PuzzleNation Product Review: The Abandons

What is it about exploring a maze that is so satisfying? We’ve covered labyrinths before — in book form, in wood form, even in LEGO form — but we’ve never sampled something quite like The Abandons.

The Abandons is a one-player labyrinth-building game that is different every time you play. And unlike most labyrinths that are predetermined for you (and are observed from above), you have to explore it room by room, dealing with the surprises and consequences revealed by your choices.

[A sampling of the cards you’ll see; clockwise from upper left: an item card, a stairs card, the card backing, a corridor card with choices, the end card, the beginning card.]

This quick-play game is simple to learn, simple to set up, and difficult to conquer. Locate the beginning and end cards, remove them from the deck, then shuffle the remaining 48 cards. Once they’re shuffled, place the end card at the bottom of the deck. This is now your draw pile.

Place your beginning card down on the table. You’ll notice it has a diamond at the door. The diamonds represent how many cards you draw in order to move forward. With one diamond, you simply draw the next card and play it. With two, you discard one card and play the next. With three, you discard two cards and play the third. And so on.

[Sometimes you reach a quick dead end.]

As you pull cards from the draw pile and add them to the labyrinth, you’ll come to intersections that allow for multiple paths. You’ll pick one direction and follow it. If you come to a dead end, you can retrace your steps back to the nearest intersection with an unexplored path and continue your journey.

But if you encounter enough dead ends, you’ll find yourself without any unexplored paths, and you lose, having trapped yourself in the labyrinth forever. Bummer.

You can see in this playthrough, we were lucky with our first cards, as we drew an item card immediately (and set it aside for later), followed by an intersection card with three paths to choose from. We went left, drew another intersection card, and then had a choice to make.

If one of those paths leads to a dead end, we’re still in good shape since there are currently four unexplored paths to fall back on. Options are life in this game.

Unfortunately, we went right, drew another intersection card, and then went left, drawing the collapse card.

If you draw this card, you wipe all of your progress from the play area and go back to the start, as if you’ve fallen into a lower level of the labyrinth and must start your search anew for an exit. (This is one of two cards that can cause this game reset. The other, the stairs card, gives you the choice of continuing with your current path or going back to the start. It’s slightly more pleasant than the collapse card.)

So you don’t just have dead end cards to worry about. Sometimes you’ll be pretty deep into your explorations, and suddenly, you’re back at the start. It’s a kick in the teeth, to be sure.

Now here’s a game where we’ve gotten pretty far. You can see in the top left and the bottom center areas of your screen, a few dead end cards have appeared. But we have several unexplored paths to fall back on, as well as three item cards.

The item cards offer different options depending on how many you have. If you have one, you can spend it to look at the top three cards of the draw pile (as if you’ve found part of a map of the labyrinth). If you have two, you can spend them on a bomb to blast your way through a dead end or another wall, giving yourself another unexplored path (and another chance for escape). And if you have three, you can spent them on a magic mirror that allows you to return to the start and take a new path.

Overall, I really enjoyed playing this game. Many explore-a-world games require lots of setup, whereas this one gets going in seconds and plays out in about ten minutes or so. The mix of strategy and luck makes each game unpredictable — even if it’s a bit frustrating to draw a dead end card early on that squashes the whole game. The item cards allow for some solid tactical planning — I’m a huge fan of bombing my way through walls — which offsets the randomness of the draw pile.

Yes, it’s true that this isn’t really a game that you can master, since randomness will always be a big part of the gameplay, but it’s certainly a game you can get better at playing. After just a few tries, you start to get the hang of how to choose your paths and try to make the draw pile work for you, not against you. (In that way, it becomes a puzzly version of poker where you’re playing against the deck itself.)

It’s a terrific solo solving experience, a great intro game for younger players (I certainly think you can go younger than the 14+ recommended by the designers), and small enough to fit in your pocket. This is one quick-play game that won’t sit on the shelf for very long.

The Abandons is available from Puzzling Pixel Games and select online retailers.


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A World of Puzzles and Games at Norwescon 42!

Your friendly neighborhood puzzle blogger took a trip across the country to attend Norwescon, the premiere fantasy and science fiction convention in the Pacific Northwest.

This was the 42nd edition of the convention, and if you know your sci-fi novels, then you’re not surprised that there were all sorts of references to The Hitchhiker’s Guide to the Galaxy. (The number 42 is a big part of the first novel.)

The convention’s subtitle was “Don’t Panic” (another HHGTTG reference), and lots of convention attendees were in their bathrobes or carrying towels, representing the two main characters of the series, the bathrobe-wearing Arthur Dent and the towel-toting alien tourist Ford Prefect.

As with any convention, the costuming was amazing. There were fairy godmothers, vikings, mermaids, Daleks, folks in Seahawks-colored finery (it was Seattle, after all), a Predator offering free hugs, an inflatable T-rex costume with those robotic grabber arms, and even photo ops with Krampus and Santa! (And Easter Krampus on Sunday.)

One of the oddest moments for me was seeing a group of people in uniforms I didn’t recognize, and realizing they weren’t con attendees, they were the flight crew for an international airline. (The hotel was across the street from the airport.)

Although many of the convention’s panels and events have a writerly focus, plenty of attention is also given to art, films, games, and pop culture, so there was loads for puzzle and game fans to enjoy at the event.

The dealers room — the main area to shop for costumes, books, fabric, t-shirts, memorabilia, collectibles, and more — had several game shops represented, toting loads of games at good prices. (Several of which we’ve reviewed on the Blog in the past, and some that will be reviewed in the future.)

[All hotel nooks and crannies were stuffed with thematic exhibits, including this delightful leave-a-book, take-a-book mini-library a la The Restaurant at the End of the Universe.]

Board game demos were available all day, complete with skillful players to introduce newbies to various games, as well as tabletop roleplaying adventures in all sorts of settings and systems, from Dungeons & Dragons and Vampire: The Masquerade to Pathfinder and more. In fact, one of the gaming spaces was right down the hall from my hotel room, and it was PACKED morning ’til night with enthusiastic roleplayers telling stories, rolling dice, and battling monsters.

There were open games as well as sign-ups for specific games and adventures, including a multi-table multi-hour battle for gang supremacy in the fictional city of Waterdeep.

One of the most intriguing puzzle/game experiences available to try at the convention was Artemis.

Artemis is a spaceship bridge simulator that allows a group of players to essentially play out a Star Trek-esque adventure. Each player has instructions, controls, and a laptop in front of them, as well as a big screen for everyone to view (much like the main viewer on the bridge of the Enterprise).

Two teams, each piloting their own ship (the Artemis or the Intrepid) must battle foes, trade goods, dock with space stations, and explore the galaxy, all while maintaining their weapons, shields, energy usage in the ship, and piloting control, as well as communicating with their sister ship through headset.

I moved back and forth between the two “ships,” watching as the players navigated different challenges, cooperated (and disagreed) on command decisions, managed their resources, and ventured between the stars, all while some pretty impressive graphics tied the whole play experience together.

What really struck me about the Artemis style of play was how much communication was required for success. It is a co-op game in the same vein as Castle Panic!, Forbidden Island, or Spaceteam, but with a lot more personal responsibility. Plus the laptop interfaces for each station were slick and well-designed, bringing that polished Star Trek: The Next Generation feel home.

I was also responsible for some of the puzzliest events at the convention. Although I did participate in some panels on writing, literature, roleplaying games, and movies (both good ones and the worst of b-movies), the two events that were the main focus of my time were a LARP/scavenger hunt based on The Hitchhiker’s Guide to the Galaxy and an escape room based on Star Wars.

The HHGTTG event was built as an in-universe scavenger hunt where players (who were all expected to bring their towels, of course), had to complete five tasks. The completion of each task led to a rune for the players to record on their gamesheet. and earn five runes, then spell them out in a secret location using their towels, in order to ask an important question.

Some of the tasks included:

  • finding HHGTTG character names in a word search grid, then reading the remaining uncircled letters as a secret message
  • singing karaoke to the mermaids at the hotel pool
  • assisting a Vogon poet with her terrible poetry

They had to earn all five runes, then find me in a secret location and spell out the runes with their towels. If they did so correctly, they would bring one of the missing dolphins back to Earth (and received a small stuffed one for their efforts).

[A bag full of dolphins, awaiting a possible return to Earth.]

The Star Wars event was a traditional escape room with puzzles to solve, boxes to unlock, combinations to find, keys to uncover, and a room to escape under a time limit. Designed for the teenaged attendees, the escape room was set on a bounty hunter’s ship, and all of the players were recently captured by the bounty hunter, awaiting transport to an Imperial prison.

But the bounty hunter has fallen victim to one of his own security protocols, so all of the “prisoners” have a chance to escape, if they disable the (Nerf gun-)armed droid blocking the escape pod, as well as either shut off the radiation leak near the pod OR gather enough bacta to heal themselves from radiation damage in order to actually survive the escape.

[Nerf guns and five shipped boxes. An embryonic escape room.]

[The contents of said shipped boxes. An escape room mid-construction.]

Although some of the boxes were opened out of order (by brute force, rather than proper solving) and one of the puzzles had an unfortunate printing error, the players unraveled the mysteries of the bounty hunter’s ship and escaped with only seconds to spare before the Imperials arrived. SUCCESS!

(Plus friend of the blog Jen Cunningham cooked up some lovely victory certificates for the players, which was a cool bonus. Thank you Jen!)

More importantly, despite the hiccups encountered during both events, everyone had fun while playing (either walking away with a small dolphin or a certificate).

The entire convention was a blast (an exhausting one, but a blast nonetheless), and I highly recommend attending Norwescon next year to any fans of horror, sci-fi, fantasy, writing workshops, games, roleplaying, and of course, puzzles.


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Our Annual TableTop Tournament Starts Next Week!

With International TableTop Day fast approaching, we are once again teaming up with our pals at Penny Dell Puzzles to put together an in-house TableTop Tournament to celebrate the upcoming holiday (Saturday, April 27).

It’s a 12-person two-week tournament with different games to play every week, and round 1 kicks off next Tuesday. (This is actually the fourth year of the tournament, with all three previous champions competing again this year.)

One of the things I like about the layout of the tournament is that there are no one-on-one match-ups until the final. Instead of a single-elimination tournament, competitors are slotted into groups of three. Each group of three will play two games, and the two winners (one from each game) from each trio and move on to the next round.

So to survive round 1, I’ll need to win either Timeline or On the Dot.

Timeline is a card game where every card depicts a different moment in history, and the players are trying to place cards from their hand into a historically correct timeline. Players take turns adding cards to the timeline, placing them before or after previously played cards. You don’t have to know the exact year the event on a given card took place; you simply have to figure out when it happened in relation to the other events that have already been played.

You play your card, and then flip it over to reveal the actual year the event occurred. If you’re correct, the card stays, and you have one fewer card in your hand. If you’re wrong, the card is removed from the timeline and you draw a new card. The first player to place every card in their hand wins.

On the Dot is a pattern-matching game. Each player has four clear cards with randomly placed colored dots on them, and it’s up to the player to arrange all four cards so that the colored dots showing match a given pattern. The first player to match three patterns moves on to the next round.

Timeline can be a bit of a crapshoot, depending on your knowledge of a given subject and whatever cards you draw. I suspect I’ll have a better chance of making the second round with On the Dot; I’m fairly quick with pattern recognition and manipulation, and actually won three games in a row last year to secure my spot in the next round. Hopefully I can repeat the same feat this year.

But you never know. With new competitors and returning champions in the tournament this year, there are sure to be some diabolical surprises.

Here’s hoping when it’s all said and done, I’ll be wearing the Game Geek crown and holding the scepter high…


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International TableTop Day Is Coming Soon! (Or Is It?)

As a board game enthusiast, I look forward to those days during the year when we can gather around the table and indulge in some group game fun.

One of the highlights of the gaming calendar is undoubtedly International TableTop Day, a worldwide celebration of the simple idea that taking a little time to gather friends and family around the table for a few puzzles or board games makes the world a better place.

But this year, TableTop Day has become the subject of some unexpected controversy.

You see, originally, International TableTop Day was started and organized by the creators behind Geek & Sundry, a YouTube channel dedicated to all things nerdy.

They designated the last Saturday in April as TableTop Day, and helped to organize events, livestreams, and special promotions to spread the good word of tabletop gaming.

Naturally, as events like these often do, it grew far beyond its original dimensions. More game shops, hobby shops, RPG groups, libraries, game companies, and all sorts of other groups got into the spirit with every passing year. And whether you celebrated on the last Saturday of the month, as had become TableTop Day tradition for many, or combined it with Board Game Day (celebrated in the first week of April), you knew that when March was gone, TableTop Day fun was looming large.

But this year, as the days and weeks of 2019 continued to pass, many tabletop fans (myself included) waited for the official announcement of exactly when TableTop Day festivities would kick off.

Finally, word arrived and many of those excited, enthusiastic groups were nonplussed to discover that this year’s TableTop Day was scheduled for…

June 1st.

Confusion reigned. People were trying to organize what had become beloved annual events, and couldn’t confirm whether TableTop Day would be April 6, April 27, or June 1.

And you know what? TableTop Day has become an annual event around here at PuzzleNation, and we’re sticking with the end of April.

And we’re not alone. Many event organizers are similarly sticking to what has become the traditional date for the day, leaving behind the original organizers and forging their own paths. And I salute them.

Later this month, I’ll be posting listings for various International TableTop Day events, so be sure to let me know what YOUR plans are for TableTop Day so I can include them! Is your local library or game shop hosting an event? Are you playing for charity, or making new friends?

As for us, we’re celebrating as only we can: with a two-week game tournament leading up to our annual TableTop Day in-office puzzlegamepalooza! (And, of course, we’ll have some game or puzzle for you to enjoy through the blog as well.)

TableTop Day is bigger than any single group — even the group that started it — and I’m happy to once again welcome a day dedicated to the fun, warmth, community, and collaborative joys that come with playing games.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Kickstarter Roundup!

Oh yes, it’s that time again.

For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


The first is Peter Gordon’s Fireball Newsflash Crosswords.

Culturally timely clues and entries are a hallmark of this marvelous variation on Gordon’s long-running Fireball Crosswords brand, and you can be guaranteed that each Fireball Newsflash Crossword grid will be well-constructed and cleverly clued.

With twenty puzzles sent to you by email — one every two to three weeks — you’ll always have some terrific puzzling to look forward to.

Gordon has a knack for melding flowing grid design with sharp, topical entry words, and much of the time, you’ll not only be impressed by how much material makes it into the grid, but by what major and minor events you’ve missed recently! Gordon’s history of topnotch puzzles is all the incentive you need to contribute.

He’s already at one-third of his target goal, and he only launched a few days ago. I suspect Peter’s got another successful project on his hands here.

For the roleplaying-game enthusiasts out there, our second offering is right up your alley: Treacherous Traps.

Designed for the 5th edition of Dungeons & Dragons — but easily adapted for all sorts of other RPG systems — Treacherous Traps offers obstacles and surprises for players of any experience level.

Whether you’re selecting one of the specially tailored decks or the hardcover book containing all 250(!) traps, you’re sure to find plenty of devious ammunition to toss at your players.

Treacherous Traps has blown way past its original goal, but there’s still plenty of time to get in on the ground floor of some fun and crafty additions to any roleplaying campaign.

For our third and final offering today, we’ve got a new board game with ancient ties.

Enso Koi is a strategy game where each player tries to capture their opponents’ koi fish while protecting their own. As players navigate the pond, seize and maneuver stones, and eliminate the rival fish, they’ll have to devise tactics while playing both offense and defense.

A mix of piece-capturing games like chess and territory-control games like Risk, Enso Koi offers an elegant new take on classic board game tropes.

It’s about a third of the way funded already, and for a first-timer on Kickstarter, that’s pretty impressive!


Have any of these games hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation 2018 Holiday Puzzly Gift Guide: By Category

Welcome to the PuzzleNation Blog 2018 Holiday Puzzly Gift Guide!

We’re excited to be bringing you our biggest gift guide ever! There are so many tremendously fun and puzzly products to share with you. We just might be your one-stop shop for all things puzzly!

This guide is broken down into categories for ease of searching. We have puzzle books, downloadable puzzles and puzzles by mail, jigsaw puzzles, puzzle games, board games, card games, dice games, party games, and miscellaneous puzzle swag. We’re sure you’ll find the perfect gift for any puzzler on your list!


This year’s Holiday Puzzly Gift Guide is sponsored by Daily POP Crosswords!

Daily POP Crosswords offers a different themed puzzle every single day, spanning everything from TV and film to sports and music!

Available for both Android and iOS users, you get terrific content from some of the world’s top constructors! And the download is free!


Puzzle Books

Pencil-and-paper puzzles are alive and well, and we’re happy to share some of our favorites with you.

Our friends at Penny Dell Puzzles have put together some outstanding holiday collections with puzzles galore to be solved!

Maybe you’re looking for one kind of puzzle, like their Logic Problems Spectacular ($8.99) or some variety with the Mammoth Grab A Pencil Book of Brain Boosters ($10.50). Or perhaps you’d like a little something extra, and you’d prefer the Signature Fill-Ins Puzzle Gift Set ($32.95), complete with pencils, coffee, and snacks to keep you puzzling, or the Signature Sudoku Puzzle Gift Set ($32.95). Or you want to unwind with their Flying Colors coloring book ($6.99) and sip some coffee from a snazzy I’d Rather Be Puzzling Travel Mug ($7.95). Either way, the folks at Penny Dell Puzzles have got you covered.

And be sure to check out their deals on Facebook and Twitter throughout the holiday season. They’ve got bundles and discounts for days!

And while we’re on the topic of puzzle books, some of the best constructors working today have released their own books for your perusal! And with New York Times and Los Angeles Times crosswords to their credit, you’re sure to find some quality puzzlers within these pages!

–David Steinberg’s Juicy Crosswords from the Orange County Register ($5.35)

–Brendan Emmett Quigley’s Octopus Crosswords ($5.59)

–Matt Gaffney’s Fast & Fun Mini Crosswords ($6.18)

–Andrew Ries’s Maverick Crosswords ($8.31)

–Todd McClary’s Fresh Freestyle Crosswords ($8.95)

–Erik Agard’s Food for Thought Crosswords ($8.95)

–Cynthia Morris’s American Acrostics Volume 6: Puzzling American Culture and American Acrostics Volume 7: Puzzling Explorers and Adventurers ($7.95 each)

The Gatekeeper’s Bundle by Mike Selinker, Gaby Weidling, and Eric Harshbarger

The Maze of Games is one of the most diabolical puzzle books ever conceived. It allows the protagonists AND the reader to choose their own path through various labyrinths and challenge themselves to dozens of different puzzles in the hopes of conquering each of the labyrinths within the book.

And The Gatekeeper’s Bundle combines The Maze of Games, The Theseus Guide to the Final Maze hint book, and the new Maze of Games Map all in one place! ($74.95)

Of course, if you’ve already got The Maze of Games and The Theseus Guide, you can pick up the Maze of Games Map on its own right here! ($14.95)

[Click here to check out our full review of The Maze of Games!]

Puzzlecraft: How to Make Every Kind of Puzzle by Mike Selinker and Thomas Snyder

Updated seven years after the original version hit shelves, the new and improved Puzzlecraft is a self-contained masterclass in puzzle creation. Covering everything from crosswords and Sudoku to logic puzzles and brain teasers, this is the perfect launchpad for any and all aspiring puzzlers and constructors! ($29.95)


Downloadable Puzzles and Puzzles by Mail

Many top constructors and organizations market their puzzles directly to solvers, so between by-mail offers, subscriptions, and downloadable puzzle bundles, you’ve got plenty of quality choices!

The Crosswords Club, edited by Patti Varol (puzzle bundles by mail, $39.95 for 12 issues)

Puzzle Your Kids by Eric Berlin ($3/month, or puzzle sets available starting at $3.99; one free puzzle per week)

The American Values Crossword (subscription and daily puzzles) ($22 for 1 year)

–Matt Gaffney’s Daily Crossword ($24 per year) and Weekly Crossword Contest ($26 per year)

–Andrew Ries’ Aries Xwords ($12 per year)

–Peter Gordon’s Fireball Crosswords ($30 for 1 year)

–Joon Pahk’s Rows Garden puzzles ($20 for 1 year) and Variety puzzles ($15 for 1 year) OR get both for $30!

Crossword LA 2018 puzzle pack ($5)

–Bryant Park 2018 tournament puzzle pack ($5) and 2016/2017 bundle ($10)

Topple puzzle magazine ($1 per issue)


Jigsaw Puzzles

Puzzometry

For a next-level jigsaw challenge, Puzzometry is tough to top. These beautiful pieces can be combined in seemingly endless combinations, and yet, there’s only one solution. Available as Puzzometry ($17), Puzzometry Jr. ($12), and Puzzometry Squares ($17), you’ve got three distinct challenges appropriate for different ages!

[Check out the full review of Puzzometry by clicking here!]

 

Tavern Puzzles / Tucker-Jones House Inc.

These hand-forged beauties are ready to challenge your dexterity and cleverness, as you accept the Tavern Puzzles challenge. Whether you’re trying to remove twice as many pieces in a Collaborative Effort or free the triangle from Tridiculous, you’re sure to put your skills to the test. ($25 each)


Puzzle Games

Cat Crimes (ThinkFun)

A mischievous cat has turned your living room upside-down… can you figure out which one? Cat Crimes adds an adorable domestic twist to deduction-style puzzling with a cuddly cast of kitty miscreants for you to place at the scene of the crime, if you can read the clues properly! ($12.99)

[Check out our full review of Cat Crimes by clicking here!]

IcoSoKu (Project Genius)

Perhaps the most diabolical brain teaser is the one you make yourself! In IcoSoKu, you place the numbers into the grid ball, and then try to puzzle out how to place the plates so that they all fit! It’s tougher that it looks and twice as fun! ($19.99)

[Click here to check our full review of IcoSoKu!]

Zendo (Looney Labs)

Puzzle games are all about the rules, but what if you don’t know the rules? That’s where Zendo comes in. In this puzzle game, you arrange Looney pyramids and other shapes into various designs, and then see if those designs conform to a mysterious rule. A game of deduction and trial-and-error, Zendo is a very different solving experience. ($40)

Plus there’s a brand-new expansion pack with additional rules for the game! ($5)

[Check out our full review for Zendo here!]

Lexicon-GO! (Winning Moves UK)

Are you a word-forming pro? Take your speed-solving skills and try them out with Lexicon-GO!, a Scrabble-style tile game suitable for solvers of all ages! ($12.95)

[Click here for our full review of Lexicon-GO!]

Chroma Cube (Project Genius)

Deduction puzzles have never been so colorful! In Chroma Cube, you need to puzzle out where to place twelve richly colored cubes, with only a few tricky clues to help you out! Take logic puzzles into the third dimension with this minimalist delight! ($19.99)

[Check out our full Chroma Cube review here!]

Pinbox 3000 (Cardboard Teck Instantute)

How about the chance to build your own game? Is that puzzle enough for you? Pinbox 3000 provides all the pieces you’ll need, plus valuable advice for brainstorming and creating your very own pinball game. It’s endlessly customizable, so you can make your Pinbox pinball game as simple or as complex as you like! ($49.95)


Board Games

Some of the puzzliest games on the market today are being made by top-flight board game companies, and we’ve got some marvelous games that will appeal to puzzlers of all ages!

Deblockle (Project Genius)

It sounds so simple! Just move your four cubes from one side of the board to the other. But Deblockle is more than meets the eye, and as you race against your opponent to puzzle out a path to victory, you’ll push your puzzly skills to the limit! ($24.99)

[Check out our full review of Deblockle here!]

The Island of Doctor Lucky (Cheapass Games)

People have been trying to kill Doctor Lucky for over twenty years, and this time around, you’re visiting his exotic island estate to try your murderous luck against the titular Doctor! The Island of Doctor Lucky offers a new gameboard to explore and new movement mechanics — including the Doctor’s very distracting cat — this is the best addition to the series yet! ($40)

[Check out our full review by clicking here!]

castellan1castellan3

Castellan (Steve Jackson Games)

Build a castle and then occupy it in Castellan, a game of strategy and opportunity. With great modeled pieces that really add to the aesthetic, Castellan has style and substance. ($34.95)

[Check out our full product review here!]

Shadows in the Forest (ThinkFun)

It’s lights out with this unique exploring game that pits players against brightness and darkness! In Shadows in the Forest, one player searches the board for magic little creatures, while the other players try to keep them hidden! In the darkness, who knows who will win? ($24.99)

[For our full review of Shadows in the Forest, click here!]

The Great Dinosaur Rush (APE Games)

Bring the insane real-life rivalry of paleontologists Cope and Marsh to life in The Great Dinosaur Rush! As you collect fossils and discover your own unique dinosaur, you must also steal bones, sabotage other scientists, and more! Show off your cunning and creativity in this game that proves historical truth is weirder than fiction! ($50)

walk-byscrabble

drawingroomscrabble

Walk-By Scrabble BoardTile Securing Travel Scrabble, and Drawing Room Scrabble (Hammacher Schlemmer)

Hammacher Schlemmer has several Scrabble variants available, including Tile Securing Travel Scrabble for those who want to solve on the go ($39.95) and Drawing Room Scrabble for those with swankier taste ($249.95) — not to mention the mindboggling World’s Largest Scrabble Game for $12,000! — but few are as clever or as convenient as the Walk-By Scrabble Board! Designed as a family game for people on the go, it’s a perfect way to bring back Board Game Night for busy families! ($29.95)

[Check out our full product review of the Walk-By Scrabble Board here!]

Laser Chess (ThinkFun)

The classic game of positioning and strategy gets a 21st-century upgrade! In Laser Chess, you use mirrors and careful piece-placement to bounce your laser beam across the board! Can you remove your opponent’s obstructing pieces and light up their king with your laser? If you do, you win! ($39.99)

tsuro

Tsuro: The Game of the Path (Calliope Games)

A path-laying game with tons of style and historical spirit, Tsuro casts up to eight players as flying dragons, and tasks you with laying out your path with special tiles. Try not to meet any other dragons or fly off the board! It’s a simple mechanic with plenty of replay value, and perfect for quick games with large groups. ($23.00)

Chessplus

The first thing you learn in chess is how the pieces move. But what if that could change? What if you could make new pieces that move in unexpected ways? How would that change the game? With Chessplus, you’ll find out, as you mix and match chess pieces in order to capture your opponent’s king. The possibilities really are endless! ($39.95)

[Click here for our full review of Chessplus!]

qwirkle

Qwirkle (MindWare)

A wonderful mix of Uno and Mexican Train DominoesQwirkle is a tile-placing game where you try to maximize your points while minimizing the help you give to your opponents. With six bright colors and six different shapes to match up, Qwirkle is endless fun that’s so easy to jump into! ($18.39)


Card Games

Star Trek FluxxStar Trek: The Next Generation Fluxx, and The Bridge Expansion Pack (Looney Labs)

The chaos and ever-changing rules of Fluxx finally meet their match as they tackle the crews of the Federation’s most famous vessels. Whether you’re using the original series team in Star Trek Fluxx ($20), the crew of the Enterprise-D in Star Trek: The Next Generation Fluxx ($20), or combining both decks with the help of The Bridge Expansion Pack ($5), these cards will take you where Fluxx has never gone before!

[Click here for our full reviews of Star Trek Fluxx, Star Trek: The Next Generation Fluxx, and The Bridge Expansion Pack!]

Ricochet Poker (Hip Pocket Games)

Have you tried poker without the bluffing? With Ricochet Poker, you’ll sharpen your wagering and tactical skills by playing the cards, not the players! The player with the worst hand controls the action, but the player with the best hand wins the pot! ($10)

[Our full review of Ricochet Poker can be found here!]

Spaceteam (Timber and Bolt)

Can you repair your ship and get the engines up and running before a black hole ends your space adventure forever? That’s the name of the game in Spaceteam, a cooperative, communication-based game where you have to accomplish various tasks with your fellow players while sharing tools. It’s delightful chaos, heightened by the five-minute hourglass timer counting down your dwindling seconds before disaster strikes! A definite favorite around here. ($24.99)

Get the MacGuffin (Looney Labs)

Endurance is the name of the game here! (Except not.) In Get the MacGuffin, your goal is to outlast your opponents by being the last player with cards in their hands or in play! If you get the MacGuffin, you’ll be in good shape! But beware the thief, he could spoil your day! ($10)

[Click here for our full review!]

Unspeakable Words (Playroom Entertainment)

Some word games might drive you mad, but only Unspeakable Words actually makes keeping your sanity part of the gameplay! As you spell different words, you have to make a die roll to see if spelling the word cost you a bit of your sanity. If you lose too much of it, you’ll start uttering unspeakable words, which can be worth more points… if your sanity can take it! A fun twist on Scrabble and other word-forming games. ($21.83; deluxe edition $24.34)

Constellations (Xtronaut Enterprises)

Sometimes, we can move heaven and earth! Constellations is all about collecting stars and building famous constellations, then placing them in the night sky! The more effective your constellation-building, the higher your score! ($19.95)

[Check out our full review of Constellations here!]

Scrimish (Nexci)

Combine the card game War with elements of Chess and Memory, and you’ve got something approximating Scrimish, a card game that’s effortless to learn, but offers endless possibilities. Can you protect your crown card while hunting down your opponent’s? With cards for both defense and offense, there’s a lot packed into just 25 cards apiece! ($9.99)

[Check out our full product review of Scrimish by clicking here!]

timeline-game

Timeline (Asmodee Games)

Timeline pits your knowledge of history against a growing timeline of important events, inventions, and historical moments. You don’t have to know exact dates; you just need to know if something happened before or after something else. Was the toothbrush invented before or after the syringe? Which came first, language or agriculture? Timeline is a fast, fun way of learning (or relearning) history! ($14.99 and up)

Girl Genius: The Works (Cheapass Games)

When you mess with the machine, you never know what might happen! In Girl Genius: The Works, you will play, spin, and remove cogs (cards) from the machine in order to earn points. But be careful, since chain reactions could leave your opponents in better standing by the time your turn is done! With multiple starter decks to choose from, Girl Genius: The Works will keep you coming back for more. ($10)

[Check out our full review by clicking here!]

Mary Engelbreit Loonacy (Looney Labs)

The singular pattern-matching chaos of Loonacy gets a lovely aesthetic update in the newest edition of the rapid-fire card game! Mary Engelbreit Loonacy marries the bright colors and warm tones of Engelbreit’s art with the fun and furious card-slapping gameplay of Loonacy! ($15)

[Click here to check out our full review!]

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The Oregon Trail (Pressman Toys)

The classic computer game comes to life as you and your fellow players team up to survive the perilous journey along The Oregon Trail. With art evoking old-school computer games, rampant threats and calamities to endure, and a long and challenging road to travel, will any of you will make it to Oregon? ($14.99)

[Check out our full product review of The Oregon Trail by clicking here!]


Dice Games

Button Men (Cheapass Games)

It’s one-on-one combat with dice in Button Men, a quick-play game that deftly balances luck and calculation! Can your strategy and math skills overcome your opponent and the random chance of rolling and re-rolling the dice? ($35)

[Click here to read our full review for Button Men!]

Sagrada (Floodgate Games)

One of the most beautiful strategy games on the market today, Sagrada is a singularly peaceful gaming experience. Compete with other players to build the most beautiful stained glass window, but with dice instead of glass! Unique and challenging, Sagrada is something else. ($44.95)

Fluff (Bananagrams)

Get ready to put your bluffing skills to the test with a kid-friendly round of Fluff! This fun version of Liar’s Dice will have you wagering, guessing, and deceiving your way to victory… or dicelessness! ($12.99)

Knot Dice (Black Oak Games)

Can you twist, turn, and spin these dice to complete beautiful, elaborate patterns inspired by Celtic knots? That’s the name of the game with Knot Dice, a dice game as challenging as it is gorgeous. With single-player and multi-player puzzles included, you’ll be tying yourself in knots for days! ($29.95)

[Click here to check out our full review!]

Tenzi

All of us have rolled dice in games before, but can you roll what you need as fast as possible? That’s the challenge of Tenzi, a game that pits up to four players against each other in tests of speed and dexterity. Can you roll ten 6’s before everyone else? ($14.95)


Party Games

Slapzi (Tenzi)

Slapzi will keep you on your toes. In this quick-reaction game, you’ve got to match your picture cards to the clue cards before your opponents. But with clues like “Not sold in a hardware store” or “Two of the same letter together,” this isn’t as easy as it appears! ($19.95)

[Click here to check out our full review of Slapzi!]

schmoviesleek

Schmovie (Galactic Sneeze)

Are you the funniest, punniest one in your group of friends? Find out by playing Schmovie, the party game that pushes you to scribble down the best name for an imaginary movie created on the spot! Now redesigned in a sleeker box and playable by all ages, this is the movie game for everyone. ($18.95)

[Check out our full product review of the original version of Schmovie here!]

Decrypto (IELLO USA)

Can you covertly communicate with your teammates without revealing your secret code to the opponent team? That’s the name of the game in Decrypto, a party game all about word association and deduction. The first team to crack the opposing team’s codes twice wins! ($19.93)


Miscellaneous Puzzle Swag

If you’re looking for puzzly magnets, keychains, teddy bears, and more, the team at All of the Things have puzzle treats for you! Their table was one of the marketplace highlights at the American Crossword Puzzle Tournament, and we’re happy to welcome them to the Gift Guide this year!


Thank you to all of the constructors, designers, and companies taking part in this year’s holiday puzzly gift guide!

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