[Image courtesy of The Board Game Family.]
So, it’s after Christmas, and you’ve been gifted with a new game, or a roleplaying book, or someone showed you a new card game and you want to know more. Or your New Year’s Resolution is to learn more games, play more games, solve more puzzles, or even make some puzzles yourself.
Basically… how do you get started?
Here. You get started right here. I’m going to run down my favorite guide books for gaming, puzzles, tabletop play, roleplaying, and more, creating the perfect first step to a new world of play for you.
Let’s get cracking!
My first recommendation is also the most recently published book on my list.
The Civilized Guide to Tabletop Gaming by Teri Litorco is a perfect introduction to all things gaming. This delightfully nerdy tome is loaded with thoughtful advice covering everything from choosing new games to teaching them to others, as well as building a game group for regular sessions or roleplaying games, and more.
From how to deal with cranky gamers to how to host your own major gaming events, Teri has dealt with every obstacle imaginable, and she offers her hard-won first-hand knowledge in easily digestible tidbits. Even as an experienced tabletop gamer, roleplayer, and puzzler, I found this to be a very worthwhile read, and I think you will too.
If card games are your poison, then what you need is a copy of The Ultimate Book of Card Games by Scott McNeely.
What separates this book from many other card game books — namely the ones attributed to Hoyle (the vast majority of which had nothing to do with him) — is that it doesn’t claim to be the definitive source. It provides the key rules for how to play, and then offers numerous variations and house rules that expand and refine gameplay.
There are more than 80 pages of variations of Solitaire alone! Kids games, betting games, games for two, three, four or more, this is my go-to guide for everything that can be played with a standard deck of cards.
What if you’re already a fan of games, but you want to play them better? If that’s your goal, check out How to Win Games and Beat People by Tom Whipple.
Monopoly, Jenga, Hangman, Operation, Trivial Pursuit, Twenty Questions, Checkers, Battleship… heck, even Rock, Paper, Scissors is covered here. With advice from top players, world record holders, game creators and more, you’ll find advice, tactics, and fun facts you won’t see anywhere else.
For instance, did you know that letter frequencies in Hangman are different from letter frequencies in the dictionary? ESIARN is the way to go with Hangman, not ETAOIN.
That’s just one of the valuable nuggets of info awaiting you in this book.
Ah, but what about puzzles? There are so many amazing puzzle styles out there, how do you know where to begin learning to construct one of your own?
I’d suggest you start with Mike Selinker and Thomas Snyder’s Puzzlecraft.
If you’re a puzzle or game fan, you already know their names. Selinker’s The Maze of Games is featured in this year’s Holiday Puzzly Gift Guide; Snyder is better known online as Dr. Sudoku, and we explored several of his creations in our Wide World of Sudoku post a few years ago.
Snyder and Selinker break down the fundamentals of dozens of different puzzles, explaining how they work and what pitfalls to avoid when creating your own. You can easily lose hours within the pages of this in-depth handbook — I know from firsthand experience — and you always come out the other side a stronger constructor.
Do you have any favorite books about puzzles and games that I missed? Let me know, I’d love to hear about them!
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