It’s Follow-Up Friday: TableTop Day Eve edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of puzzly holidays!

Saturday, April 30, is the fourth annual International TableTop Day, a day that has been set aside for family and friends to get together and play games. Board games, card games, role-playing games, puzzles…anything that involves gathering in person and having fun around a table fits the bill!

Although the actual holiday is tomorrow — making today TableTop Day Eve — we celebrated early! The PuzzleNation Crew got together with our friends from Penny Dell Puzzles for a few hours of TableTop Day fun on Tuesday! Games were played, snacks were consumed, and fellow puzzlers and PuzzleNationers were introduced to some terrific games.

[The spread of games available for the event. Can you name them all?]

As usual, the event started with people picking out their favorites and introducing new players to the game. This was the case with Just Desserts (a card game all about serving desserts to hungry customers; guaranteed to make you hungry) and Timeline (a card game about history where you don’t need to know what year things happened, just if they happened before or after other important moments).

One attendee opted to tackle the challenge of Puzzometry (a diabolical jigsaw puzzle) while I played a few rounds of Geek Out! and tested the pop culture and trivia knowledge of my fellow puzzlers.

[The conference room is abuzz with TableTop Day energy and fun, players strategizing deeply.]

I started recommending some new games to the players at this point, and the hit of the day was easily Red Flags, a Cards Against Humanity-style game all about building the perfect dates for other players.

The uproarious laughter inspired by the game was constant background noise while I explained the ever-changing rules of Fluxx to some curious players.

[Forgive the lack of further photos. I was so busy explaining games that I neglected to take more pictures. As a small gesture of apology, please accept this picture of me beneath a half-collapsed puzzle fort.]

We then closed out the event with two terrific card games for smaller groups: 12 Days and Loonacy. (12 Days is a lowest-card-wins wagering game based on the 12 Days of Christmas, and it has the most beautiful cards I’ve ever seen; Loonacy is a pattern-matching card game that rewards quick reflexes.)

The day was a total success, and it was a wonderful break in the middle of the day, allowing for a fun way to interact and recharge before returning to a thoroughly puzzly workday.

But that wasn’t all! To include fellow puzzlers who couldn’t attend the event in person, we had our own in-house session of Schmovie running all day.

I gave participants five What? cards (Undercover, Magical, Teenage, Flying, The Last) and five Who? cards (Barista, Chef, Princess, Pro Wrestler, Spy) to combine as they saw fit, and then challenged them to come up with the funniest Schmovie titles for those subjects.

Here are a few of my favorites:

  • Undercover chef: The Tsai Who Loved Me
  • Teenage barista: Latte to Class
  • Magical barista: Starbucks: The Foam Awakens
  • Teenage princess: Medieval Times at Ridgemont High
  • Flying spy: The Airborne Identity
  • Undercover princess: Leia Confidential

Are you celebrating TableTop Day? Let us know your plans in the comments! We’d love to hear about it, see photos, and share in the fun!


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PuzzleNation Product Review: Mad Libs: The Game!

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

There are a lot of puzzly games where wordplay is key. In Scrabble, Bananagrams, or Words with Friends, it’s all about forming words and fitting them into grids. In Taboo, it’s all about communicating without using certain words. In Balderdash, it’s all about crafting the perfect definition, either to mislead other players or to demonstrate your mastery of language and vocabulary.

Mad Libs: The Game follows in that grand tradition of wordplay, but instead of forming words, avoiding them, or defining them, this game is about using them to their utmost in order to entertain your fellow players.

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Each player starts with 7 Word cards. Each card depicts a word in noun, verb, adjective, or adverb form (or multiple forms, for adaptable words), and these cards are the ingredients for cooking up funny, weird, entertaining sentences in the game.

But what do you do with those cards? Easy! Just like the original fill-in-the-blank stories, you’re going to use those cards to conjure up the best ways to fill the blanks in our Sentence cards.

So each round begins with a new Sentence card and the players choosing Word cards from their hand in order to come up with the most entertaining words to fill in the blanks for this round’s Sentence card. Then everyone reads their completed sentence aloud, and a vote is held where players point to the player with the best completed sentence. That player then wins a point.

The first player to earn three points wins.

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Now, this style of gameplay won’t seem revolutionary to anyone who has played with magnetic poetry or indulged in the much-raunchier Cards Against Humanity or one of the many other games in that vein.

But whereas those games tend to traffic in shock value for their humor, Mad Libs: The Game is all about silliness. This is a game that encourages that same level of creativity, wordplay, and surprise, but in a way that’s appropriate for family gameplay. For example, unlike the very adult themes found in CAH, the harshest words in this game are more along the lines of “pierce” or “heartless,” nothing that would raise a parent’s eyebrow.

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[Example of a completed sentence:
Puppies may make the world go ’round,
but it’s flower girls that pay the bills.”]

This is a terrific gateway game for younger puzzlers to get them to not only think about words, but to explore how to use them effectively. It combines humor, storytelling, silliness, and craft to make a good, clean, and most importantly, fun time.

Looney Labs is usually the home of gleefully chaotic games like Fluxx and Loonacy, but they always manage to couch their products in family replayability, and Mad Libs: The Game is no exception.

You can pick up Mad Libs: The Game here, and to check out all of our reviews of Looney Labs games and products, click here!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!