A New Twist on a Classic Twisty Puzzle?

The Rubik’s Cube is an instantly recognizable icon of the puzzle industry. That simple pattern of colors on a 3×3 grid, the twisty turny puzzly challenge… it’s unmistakable.

Of course, that hasn’t stopped Rubik’s Cube devotees and puzzle designers from experimenting with new variations on this iconic idea. Just in the last few years, we’ve seen everything from a solvable Google Doodle to a smartphone-enabled solving tool, from self-solving cubes to 3D-printed designs from superfans. Heck, we’ve seen cubes the size of buildings! (We’ve even seen them animated!)

But we’ve never seen a Rubik’s Cube quite like this.

[Image courtesy of Gearbrain.]

Say hello to the Rubik Tilt, a $25 handheld Rubik-style twisty puzzle that mixes button pressing with rotating, turning, and tilting the device itself in order to manipulate a virtual Rubik’s Cube on its game screen.

The buttons on the back of the controller allow you to select which row or column of the Cube is being shifted by your real world maneuvering.

Now, you may very well be saying, “So what? What does the Rubik Tilt do that you can’t get from playing with an actual Rubik’s Cube?” And that is a very fair question.

And the designers at Super Impulse did think of that; yes, the Rubik Tilt does have one trick up its sleeve that the original Cube does not.

[Image courtesy of Gizmodo.]

It’ll offer you hints if you get stuck.

Yes, when the game detects a lapse in solving — such as when you’re stumped about how to proceed next — it offers hints on which rows and columns of the puzzle to focus on. Although the puzzle won’t go as far as walking you through solving a Cube, it does provide a little pushing and prodding to keep you going.

When you factor in that the game also keeps track of your solving time, you have a Rubik’s-solving experience that not only encourages you, but actually teaches you to be better at solving this classic, diabolical brain teaser.

And, like the best puzzles, it rewards determination, rather than doubling down on frustration.

It’s certainly a different take on the Cube we all know, but it remains a worthwhile experiment, a proud new entry in the grand tradition of puzzles that teach us to be better solvers.


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Daedalus, The Original Master of Mazes

[Image courtesy of Lofty Dreams 101.]

Writing about The Maze of Games Kickstarter last week got me thinking about labyrinths and mazes, so naturally, my thoughts turned to the ultimate maze builder: Daedalus.

Stories about Daedalus are inconsistent — his workshop was variously attributed to Crete, Sicily, or Athens, and even when he lived is up for debate — but his reputation as the premiere craftsman of his day is unparalleled.

His most famous creation was the Cretan Labyrinth, an enormous baffling maze with a roof, so there could be no assistance or solving from above. The Minotaur, a hulking creature with the body of a man and the head of a bull, was imprisoned inside it by King Minos.

[Image courtesy of Medium.com.]

It would fall to the Athenian hero Theseus to navigate the Labyrinth and slay the Minotaur in order to stop periodic sacrifices of young men and women from Athens to the monster. Theseus did so thanks to a magic ball of wool given to him by the daughter of King Minos, Ariadne. By tying one end of the wool string to the entrance of the Labyrinth — and following instructions given to him by Ariadne — he would be able to find his way back.

(As it turns out, this technique would also prove useful for solving a riddle later in Daedalus’s life, but we’ll get to that in a little bit.)

Theseus bested the Minotaur in a fierce battle, saving the potential sacrificees and ending Minos’s reign of terror over the Athenian people.

But who gave Ariadne the wool and the instructions on how to navigate the Labyrinth? Daedalus, of course.

For his betrayal, Minos imprisoned Daedalus and his son Icarus in the Labyrinth.

[Image courtesy of Fine Art America.]

We all know this part of the story. Daedalus fashions wings for himself and Icarus, and they fly off to escape. Unfortunately, Icarus ventures too close to the sun, melting the wax holding his wings together, and he plummets into the sea.

Daedalus, heartbroken, continues his flight, eventually finding himself in Camicus, Sicily, a land ruled by King Cocalus. Cocalus welcomed Daedalus and promised him protection from the vengeful King Minos.

During his time serving King Cocalus, Daedalus was credited with creating other, less famous wonders, like a perfect honeycomb made of gold, and self-moving “living” statues, and a fortified citadel for Cocalus that was so well designed, three or four men could hold off an invading army.

Naturally, King Minos was still hunting the fugitive inventor, and he devised a puzzly scheme to expose Daedalus wherever he was hiding.

[Image courtesy of Baburek.]

As he traveled around pursuing Daedalus, Minos would bring a large spiral seashell with him, challenging any clever people he encountered to thread a string through its many interconnected chambers. If they could do so, he would pay them a hefty reward.

Hmmm… threading a string though a convoluted maze of chambers. That sounds familiar, doesn’t it?

Minos’s travels brought him to Sicily, and King Cocalus wanted that reward money, so he brought the seashell to Daedalus in secret.

Daedalus drilled a small hole at the top of the shell, and placed a drop of honey at the mouth of the shell. He then glued a thread to an ant and placed it in the hole. As the ant explored the interior of the seashell, hunting for that tempting drop of honey at the end of the maze — like cheese to a lab rat — it towed the string through the shell. Eventually, the little ant completed the task, and Cocalus returned the solved puzzle to Minos.

Naturally, Minos demanded that Cocalus turn over Daedalus — the only person who could’ve possibly solved the seashell puzzle — and Cocalus agreed.

Of course, Cocalus instead had his daughters murder Minos in a hot spring instead. As you do, when you’ve been denied the puzzly prize money you were promised.

So, if you’re ever confronted with a maze — of corn, of wood, or lurking inside a book — make sure you’ve got a ball of yarn or wool with you. And possibly an ant as well.


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Crossword Solving Advice, Tournament-Style!

With the American Crossword Puzzle Tournament looming large, newcomers to the tournament and experienced puzzlers alike are trading advice, looking for ways to improve their solving, and gearing up for the latest edition of the Nerd Olympics.

In a similar vein, Lifehacker recently shared a post with advice for how to get better at crosswords. And I thought, with the tournament a little more than a week away, we’d analyze Lifehacker’s suggestions for sharpening your solving game.

1.) Do puzzles every day.

According to article author A.A. Newton, “the only way to improve at crosswords is to do lots of them, and the best way to do that is to work them into your daily routine.” Now, since there is more than one entry in her list, clearly that’s not THE ONLY way to improve.

But this is still valuable advice, especially with the tournament coming up. You see, a fair number of crossword solvers solve them online, either through apps or website interfaces, rather than on paper. But since the tournament puzzles are solved on paper, it’s a good idea to practice the old-fashioned way for a few weeks before the competition, especially if solving time is a priority for you.

2.) Use an app.

Like I said, access to puzzles is a great thing; being able to solve crosswords for all sorts of skill levels at the touch of a button… you can’t beat it. It exposes you to different cluing styles, theme ideas, and all sorts of clever wordplay.

I’d recommend an app that tracks your solving. Several apps like our very own Daily POP Crosswords app track data like your solving times, themes or categories you excel in, and even streaks of days gone without missing a daily puzzle!

3.) Know when — and how — to cheat

Now, this one is a little bit clickbait-y, since it’s only cheating if you look up answers during actual competition. I don’t consider it cheating to admit defeat on a clue you can’t get or a reference you don’t know, and looking it up in order to educate yourself.

Many apps offer hints — either by offering additional letters or entire words that are stumping you — which allows you to continue solving and get past a roadblock in your crossword knowledge.

And if you’re solving a paper puzzle, there are numerous crossword clue sites on the Internet with databases of previously used clues for you to peruse. Not only does this help you with the troublesome clue at hand, but it shows you the different variations of clues you might see for a given entry, which is helpful in the long run.

Of course, you can’t actually do this sort of thing at the ACPT. (Though you can utilize “Google tickets” at other tournament events like Lollapuzzoola, where instructors will silently provide an answer for you so you can keep solving.)

4.) Study up

There are all sorts of crossword resources out there. The article namedrops a few, like Rex Parker’s blog, XWordInfo, and several online guides to crosswordese.

I would also recommend Wordplay, the companion blog to The New York Times crossword. Not only does Deb Amlen break down each day’s puzzles, but there are articles collecting words that will help you become a better solver. Musical terms, authors, plants, opera terms, French rivers, characters from Greek mythology… the whole series is packed with common crosswordese and little obscurities that crossword solvers have come to know and, if not love, then at least tolerate.

But there is other tournament-specific advice I would offer:

  • Have pencils and erasers handy. Maybe a sharpener as well, though there are a few scattered around the competition space. (And we always have one available for use at the Penny Dell / PuzzleNation table in the marketplace!)
  • Bring a clipboard or other writing surface, since the solving space is often tableclothed, which can interact poorly with sharp pencils and paper puzzles.
  • Talk to fellow puzzlers. There’s nothing better than the experience of other solvers, many of whom are also constructors or tournament regulars.
  • Everyone approaches the actual solving process differently. Some people scan the clues for fill-in-the-blank clues or people’s names and fill those in first. Others read through the clues sequentially and fill in what they can. Some solvers even try to solve using only the Down clues, and then double-check their solve with the Across clues. My advice is to try different techniques and see what works best for you.

Whether it’s your first time attending a tournament or you’ve got a few seasons under your belt, there are always new tricks to learn and new techniques to try out.

Do you have any solving advice we missed? Let us know in the comments section below! We’d love to hear from you!


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The Maze of Games Returns to Kickstarter With Some Epic New Twists!

Less than a month ago, we wrote a blog post about The Maze of Games, an interactive puzzle novel first published in 2014, designed by Mike Selinker of Lone Shark Games.

After four years, an intrepid team of puzzlers had finally conquered all five labyrinths in the story and freed the Quaice siblings from the clutches of the diabolical Gatekeeper and his many puzzly challenges.

Naturally, some assumed that the adventure was over.

But not yet, my friends.

Today, Mike and the team at Lone Shark Games are launching a Kickstarter campaign to expand the universe of The Maze of Games like never before!

And in honor of Pi Day, they’re launching it at 3/14, 1:59 PM Eastern!

For the first time, in one collection, you can collect the entire world of The Maze of Games, plus some brand-new features!

In addition to The Maze of Games book (hardcover, PDF, and audiobook), The Theseus Guide to the Final Maze (softcover and PDF), a new updated version of The Maze Map poster, The Maze of Games Soundtrack, AND the EP Songs in the Key of Maze, you can add:

  • a new audiobook version of The Theseus Guide to the Final Maze
  • a new audio puzzle suite, The Gatekeeper’s Variety Hour
  • a new answer guide, The Keymaster’s Tome, written by The Maze of Games characters Samuel and Colleen Quaice (PDF or softcover)

It’s the most complete version of The Maze of Games ever offered: The Maze of Games Omnibus.

And yet, there’s still more.

You can now experience The Maze of Games in an immersive new way: in one of the Gatekeeper’s escape rooms in Seattle!

Yes, as we first reported back in September 2017, A Curiouser Heart, the first of four escape rooms designed in the world of The Maze of Games, is now open and awaiting the bravest and puzzliest minds, thanks to Epic Team Adventures!

And one of the perks of The Maze of Games Omnibus Kickstarter campaign is a discounted booking for this escape room experience! How cool is that?

But if you can’t get to Seattle, guess what? You’re not excluded from a proper puzzling experience. There’s a Maze of Games challenge awaiting you on the Internet as well.

As part of this Kickstarter campaign, author Mike Selinker and developer Gaby Weidling ventured into The Maze of Games themselves, and now they’re trapped. And only you can save them.

During the campaign, there will be daily puzzles — available through the Kickstarter campaign page, the Lone Shark Games Twitter account and at several puzzly events happening nationwide (including the American Crossword Puzzle Tournament) — and if you solve them all, you can help free Mike and Gaby from The Maze of Games!

That’s right, you can be a puzzly hero from the comfort of your own home!

Check out the Kickstarter campaign page for full details on The Maze of Games Omnibus, the Escape Room for “A Curiouser Heart”, and the ongoing puzzle hunt to save Mike and Gaby!

No matter how you participate, you’re bound to have a marvelous puzzly experience!


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PN Review: Crossword Mysteries: A Puzzle to Die For

In January of 2018, it was announced that Hallmark Movies and Mysteries would be teaming up with Will Shortz of The New York Times Crossword fame to produce a mystery film with crosswords at the heart of the story.

This past Sunday, the film finally made its debut on cable television, starring Hallmark Mysteries stalwarts Lacey Chabert and Brennan Elliott in their fourth outing together, but the first under the Crossword Mysteries brand, collaborating to solve a twisty mystery worthy of the channel.

I’ll recap the story below, and then give my thoughts on the whole endeavor. If you’d like to read my conclusions but skip the spoilers, scroll down to the next solid black line.

Ready? Okay, let’s do this!


FILM RECAP

The film opens with a stealthy thief sneaking into an art gallery via the skylight, then focusing on one particular painting. A man walks into the room, interrupting the robbery in progress, and smiles, seemingly recognizing his attacker. He then gets shot for his trouble.

Cut to Tess Harper (Lacey Chabert), a crossword editor strolling through New York City on her way to work at The New York Sentinel newspaper. She is accosted by no less than three people en route to her desk, which is obviously routine. (Ask any constructor. They’re practically mobbed in the streets by eager solvers looking for hints.)

Tess, our intrepid puzzler, meets her mentor Pierre at the elevator, and they discuss the Sentinel’s upcoming crossword puzzle tournament.

We then return to the scene of the crime, where detective Logan O’Connor (Brennan Elliott), briefs the police chief on the scene. The only clues are a single shell casing (whereas the victim was shot three times) and an unfinished crossword in the victim’s back pocket.

Tess looks around the room for ideas in order to complete her crossword, as she’s one 8-letter word shy of finishing. In a quick chat with the newspaper’s editor, Tess is credited with an uptick in online readers thanks to her puzzle editing.

She shares a desk with the paper’s crime beat reporter, Harris, and he briefs her on the murder at the art gallery. It turns out the victim was friends with Tess’s aunt, and she’s about to have lunch with her. Quel coincidence!

Our two protagonists have a meet-awkward while waiting in line for coffee. And then cross paths again when Logan talks to Harris. Tess is peppy and interested, while Logan is dismissive. He’s polite enough to ask what a crossword editor does, then proceeds to be a mild jerk about her explanation.

He does mention the crossword in the victim’s pocket, which has only sporadic across clues filled in. In pen. In cursive writing. She explains that the crossword clue he has is weird, because no one solves puzzles like that.

After their less-than-pleasant exchange, Tess classifies Logan as a Monday puzzle, “the simplest one of the week.” Ouch.

Back at the police station, Logan comes up with footage of the suspect, but there’s a discrepancy between the footage of the intruder and the coroner’s estimated time of death.

Tess, preoccupied with the crime, looks over a crossword puzzle from a week before, and thinks she sees clues pointing toward the murder.

COMMERCIAL!

Tess brings her theory to the detective, and gets brushed off rather abruptly. To be fair, her “clues” are very specious. (She points out that the word BIRD could mean Nightingale, the last name of the victim, and CINDERELLA could point toward midnight, when the crime occurred.)

We learn that the puzzle wasn’t one of Tess’s. Instead, it was a submitted puzzle from a regular constructor named Abigail Krebs. But when she tries to contact the constructor, the phone number traces back to a bar, and nobody there had ever heard of hers. When she and Harris visit the constructor’s address on file, it’s a funeral home. Another suspicious dead end.

That night, Tess attends a memorial service for the victim at his art gallery. She and her aunt meet an art dealer who worked with Alan, who is brutally rude and says Alan got his just desserts. Not the usual sort of talk at a memorial service.

Logan shows up, continuing his investigation, and continues to be kind of a jerk to Tess.

As we follow both his and Tess’s conversations with various characters, the suspects begin piling up. We have the art dealer, the person in charge of security at the art gallery (who was conveniently on vacation the night of the murder), the victim’s ex-wife who is constantly mentioned, and Tess’s two odd helpers for the tournament, Elizabeth and Alexander, who flub the name of a beach near their supposed Newport abode.

COMMERCIAL!

Logan talks to Carmichael, the security guy, who mentions how cheap the victim was, skimping on everything from employee pay to the security system. Tess continues to push her theory about the crossword constructor, but gets nowhere with the detective.

She does, however, upgrade him from a Monday puzzle to a Thursday puzzle: “difficult, but full of surprises.”

Later, in her apartment, Tess looks over more of the mysterious constructor’s previously published puzzles, and spots a pattern. She calls Logan, but gets no response. (Though she does get encouragement from Harris, who thinks she’s onto something.)

Tess and the detective cross paths AGAIN at the ex-wife’s bakery, and he accuses her of interfering with the investigation. Tess rebuffs his argument by continuing to point out specious clues (like boxes of frozen pies suggesting that the ex-wife lied about her alibi, which was working late baking fresh pies for the morning rush).

When Tess mentions something shady going on with Alan (he’s only half the story, according to something Veronica, the ex-wife, said to Tess), for the first time, the detective seems receptive to her help.

COMMERCIAL!

In a meeting with Logan and his police chief father, Tess presents her theory, revealing a pattern of puzzles and art heists she believes are connected. (As she explains, the chief hilariously pilfers several treats Tess brought back from the bakery.)

According to Tess, the constructor always places certain keywords in the same parts of the grid. The location is always 1 across, the point of entry is always 22 across, the time to strike is always 44 across, and the target is always 53 across. If you know what you’re looking for, you’d have everything a thief would need to know.

Although skeptical, the two cops agree to pursue the theory, and all three begin referring to the mysterious constructor as the Phantom. Which is very silly. (Unless it’s your pseudonym for cryptic crosswords in the UK, that is.)

Tess claims she can profile any constructor through their puzzles, since someone’s word choices are distinct, a personal fingerprint. She also mentions that, if the pattern is correct, there will be a robbery tomorrow, since the Phantom had a puzzle published last week.

She gets a call from Pierre that Channel 4 is waiting to interview her about the tournament, and leaves the two detectives to their work.

After an interview at the hotel, she gets a call from Harris, who has turned up something in his background research on the victim, Nightingale, and he warns Tess to be careful. As soon as she’s done with tournament stuff, she plans to meet up with him. But before photos can be taken with the interviewer, Elizabeth and Alexander find an excuse not to be photographed, which is very suspicious. Pierre offhandedly mentions to Tess that the pair have a nice collection of antiques.

Returning to the office later that night, Tess finds Harris lying on the floor, bloody and non-responsive. He’s been shot.

COMMERCIAL!

Unfortunately, Tess was too late, and Harris is gone. Logan meets her at the scene, and she mentions the possible connection between Harris’s murder and the Nightingale case. The detective is interested enough about the crossword connection to join Tess at the tournament, asking for a list of attendees and volunteers, which Pierre helpfully provides.

In the meantime, Logan corners one of the sketchy art dealer’s employees, who explains that she brokered a deal for one of Nightingale’s paintings, but it turned out to be stolen. He also claims she “got even” with Nightingale.

Tess badgers Logan into posting someone at the gallery she suspects will be the next crime scene, and explains that a work by an artist with two S’s will be stolen. Tess believes the next crime will be a stolen Picasso.

COMMERCIAL!

Tess and Logan meet for dinner across the street from the potential robbery site. Tess talks about her crossword profile of the constructor, mentioning a penchant for sailing terms and British slang. It is revealed that Tess’s love of puzzles comes from her dad and how they would solve crosswords together. She likes that crosswords, no matter how tricky, always have one answer.

Well, almost always. She namedrops the famous 1996 Election Day puzzle where both “BOB DOLE ELECTED” and “CLINTON ELECTED” were possible solutions, then realizes last week’s puzzle — the one that led to this stakeout — could also have two answers. After all, MATISSE is another 7-letter painter with two S’s.

Logan and Tess race to the Matisse gallery in time to see two suspects fleeing. Logan catches one, who turns out to be the security guy Carmichael from Nightingale’s place. He confesses to disabling the security for both the Matisse gallery and Nightingale’s gallery.

Carmichael’s accomplice — who he only met twice and knows nothing about — had chalk on his hands. Logan connects that to the rope left behind at the Nightingale murder scene, which leads them to the climbing gear store that sold the rope. The only person who bought that kind of rope recently AND has a criminal record becomes their prime suspect.

As Logan interrogates the suspect, he confirms Tess’s theory about the crosswords, claiming he doesn’t know who hired him or about the murders of Harris and Nightingale. His job was to complete the theft, then drop off the stolen goods at a secure location. That’s all.

Logan realizes that, if the murderer and the thief are two different people, that would explain the two-hour discrepancy in the video footage mentioned earlier.

COMMERCIAL!

With the tournament starting the next day and a killer still on the loose, tensions are high. Logan meets Tess at ping-pong, where she plays to de-stress. As she and Logan go over some of the constructor’s other puzzles, Tess points out that two of the answer words point toward the shady art dealer.

We also get a Will Shortz sighting in the background, followed by a Will Shortz cameo, as he banters with Tess about vocabulary and retrieves a wayward ping-pong ball from under their table.

Leaning on Tess’s constructor profile, the duo set a trap for the Phantom: a practice puzzle for the tournament loaded with Phantom-friendly words. Whoever does well on the puzzle is a likely suspect. But then Tess is nearly run down by an SUV that races out of the alley!

Logan calls in a description of the vehicle and a partial license plate number, then offers Tess a ride to her aunt’s apartment, where she’s spending the night. Along the way, we get a little backstory on Logan, humanizing him a bit. (His jerkiness, by this point, has mostly tapered off, thankfully.)

Later on that night, Tess laments to her aunt that she can’t solve this particular puzzle, and lives hang in the balance. Man, is she earnest or what?

The next day, Logan adds a few more wrinkles to the story. A background check on volunteers Elizabeth and Alexander turns up nothing, absolutely nothing, which is peculiar. Also, Harris’s Fitbit was GPS-enabled, so he’ll be able to track Harris’s movements from the day he died, which will hopefully point to a suspect.

COMMERCIAL!

It’s tournament time in the grand ballroom of some fancy schmancy hotel, and man, ACPT contenders would be jealous of the elbow room afforded to competitors at The NY Sentinel’s 17th annual crossword tournament, because they’ve got plenty of personal space.

Tess hands out the practice puzzle, and the solvers begin. (Side note: it’s weird that the volunteers Elizabeth and Alexander are solving the practice puzzle. Shouldn’t they be working?)

Complications start piling up at a record pace. The art dealer’s SUV is a match to the one that tried to run Tess down. Harris’s Fitbit had him at Veronica’s bakery on the day of the murder. And Pierre excels at the practice puzzle, while Elizabeth and Alexander struggle.

As Logan departs to pursue the bakery angle, Tess’s assistant stumbles upon some of Harris’s background research on Nightingale, which was left behind on the photocopier and mixed in with copies of the tournament puzzles.

It’s a photocopy of an article about the Nightingales, complete with a photo and a caption mentioning Alan and Chesley Nightingale.

As Tess gives her opening speech before the tournament begins, Logan confronts Veronica about Harris’s visit on the day of his murder. She says that someone wants her to keep quiet, and by doing so, she’s preventing a third murder from happening.

As round one of the tournament wraps up and the contestants file out, Tess checks out Pierre’s bag, and finds something inside a small plastic owl trinket that alarms her.

FINAL COMMERCIAL BREAK!

Two shell casings tumble into Tess’s hands, the contents of the plastic owl. She puts them back, but not before Pierre spots her near his bag. She conjures up a quick excuse for why she was handling his things, then grabs her phone, saying she’ll be right back.

She calls Logan and tells him what she found, which confirms what he learned from Veronica: that Pierre is secretly Alan’s brother AND the constructor of the puzzles.

Logan says he’s on the way with backup and he’ll be there soon. But when Tess hangs up, Pierre has her cornered, pistol in hand!

He confirms the clues about the art dealer were a red herring, an insurance policy. And all his distractions (as well as the attempt on her life with the SUV) were intended to scare her away from investigating. [Side note: Most of his distractions were simply requests for Tess to fulfill her tournament responsibilities. But she was too busy playing detective. If I was Pierre, I’d be mildly miffed myself.]

Pierre escorts Tess to the roof to kill her, but she manages to keep him talking until Logan arrives, saving her life.

As it turns out, Elizabeth and Alexander are in witness protection, explaining their secretive nature and camera-shy ways. They also explain away the art dealer’s suspicious dealings, wrapping up the loose ends nicely.

Now that the case is closed, Tess upgrades Logan once more, now to a Saturday puzzle: “sometimes so exasperating, but the smartest one of the week.”

And the story ends as they part ways, both turning back to look at the other at different times, something left unfinished between them.

THE END!


ONE FINAL SPOILER-Y NOTE

We never find out why Alan was carrying the crossword in his pocket in the first place, though I have a theory.

I suspect Alan was a willing participant in Pierre’s thefts and schemes, but didn’t know exactly how Pierre contacted the thieves he employed. The small smile Alan gives before he’s murdered, after noticing the painting is missing, makes me think Alan had just recently figured out the crossword angle, and the missing painting confirmed it. (The brief glimpse of the crossword we get shows that he filled out all of the relevant across entries in the pattern Tess reveals later.)

Of course, that satisfaction turns to shock when he sees the gun and is murdered. Pierre said that Alan’s incompetence endangered their enterprise, and it turns out, he’s right. Because without Alan having that crossword in his pocket, Tess would never have gotten involved and cracked the code.

That’s my theory anyway.


CONCLUSION

I know, I know, we never actually get to see any puzzles, and we don’t know who won the tournament. But other than that, how was the movie?

All in all, it’s a very competently put together mystery. Lots of small details are important, and nothing feels terribly extraneous. The plot builds nicely, the stakes increasing as both Tess and Logan delve deeper into the mystery of Nightingale’s murder. The commercial breaks are also exquisitely timed to maximize the dramatic effect of several plot reveals and tense moments.

As for the characters, Tess is immensely likable. The detective starts off a little dry for my tastes, but is slowly worn down by the earnest charm of Lacey Chabert’s character. Not that I was surprised. After all, who can resist an intelligent woman with mad puzzle skills, I ask you?

A few of the characters are cartoonish — the art dealer, in particular, was a little too gleeful in her pseudo-villainy — but for the most part, everyone plays their parts well. John Kapelos as the police chief was a delight, stealing many of his scenes with loving fatherly regard, playful chiding, and a knack for sneaking extra baked goods when he thought no one was looking.

In the end, it’s all a bit of harmless fun, a cozy mystery with some puzzly trappings.

During the final commercial break, the network confirmed that three more Crossword Mysteries will be aired in October. (IMDb has the 6th, the 13th, and 20th listed as potential air dates for these three follow-ups.)

I’m definitely curious to see where they take the series from here, and how crosswords and criminal mischief will cross paths again. Now that the initial pairing obstacles are gone, I look forward to seeing how Logan and Tess work as a team in future investigations.

Did you watch the film? What did you think? Let us know in the comments section below! We’d love to hear from you.


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Suggestions from the World of Puzzle Books!

Puzzles come in so many forms these days that puzzlers are absolutely spoiled with choices. There are video games, apps, mechanical puzzles, brain teasers, single- and multi-player puzzle games, subscription services, and puzzles by mail, just for starters.

But sometimes, it’s nice to go back to the simple pleasures of solving while putting pencil (or pen) to paper.

So today, let’s talk about some of the best puzzle books available today for a solver looking to kick back and solve some paper puzzles.

Naturally, let’s start with crosswords. Many top constructors have put out puzzle books with varying degrees of difficulty, and you can pick up most of them for great prices in spots like Amazon or Barnes and Noble.

Maybe we’re talking something smaller and more accessible, like Matt Gaffney’s Fast & Fun Mini Crosswords, or something with a little more challenge, like Andrew Ries’s Maverick Crosswords. You could start your crossword culinary menu off with the food-themed puzzles of Erik Agard’s Food for Thought Crosswords, or enjoy the unthemed puzzles in Todd McClary’s Fresh Freestyle Crosswords as a palate cleanser.

Whether we’re talking about the well-constructed crosswords of David Steinberg’s Juicy Crosswords from the Orange County Register or the challenging puzzles offered by Peter Gordon’s Wickedly Hard Fireball Crosswords, there’s a puzzle book for every skill level, no matter how familiar or unfamiliar you are with crosswords.

Oh, and for a variation on the theme, you can try Brendan Emmett Quigley’s Octopus Crosswords (where the 8×8 grids allow words to spell out in any of 8 possible directions).

Maybe you enjoy clued puzzles but the criss-crossing of a standard crossword grid isn’t your forte. If that’s the case, crostics (or acrostics) might be more your taste. These clued puzzles reveal quotations, bits of information, or anecdotes of all sorts. And all of the letters in the quote/bonus answer can also be found in the answers to that puzzle’s list of clues.

This allows for some fun back-and-forth solving between the clues and the quotation, in case you get stumped in one spot or the other.

Friend of the blog Cynthia Morris has a fleet of acrostic puzzle books available, with American Acrostics Volume 6: Puzzling American Culture and American Acrostics Volume 7: Puzzling Explorers and Adventurers being among the most recent releases.

Then again, maybe you want to leave clued puzzles behind altogether and simply go hunting for words concealed in a grid. For the word seek/word search fans, a good theme to anchor a puzzle is the key to an enjoyable solving experience.

For the bookworms out there, you can check out Shawn Marie Simmons’s 25 Word Search Puzzles for Classic Literature Lovers. With word lists tailored to different iconic works of literature, you can revisit your favorite reads as you go searching each grid for a bevy of fun and familiar words. (And she has more volumes coming soon!)

Of course, we’ve only just scratched the surface of puzzle books that are available. But whether it’s one of the volumes we’ve mentioned today, the numerous magazines published by our friends at Penny/Dell Puzzles, or something bigger and more ambitious like Mike Selinker’s The Maze of Games, you can never go wrong with a good puzzle book.

Can you think of any terrific puzzle books we missed? Let us know in the comments section below! We’d love to hear from you.


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