[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. And this concludes the disclaimer.]
You might think that if you’ve seen one letter-tile game, you’ve seen them all. But you’d be wrong.
Every word-forming game, from great-granddaddy Scrabble on down, has its own quirks and idiosyncrasies, and some of them have tricks up their sleeves that make for a truly unique puzzle game experience.
And very few of them have the urgency of Lexicon-GO!, a travel-friendly game distributed by Winning Moves UK.
Designed for 2-4 players, ages 8 and up, Lexicon-GO! is as devilishly simple as it is frenetic.
Each player draws ten tiles from the draw pile, and tries to form words with all ten of them faster than their opponents.
And not just any words will do. There are no one-letter words, plurals, proper nouns, acronyms, and abbreviations allowed as answer words.
In most letter-tile games, it’s all about your own anagramming and word-forming skills; there’s very little direct interaction with your opponents. (Unless you’re both going for the same tile in the draw pile, that is.)
But Lexicon-GO! rewards both interactive thinking and aggressive, advantageous play. You can add your letters to the words being formed by other players (adding a T to the word SKI below to make SKIT, for instance).
Or you could swap out a letter in another player’s word with one of your own (making ZAP into ZIP and taking the A, or making SKI into SKY and taking the I, for instance).
Of course, this move only works if you’re forming a new, acceptable word. You can’t just throw in any letter and steal one you need.
[Once the wild card title is set, it remains that letter for the rest of the round, even if another player steals it. Until this round is done, for instance, the master tile is a P.]
Be the first one to use or dispose of all ten of your letters, and you win the round. The first player to win five rounds wins the game!
(Naturally, we’ve found that most players tend to focus on simply forming their words the fastest, ignoring chances to interact with and/or sabotage their opponents. So we introduced a house rule that every player must either swap a letter with another player’s word or add a letter to another player’s word. It certainly made for more strategic and chaotic gameplay!)
Now, you may have noticed that the tiles also have number values, not unlike the tiles in Scrabble and other tile-scoring games.
That’s because there’s a second path to victory, if you play Original Lexicon (or Master Lexicon) rules, which are helpfully provided with the game.
In Original Lexicon, the rules are the same, including winning a round by being the first to use or dispose of all ten tiles. But instead of everyone else simply conceding the round, they instead add up the point values of their letter tiles. After a few rounds, any player who passes 100 points is out, and the last player standing wins.
That variation makes the game much more tactical. If you know other players are faster at word-forming and anagramming than you, you can mitigate the damage to your score by getting rid of high-value tiles through swapping with the draw pile or adding your letters to the words of other players.
The larger tiles do mean that the game contains fewer letter tiles than other letter-tile games, which might hamper replayability in the long run.
Of course, on the flip side, larger tiles mean that both younger players and older players (who might have visual impairment issues, for instance) can enjoy Lexicon-GO! more than a game with smaller letter tiles.
As always, there’s a trade-off in any design choice.
Lexicon-GO! builds on the strong reputation of the letter-tile games that preceded it, while adding to the genre in engaging, fun ways.
The focus on lightning-quick play (as well as the encouragement to deviously interact with other players) adds some pleasant spice to the genre, rewarding outside the box thinking and puzzle-solving for younger minds and older alike.
This game gives the letter-tile classics a serious run for their money.
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