Puzzling Bodies

My eye was recently caught by the headline, “Retired Professor Builds Wooden Anatomy Puzzles.” The article in question is a human-interest piece detailing the woodworking career of former biology professor Roman Miller. AP Journalist Jillian Lynch writes, “Of interest to both oddity-seekers and students, Miller’s anatomy puzzles are a unique offering that blends his love of woodworking and understanding [of] the functions of organs in the human body.”

Interestingly, anatomy puzzles appear to make up only a small percentage of Miller’s recent artistic output. His website features several animal puzzles, a handful of numerically or alphabetically themed puzzles, two abstract shape puzzles, and—among the other miscellaneous wares—a single puzzle showing off the insides of a human head and torso. Yet the article chose to shine the spotlight on the anatomy puzzles, noting that Miller has made twenty such works over the course of his time operating a scroll saw. Lynch clearly knows that there is an allure to what lies inside of us, likely to reel in readers. Human anatomy is, after all, puzzling in real life, much more so than the alphabet or shapes.

An EMT’s worst enemy.

Several years ago, I trained to be an EMT. A regular class exercise was “trauma assessment,” during which a teaching assistant would invent a gruesomely injured patient. Students would evaluate this fictional character and then determine how best to treat them. One T.A. favored mythical creatures gone rogue—unicorn-horn stabbings and vampiric exsanguination. The assessment that stuck most clearly in my head revolved around an imaginary man’s evisceration-by-werewolf. I clearly remember concluding that a cool, damp cloth should be placed over the patient’s abdomen. The T.A. agreed, reminding us all never to try placing a patient’s intestines back inside their body. “Internal organs are a complex puzzle,” he said. “You do not have the training to put that puzzle back together correctly.”

Miller’s motivation for making those twenty puzzles was a desire to help young children learn the basics of anatomy, preparing them for further education in biology. Maybe those children would go on to become surgeons—those who do have the training to put the puzzle of the organs back together in the wake of a werewolf attack. While Miller is quoted in the article as saying, “Nobody makes anatomy puzzles,” the use of puzzles to teach anatomy is actually a very old concept, dating at least back to the 18th century. Dissectible wax models known as “anatomical venuses” provided medical students with an alternative to illustrations or cadavers when learning the body’s workings.

An ivory obstetrical model.

Although these models were strangely idealized in their femininity as compared to a bare-bones wooden rendering like Miller’s, they were undeniably puzzles—one essay opines, “18th century obstetrical models represent women simultaneously as ideals of graceful femininity and as puzzle boxes of removable parts.” Here in the 21st century, three-dimensional models representing humans as puzzle boxes of removable parts are readily available online, luckily with fewer misogynist undertones; for a lower price, you can download a digital human anatomy puzzle with timed challenges. Between models, computer games, and jigsaw puzzles, anatomical knowledge today is much more accessible than it would have been in the 18th century.

Still, there is perhaps no better manifestation of the theory that the map is not the territory. If you know how to put an alphabet puzzle in order, then we can likely say that you know the alphabet. A talent for piecing together a representational puzzle of a human’s internal organs, however, does not indicate that you’re equipped to put a real human’s intestines back where they belong. Unless you’re a surgeon—AKA a next-level puzzler—if you’re ever in the company of someone who has been eviscerated by a werewolf, I don’t recommend trying to transfer your skills to a flesh-and-blood context. Miller presents his jigsaw puzzles as a simple starting point for biological education. Ahead of that starting point lies a long and winding path, infinitely more complex than any map of the path could ever be.


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PuzzleNation Product Review: Anatomy Fluxx

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

When compared to the staggering number of pure-entertainment games out there, the number of educational games — that are still lots of fun — is pretty small. But it is growing steadily, and the team at Looney Labs is at the forefront of that endeavor with a series of education versions of their classic card game, Fluxx.

With Math and Chemistry covered by previous editions, the Looney Labs crew looked inward for inspiration for the next edition in the series, Anatomy Fluxx, and they’ve struck gold.

For the uninitiated, Fluxx is a straightforward card game. You collect keeper cards and put them into play. Different combinations of keeper cards complete different goals, and each player has the chance to put different keeper cards and goal cards into play in order to win. So you might find yourself working toward completing the goal at hand when suddenly somebody plays a new goal, and the object of the game changes.

Along the way, players affect how the game is played by utilizing action cards and new rule cards which alter what players can and can’t do. Suddenly, you’ll have to trade your hand with another player, or start drawing three cards each turn instead of one.

So here, you’re combining different organs and body parts (your keeper cards) to form different bodily systems (your goals). But creating Anatomy Fluxx wasn’t simply a matter of swapping out keepers and goals with biology references.

In addition to the usual rule change cards regarding how many cards to draw, how many play, hand limits, and so, they’ve introduced rules to make use of bonus educational information at the bottom of each keeper card.

These rules offer bonus card draws if:

  • you can name an organ after hearing the facts about it
  • you can recite the facts for a given organ
  • you can offer an alternative, true fact about a given organ

There’s even a meta rule you can use to ensure that at least one educational card is in play at all times, if you really want to reinforce the trivia provided!

And the innovations don’t stop there. They’ve built upon the concept of creeper cards — detrimental keeper cards that can prevent you from winning — by introducing ungoals: goal cards where all players LOSE when the wrong combination of creeper cards are played.

Not only do the ungoals offer additional stakes to the game, but they serve an educational purpose as well; the ungoals highlight actual medical dangers. If you have the Mutation creeper, alongside either the Lungs keeper or Prostate keeper, the Cancer ungoal is met and everyone loses. (The poignant fact at the bottom of the Cancer ungoal states “Breast cancer is most common, followed by lung and prostate.” Sobering, but true.)

But that’s not to say that all of the new features of the game are dour. Take, for instance, the Heartbeat rule card: if someone has the Heart in play, and they perform a heartbeat sound during the other players’ turns, they’ll earn bonus cards. That’s the sort of silliness that makes Fluxx great fun.

All in all, I was impressed by the depth of creativity that went into the latest offering from Looney Labs. This is a game that lives up to the chaotic, replayable spirit of Fluxx, but with new tactics, solid educational information, and some important messages to take away from the game as well. Their educational Fluxx series continues to impress.

Anatomy Fluxx is available now from Looney Labs!


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