PuzzleNation Product Review: Astronomy Fluxx

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

There are plenty of games that center around space, whether you’re forming constellations, repairing your ship, traveling the galaxy, escaping a black hole, or building a civilization. But while you’re worrying about air supply, celestial objects, or other aspects of life in space, you’re rarely reminded of the incredible wonders that can be found beyond the Earth.

It’s unusual indeed for a game to evoke that sense of awe, no matter how fun the actual gameplay may be. Which makes Astronomy Fluxx, the latest offering from the crew at Looney Labs, such a delight.

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For the uninitiated, Fluxx is a card game where you collect keeper cards and put them into play. Different combinations of keeper cards complete different goals, and each player has the chance to put different keeper cards and goal cards into play in order to win. So you might find yourself working toward completing the goal at hand when suddenly somebody plays a new goal, and the object of the game changes.

Along the way, players affect how the game is played by utilizing action cards and new rule cards which alter what players can and can’t do. Suddenly, you’ll have to trade your hand with another player, or start drawing three cards each turn instead of one.

In Astronomy Fluxx, the gameplay is simplified from previous editions of the game — there are no ungoals or creepers complicating play this time around — but the gameplay doesn’t suffer in the slightest.

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Before I get into the rule cards and other ephemera of the game, I have to mention how blown away I was by the art. Using NASA images as photographic source material (instead of the usual charming drawings usually seen in Fluxx games) really infuses the theme of the game into every aspect of the gameplay. The planets burst to life in every keeper card, and the goal cards are eye-catchingly gorgeous.

Some of the goal cards reference specific events from the history of space exploration — from the first man in space and the moon landing to more recent endeavors like the New Horizons spacecraft flyby of Pluto — which certainly brings a smile to this astronomy buff’s face each time I play.

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In addition to the usual rule change cards regarding how many cards to draw, how many to play, hand limits, and so forth, they’ve introduced rules to make use of bonus educational information at the bottom of each keeper card. One card allows you to draw additional cards if you can name the year certain events happened, and another offers a bonus card per turn for a constellation you can name. These cards continue the tradition of Math Fluxx, Chemistry Fluxx, and Anatomy Fluxx of rewarding players for learning about the subject of the game.

Astronomy Fluxx also incorporates the planets into the gameplay in a unique way with certain rule cards that involve planetary orbits and centers of gravity that move from player to player during the game. Each adds an intriguing mechanic that I’ve never really seen before in a Fluxx game, and it really creates a fresh challenge, even for experienced Fluxx players.


All in all, I was absolutely wowed by the depth of creativity that went into the latest offering from Looney Labs. This is a game that lives up to the chaotic, replayable spirit of Fluxx, but with innovative gameplay, solid educational information, and a game-changing shift in artistic style. Their educational Fluxx series continues to impress.

Astronomy Fluxx is available now from Looney Labs and select retailers!


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These anagrams are out of this world!

Planets are in the news, as Pluto’s dubious planetary status is under the microscope once again.

Recently, a debate over the defining qualities of a planet was held at the Harvard-Smithsonian Center for Astrophysics, and three of the top names in planetary science presented their cases to the attending audience.

Now, although the audience overwhelmingly voted in favor of Pluto’s planethood, that’s not binding. This wasn’t an International Astronomical Union vote or anything like that.

But it did put the solar system back in the news cycle, and that reminded me of a puzzly planetary story.

In the 1600s, Galileo Galilei was doing amazing work with his telescope, redefining our understanding of the solar system and our place in it. He was doing controversial work, but he still wanted to be able to prove he was the primary person behind a given discovery, so he mailed a letter to his colleague, Johannes Kepler.

Galileo sent Kepler this anagram: s m a i s m r m i l m e p o e t a l e u m i b u n e n u g t t a u i r a s

When properly solved, the anagram reads “Altissimum planetam tergeminum observavi,” meaning “I have observed the most distant planet to have a triple form.” You see, Galileo had glimpsed Saturn and its famous rings, but due to the poor magnification of his telescope, he’d mistaken the rings themselves for two moons orbiting the planet.

This was a tremendous discovery, adding to our knowledge of what was (at the time) the furthest reaches of our solar system.

But Kepler, while trying to untangle the anagram, came to a different solution. Believing that Galileo’s latest discovery involved Mars, not Saturn, Kepler’s solution read “Salue umbistineum geminatum Martia proles,” meaning Mars has two moons. (The ambiguity of Latin V’s and U’s didn’t help matters.)

So, while Kepler was wrong in his solution, he was unintentionally correct about Mars! (Phobos and Deimos, the two moons of Mars, wouldn’t be confirmed until 1877.)

Amazingly enough, this wouldn’t be the only time Galileo relied on Kepler and anagrams to prove provenance when it came to his discoveries.

In 1611, Galileo sent another anagram to Kepler: Haec immatura a me iam frustra leguntur o.y.

Properly unscrambled, the message reads “Cynthiae figuras aemulatur mater amorum,” or “The mother of love imitates the shape of Cynthia.” This one requires a little more explanation. The mother of love was Venus, and Cynthia was the Moon, meaning that Venus, when observed from Earth, has phases just like the moon.

[Click here for a larger version of this image.]

This probably sounds less important than Galileo’s studies of Saturn, but it’s not. This was an earthshaking discovery, because it was observable evidence that Venus had to pass on both sides of the sun, meaning that Venus orbited the sun. This violated the geocentric model of the solar system so strongly espoused by the church!

It was evidence like this that led to Galileo’s battle with the Inquisition.

And, weirdly enough, there might be one more twist to this story.

Some historians believe that Kepler also solved this Galilean anagram incorrectly, and that his solution once again revealed an unintentional discovery about the solar system.

According to the as-yet-unverified story, Kepler’s solution read “Macula rufa in Jove est gyratur mathem…,” which translates as “There is a red spot in Jupiter, which rotates mathem[atically].” (Again, yes, there’s the Great Red Spot on Jupiter, but there was no way for Kepler to have known that at the time.)

It’s hard to believe that Kepler could twice unravel a Galileo anagram and twice make accidental predictions about the solar system. While the first story is widely accepted, the second is viewed with far more skepticism.

But either way, it just goes to show that anagrams, while delightful, might not be the best method for announcing your great discoveries.

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