PN Product Review: Wonderland Fluxx

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Today, we’re reviewing the latest release from the fiendishly clever folks at Looney Labs: Wonderland Fluxx.

There’s only one way to properly start this review, so come down the rabbit hole with us, won’t you?

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For the uninitiated, Fluxx is a straightforward card game. You collect keeper cards and put them into play. Different combinations of keeper cards complete different goals, and each player has the chance to put different keeper cards and goal cards into play in order to win. So you might find yourself working toward completing the goal at hand when suddenly somebody plays a new goal, and the object of the game changes.

Along the way, players affect how the game is played by utilizing action cards and new rule cards which alter what players can and can’t do. Suddenly, you’ll have to trade your hand with another player, or start drawing three cards each turn instead of one.

The game can turn against you or spin in your favor in an instant; that’s both the challenge and the fun of playing Fluxx.

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I’ve reviewed a number of games from the folks at Looney Labs, particularly when it comes to new editions of Fluxx. In fact, I have a set series of steps I take when looking over and playtesting a new deck.

First, I spread out all of the cards in front of me so I can admire the artwork. Every edition of Fluxx has its own style — from the photorealism of Astronomy Fluxx to the almost Cubist style of some of the Star Trek Fluxx games — and I like to take in the aesthetic choices all at once.

Next, I pore over the keeper and goal cards. These are the heart of every game, and exploring which aspects of a given world — science, pop culture, nature, etc. — are highlighted helps immerse me in that world, which is part of the fun of playing a themed Fluxx game.

Finally, I delve into the action and new rule cards. This allows me to see how the new setting/theme is incorporated into the gameplay itself. Whether it’s the clever renaming of a rule card (one I’ve seen before) to reflect the new setting, or a brand new rule that mentions something intrinsically memorable about the setting, this whets my appetite for actual playthroughs to test the game’s refreshed mechanics.

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Reviewing Wonderland Fluxx made these steps a delightful experience. The art is, as you might expect, wonderful, full of whimsy and charm, often incorporating Sir John Tenniel’s actual illustrations.

The hand-sketched style immediately gives the game the classic feel of the stories, putting players in the mindset of shoes and ships and sealing wax, of cabbages and kings.

Some of the keeper cards also grant additional actions to the players who use them — like taking additional cards, resolving creeper cards that would prevent you from winning the game, canceling surprise cards played by other players, etc. — that make them more desirable and handy than Keepers in other editions of the game.

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They do so in thematically appropriate ways for the stories as well, like the “Drink Me” potion affecting gameplay or the vorpal sword dispatching the Jabberwocky creeper card. (Though I was surprised the Cheshire Cat keeper didn’t make something disappear.)

This pattern continues with the action and new rule cards as well, right down to how the rules are worded. Some cards evoke the demanding mercurial style of the Queen, while others are more playfully worded. As you might expect from a card introducing a rhyming rule, the text of the card is written in verse.

And naturally there’s a card that makes everyone get up from their seats and move around the table.

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[Hey, we’ve taken a crack at this riddle once or twice ourselves.]

These little touches are what keeps each new edition of Fluxx fresh and interesting. It’s not just a new deck with a new theme, it’s a genuinely different play experience from that offered by a different Fluxx deck.

Alice in Wonderland has been revisited and reworked in pop culture many times — from American McGee’s Alice and Jeff Noon’s Automated Alice to Frank Beddor’s Looking Glass Wars series and Batman’s Mad Hatter — but by choosing to stick closely to the original, Wonderland Fluxx already feels timeless, a familiar denizen of the family game closet, plucked off the shelf over and over again to enjoy.

Kid-friendly enough to welcome players of all ages, yet tricky enough to keep regular playthroughs fun and engaging, Wonderland Fluxx is a terrific gateway game, sure to open a door to a whole new world of tabletop play and surprises.

[Wonderland Fluxx is now available from Looney Labs and certain retailers.]


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What makes a great riddle?

[Image courtesy of PNG Find.]

I have always suspected that riddles were our first experiments with puzzles and puzzly thinking. Long before crosswords, Sudoku, codebreaking, and magic squares, the potential for wordplay and outside-the-box thinking would have appealed to storytellers, teachers, philosophers, and other deep thinkers.

Who doesn’t enjoy unraveling a riddle, parsing the carefully constructed sentences for every hint and nuance lurking within, and then extracting that tiny purest nugget of a solution from the ether?

Riddles appeal to our love of story and adventure, of heroes with wits as sharp as their swords. Riddles are the domain of gatekeepers and tricksters, monsters and trap rooms from the best Dungeons & Dragons quests.

And so, for centuries upon centuries, even up to the modern day, riddles have been a challenging and intriguing part of the world of puzzling.

We can trace them back to the Greeks, to Ancient Sumeria, to the Bible through Samson, and to mythology through the Sphinx. Riddles abound in literature; we find riddles in Shakespeare, in the works of Joyce, Carroll, and Austen, all the way up to the modern day with The Hobbit and Harry Potter. Every locked room mystery and impossible crime is a riddle to be unraveled.

[Image courtesy of Campbell County Public Library.]

But this raises a crucial question: what makes a good riddle?

At first glance, it should be confusing or elusive. But after some thought, there should be enough information within the riddle to provide a solution, either through wordplay/punnery OR through looking at the problem from a different perspective.

Let’s look at an example. In this instance, we’ll examine the riddle from Jane Austen’s Emma, which is posed to the title character by a potential suitor:

My first displays the wealth and pomp of kings,
Lords of the earth! their luxury and ease.
Another view of man, my second brings,
Behold him there, the monarch of the seas!

The answer is “courtship.”

The first half of the riddle refers to the playground of royalty — court — and the second half to the domain of her suitor — ship — and when combined they form the suitor’s desire. This riddle is confusingly worded, to be sure, but it makes sense when analyzed and it’s totally reasonable when the clever Emma figures out the answer… and turns down the suitor’s attempt at riddly courtship.

[Image courtesy of Yale.edu.]

So, what’s an example of a bad riddle? Well, unfortunately, we don’t have to look too hard for an example of one. Let’s examine Samson’s riddle from The Book of Judges in the Old Testament, which he poses to his dinner guests (with a wager attached):

Out of the eater,
something to eat;
out of the strong,
something sweet.

The answer, bafflingly, is “bees making a honeycomb inside the carcass of a lion.”

This is borderline nonsense unless Samson actually told you the story of killing a lion with his bare hands and later returning to the corpse to find bees building a hive inside. So, basically, this riddle not only screws over his dinner guests — who lost a wager to buy fine clothing if they couldn’t solve the rigged riddle — and serves as an excuse to brag about killing a lion. Samson is a jerk.

This is a bad riddle, because it’s designed to be confusing, but does not offer enough information to get to the desired solution. It’s purposely unsolvable, and that sucks. Riddles shouldn’t be arbitrary or nonsensical.

James Joyce pulled this in Ulysses. Lewis Carroll pulled it in Alice’s Adventures in Wonderland. And each of these examples give riddles a bad name. (Even if they do serve a literary purpose, as scholars claim they do in the Joyce and Carroll examples.)

Even if you want the hero to seem (or be) smarter than the reader, the riddle should still make sense. When confronted with five riddles by Gollum in The Hobbit, Bilbo Baggins solves four of them (and answers the fifth through charmingly dumb luck). It doesn’t hurt his character or make the reader feel like they’re being cheated when these riddles are resolved.

That’s another quality of a great riddle. Even if you don’t solve it, when you DO find the answer, it should feel like you were outwitted and you learned something, not that you were involved in a rigged game.

Oh, and speaking of learning, that reminds me of another example of a challenging yet fair riddle, one that comes from Ancient Sumeria (now, modern-day Iraq):

There is a house. One enters it blind and comes out seeing. What is it?

The answer, as you might have puzzled out, is “a school.”

Riddles can be devious or tricky; they can rely on misdirection, our own assumptions and biases, or careful word choice to befuddle the reader. But they should always be learning experiences, like the house you enter blind and leave seeing.

What are some of your favorite riddles, fellow puzzlers? Let us know in the comments section below. We’d love to hear from you!


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Intersections of Puzzle and Poetry

The more you look, the more you can find puzzles in all sorts of interesting places. We find them in literature, in historical documents, and in popular culture.

So it should come as no surprise that puzzles can be found in the world of poetry as well.

We’ve covered a few examples where poetry and puzzles have overlapped in the past, whether it’s the creations of Peter Valentine, the works of Edgar Allan Poe, or the art of carmina figurata.

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But that’s only scratching the surface.

One of the most common ways that puzzly techniques find their way into poetry is through acrostics. Acrostics spell out messages with the first letter of each line or verse.

One of the most famous is a poem by Lewis Carroll at the end of Through the Looking-Glass where he reveals the identity of the girl who inspired his famous stories:

A boat beneath a sunny sky,
Lingering onward dreamily
In an evening of July—

Children three that nestle near,
Eager eye and willing ear,
Pleased a simple tale to hear—

Long has paled that sunny sky:
Echoes fade and memories die.
Autumn frosts have slain July.

Still she haunts me, phantomwise,
Alice moving under skies
Never seen by waking eyes.

Children yet, the tale to hear,
Eager eye and willing ear,
Lovingly shall nestle near.

In a Wonderland they lie,
Dreaming as the days go by,
Dreaming as the summers die:

Ever drifting down the stream—
Lingering in the golden gleam—
Life, what is it but a dream?

Carroll certainly offers the most famous example, but I must confess that my favorite example comes from a story on Wikipedia. Poet Rolfe Humphries was banned from Poetry Magazine for life for an acrostic aimed at a diplomat and former president of Columbia University. The acrostic quite bluntly read “Nicholas Murray Butler is a horse’s ass.”

Of course, the message reading down — also known as an acrostich — isn’t the only way these messages can be hidden.

There are also examples of mesostich — where the word or message is spelled with letters in the middle of the verse — and telestich, where the last letters of each line spell a name or message.

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[Image courtesy of Twitter.]

These techniques were also used in ancient Greek inscriptions, where one particular example, AL205, featured acrostich, mesostich, and telestich messages at the same time.

Other puzzly stylings have also allowed poets to flex their wordplay muscles.

For instance, David Shulman wrote a 14-line sonnet about George Washington’s famous river crossing where every line is an anagram of “Washington crossing the Delaware”:

A hard, howling, tossing water scene.
Strong tide was washing hero clean.
“How cold!” Weather stings as in anger.
O Silent night shows war ace danger!

The cold waters swashing on in rage.
Redcoats warn slow his hint engage.
When star general’s action wish’d “Go!”
He saw his ragged continentals row.

Ah, he stands – sailor crew went going.
And so this general watches rowing.
He hastens – winter again grows cold.
A wet crew gain Hessian stronghold.

George can’t lose war with’s hands in;
He’s astern – so go alight, crew, and win!

There are also ABC poems, a form where the goal of each poem is to use words starting with each letter of the alphabet in order. You can find some entertaining and impressive examples here.

Some poets, however, have flipped the puzzle poem on its head by treating the poems like puzzles. The folks at UVA’s Puzzle Poetry group utilize Tetris-like puzzle pieces with words on them to assemble poems.

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[Image courtesy of the University of Virginia.]

The concept dates back to 2017, a creation of Neal Curtis and Brad Pasanek, serving as a way to both explore and deconstruct the art of poetry itself by making a puzzle out of it.

It’s a very cool idea, reminiscent of how magnetic poetry sets allow you to turn your fridge into a canvas by assembling and reworking the order of the various available words.

Puzzles by their very nature are about finding a solution, bringing order out of chaos, whether it’s assembling puzzle pieces, answering devious crossword clues to fill a grid, or unraveling a tricky brain teaser that pushes you to think in a different way.

And since poetry is all about expressing truths in a personal way, it makes a lovely sort of sense that puzzly techniques would intertwine with this thoughtful, elusive form of art.


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It’s Follow-Up Friday: Harold and the Hashtag Game edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’m posting the results of our #PennyDellKidsBooks hashtag game!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or@midnight’s Hashtag Wars segment on Comedy Central.

For over a year now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellKidsBooks, mashing up Penny Dell puzzles and anything and everything having to do with picture books, storybooks, kids books, nursery rhymes, anything!

Examples include Oh the Places Please You’ll Go!, Charlotte’s Spider’s Web, and The Giving Three from Nine.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


The Wonderful Wizard Words of Oz

The Jumble Book

The Tail Tags of Peter Rabbit

Horton Hears a Who’s Calling? / Horton Hears a Sudoku! / Horton Hears a Guess Who! / Horton Hears a Word Games

Gerald McBingo Bingo

The Cat in the Hat Comes Back Around the Block

The Categories in the Hat / The Categories in the Hategories

One and Only Fish, Two by Two Fish, Red Fish, Blue Fish
One and Only Fish, Two at a Time Fish, Red Fish, Blue Fish
Pine Cone Fish, Two by Two Fish, Assembly Required Fish, Blue Fish

Green Eggs and Piggybacks

Dr. Seuss’s Sleep Bookworms

Hopscotch on Pop / Hop on Top to Bottom

Oh Say Can You Say That Again?

How the Grinch Stole Crisscross / How the Grinch Split and Splice Christmas

A Great Day for Ups and Downs

Shuffle Bunny: A Cautionary Tale

Fox In and Around Socks / Fox in Shadowbox

The Very Hungry Caterpill-around the Block / The Very Hungry Bookworm / The Very Hungry Crackers-pillar

Where the Wild Animal Crackers Are / Where and There the Wild Things Are / Where the Wild Wacky Words Are

A Wrinkle in Timed Word Seek / A Wrinkle in Two at a Time

The Secret Word Garden

Mad-End of the Line / MadeLine ‘Em Up

Love You ForEverything’s Relative

Harold and the Purple Pencil Pusher / Harold and the Point-the-Way Crayon

Don’t Let the Pigeon Drive the Wheels Bus / Don’t Let the Pigeon Drive the Bus Wheels

The Story of Ferdinand and the Bull’s-Eye Spiral

One Morning in Mystery State

Chips for Sal

Harry Potter and the Samurai Sudoku / Harry Potter and the Chamber of Secret Words

Hubcaps for Sale

If You Give A Mouse Crackers / If You Give a Mouse a CooKeyword / If You Give A Mouse a Crostics / If you Give a Mouse a Codeword

Alice in Wonderland: By Another Name: Everything’s Relative All Mixed Up / Alice’s Adventures in Word Seek Land

Goodnight, Sunrays

Are You My Mother? Who’s Calling?

Mike Mulligan and His Steam Shovel Build A Pyramid

Curious George Goes to the Crypto-Zoo

Where the Crossroads End: A Visual Deduction Problem

Crisscross Country Cat

The Windowboxes in the Willows

Patchwords the Bunny / Patmatch the Bunny

Make Word Ways for Ducklings

The Cricket in Times Square Deal

Bob-the-Build(er)-A-Pyramid

These Three Blind Mice

Rub-A-Dub-Dub, These Three Men in a Tub

Snow White and The Seven-Up Dwarfs

Good Night Moon, Good Night Star Words

The Itsy-Bitsy Spider’s Web went up the water spout

Crisscross Moo: Cows that Type

The Dial-a-Grams of a Wimpy Kid

The Little Puzzler That Could / The Logic Problem That Could

James and the Puzzler’s Giant Peach

The Give & Take Tree

The Giver and Take

A Crisscross in Time

Penny and the Terrible, Horrible, No Good, Very Bad Decisions

One Topsy-Turvy Crazy Summer Fill-in

Anagrams of Green Gables

The Lion, the Which Way Words and the Wardrobe

The Tales of Uncle Rebus

The Word Maze Runner

The Hardy Boys “Hunting for Hidden Word Squares”

Nancy Drew “The Secret Word at Shadowbox Ranch”

Put me in the Crypto-zoo

The Magic Scrambled Up Bus


Several of my fellow puzzlers went above and beyond with these, launching such gloriously wordy titles as:

Alexander and the “Takeout”, “Hubcaps”, “No-List”, Very “Blips” Day

AND

Make Way for Crackers (er, quackers) as they Crossblocks and Dash-It (Mother Duck heard to quack: Keep On Moving! as they Shuffle along in the Middle Of The Road)

Talk about a mouthful!


And members of the PuzzleNation readership also got in on the fun! On Twitter, @HereLetty submitted Where the Wizard Words Are!

Have you come up with any Penny Dell Kids Books entries of your own? Let us know! We’d love to see them!

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It’s Follow-Up Friday: The Wonderful World of Wordplay edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’m posting the results of our #PennyDellPuzzleDisney hashtag game!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For the last few months, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleDisney, mashing up Penny Dell puzzles and anything and everything having to do with characters, songs, theme parks, and all things Disney!

Examples include: The Jungle Bookworms, A Whole New Word Seek, or Lilo & Stretch Letters!

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Disney Puzzle Films, Shows, and Characters!

Crypto-Family Robinson / Swiss Family Ties Robinson

Beauty and the Beat the Clock / Beauty and the Word Seek

Zoo-Doku-topia

Abacus in Wonderland

The Throwbacks of Notre Dame

The Little Puzzler Mermaid / The Little MerMaze

Buried Treasure Island

101 Associations / A 101 Quotations

The Sword in the Stepping Stones

Mary Stoplines

Escape to Which Way Words Mountain

The Windowbox and the Hound

White Fan’ Words

These Three Musketeers / The Three of a Kind Musketeers

Oliver and Three’s Company

The Lotto King

Crackerella

Al-add-one / AladdIn the Middle

Crisscross-topher Robin

Crackerjacks Sparrow

Pollyanagrams

Peter Panagrams

National Treasure Hunt

Monsters, Incognito

Cruella De-V-Words

Monkeys Go Home Runs

The Lucky Star to the Right

Winnie-the-Pooh and the Honey-comb Tree

The Three Little Piggybacks

Off with her Heads & Tails

Cross Aristocats

The Jumble Book

Disney’s Into the Tanglewoods

Sheriff Callie’s Wild Window Boxes

Mickey Mouse Cryptohouse

Minnie’s Mixed Bag of Tricks!

Pluto in the Round

Snow Whitelines and The Shadow Dwarfs


Disney Theme Park Puzzles!

The Wonderful Codeword of Disney

Anagram Magic Kingdom / Animal Crackers Kingdom

Epcot In the Middle (or is it center???…)

The Carousel of Progress-ions

Buzz Lightyear’s Space Ranger Spinwheel


Disney Song Puzzles!

“When You Wish Upon a Starspell”

“Whistle While You Framework”

“Be Our Guest Star Framework”

“The Pairs Necessities”

“Some Day My Printout Will Come”

“Under the ABC’s”

“It’s a Small Change (After All)”

“Can You Paint with All the Color by Numbers of the Wind?” / “Color of the Wind-ow Boxes”

“Circles in the Square of Life” / “The Full Circle of Life”

“Do You Want to Build-A-Pyramid?”

“Let It Go Fish”

“Heigh Ho HeigHocus Pocus”

“A Whole New Whirlybird”

“Song of the North South”

“You’ll Fill-In My Heart”

“Little Puzzler Showers”

“Step by Step in Time”

“Kakuro Matata”

“Be True To Your Hearts and Flowers”

“Bibbidi Bobbidi Boomerang” / “Bibbidi-Bobbidi-Book” / “Bippity-Boppity-Bookworms”

“Zip-It Dee Doo Dah, Zip-It Dee Ay!
My oh my what a Number-Jumble day!
Plenty of Sunrays Headings my way!
Zip-It Dee Doo Dah, Zip-It Dee Ay!”


Have you come up with any Penny Dell Puzzle Disney entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

It’s Follow-Up Friday: Halloween Answers edition!

Welcome to Follow-Up Friday! Last week, we had two terrific Halloween-themed games for you, and it’s time to reveal the answers!

First up, it’s our Johnny Depp Cosplay Challenge! I posted this picture and challenged you to identify elements from as many Johnny Depp roles or films as possible:

  • The Lone Ranger / Tonto: bird on head, sheriff’s star
  • Edward Scissorhands: scissorhand
  • Dark Shadows / Barnabas Collins: long vampire nails/claws on other hand
  • Fear and Loathing in Las Vegas / Raoul Duke: sunglasses, cigarette holder, camera
  • Pirates of the Caribbean / Captain Jack Sparrow: bandanna, coat, beads in beard
  • Alice in Wonderland / Mad Hatter: socks, scarf hanging from his pocket, pocket watch on chain
  • The Tourist / Frank Tupelo: bow tie, tuxedo vest

Did I miss anything?


Secondly, it’s time to reveal the puns behind our annual PuzzleNation Punderful Costume Game!

We challenged you to figure out these clever costumes, so let’s see how you did!

#1

She’s the Life of the Party!

#2

They’re the Spice Girls!

#3

He’s the guy that walks into the bar!

#4 (the gentleman next to Woody from Toy Story)

He’s Maroon 5!

#5 (under the red arrow)

She’s a copycat!

#6

He’s a formal apology!

#7

The one on the left is Oh Deer! and the one on the right is Holy Cow!

#8

She’s the Lorde of the Rings!

#9

She’s Ariana Grande! (R E on a grande)

#10

She’s someone you can count on!


Special thanks to the folks at The Chive and The Thinking Closet for their assistance in compiling this year’s punny costumes!

How many did you get? Have you seen any great punny costumes we missed? Let us know!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!