[Image courtesy of Eurogamer.]
Tetris is the ultimate puzzle game. If you somehow haven’t played it, you’ve at least heard of it. The brainchild of Alexey Pajitnov conquered the world, not only making Nintendo’s Game Boy a bestselling video game platform, but turning millions of puzzlers into gamers and gamers into puzzlers as well.
Those iconic little Tetromino shapes are instantly recognizable, and the music can still induce panic and nervousness in players decades after the first time they heard those infamous notes.
And it serves as a brilliant template for ambitious game designers and puzzlers to add their own twists to the Tetris formula.
The basic concept is simple: try to arrange the constantly falling Tetromino blocks so that they make complete lines in the play area. If they do, that line disappears.
Of course, just because the concept is simple, that doesn’t mean the game is. As your play area fills up with Tetrominos, the music speeds up, amping up the tension. And as you progress through different levels, the pieces fall faster and faster. You need quick reflexes and ice in your veins to handle the higher difficulty levels.
Thankfully, you only need to worry about the blocks falling from one direction.
But a new variation on Tetris quadruples the gameplay area in a very devious way.
Say hello to Schwerkraftprojektionsgerät, Stephen Lavelle’s take on Tetris. In Schwerkraftprojektionsgerät, Tetromino blocks appear in the center of the play area, and you control where the piece is placed in each of the four directions.
No, the blocks do not fall automatically, nor is there a time limit that forces you to place the blocks quickly. Yes, you can spin each piece before placing it.
But each block goes into all four play areas simultaneously, and in the same position on the opposing sides.
As you can see, the straight piece lands flat in the east and west grid spaces, but standing upright in the north and south grid spaces. You have to work along each axis to find the best case scenario for all four of your play areas.
Yes, you’re trying to complete lines in four different directions at the same time. The T-shaped Tetromino will land in four different arrangements (flat, on one side of the T-bar, on the other side of the T-bar, and on the long end of the T-bar) with a single keystroke.
It’s mind-blowing how challenging this makes the game, but it’s challenging in a good way.
I mean, in a regular game of Tetris, you need several dozen completed lines to conclude a level and feel like a champion. In Schwerkraftprojektionsgerät, you feel like a genius if you can get two completed lines in each of the four play areas before the game is over!
Just as addictive as the original, yet offering a totally new twist on the familiar style of puzzling, I foresee a lot of office hours being lost to this engaging four-directional experiment in space efficiency.
You can try Schwerkraftprojektionsgerät for yourself here, and check out all of Stephen’s games here. (He also has a YouTube channel featuring some of his creations.)
After 35 years, it’s cool to see there are still new ways to make Tetris feel fresh again.
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