The Curious World of Ancient Board Games

A few weeks ago, we delved into the surprisingly deep history behind games still commonly played today, like Go, chess, and various dice games. But we barely scratched the surface when it comes to ancient gaming. There are numerous games that fell out of favor centuries ago, only to be resurrected in the modern day by game enthusiasts and historians.

In today’s blog post, I’d like to dust off a few of these ancient games and briefly discuss what we know about them. It’s game history time!

[Image courtesy of Wikipedia.]

A popular Viking game whose heyday was between the fourth and twelfth centuries, Hnefatafl was a popular game throughout Scandinavia. This mouthful of a game — sometimes called Viking chess by modern game fans — was so ubiquitous back then that it was mentioned in several of the Norse Sagas.

Amazingly, although game pieces and fragments of game boards have been recovered, no one is entirely sure how the game is played, so rules have been reconstructed based on a similar game called Tablut.

Translated as “board game of the fist,” Hnefatafl is part of a family of games called Tafl games, all of which take place on a checkerboard-style play space with an uneven number of game pieces.

[Image courtesy of Wikipedia.]

Unlike Hnefatafl, the Royal Game of Ur has survived the centuries pretty much unscathed, thanks to a copy of the rules recorded on a Babylonian tablet. Played in the Middle East centuries ago — in places like Syria and Iran — the Royal Game of Ur was clearly popular, as evidence of the game has been found as far away from the Middle East as Crete and Sri Lanka.

The game and its trappings penetrated deep into Middle Eastern society. An Ur game board was carved like graffiti into a wall in the palace of Sargon II (dating back to the 700s BC). The Babylonian tablet indicates that certain game spaces were believed to be good omens, and could be interpreted as messages from the beyond.

The game was eventually either supplanted by backgammon or evolved into a version of backgammon, depending upon different historical accounts.

[Image courtesy of Chess Variants.com.]

Tori Shogi dates back to 1799 in Japan. Also known as Bird chess — thanks to game tiles named after phoenixes, cranes, and swallows — Shogi is played on a board seven squares wide and seven squares deep.

Unlike many chess variants, Tori Shogi allows for captured pieces to return to play, a nice twist that deepens the familiar gameplay style.

[Image courtesy of Bodleian Libraries.]

But chess and backgammon aren’t the only games with centuries-old precursors. The geographical game Ticket to Ride also has an aged forebearer in Binko’s Registered Railway Game, which was built around a map of the United Kingdom.

An educational game about placing trains on the map and determining how far they travel, this game has survived the decades relatively unscathed by time.


Those are just four examples of games that were either lost and then rediscovered, or games that fell out of favor, only to be resurrected by curious modern players.

And once again, these games are just the tip of the iceberg. There are centuries-old versions of The Game of Life, Parcheesi, a dating game, checkers, and more when you start digging!

As you can see, games have been a part of human civilization dating back millennia. We were always meant to play puzzles and games, it seems.


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PuzzleNation Product Review: Deblockle

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Chess, checkers, backgammon, Go, Othello… all of the classic board games rely upon the idea that both players know how the pieces can and will move from round to round. That way, they can strategize, they can prepare defenses, they can circumnavigate your attempts to flummox them. To outmaneuver someone, you have to know how they can maneuver.

But what if your opponent could potentially move in five different ways? How would that alter your strategy? How would that alter your gameplay?

Beware, fellow puzzlers… one-on-one board gaming just got a little more complicated with Deblockle.

Masterminded by the team at Project Genius, Deblockle pits two players head to head to see who can remove their four blocks from the board first.

That’s right, there aren’t sixteen pieces to keep track of, like in chess, or twelve, like in checkers. There are just four blocks for you, and four blocks for your opponent.

But here’s where things get tricky. Each turn, you have two moves. The first move is to roll one of your blocks into an adjacent space (either vertically or horizontally).

The second move is to place your block according to whichever symbol that landed face-up because of that roll.

There are six symbols, each with a corresponding action:

  • Stop: your turn is over, there is no second move
  • Cross: move your block one space either horizontally or vertically
  • X: move your block one space diagonally
  • Hoops: move your block three spaces (vertically or horizontally) in any combination, including backtracking over a space you just occupied
  • Slider: move your block either vertically or horizontally until you reach the end of the row or column, or until you’re stopped by another block

With each of those second moves, you’re not rolling the block to reveal a new symbol; you’re picking it up and placing it into its new position.

And yes, there are six symbols, and I only listed five above. That’s because the sixth symbol, the star, can only be revealed if you’re rolling onto one of the star spaces on the board. By rolling the block star-side-up onto a star space, you remove the block from play.

That’s the only time you can roll your block star-side-up, and the only time you’re allowed to occupy a star space with your block.

There are only two star spaces on the board, and you can only remove your blocks from the game if you utilize the star space opposite you.

And that’s when things get really tricky. Because it’s entirely likely that your opponent’s blocks will prevent you from rolling onto the symbol you wanted. So you’re puzzling out how exactly to roll and move your blocks so you’ll end up adjacent to the star space with the star symbol waiting to be rolled face-up, and also playing defense to impede your opponent’s efforts to navigate and manipulate the board to their own advantage.

It’s a lot to keep track of, and it makes for an immensely engrossing, engaging puzzle duel for two players. You’ve got the resource management of Risk, the piece placement mechanics of chess, and the defensive gameplay of Stratego and other strategy games.

And since the blocks are placed in their starting positions by your opponent — after rolling them randomly to see which symbol is face-up to start — every game of Deblockle is different. Opening gambits — like those you can learn in chess — are useless, because you won’t know how you can move your blocks initially until your opponent places them.

There is a wonderfully fresh challenge factor to Deblockle that many other head-to-head board games lack. While playing the game over and over will allow you to develop techniques and skills for how to better move your blocks, there are no shortcuts to becoming a better player through sheer repetition, because each opening setup is different.

Project Genius has managed to stuff a massive amount of gameplay, strategy, and style into those four little blocks, and they’ve got a real winner on their hands here.

[Deblockle is available from Project Genius and other participating retailers, for players starting at 8 and up!]


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PuzzleNation Product Review: Tak

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Puzzles and games are constantly advancing and innovating, incorporating new technologies, new production techniques, and a lengthy legacy to build upon. In this blog alone, we’ve looked at 3-D printed puzzles, logic games that involve actual lasers, and puzzles that were brought to life thanks to internet crowdfunding; none of these were possible fifteen or twenty years ago.

But today’s game is something different. It’s a brand new game that feels like a classic from centuries past, a board game that feels timeless.

Today, we’re reviewing Tak by James Ernest and Patrick Rothfuss.

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You may recognize Rothfuss’s name from his Kingkiller Chronicles novels, including The Wise Man’s Fear, where he first referenced the tavern game Tak. Now, game designer James Ernest has helped him bring the game to life.

Tak has a very simple concept: two players each attempt to build a road connecting opposite sides of the game board. The first player to successfully complete their road wins.

To do so, you place game pieces called stones, one at a time, on various spaces on the board. The stones can either be played flat (meaning they’re part of your road) or standing on edge (meaning they’re a wall, blocking any road’s passage through that space).

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It’s an easily grasped mechanic that allows for a great deal of gameplay flexibility. Since flat stones can be stacked, you can seize control of part of a road by placing your flat stone atop your opponent’s. Then again, your opponent could play his capstone, flatten one of your walls, and instantly make it part of his road.

The game can be played on boards as small as 3×3 and as large as 8×8, allowing for greater difficulty and strategic opportunities. And considering that you can move stacks of pieces (as long as your flat stone tops the stack), that opens the field even more for tactical moves to grant you control of more road.

With so many moves and countermoves available to the player, no two games of Tak feel alike, and even the puzzliest player will no doubt find themselves surprised by a cunning opponent. (And the game encourages this, since your very first move will be to place one of your opponent’s pieces on the board. Each player does this before continuing forward using only their own pieces.)

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This balanced system ensures that players stay engaged until the very last move, making for an elegant play experience that feels earned, win or lose.

The full title of the game is actually Tak: A Beautiful Game, and it’s hard to disagree. The simple, yet distinct game pieces grant an earthy, homegrown feel to the game, and the gorgeous art (both in the companion book and the Selas 3×3 game board, pictured above) only enhance the experience.

Rothfuss and Ernest have really outdone themselves with this one. Tak feels at home in the 21st century as it would in the 18th. That’s something both rare and special.

The core version of Tak is available through Cheapass Games, and you can find other boards and variations at The Tinker’s Packs.


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The 2017 New York Toy Fair, Part 2!

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On Tuesday, I gave you a general rundown of what it was like exploring the massive spread of puzzles and games on display at this year’s New York Toy Fair.

In today’s post, I’d like to highlight some of the puzzles and games that most impressed me. I think many of these will also appeal to many of my fellow puzzlers and PuzzleNationers as well.

So let’s dive right in!


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One of the prime spots in the Launchpad area for first-time attendees was given to the team at Steamforged Games Ltd., who have brought the video game franchise Dark Souls into the board-game realm.

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Between one and four players can test their mettle against various creatures, battling to capture their souls and use them to make your character stronger and more capable. The impressive array of miniatures, player cards, and tokens makes for an interactive experience that should satisfy both video game fans and board gamers alike.

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For a more traditional family-friendly puzzle game, the crew at Befuddled Games has you covered with Kerfuddle and Tree Top Hop, both of which are suitable for solvers of any age group.

Kerfuddle combines a touch of Boggle with the ever-changing gameplay of Fluxx. Roll the dice and use them to form words, but be careful — the “Shake It Up” cards can make your word forming much more challenging.

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Tree Top Hop is a great intro game for young players, as they move around the tree top, spelling words on their cards and racing to the treasure at the center of the board. By combining word-building and strategy, this is a terrific gateway game for new players.

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Along the same lines as Kerfuddle is Twizmo! Words, except instead of dice, you have a Rubik’s Cube-style Twisty puzzle providing you with the letters you’ll use to build your word list. Designed by the same team who brought us Tak•tak, Twizmo! Words is a strong quick-play game for any Boggle fans in your household.

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Snippets takes the list-building idea in another direction. Instead of random letters, you’re given a three-letter snippet of a word, and it’s up to you to come up with as many words containing that snippet as possible. So, if you’ve got TRA, you can write down EXTRA, TRAIN, STRAP, and so on.

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And to close out this collection of word-forming games, we have Letter Tycoon, which adds a monetizing mechanic that really spices up the gameplay. Here, not only are you making money by forming words, but you can patent letters so that when other players use them, you cash in as well. It’s a really clever take on the word-building genre of games.

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We now move on from combining letters to combining jigsaw pieces. The puzzles from Palmetto Puzzle Works all center around tessellations — shapes that repeat and interlock in many different ways.

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Whether you’re trying to fit the pieces into a given space or you’re connecting them freestyle, these well-made wooden puzzles bring an M.C. Escher touch to the world of jigsaw-style solving.

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Beasts of Balance, on the other hand, has players using game pieces in a different way, as solvers stack the animal shapes and try to keep their ever-growing tower of creatures and artifacts from toppling over. The game has a tablet interaction feature that enhances both the gameplay and the storytelling aspect of the game, making the most of new school and old school puzzling.

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But if you’re looking to do some puzzly building in a different way, Maze by Seedling is a solid choice. Here, you can map out and design your own marble maze, and then tackle your own creation with a fully-functioning labyrinth board, complete with marbles, walls, and holes to avoid.

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And while we’re on the subject of do-it-yourself puzzling, the crew behind Pinbox 3000 have designed a build-your-own pinball game system that allows for infinite customization. They give you everything you need to build a functioning game, and then leave the theme, bells, and whistles totally up to you.

I wrote about this one back when it was a Kickstarter project, and it was cool to see the brand continuing to thrive and grow.

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Another gaming classic with a modern twist is Tatsu, which combines Asian-inspired mythology with backgammon-style gameplay. Designed by the same creative team as the tile-placement game Hive, Tatsu is a clever, elegant game all about strategy and guile. It’s easy to learn and tough to master, and I suspect it will do quite well.

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If you’re looking to combine strategy with rapid-fire gameplay, Tenzi is for you. In Tenzi, you’re given ten dice, and you have to keep rolling them until all ten match. It’s like Speed Yahtzee! But with dozens of additional variant games at your disposal, from stacking to scoring to rule-shifting games, this dice game has legs and is easy to tote around to play anywhere.

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If you’re looking to take your card games anywhere, the team at Narrows Hill have a great solution for you. The Card Caddy is not only a protective case for any deck of cards, but it opens up into a perfect card-dealing and sorting setup for ease of play.

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We also got an early glimpse of a forthcoming addition to the Fluxx family of card games. Since Fluxx is celebrating 21 years on the market this year, the crew at Looney Labs is celebrating with Drinking Fluxx, a spirits-soaked version of their famous chaotic rule-shifting card game.

You can mix and match the various ingredients to try to create a winning formula (and perhaps a sideline as a bartender for your fellow players). Just make sure you call a cab after playing.

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Whereas Tenzi and Fluxx are quite portable, Banana Bandits from CMON Games requires some space, since you have an entire 3-D building to set up as your game board. As you and your fellow players try to prove yourselves as worthy successors to the boss of the Banana Bandits, you’ll climb and explore the building, collect coins, and tangle with opponents, all on an impressively realized game space.

Will you be top banana, or is it time for you to split?

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And the last game I’ll be discussing today is Doctor Who: Time of the Daleks, an elaborate galaxy-spanning game where you play as one of six Doctors traveling across time and space in order to complete missions, save the innocent, thwart your enemies, and generally wreak timey-wimey havoc.

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Between the terrific miniatures and the expansive options available for players, this was one of the highlights of Toy Fair for me, and I can’t wait to see how they incorporate additional Doctors into the game later down the line.

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Obviously this is just a small sample of all the fantastic, eye-catching puzzles and games that graced New York Toy Fair this year. But nonetheless, it’s an impressive group, covering so many different aspects of the puzzle and game world, and constantly blazing new trails in terms of creativity and innovation.

I have no doubt you’ll be seeing more about some of these projects as 2017 rolls onward.

[You can check out our full gallery of photos from New York Toy Fair on Facebook by clicking here!]


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Vikings: Warriors in Life, Warriors in Dice

[Image courtesy of Arlington Viking Fest.]

Board games have been around a long time, longer than most people realize. Chess can be traced back to the 7th century in India, and Go has been played in China for more than 5,500 years!

And it turns out that board games were important to the Vikings as well. Not only were they valued in life, but in the afterlife as well.

An article in the UK’s Daily Mail details the discovery of a Viking grave site known as a boat burial where board games were among the items interred with the dead. And apparently, this was not an uncommon occurrence.

[Image courtesy of The Times.]

From the article:

Mark Hall, a curator at Perth Museum and Art Gallery, has published a new study on Viking board game burials across Northern Europe.

He says there have been 36 burials where board games of some description have been found in the graves around Northern Europe.

This grave site, dating back to the 9th century, grants intriguing insight into how the Vikings viewed board games as a learning tool. After all, board games require strategy and a level of initiative, which are both qualities found in accomplished Viking warriors, so it’s believed that including a board game among the effects of the deceased signals not only their skill and status as a warrior, but their preparedness for the afterlife itself.

So what sorts of games did the Vikings play?

The game pieces were used in multiple games. Researchers believe the dice were used in a game called tabulal alea, which is reminiscent of backgammon.

Many of the bigger pieces were used in a chess-like game known as hnefatafl. In hnefatafl, each player has a king protected by defender pieces, and the goal is for your king to reach the edge of the board before the other player takes him out.

Just imagine what the Vikings could have learned from a game like Risk.

[This story was brought to my attention by Kim Vandenbroucke.]


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Roll with it!

When it comes to games, there’s probably no component more common or familiar than the six-sided die. From craps to Yahtzee, backgammon to Monopoly, everyone has played a game where the dice controlled your destiny.

And there are several games where the dice are integral to the puzzly gameplay.

The most obvious example is Boggle and its numerous variants. Boggle is played with a 4×4 grid of dice with letters on them, shaken up in order to randomize the letters shown. Players have a limited amount of time to spell out as many words as possible, moving from one letter to an adjacent one.

Testing both your vocabulary and anagramming skills, Boggle is great fun and a terrific challenge, depending on the letters you get. (It can also depend on which edition of the game you purchase, since some have different available letters in order to facilitate gameplay.)

Along that line, I actually received a great puzzly dice game as my Secret Santa gift in the office this year. (How did they know I like puzzles and games!?)

It’s called Campbell’s Alphabet Dice Game, and it’s a marvelous mix of Boggle, Yahtzee, and anagramming games, challenging the players to conjure words from the letters they roll.

The packaging is clever, and the game is designed with all sorts of puzzly references to cooking. With higher-valued letters and a low-stress game mechanic — if you’re stumped, everyone rerolls their letters instead of making one player suffer with crummy letters — it’s a nice addition to my puzzle game treasure chest.

And when it comes to letter-dice games, we have to talk about one of my all-time favorites, Scattergories.

In Scattergories, you roll a giant 20-sided die with numerous letters on it, determining what letter everyone will be using that round. Then players are required to come up with one word for each category that starts with that letter.

The puzzly aspect comes not only from coming up with appropriate words to fit each category, but trying to figure out which words your fellow players WOULDN’T come up with themselves, since answers duplicated by one or more players are worth zero points.

It can be a real challenge to not only come up with ten answers on the fly, but to then try to get into the heads of your opponents and guess what words THEY’D write. More than once, I’ve psyched myself out by assuming one answer was too easy and changing it, only to discover a friend had done the exact same thing. *laughs*

Of course, I would be be remiss if I didn’t mention Dungeons & Dragons, a dice game that goes far beyond the average board game-playing experience.

When it comes to conquering puzzles, some of the best puzzle-solving experiences of my life have been in sessions of Dungeons & Dragons with friends.

Whether it was unraveling a curious mechanical puzzle in order to unlock a door, solving a devious riddle to avert some horrible outcome, or devising a clever way to combine the tools at hand to overcome an unexpected obstacle, my puzzle skills often served me well, allowing me to match wits with dark wizards and perilous foes.

This weekend marked the 40th Anniversary of the birth of the world’s most famous roleplaying game, and it’s hard to deny the incredible legacy sparked by those curiously-shaped dice.

Dice games come in all shapes and sizes — as do the dice themselves! — but they add a marvelous wrinkle of randomness and challenge to the puzzle-game community.

What are your favorite puzzly dice games? Did I miss any major ones? Let me know in the comments!

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