[Image courtesy of Game Informer.]
Our readership isn’t a predominantly video game-savvy audience. We have lots of app users and lots of pencil-and-paper solvers in the PuzzleNation membership, but fewer gamers.
So you may wonder why I periodically write about video games when it’s a niche interest for the majority of our readers. That’s an entirely fair question.
As a puzzle enthusiast, I’m constantly seeking out new ways to build puzzles and solve them. Brain teasers, word problems, riddles, and mechanical puzzles all fit under the umbrella of “puzzles,” but they’re all very different solving experiences. Similarly, there’s a huge difference between a pencil-and-paper puzzle and an escape room, a murder mystery and a scavenger hunt, an encrypted message and a puzzle box.
But they’re all puzzles. And that’s what I find so fascinating. There are endless ways to challenge ourselves in puzzly fashion, and video games are constantly innovating when it comes to puzzle-solving.
[Image courtesy of Zelda Dungeons.]
Whether we’re talking about navigating past guards with well-placed arrow shots in the Thief games, navigating the labyrinth of the Water Temple in The Legend of Zelda: Ocarina of Time, or maneuvering around a room in mind-bending ways with your portal gun in Portal, video games can take 2D puzzle ideas and bring them into the third dimension in amazing ways.
A friend recently told me about a game called Iris Fall, where you actually manipulate light and shadows in order to solve puzzles. That’s not just ingenious, it’s beautiful as well.
There are even games that let you change the rules of the puzzle itself in order to solve it.
[Image courtesy of Born Frustrated Studio.]
And another game in that vein recently came to market, a detective game called File://maniac.
In this murder mystery, you’re tasked with tracking down a devious murderer who happily taunts you with messages as you pursue them. But instead of pursuing leads and accomplishing tasks in more traditional detective-game format, you actually have to manipulate the files of the game itself as you play.
Yes, the very coding and organization of the game is the basis of the puzzles and codes for you to unravel.
Getting rid of a locked door might require placing the door’s files in your recycling bin. Finding the password to a lock means opening up a handful of notebook files and searching until you find the code. It’s a different sort of puzzle solving, one that encourages the player to be aware of the game world’s artificiality… playing around with the actual game files creates a fun mixture of puzzling and “exploration” as you poke around folders and directories.
[Image courtesy of Go Go Free Games.]
It’s a brilliantly meta concept. Whereas many games and puzzle experiences are all about immersion, ensuring you forget you’re playing a game and encouraging you to dive into the narrative and gameplay itself, File://maniac demands that you not only remember you’re playing a game, but forces you to think like the designers of the game to circumvent each challenge.
It’s like being trapped in a maze, then being able to shift your perspective to an overhead view of the maze and navigate yourself out with omniscient ease. It’s a total perspective shift, and the a-ha moment of figuring out how to change the rules to your advantage is an immensely satisfying reward.
Do you know of any games out there that create unique and unexpected puzzly experiences? Let us know in the comments section below! We’d love to hear from you!
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