Robot Turtles is their newest game, designed for players age 4 and up, and the premise of the game is quite intriguing: it’s a board game designed to teach young minds rudimentary programming skills.
[The first game board the Turtle Masters will encounter.]
Robot Turtles is a game where players have to navigate their turtles to their chosen gem. In order to do so, the player (or Turtle Master) plays cards that dictate the turtle’s movements. An adult or older sibling serves as the Turtle Mover, following the instructions of each Turtle Master as each card is played.
As the Turtle Masters grow more proficient at selecting their cards and directing their turtles toward the gems, the Turtle Mover sets up more difficult game boards, incorporating towers to navigate around, crates to push, and even ice towers to melt with lasers! The solutions to each game board grow more complicated, and the Turtle Masters must plan steps in advance in order to reach the gem.
There are no losers in Robot Turtles; each player selects cards until their turtle reaches its gem. But the real genius behind the game is that the Turtle Masters are learning the basics of programming as they play. The player lays out sequences of commands (move forward, turn right, activate laser, move forward, etc.), and then “run” the program by having the Turtle Mover execute each command.
[Here, one Turtle Master has navigated his turtle between two towers, melted an ice tower with the laser, and awaits the next command: to cross the puddle left behind by the ice tower. This turtle’s gem can be seen on the left, behind a wall of towers.]
As players develop, they can program small macros by replacing a sequence of cards with a “function frog” card, saving several moves and reaching the gem sooner. (There’s even a “bug” button for each player to hit when they’ve played an incorrect card, allowing them to remove the last card played and try again. Players are debugging the programming as they play!)
With a Turtle Mover determining the difficulty of the game board (there are a few suggestions from ThinkFun, but parents and siblings are encouraged to create new challenges for the Turtle Masters), the game has the potential for endless variations, all of which encourage players from age 4 and up to plan more detailed, more challenging “programs” for their turtles.
[One of the tougher suggested layouts.
A bit different from the starter layout, isn’t it?]
Robot Turtles is a fine addition to the ThinkFun lineup. The mechanics are simple, the educational aspect is couched in enjoyable steps, and everybody wins. Robot Turtles was the most backed board game in Kickstarter history, and in your very first game, you’ll easily see why. I can’t wait to serve as Turtle Mover again for the young programmers in my family.
Last year, in one of our earliest editions of 5 Questions, author Robin Sloan said, “I really do think that, in the year 2013, people ought to know how to code, at least a little bit.” I think Robot Turtles could play a big part in making that a reality.
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