(More Than) 5 Questions: Escape the Room edition!

Welcome to a very special edition of 5 Questions!

Usually, 5 Questions is simply that: five individual questions answered by our guest. But this time around, we’ve ditched the 5 Q format in lieu of a more relaxed, conversational interview. I hope you enjoy!

Escape the Room games started as a video-game phenomenon, but have since moved into the real world with great success as teams are tasked with physically finding clues and solving puzzles in order to escape!

[Darcy, right, poses with another solver, complete with
deerstalker and Meerschaum pipe a la Sherlock Holmes.]

Penny Dell Puzzles social media coordinator (and friend of the blog) Darcy recently tackled the challenge posed by Mission Escape Games, and she was gracious enough to take the time out to answer some questions about this intriguing puzzle-solving experience.

So without further ado, let’s get to it in a very special edition of 5 Questions!

So, Darcy, correct me if I’m wrong, but your friend invited you to be locked in a room with her, with only your wits and cunning to help you both escape within a certain amount of time? How did this come about?

As unfavorable as it may seem, it was actually a birthday gift. My husband bought me tickets to Mission Escape Games in NYC, and we went with a group of friends.

Oh, so how many of you could be in a given escape room? (I’m assuming there is more than one.)

There are a few rooms. We had 9 people in our room. Our group was teamed up with another group to find out what happened to Dr. Jekyll before Mr. Hyde showed up.

All the other rooms have other themes, and the owners try to change up the challenges frequently. That’s so people can keep coming back and playing something fresh, but also so others who have played won’t give away the secrets of how to escape

So your group and another team are all in a room together. What does the room look like? Is there someone there to guide you and answer questions, or are you on your own?

You’re on your own! We were told that we had an hour to escape and to look everywhere — and they mean everywhere — for clues. We walked into a small Victorian-era room with a fireplace and other period props and just started searching. We upended tables, took out drawers, you name it.

Many clues didn’t make sense at first, but as the game progressed, we realized every clue was there for a reason. There was also a small TV screen in the corner of the room that very ominously counted down your time.

But as we found out, the TV screen served a dual purpose. We had someone watching us the entire time who would provide clues, if necessary, through the screen.

Can you give us an example of some of the clues you found, and how they made more sense as the game progressed?

Not to give too much away, but we found a key that seemed to have no relevance at first, since it didn’t open the only door in the room. We soon discovered our little room was not as small as it seemed.

Most clues turned out to be more than they seemed at first. There were a lot of puzzles solved by trying to find out what was missing, rather than where something was hiding.

You said that the people running the game could give you clues through the television. Could you elaborate on that?

If we got stuck, we could ask for a hint. At one point, we were all standing over a chess board, befuddled because we knew it needed to come into play, we just didn’t know how. After discussing chess moves for a while, the TV screen showed us a poem using the words “King,” “Queen,” and “Knight.”

This reminded us that much earlier, we had found a deck of cards, so we knew that the deck of cards and the chess board were both necessary to solving that part of the puzzle.

How long did you have to escape?

One hour.

And did you?

Technically, no. But we came so close, our “handler” gave us an extra two minutes to finish.

Do you feel like a bigger or smaller group would have helped more?

You know, at first I wasn’t so sure about working with complete strangers, but by the end of the mission, I felt that every single person contributed in some way.

In my case, the more people present, the more knowledge brought to the table. For instance, I’m terrible with numbers, but others in the group used their very strong math skills to keep us afloat. My strength is in brain teasers and optical illusions, so I could help identify some of the riddles and visual tricks.

So you would definitely go again?

Absolutely! We had such a good time! We made new friends and, despite not escaping in time, we still felt very proud of ourselves.

Many thanks to Darcy for her time and her story about Mission Escape Games! You can check out her social media skills on the Facebook and Twitter accounts for Penny Dell Puzzles!

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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

HUGE App Announcement! (Plus Fred!)

Hello puzzlers and PuzzleNationers! We’re doing things a little differently today!

You see, we’ve released an exciting new update for the Penny Dell Crosswords App, and I’ve invited PuzzleNation‘s Director of Digital Games Fred Galpern to discuss what the latest version of the app brings to the table.

Fred, welcome to PuzzleNation Blog! Before we get to the big announcement, I’d like our fellow PuzzleNationers to get to know you a bit. What’s your background in puzzles and games?

Thanks, Glenn. I’m excited to share more about the new app update. My background is varied. I studied illustration at The University of the Arts in Philadelphia and have studied digital art & graphic design on my own ever since.

A few years after graduating, a close friend invited me to interview at the video game company where she worked. This was the start of a fun and engaging career mixing technology and art.

Prior to PuzzleNation, I worked on several video games including System Shock 2, Thief, Zoo Tycoon and Scratch: The Ultimate DJ. I also spent some time working on really fun game hardware such as the Drum Rocker and the iCade iOS controller series.

When I joined PuzzleNation, my exposure to traditional print puzzles was limited to the occasional newspaper or magazine. This opportunity to bring those classic print experiences to digital solvers has been a thrilling ride!

And when you’re not leading our crackerjack team of app designers and puzzlers, how do you spend your free time?

I get the “crackerjack” joke but it’s really true! The PuzzleNation team is very small and we’re only successful because each person is an expert in their field. Without this team we’d be nowhere.

Most of my free time is spent with my family. Fortunately, we’re all proud geeks. We enjoy the usual mix of films, TV, and reading but recently, we’ve become deeply engrossed with board games.

Not the usual fare, though — our love is the modern flood of games that mix strategy, skills and just a little luck. Our favorites are Ascension, Star Realms, Legendary, Dice Masters, Machi Koro, Sushi Go!, Splendor, Coup…and so on.

I also love to draw, play guitar & ukulele, and hope to get back to a regular running routine in the near future.

Okay, I think everyone is primed and ready for this big announcement! Let’s talk about what’s new with the Penny Dell Crosswords App!

This update is very exciting. As some of your readers know, the Penny Dell Crosswords app is consistently one of the top apps in the App Store. We receive thousands of reader comments telling us that they love the puzzles but wish there were more free ones.

We struggled with the best way to give our solvers free puzzles, and it wasn’t easy. What your readers may not know is each puzzle is created by the expert puzzle editors at Penny Press & Dell Magazines. Those folks deserve a fair wage, and so the challenge is to find a balance between giving solvers what they want and keeping our team employed.

That’s a long explanation for this announcement…


That’s right, every day there is a new, free crossword puzzle available in the Penny Dell Crosswords app. To cover editorial costs, each puzzle starts with a short ad. These ads are commonplace in free-to-play apps, especially competing crossword apps.

We think our puzzles and ad-supported free puzzle experience are the best available, and look forward to feedback from our app users.

Is that weekdays or every single day?

Every single day!

Now, can solvers stockpile these free puzzles for a rainy day?

Users can take as long as they like to solve a free daily puzzle. Once a solver completes their current puzzle, they simply tap to get today’s free puzzle! It’s fun and a bit challenging to complete a puzzle every day. If they need more time on a particular puzzle they simply continue solving. The current puzzle will remain on their device until they request a new puzzle.

Also, if solvers dislike the ads before the free puzzles, they can choose from over 1,000 puzzles in our Puzzle Store.

Fred, thanks for taking the time out to share such awesome news with the PuzzleNation audience. I can’t wait to check out these new puzzles! Any parting thoughts for your fellow PuzzleNationers?

Happy solving!

Download the latest version of the Penny Dell Crosswords App by clicking here, and check out all things PuzzleNation by clicking here for our homepage!

And remember! You can share your pictures with us on Instagram, friend us on Facebook, and check out all of our puzzly content on TwitterPinterest, and Tumblr!

5 Questions with Puzzler/Artist Hayley Gold!

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole. (Click here to check out previous editions of 5 Questions!)

And I’m excited to have Hayley Gold as our latest 5 Questions interviewee!

An enthusiastic puzzle solver as well as an accomplished artist, Hayley combines her interests with Across and Down, a weekly webcomic devoted to The New York Times crossword.

She combines humor and the keen eye of a long-time solver to not only entertain, but offer worthwhile insight into crosswords as a whole and individual puzzles in particular. Whether she’s punning on themed entries or proving her pop culture savvy with references galore, each Across and Down comic brings something unique to the table.

Hayley was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Hayley Gold

1. Which came first for you: puzzles or art? How did you discover puzzles?

Well, I think art is rather intuitive. As soon as a child gets hold of a crayon their artistic career begins. A lot of people are miffed when artists comment that they’ve been drawing all their life, but I actually did more drawing in my youth than in my maturity, when pressure became attached to it.

That being said, I find doing puzzles much more relaxing and more natural for me. So, though one may have preceded the other doesn’t mean that it’s the dominant hobby.

2. When did you launch Across and Down, and has it evolved from your original vision?

I started the site in January 2014 as a project for my web comics class. The whole operation was rather hasty. We were told we needed to come up with a comic that’s updated weekly, the teacher said the content was completely up to us, though her web comic followed a linear narrative, as did the comics of most of the other students.

I needed something I could do without too much time lost, as the class was only an elective and I had other comics to complete, and something that focused on writing more than visuals as that has always been my strong suit. And of course I wanted it to be fun, and something that I cared about.

I never imagined it would become what it has. Okay, let me rephrase that. I have wild fantasies about it being much MORE than it is, what I never imagined is how much I would NEED it. I experience withdrawal if I go too long without making one.

[Strategy, a wonderful crayon-and-pencil piece, as featured on her portfolio site.]

3. Your comics offer a wonderful mix of humor, tongue-in-cheek wordplay, and savvy commentary from a clearly experienced solver. How have the constructors reacted to your comics? Do you think couching your critiques in this format allows you to say more than a straightforward review or blog post?

In general, I get a good response from constructors. I certainly never got any flak from anyone. Many have reached out to thank me actually, which is a very rewarding gesture. And I’ve never attempting real blogging to compare the reactions side by side, but I would guess that giving everything a lighthearted air does assuage some of the severity of critique.

But, at the same time, I am rarely totally critical and try to be balanced. And though I often address the constructor directly, I try not to make any serious personal attacks if I thoroughly rip something apart, though, by and large, I don’t do comics on puzzles that are completely horrendous. Partly because I don’t wish to be horribly cruel to anyone, and partly because I don’t think it’s very entertaining. At least in a comic, I think nitpicking about the usual crossword faux pas gets repetitive.

[A sample of one of her most recent webcomics.]

4. What’s next for Hayley Gold?

I’m working on a graphic novel, but no ETA on that. And for anyone who’s a fan of my site, I’ll warn you that it’s totally different, both graphically and narratively, so no guarantees that you’ll like it. I also need a job. Hey, anyone out there, hire me! Would love to do some custom crossword comics!

5. If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

Er, I’m not really good with this. God knows, my life is a mess. But let’s try to narrow it down a bit. How about advice pertaining to webcomics? Make it about something you’re passionate about. Most of my peers quit their webcomic after the class finished. Now, my stick-to-it-iveness may be due to my uptight nature, but also because it really meant something to me.

Also, keep at it even if you think no one is reading. I hope to get more eyeballs as I go along, though my site still reaches relatively few readers. People may look over it once and then never come back instead of subscribing, or just never come across it even though they are ardent puzzle solvers.

When I go to comics events, so many people come up to me to tell me what a “great idea” my site is — but they personally don’t do the puzzle so it’s not for them. I’ve experienced a very small overlap in the fanbases. The way comics are promoted, as one big giant blob of content, is rather weird — as if readers would be attracted to all of it simply because of the medium, rather than it being placed into subcategories — but I digress.

Choose something you like, stick with it.

Many thanks to Hayley for her time. Check out AcrossandDown.net for her comics and links to her other works, and to keep up on all things Hayley, follow her Across and Down Facebook page, her Twitter (@HayleyRabbit), and her Etsy page! I can’t wait to see what she has in store for us next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

5 Questions with constructor Patrick Blindauer!

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole. (Click here to check out previous editions of 5 Questions!)

And I’m excited to have Patrick Blindauer as our latest 5 Questions interviewee!

Any list of the top constructors in crosswords today simply has to include Patrick Blindauer. His puzzles have appeared in the New York Times, the Los Angeles Times, the American Values Club Crossword, GAMES Magazine, and numerous other outlets, and Patrick is known for his devilishly clever themes and challenging puzzle grids.

As a regular contributor to the American Crossword Puzzle Tournament and co-host of this year’s Lollapuzzoola, Patrick represents both classic crossword traditions and the enterprising spirit of today’s most innovative constructors, pushing boundaries and continuing to explore just how devious and delightful crosswords can be.

Patrick was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Patrick Blindauer

1.) How did you get started with puzzles?

My parents instilled my love of puzzles and games from an early age. I remember my mom got me an educational toy called Mr. Light, and my dad had a subscription to GAMES Magazine, which I would flip through when he was done with it. I loved the visual puzzles and the contests, but I didn’t get into crosswords until many years later when I decided to give up cigarettes and take up solving.

It was one of the best decisions I ever made, simultaneously improving my health and leading me to a new hobby and eventually to a new career. After a year of solving I tried constructing, and after a year of constructing something clicked and I made my first sale (a Thursday for the NYT, which ran on 7/21/05).

2.) Whether it’s the New York Times or the American Values Club Crossword, you’ve created some truly innovative and diabolical puzzles, like your famous dollar-bill-shaped crossword (featured above) or the New York Times puzzle from last year where multiple movie titles shared boxes. Do you have any favorite puzzles or clues, either your own or constructed by others? And on the flip side, what’s your least favorite example of crosswordese?

Thanks! Those are certainly the 2 New York Times crosswords which have gotten the most attention. Other favorites which spring to mind are my 7/4/07 New York Times puzzle*, the 12/17/09 New York Times puzzle I made with Francis Heaney, and the stuff I wrote for the NY Sun when I started out, which are collected in the book Patricks’ Puzzle Pandemonium: A Cavalcade of Crossword Craziness.

[*Glenn’s note: The 7/4/07 crossword was designed so that the letters “USA” could be found when certain boxes were shaded. It was no doubt a beast to construct. The 12/17/09 crossword was Noah’s Ark-themed, and animal names appeared side-by-side in the grid.]

I’m also the proud poppa of 5 Puzzlefests (interconnected xword suites with a final answer), which I offer through my website, and I’ve written a bunch of puzzle books (“Crossword Word Search” and “Wide-Screen Crosswords” are two of my favorites).

There are lots of other constructors whose work I enjoy, especially those who devise novel gimmicks that really push the envelope.

[Here, Patrick stands beside fellow puzzle constructor
(and game designer!) Mike Selinker.]

My least favorite xwordese is probably LST, though I try to avoid all xwordese when I can. Coming up with a fresh SST clue is tough too, so I just avoid putting it in the grid in the first place.

[Glenn’s note: LST is an abbreviation for an amphibious military craft, short for Landing Ship Tank. SST is an abbreviation for supersonic transport, like the former Concorde.]

3.) You’re also a musician, and both the best puzzles and enjoyable musical performances often have a sense of flow and elegance about them. Do you ever find yourself relying on your more puzzly skills while performing, conducting, or teaching?

Not consciously, no, but maybe I should!

4.) What’s next for Patrick Blindauer?

I actually have something very exciting to announce: I’ve been commissioned to write a 6-puzzle set for the New York Times! It will run Monday-Saturday sometime this fall, and the plan is to make it a contest, as well. I’m thrilled and honored to have the opportunity to do something like this. Wish me luck!

5.) If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

Keep your pencil sharp and your mind even sharper.

Many thanks to Patrick for his time. You can check out his PuzzleFests and other puzzly works on his website, and be sure to follow him on Twitter (@pblindauer) to keep up on all things Patrick. (You can also learn more about the Lollapuzzoola tournament at BeMoreSmarter.com.) No doubt, Patrick will have something fiendishly fun for solvers soon.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

(More Than) 5 Questions: Lollapuzzoola edition!

Welcome to a very special edition of 5 Questions!

Usually, 5 Questions is simply that: five individual questions answered by our guest. But this time around, we’ve ditched the 5 Q format in lieu of a more relaxed, conversational interview. I hope you enjoy!

Last weekend marked the seventh edition of Lollapuzzoola, a crossword puzzle tournament held in New York City and hosted by people who love puzzles for people who love puzzles.

The brainchild of Ryan Hecht and Brian Cimmet, Lollapuzzoola has quickly become a beloved yearly tradition for top constructors and solvers, and I’m pleased to announce that friend of the blog and Crossword Goddess Patti Varol won the Locals division this year!

Patti is Puzzle Editor for The Uptown Puzzle Club and Acquisitions Editor for both Uptown and The Crosswords Club, as well as Assistant Editor for the Los Angeles Times Crossword.

Patti was gracious enough to take some time out to talk about her experience at Lollapuzzoola, so without further ado, let’s get to it in a very special edition of 5 Questions!

Tell us a little about Lollapuzzoola.

My favorite description of LPZ is from the organizers: it’s the best tournament held in New York on a Saturday in August.

How does it differ from the American Crossword Puzzle Tournament?

It’s much more casual and laid-back, smaller, 150ish competitors versus 600ish.

All crosswords?

All crosswords. There’s usually a theme to the day — last year was birds (… I think) and this year it was baseball. There’s a meta puzzle that everyone solves to pass the time between the last puzzle and the Finals.

How many times have you participated?

This is my second year.

What do you look forward to most when heading into the tournament?

Now? Winning!

I’m kidding. I talk to crossword people all day long, but it’s always over IM or email. It’s great to see them in person.

[Tournament directors and pro puzzlers
Patrick Blindauer and Brian Cimmet]

And the crosswords at LPZ are fantastic — the clues are clever and current, the themes are fun and tricky. There is usually one puzzle with an off-the-page gimmick.

Last year there was a very fun puzzle with picture clues. This year there was one with audio clues (for the theme entries, not the whole puzzle).

How do they determine which three solvers in each division go into the final solve?

Ugh, math.

There are two divisions. Express and Local. If you’re in Express, you’re one of the solving gods – you’re in the top 20% at ACPT. Local is everyone else, the mere mortals who happen to be pretty good at crosswords.

[Glenn’s note: There is also a Rookie division, a Pairs division (where you solve with a partner) and an At-Home division, where anyone can purchase the puzzles for a very reasonable $10 and compete from the comfort of home.]

Scoring is a reflection of speed and accuracy. The scoring is way simpler at LPZ than it is at ACPT, but it’s still math, so…

The way they [Brian Cimmet and Patrick Blindauer] write it all up, you really get a sense of how playful the whole event is. They are there to have fun, and so the day is lots of fun for everyone. They are relaxed and we are relaxed… unless we have to stand on tiptoe in front of 200 people.

Oh, and you’re allowed to cheat.

You’re allowed to cheat?

They have a system with Google tickets. Once the allowed puzzle time reaches the halfway point, you can write a clue number on the back of a Google ticket, and signal to a judge. The judge comes over and writes the correct answer on your ticket. 25 points are deducted from your score, and you forfeit the 100-point perfect puzzle bonus.

But the penalty for multiple wrong letters can be worse than -25 for the ticket. I used 2 of them on puzzle 4, and I still had 6 letters wrong! That puzzle was a beast.

[Some of the trophies awarded at Lollapuzzoola 6 last year.]

So, can you take us through what it’s like to solve the final puzzle?

After everyone has solved the first five puzzles, the standings are announced and the top three in each division go into the final puzzle, which is solved on whiteboards in front of all the solvers.

When Brian Cimmet called my name for second place of the Local division, I was stunned. And then it turned out that the first place person really belonged in the Express division, so I was bumped up to first place.

They took us into this room in the back so they could set up the grids and distribute the puzzles to the crowd. Sara [Nies, ranked 47th overall, but a finalist in the Local division], Simon [McAndrews, 48th overall], and I were a blur of nervous, giggly energy, but Francis [Heaney], Jon [Delfin], and Scott [Weiss], the Express gods, were all chill.

They bring us out, and there were two immediate problems: I couldn’t get the noise-canceling headphones to stay on my head – they were too big and I was shaking so hard from nerves. And then I couldn’t really reach the top line of the dry-erase board. I was a nervous, shaking, flustered mess. We were all joking about finding me a phone book or a dictionary for me to stand on, but they couldn’t find one, and they had me test it out – I could reach, barely, on my tiptoes.

[Several solvers tackling the final puzzle
at a previous Lollapuzzoola event.]

I was on the far right of the stage. I could see Simon, but not Sara. I was shaking so hard at first that I couldn’t read the clues on the paper. And the board seemed so big and the puzzle seemed to be in German… I closed my eyes, took a deep breath, and didn’t throw up on my shoes. I started solving in the lower right corner, because it was right in front of my face. Ultimately, I solved from the bottom up.

Simon finished solving first, and once he stepped away from the stage, I calmed down – I knew I couldn’t win, so I just wanted a clean grid. I slowed down, I read more carefully, I started to enjoy the puzzle. I was sure Sara had finished already, too. I finished the puzzle and started checking the grid, line by line, very carefully, and then I took a step back … and saw Sara was still solving! I turned around and took off my headset as quickly as I could, and there was this huge collective sigh of relief – Sara had only two letters left when I turned around.

My friends were on the edges of their seats, telling me to stop checking the grid and turn around. I finished a good 20 seconds ahead of her, but officially, it’s only 3 seconds because I took so damn long to check the grid. Doug [Peterson, crossword gentleman] told me later that he had been trying to get Brian and Patrick’s attention because they hadn’t noticed I was done – they were busy reviewing Simon’s grid.

Heartbreak for Simon, who finished more than a minute before me: he left a square blank and placed 3rd. But as soon as I finished, Simon thumbsed-up to me and whispered, “It’s you!” because of his wrong letter. Big smile, really gracious.

And, it turns out – had Erin [Milligan-Milburn, who has a cheating trophy named for her after winning Rookie of the Year when she wasn’t a rookie] and Angela [Halsted, Locals finalist last year] remained in the Local division, it would have been an all-girls Local final! And I still would have been in first place going into the finals. How cool is that?

And I got the greatest trophy.

And a gift card to Barnes and Noble, and a puzzle book. A bunch of us agreed it would have been funnier if a dude got the bikini-clad musclewoman trophy… but I’m not giving it back.

(It didn’t sink in that I’d actually won until Oscar, Brian’s two-year-old son, handed me the musclewoman.)

After everything was over, I asked Doug, “How did this happen?” And Doug, laconic as ever, shrugged and said, “You’re good at crosswords?”

So you’ll be back next year to defend your title?

If I understand correctly, I will be in the Express division next year. But I will be there. And they just announced the date — Lollapuzzoola 8 will be on 8/8.

What advice would you give a first-time Lollapuzzoola-er?

Solve puzzles. Have fun. Stay for pizza.

Many thanks to Patti for her time and insight into the Lollapuzzoola experience. You can check out her work at The Uptown Puzzle Club, The Crosswords Club, and the Los Angeles Times Crossword. Can’t wait to see what she cooks up next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

5 Questions: Alumni Edition!

Welcome to a special edition of PuzzleNation Blog’s interview feature, 5 Questions!

Normally, I’d be posting a new interview with a puzzle constructor, game designer, puzzle enthusiast, or a member of any other creative field that enriches the world in a puzzly way.

But instead, today I thought I’d reach out to our 5 Questions alumni and bring you news on what they’ve been up to since their sessions of 5 Questions.

First off, puzzle constructor Trip Payne’s new Puzzle Extravaganza launches tomorrow, August 1! You can still sign up through the end of August, and the extravaganza is only $10 (a little more for bonus puzzles).

Put your puzzly skills to the test against a topnotch constructor who has contributed to dozens of newspapers, outlets, and puzzle books, including Will Shortz’s WordPlay!

[To check out Trip’s session of 5 Questions, click here!]

Next up, the dynamic duo of Aubrey and Angela, better known as The Doubleclicks, are continuing to fulfill all the promises made in the Kickstarter fundraising campaign for their newest album, Dimetrodon!

And they’re currently touring across the Midwest and East Coast! Their ambitious schedule of venues includes Toronto, Boston, Brooklyn, and plenty of other cities, many that will experience the Doubleclicks live for the very first time!

In addition, they’ve just completed their Weekly Song Wednesday project, where they posted a new song and video every Wednesday for ten weeks. You can visit their YouTube page to explore all sorts of delightful content fit for puzzlers and game fans of all ages.

[To check out Angela and Aubrey’s session of 5 Questions, click here!]

And lastly, I have some exciting updates from BaffleDazzle founder Rachel Happen.

After launching a tremendous Kickstarter campaign to fund BaffleDazzle’s first line of jigsaw-inspired puzzles, Rachel recently sent her Kickstarter backers an update on how the production phase is going.

So far, she’s on target to deliver all of her promised puzzles by the end of August!

As a one-woman puzzle-making machine, Rachel is exceeding expectations on all fronts, not only redesigning and improving every aspect of the looming delivery process, but designing brand new bonuses to include.

Just take a gander at these stacks of Codebreakers puzzles, freshly produced and awaiting happy homes and eager puzzlers:

[To check out Rachel’s session of 5 Questions, click here! And for a spoiler-light review of the BaffleDazzle puzzle Cirkusu, click here!]

These are just a few examples of puzzly people doing amazing, entertaining, fascinating things, and I’m glad I’m lucky enough to share their work with you, my fellow puzzlers.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!