Candyland: Pastime or Past Its Prime?

If you ask the average person to name five board games off the top of their head, you can pretty readily guess some of their replies. Monopoly is always there, Scrabble is often second, and then you’ll get a smattering of Candyland, Chutes & Ladders, Sorry, and the like, and then a few outliers like Mouse Trap, Trouble, The Game of Life, and so on.

Candyland is a perennial name on that list, but if you look around the Internet where modern board game enthusiasts congregate, Candyland often appears on lists of the worst board games.

Why is that? Does Candyland get a bad rap?

Well, yes and no.

Strangely enough, the reason that causes so many game fans to put it on “worst” lists is the same reason it is celebrated as a good intro game for children: lack of choice.

Candyland isn’t really a game. There are no moves to make, no strategy to employ. Nothing you say or do will make you the winner. The game is purely one of chance. Once the deck is shuffled, the game is essentially over. (Chutes & Ladders and the card game War suffer from the same problem.)

Defenders of Candyland say that this is intentional… which is true. The game was designed to entertain and distract children either suffering from polio or trapped inside because of polio.

But defenders also argue that the game teaches children about reading instructions, learning to take turns, pattern-recognition, and more, all without the “complication” of actual tasks to complete.

But this is a weak argument, because virtually ANY game can teach these things and still offer children choices to make that affect the game.

Still, kids absolutely love Candyland. It’s bright and simple and silly, and the characters are charming.

So, what can we do to make the game engaging for solvers who actually want to do something, but won’t alienate the simplicity factor that makes it appealing to the youngest board game fans among us?

We institute some house rules!

1. Pick a card

Give the players two, three, or four cards to choose from. By allowing them to actually choose a card, there’s some level of strategy involved, even if it’s still a race to the end.

A variation on this idea is the push-your-luck house rule. In a regular game of Candyland, after you draw your card, you can ditch it for a second random draw. If you choose the second card, you must play it. This is a simple modification, but one that still allows players to affect the game in a meaningful way. Do you press your luck or accept the card you know you have?

2. Spot the color

One house rule suggested that a child should have to look around the room and point out an object that’s the same color as the card before they can move forward. While this doesn’t affect the gameplay, it does reinforce the idea that you can use Candyland to teach pattern recognition.

[A gritty reboot of Candyland by artist Shira-Chan.]

3. Deception

Now, it’s probably not a great idea to teach your kids about lying through board games. (After all, you’ll never be able to trust them in a game of Battleship ever again.) But adding a deception element can turn Candyland into an introductory poker game.

Basically, you draw your card, and announce your move without showing the card. If someone thinks you’re lying, they can call you out.

If you are lying, you don’t move AND you lose your next turn. But if you’re not lying, the player who accused you loses a turn.

4. Add trivia

This was a variation in my house on more than one occasion. Since there are six colors on the game board — and six categories in Trivial Pursuit — we combined the two.

When you draw a color card, you must answer a question of the corresponding color. Get it right, and you move on. Get it wrong, you stay where you are.

There are all sorts of terrific ideas out there to make Candyland more enjoyable for players of all ages — for instance, we found some good suggestions listed here which we didn’t cover — and with a little creativity, you can resurrect a classic and make it new again.

And we’ll leave it to you to decide if it’s a good or bad game after that.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation Product Review: Puzzle Books Galore!

As part of our Holiday Puzzly Gift Guide, we reached out to companies far and wide to explore as big a swathe of the puzzle/game world as we could. And a plethora of puzzle books arrived in response.

With eight in total to cover in this review, we’re going to work from simplest to toughest in terms of difficulty, whilst bundling some books with similar puzzles or styles of presentation together for ease of navigation.

So please enjoy as we peruse offerings from USA Today, the Puzzle Society, and Andrews McMeel Publishing.


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We start our puzzle book journey with objectively the easiest type of puzzle in the group: word searches.

Posh Simple Word Search collects grids and lists of hidden words to test your word recognition skills. The different sizes, themes for puzzles, and variations of word search puzzles (like an Eiffel Tower-shaped grid!) across more than 100 puzzles will have you looping words to your heart’s content.

Factor in a spiral binding that allows you to lay each page flat as you solve, and you’ve got a perfect intro to puzzles.

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From word searches to another iconic and traditional puzzle type: crosswords.

For a travel-friendly puzzle book with eye-catching cover designs and enjoyable pocket-sized puzzles, look no further than Pocket Posh New Crosswords 1 and New Crosswords 2.

With fun, accessible clues and grids designed to test newer, less experienced solvers, Pocket Posh New Crosswords won’t stand in the way of a New York Times-level solver, but they will serve as a satisfying puzzle experience for solvers working their way up the difficulty ladder.

Featuring more than 50 puzzles each, these books are loaded with content created by The Puzzle Society’s pool of talented constructors. (All of whom are credited by name!)

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For a step-up in difficulty and notoriety, check out USA Today’s Crossword Super Challenge.

Packed with 200 puzzles previously published in USA Today, this collection offers a range of difficulty levels depending on the constructor. And the names here are top-notch. Puzzly elites like Elizabeth Gorski, Martin Ashwood-Smith, Gail Grabowski, Frank Longo, and George Barany are featured in the collection, along with numerous contributions by USA Today‘s Crossword Editor, the inimitable Fred Piscop!

This array of 15×15 grids presents loads of different types of themed clues, serving as an ideal crash course in crosswords for solvers with a bit more experience but also have room to grow. Perfect for anyone who enjoys your local daily/weekly syndicated newspaper crossword.

It’s a little thick to make a great travel book — not as pocket-friendly as the Pocket Posh series — but it’s just right for an afternoon or two of cozy armchair solving.

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We then move from one world-conquering puzzle style to another that more recently took the world by storm: Sudoku.

Another in the USA Today series of Super Challenge titles, USA Today’s Sudoku Super Challenge is armed to the teeth with 200 Sudoku puzzles to challenge any fan of the infamous puzzle juggernaut.

Each puzzle is ranked on a scale of 1 to 5 stars in terms of difficulty, so you’ll be solving your way through increasingly tricky number puzzles the deeper you get into this book.

And despite being packed with hundreds of puzzles, this one will easily fit into a pocket, purse, or carry-on for any trip.

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Are you a Sudoku-savvy solver looking to test your number-placement skills in a new way? Posh Kurosu might just have what you’re seeking.

With dozens of examples of Kurosu puzzles — also known as noughts and crosses — this puzzle book packs a surprising amount of variety into a simple solving mechanic. Instead of nine digits to fill the grid, all you have are Xs and Os. And you can’t have more than two Xs or Os next to each other in any column, row, or diagonal.

This is the only kind of puzzle in this selection of puzzle books that I’d never encountered before, and it was a welcome change of pace to try my hand at something that felt familiar and yet fresh all at once. Posh Kurosu tests your logic and deduction chops in fun, unexpected ways.

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After collections of Sudoku and Kurosu puzzles, it feels appropriate to follow up with a puzzle book loaded with puzzles that test your logic and deduction skills in other ways.

USA Today’s Logic Super Challenge fits the bill nicely, mixing traditional story-driven logic problems (complete with those iconic solving grids to help you weed out false paths) with other logic-based puzzles like Killer Sudoku, Battleships, and Domino Search.

All of these puzzles will bend your brain around corners as you try to hold multiple facts in your head at the same time, waiting for them to fall into place and reveal a new piece of the overall puzzle solution.

And with 200 logic problems in various forms, you certainly won’t run out of devious deduction puzzles anytime soon.

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But if you’re looking for a unique solving experience, something that is as visually immersive as it is engagingly puzzly, then you can’t go wrong with Daria Song’s The Mysterious Mansion.

Mixing lushly illustrated scenes with black and white drawings meant for you to color in, this narrative puzzle book incorporates mazes, spot-the-difference games, word searches, and other puzzly endeavors in a story about one girl’s journey through a strange and confusing mansion.

Designed to relax, engage, and puzzle the reader in equal measure, this book is one you could lose yourself in for hours. The gorgeous full-color illustrations are a feast for the eyes, and the puzzles are seamlessly woven into the art and story of each scene.

Daria Song gleefully takes activity books to the next level with this beautiful puzzle experience, a fairy tale that you not only help write, but make your own by doing so.


All of these puzzle books are available from Andrews McMeel Publishing as well as some local and online retailers. They’re also part of this year’s Holiday Puzzly Gift Guide!

[Note: I received a free copy of each puzzle book in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]


Thank you for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

It’s Hashtag Game-Mania! Let’s Get Ready to Raaaamble!

Oh yes, it’s that time again! It’s time to unleash our puzzly and punny imaginations and engage in a bit of sparkling wordplay!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleSlogans, mashing up Penny Dell puzzles with advertising slogans, jingles, catchphrases, and more!

Examples include: Here and There’s the Beef, The Quicker Picker Upper, and A Diamond Rings is Forever.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Snap! CRACKERS! Pop! (Rice Krispies)

Every Little Puzzler Helps (Tesco)

Betcha can’t eat just One and Only / Betcha Can’t Eat Add One (Lays)

Can you Here and There me now? (Verizon)

One for all and all four one. (Three Musketeers)

There’s no Right of Way to eat a Reese’s. (Reese’s Peanut Butter Cups)

Double Up your pleasure, Double Trouble your fun / Double Trouble Your Pleasure, Double Trouble Your Fun / Double your Delight. Double your fun. (Wrigley’s Doublemint gum)

Good to the Last Drop-Ins (Folgers)

Reach Out and Touch Sum Triangles (AT&T)

Say It With Flower Power (FTD)

The Happiest Places, Please On Earth (Disneyland)

What’s In and Around Your Wallet? / What’s Left in your wallet? (Capital One)

Don’t Leave Home Runs Without It / Easy Crossword Express: don’t leave home without it! (American Express)

Tastes Great, Less Fill-In (Miller Lite)

Calgon, Give and Take Me Away! (Calgon)

Time to Make the Connection (Dunkin Donuts)

You sank my Battleships! (Battleship)

Silly Dillies! (Bud Light)

License Plates to grill (Chili’s)

Get the Door. It’s Domino Theory / Get the Door. It’s Missing Dominoes (Dominos Pizza)

All the News That’s Four-Fit to Print (New York Times)

Because you’re wordsworth it. (L’Oreal)

Have it your Which Way Words. (Burger King)

He’s the most interesting puzzler in the world. (Dos Equis)

Once you daily pop crosswords, you can’t stoplines. (Pringles)

Take-a-break me off a piece by piece of that KitKat bar. (KitKat)

Give me a Brick by Brick. Give me a Brick by Brick. Break me off a Piece by Piece of that Kit Kat Bar. (KitKat)

Two at a Time for me. None for you. (Twix)

Good to the last Drop-Ins. (Maxwell House)

Me Want Honeycomb! (Honeycomb)

The toughest four Letter Perfect word on wheels. (Jeep)

Head for the Borderline. / Make a run for the Borderline. (Taco Bell)

Bubbles wobble but they don’t Spelldown. (Weebles)

Only you can prevent Fancy Fives. (Smokey the Bear/US Forest Service)

What happens in V-Words, stays in V-Words. (Las Vegas Tourism Board)

Like a good neighbor, Mystery State is there. (State Farm)

It takes a licking, but keeps on Tick-Tock Word Seeking. (Timex)

Quotefall into the Gap (The Gap)

We sell no End of the Line before it’s Two at a Time. (Paul Masson Wine)

You can’t win if you don’t Word Play. (Powerball)

I’ve Quotefallen and I can’t get up! (MedicAlert)

ABCs is for apple, J is for jacks, cinnamon toasty Crackerjacks (Apple Jacks cereal)

I can’t believe I AtoZ the whole thing! / I can’t believe I ate the Bowlgame thing! (Alka-seltzer)

You’ve got Ringers around the collar! (Whisk)

Who’s Calling? I just called to say I love you (Ma Bell)

Syllability rabbit, Trix are for kids (Trix)

Clap on! Clap off! Clap on clap off…the clapboard! (The Clapper)

I’m a Puzzler, you’re a Puzzler, he’s a Puzzler, she’s a Puzzler, wouldn’t you like to be a Puzzler too? (Dr. Pepper)


There were also a few submissions that deserve its their section, as several of our intrepid puzzlers went above and beyond.

When I bite into a Penny Press Patchwords, I get the PuzzleNation . . . (York Peppermint Patties)

If you have Fill-Ins Fill-Ins Fill-Ins, in the bipad bipad bipad, then you will like it like it like it on your iPad iPad iPad. (Libby’s)

My crossword has a first name, it’s P-E-N-N-Y. My crossword has a second name it’s P-R-E-S-S. I love to solve them every day. And if you ask me why say, Cuz Penny Press has a way with W-O-R-D-S! (Oscar Mayer)

Hold the Pick-ture This, hold the Lett-er Boxes, special orders don’t upset us, all we ask is that you let us have it your Word Ways (Burger King)


Have you come up with any Penny Dell Puzzle Slogan entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

How to Get Started in Games

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[Image courtesy of The Board Game Family.]

So, it’s after Christmas, and you’ve been gifted with a new game, or a roleplaying book, or someone showed you a new card game and you want to know more. Or your New Year’s Resolution is to learn more games, play more games, solve more puzzles, or even make some puzzles yourself.

Basically… how do you get started?

Here. You get started right here. I’m going to run down my favorite guide books for gaming, puzzles, tabletop play, roleplaying, and more, creating the perfect first step to a new world of play for you.

Let’s get cracking!


My first recommendation is also the most recently published book on my list.

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The Civilized Guide to Tabletop Gaming by Teri Litorco is a perfect introduction to all things gaming. This delightfully nerdy tome is loaded with thoughtful advice covering everything from choosing new games to teaching them to others, as well as building a game group for regular sessions or roleplaying games, and more.

From how to deal with cranky gamers to how to host your own major gaming events, Teri has dealt with every obstacle imaginable, and she offers her hard-won first-hand knowledge in easily digestible tidbits. Even as an experienced tabletop gamer, roleplayer, and puzzler, I found this to be a very worthwhile read, and I think you will too.

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If card games are your poison, then what you need is a copy of The Ultimate Book of Card Games by Scott McNeely.

What separates this book from many other card game books — namely the ones attributed to Hoyle (the vast majority of which had nothing to do with him) — is that it doesn’t claim to be the definitive source. It provides the key rules for how to play, and then offers numerous variations and house rules that expand and refine gameplay.

There are more than 80 pages of variations of Solitaire alone! Kids games, betting games, games for two, three, four or more, this is my go-to guide for everything that can be played with a standard deck of cards.

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What if you’re already a fan of games, but you want to play them better? If that’s your goal, check out How to Win Games and Beat People by Tom Whipple.

Monopoly, Jenga, Hangman, Operation, Trivial Pursuit, Twenty Questions, Checkers, Battleship… heck, even Rock, Paper, Scissors is covered here. With advice from top players, world record holders, game creators and more, you’ll find advice, tactics, and fun facts you won’t see anywhere else.

For instance, did you know that letter frequencies in Hangman are different from letter frequencies in the dictionary? ESIARN is the way to go with Hangman, not ETAOIN.

That’s just one of the valuable nuggets of info awaiting you in this book.


Do you have any favorite books about puzzles and games that I missed? Let me know, I’d love to hear about them!

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It’s Follow-Up Friday: Clue edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of one of the classic deduction games: Clue.

[Image courtesy of Nerdist.]

Clue (also known as Cluedo) is a classic in several respects. It is a beloved board game, mentioned alongside Monopoly, Scrabble, Battleship, and Candyland as staples of board game culture, but one that is quite rare: a deduction-based game where you’re playing against both your opponents and the game itself. (The only other game I can think of that captures the same spirit of gameplay is Gameworthy Labs’ Oh My Gods!)

But the film version is also beloved by game devotees and comedy lovers alike. And although I’m dubious about the recently-announced remake of Clue coming to theaters in the near future, there is one revamp of the mystery property that I can get behind: a playable LEGO version of the game.

[Image courtesy of Nerdist.]

As part of the 2014 MOCOlympics — a competition between amateur LEGO designers, where MOC stands for “my own creation” — master builder Ian Spacek created this delightful set, which captures the spirit of each character and each of the game’s signature rooms in impressive miniature fashion.

You see, the challenge was to “build a game that you would choose to play on a rainy afternoon when the power’s out and you don’t have any juice left on your iDevices.” And I think Spacek’s design fits the bill with gusto.

[Spacek even designed a punch card to aid players. Image courtesy of Nerdist.]

I’d much rather see a company put money into releasing this little beauty than an unnecessary retread of one of my favorite films. (Unfortunately, since the MOC Olympics aren’t associated with the LEGO company, this set isn’t available for purchase.)

Somebody just needs to whip up a LEGO version of Murder By Death and I’ll be set for any rainy day to come.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions with PuzzleNation Social Media Manager Glenn Dallas

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

For the entire month of August, I’ll be introducing the PuzzleNation readership to many of the members of the PuzzleNation team! So every Thursday this month, you’ll meet a new name and voice responsible for bringing you the best puzzle apps on the market today!

And we’re continuing this series with me, your friendly neighborhood PuzzleNation blogger, as our latest 5 Questions interviewee!

My name is Glenn Dallas, and I’m not only lead blogger for PuzzleNation Blog, but also Social Media Manager for PuzzleNation, maintaining and providing content for all of our social media platforms. A lifelong puzzler and board game enthusiast, I try to infuse every blog post with that same level of dedication and passion. Hopefully, I succeed.

I consider it a privilege for me to take some time out to talk to the PuzzleNation audience, so without further ado, let’s get to the interview!


5 Questions with Glenn Dallas

1. How did you get started with puzzles and games?

Looking back, it seems like puzzles and games were always around. My mother has always been a dedicated crossword solver. I can remember my older sister playing “School” with me and my younger siblings, using brain teasers and puzzles from old issues of GAMES Magazine as “lessons.” The classic board games were played often — Monopoly, Sorry, Mouse Trap, Battleship, even Trivial Pursuit, which I was probably too young for. But I’ve always been a trivia nerd.

Although formal puzzling fell by the wayside as I got older, wordplay and riddles and the like remained a recurring interest. I would often create puzzle content for friends’ websites or my own blog that involved Say That Again?-style rewording, palindromes, puns, anagrams, portmanteaus, brain teasers, and other forms of wordplay. (And, for a bit of context for long-time internet users, I’m talking about Geocities and Angelfire websites, as well as a blog that pre-dated LiveJournal.)

I got back into puzzles more directly in college when I began playing Dungeons & Dragons and other role-playing games, because I enjoyed challenging my players with tests beyond the usual monster hunts. So mechanical puzzles, sliding-block puzzles, and more Myst-style puzzle-solving became an interest (along with riddles and such).

After college (and a stint as a TV cameraman), I had an interview at Penny Press and was hired as a puzzle editor, bringing my amateur puzzly skills into a professional setting working on traditional (and non-traditional!) pen-and-paper puzzles like word seeks, crosswords, cryptograms, fill-ins, etc. And more than a decade later, I’m still at it.

2. You’re one of the senior members of the PuzzleNation team, dating back to its earliest days. How has your work for PuzzleNation changed over time and what can you tell us about PuzzleNation as it evolves and moves forward?

That’s true! Originally, I was just pitching in occasionally as a product tester — helping look for bugs or problems with early versions of apps — and I started providing ideas for content to our social media person for Facebook posts. I was a big proponent early on of expanding our efforts to include a blog; it’s a great centerpiece to a social media platform (and one that allows for more control than your average Facebook post).

But I also wanted PuzzleNation Blog to be a hub for all things puzzles and puzzle games, because there’s not really anywhere like that on the Internet. If you like movies, there’s IMDb. If you like books, there’s Goodreads. You’ve got Gizmodo for tech, science, and sci-fi, and Board Game Geek for board games. And although there are plenty of terrific crossword blogs out there, there’s not one central place to go to talk about puzzles in general. I always envisioned PuzzleNation Blog as that place.

When our previous social media person left the company, I was already writing blog posts once or twice a week (alongside Eric Berlin, who was our top contributor to the blog in its early days), and I inherited his position, along with the Facebook, Twitter, and Pinterest accounts that went with them. (I have since added Tumblr and Instagram to our bevy of social media platforms.)

So, as you can see, I’ve gotten a bit busier as time passed, expanding my duties and becoming the lead blogger on the site, writing three (and sometimes more) blog posts a week.

[Here I am, hard at work trying to beat a stuffed teddy bear in Jenga… and failing.]

I feel like the blog has grown and matured into what I originally envisioned — though there’s always room for expansion and improvement! — and my goal right now is continue maintaining that level of interest and quality.

As for our Facebook, Twitter, and other social media outlets, I’m always looking to encourage more interaction with the PuzzleNation audience. I’m hoping at some point to have recurring puzzle features on every platform. (For now, we’ve got the Insta-Anagram game every Monday on Instagram, and the Crossword Clue Challenge every weekday on Facebook and Twitter.)

3. The crossword has been around for over a hundred years, and many puzzles (whether pen-and-paper or mechanical) have roots that can be traced back even farther. What, in your estimation, gives puzzles such lasting appeal?

I think it’s the Eureka! moments that keep people coming back. They’re certainly what I find the most enjoyable and the most motivating factor. And puzzles provide those in spades.

[Image courtesy of tnooz.com.]

When you approach a particularly fiendish brain teaser, or a crossword clue that keeps eluding you, or a mechanical puzzle that has you stymied, and then suddenly, that light bulb appears over your head. You’ve cracked the code, found the hidden latch, connected the missing pieces, made a deductive leap that would make Sherlock Holmes proud…those Eureka! moments never fail to make it all worthwhile.

And when you work with puzzles, you get to see those moments more often than most people.

4. What’s next for Glenn Dallas and PuzzleNation Blog?

For me, quite a bit. My writing partner and I just launched a new promotional blitz for the novel we published last year, Sugar Skulls (my first novel!), and I’m deep into several ongoing writing projects, one of which is on track to wrap up before the end of the year.

On the side, I’m a freelance book reviewer, and I recently posted my 1,200th book review. I’ve also started work on another in-office murder mystery that I’m hoping to run at our summer picnic event next month. (And I’ll be sure to share pictures here and on Instagram of that!)

As for PuzzleNation Blog, I’m proud to announce that, after the recent success of our PuzzleNation team series of interviews, 5 Questions will be returning as a regular, recurring feature on the blog!

It will be at least once a month (but hopefully twice a month), and I’ve already lined up our first guest for September, with more terrific puzzlers, constructors, and personalities to follow!

5. If you could give the readers, writers, puzzlers, and puzzle fans in the audience one piece of advice, what would it be?

Make time for yourself every day to do something that fuels you. If you want to write, write something every day, whether it’s just a haiku or a journal entry or a limerick or whatever. If you like games, play a round at lunch with friends or coworkers. There are plenty of quick-play games and puzzles that fit that bill. (Oooh, that gives me an idea for a blog post…)

But I digress.

We spend so much time worrying about, well, everything, it’s easy to let the good stuff, the stuff that reinvigorates you and keeps your spirits up, fall by the wayside. So make a little time for you every day. It does wonders.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!