A Relaxing Game Night!

The world can be a very stressful place. We live under a constant deluge of news and information, and it’s so easy to get overwhelmed by it all. And while games can be a wonderful escape, you need the right games to restore your spirits and put you in a good mood.

As much fun as co-op games like Forbidden Island, The Oregon Trail Card Game, and Castle Panic! can be, they can also be a little stressful. And if you’re looking to relax, or to chill out after a long week, those might not be the games for you.

So today, I thought we could turn our attention to games that are as tranquil as they are tactical, in the hopes of helping my fellow PuzzleNationers enjoy a calm gameplay experience.


When I asked fellow game enthusiasts for games that are mellow and relaxing, the first one that always comes to mind is Tsuro.

In Tsuro, up to 8 players adopt the role of flying dragons soaring through the sky. Each player chooses from the tiles in their hands in order to build paths on the board, representing their paths through the sky. Naturally, these paths will eventually intersect, and you need to be careful to avoid colliding with another dragon or following a path right off the edge of the board. (Both of those scenarios cause you to lose.)

Despite the potential for competition, most Tsuro games are peaceful affairs as everyone enjoys watching their dragon token loop and swirl across various intersecting paths, hoping to be the last dragon standing on the board. It’s a beautiful, simple game that only takes about twenty minutes to play, and it’s the perfect palate cleanser after a more stressful round of some other game.

[Image courtesy of Starlit Citadel.]

Tokaido is another game about movement, but in a very different vein. Players in this game are all travelers, journeying across Japan’s famed East Sea Road from Kyoto to Edo. Whereas most travel-based games are about reaching a destination first, Tokaido is about reaching a destination with the widest array of meaningful experiences.

Along the way, your character can meet new people, enjoy new cuisines, collect souvenirs, visit hot springs, and visit scenic locales. You add experience points for these events (and acquire achievement cards) to represent your traveler partaking of these experiences.

This elegant game bypasses traditional competition entirely, building a unique game mechanic out of living your best life.

[Image courtesy of Board Game Quest.]

Sagrada is another wonderfully visual game about individual accomplishment. In this game, each player is building a stained glass window using different colored dice. No dice of the same color can neighbor each other, so you need to be strategic about how you place the dice you roll.

Each window is different, and has certain rules for maximizing points. (A certain pane can only be a certain color, or a certain die value, etc.) The players can boost their scores by selecting cards that reward them with points if they create certain patterns within their stained glass window.

Except for competing for the best point total at the end, there’s virtually no interaction between players. You’re all simply working simultaneously on the best window, which is a gameplay style that breeds camaraderie more than competitiveness. It’s genuinely encouraging to see fellow players make good choices in dice placement to create the most beautiful, elegant window patterns.

[Image courtesy of Starlit Citadel.]

For a change of pace, let’s look at a game that’s more about interaction with other players. Dixit is a gorgeous card game where each player is given a handful of cards, each depicting a different, unique, evocative piece of art.

Player 1 will choose a card from their hand and say a word or phrase to the other players that has some connection to that card. It could reference color, or part of the imagery. It could be a joke, or an idiom, or a song lyric. The goal is to be vague, but not too vague. The other players will then each select a card from their hand that could also be described by Player 1’s statement, and the cards are all shuffled face down so no one can see who submitted what card.

The cards are then all placed face up, and each player (except Player 1) votes on which piece of art they think Player 1 chose. Player 1 gets points if some (but not ALL) players chose his card. (If every player chooses it, the clue was too easy, and Player 1 gets no points.) And any other player’s card that earns votes also earns that player points.

This sort of associative gameplay really encourages your imagination and teaches you about how the other players think. There’s no other game quite like it on the market today, and it makes for an intriguing, low-key gaming experience.

Finally, let’s close out today’s post with a classic tile game that mixes Uno-style color- and pattern-matching with Mexican Train Dominoes-style gameplay. Qwirkle is a bit more competitive than the other games on today’s list, but it’s still a game more about collaborating than outdoing your opponents.

By placing different tiles onto a shared play area — either by matching colors or matching symbols — players earn points. If you complete a Qwirkle — a pattern of all six colors for a given shape or all six shapes in the same color — you earn bonus points.

The lighthearted gameplay style lends itself to friendly competition rather than the cutthroat mien evoked by games like Monopoly. Qwirkle’s not about grinding the other players down, it’s about adding to a colorful world in interesting, inventive new ways.


Hopefully these suggestions will make your game nights a little more mellow. And if you’re looking for puzzlier ideas for a tranquil game night, check out our reviews for ThinkFun’s Kaleidoscope Puzzle and Looney Labs’ Zendo, both of which might scratch your puzzly itch in a relaxing fashion.

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Board Games: A Good Reason to Gather

Are board games the cure for what ails ya?

According to Quartz writer Annaliese Griffin, they just might be.

She suggests that board games provide a “temporary respite from the problems of 21st-century life.”

By bringing people together — something often lacking from today’s increasingly isolated lifestyles where people interact more through social media than face-to-face engagement — board games become a community builder, a catalyst for socialization.

From the article:

A good board game builds in enough chance so that any reasonably skilled player can win. Even in chess, famously associated with warfare and military strategy, the emphasis is not on who ultimately wins, but on the ingenuity that players display in the process.

In all of these ways, board games release players — however temporarily — from the maxim that life is divided into clear, consistent categories of winners and losers, and that there is a moral logic as to who falls into which category. As film and media studies professor Mary Flanagan tells The Atlantic, board games prompt us to reflect on “turn-taking and rules and fairness.”

[Image courtesy of Catan Shop.]

What’s interesting to me about the article is that she mentions Euro-style games like Settlers of Catan and Carcassonne — which are two of the industry leaders, no doubt — but still games that pit players against each other.

What’s interesting to me about an article that’s meant to be about how board games can make you “a nicer person with better relationships” is that the author focuses exclusively on competitive games. I am a huge fan of a smaller subsection of board games — cooperative games — which invite the players to team up against the game itself. You collaborate, strategize, and work together to overcome challenges, succeeding or failing as a group.

In cooperative games, the glow of your successes are heightened because you get to share them with your teammates. And the failures don’t sting as much for the same reason.

[Image courtesy of Analog Games.]

Co-op games like SpaceTeam, Castle Panic!, Forbidden Island, The Oregon Trail card game, and Pandemic — not to mention many roleplaying games like Dungeons & Dragons — reinforce the positive, social qualities of all board games. I highly recommend checking them out.

And with the rise of board game cafes like The Uncommons in New York and Snakes and Lattes in Toronto, plus play areas at conventions like Gen Con and events at your Friendly Local Game Shop, there are more opportunities than ever to engage in some dice rolling camaraderie.

You can even make it a regular thing. Every Wednesday, we play a game at lunch time, and it quickly became one of the highlights of the week. (This week, we celebrated winning Forbidden Desert on our Instagram account! I always intend to post something every Game Wednesday, but I often forget because I’m so focused on playing the game.)

Take the time out to enjoy puzzles and games. You won’t regret it.


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United we solve…

[President Bill Clinton and Brit Hume team up to tackle one of Merl Reagle‘s crosswords.]

A while back, I wrote a post about some of the many puzzle competitions and tournaments that are hosted around the world. But ever since then, I’ve been pondering how odd it is that puzzle competition is so prevalent when puzzles themselves have always been a collaborative effort.

Think about it. Jigsaw puzzles can be solved alone, but aren’t your memories of previous jigsaw puzzles always the ones you solved with others? When you get stuck on a crossword, what’s the first thing you do? You ask someone nearby. I know plenty of couples that solve crosswords and other puzzles together.

[How great is this stock photo I found? It makes me laugh every time I look at it.]

Paradoxically, most group puzzle games are competitive, like Boggle or Bananagrams. Even the games where you build something together, like Words with Friends, Scrabble, Jenga, or Castellan, are all competitive games.

Board games follow the same pattern. The vast majority of them pit players against each other, encouraging adversarial gameplay that leaves a single winner.

[Let the Wookiee win…]

But thankfully, there is a small (but growing!) number of board games that have the same cooperative spirit that pen-and-paper puzzles often do. These cooperative games encourage the players to strategize together and help each other to accomplish tasks and achieve victory as a team. Essentially, instead of playing against each other, they’re playing against the game.

Whether you’re defending your castle from monsters (Justin De Witt’s Castle Panic) or trying to stop a monstrous evil from conquering the world (Arkham Horror), you succeed or fail as a team. It’s a wonderful gameplay experience either way.

One of the top names in cooperative board games is Matt Leacock, creator of Pandemic and Forbidden Island. His games are exceedingly challenging but an immensely good time, even if you fail to stop the viruses or the island sinks before you can gather up all the treasures. It just makes you more determined to play better next time. (This is a wonderful counterpoint to the disillusionment that can crop up when one player trounces another in standard board games.)

There are some cooperative games, like Shadows Over Camelot or Betrayal At House On The Hill that have it both ways, serving as a team game until one player betrays the others, and then it becomes a team vs. spoiler game.

While competitive gameplay certainly does have its advantages, sometimes it’s nice to take some time out and win or lose as a team.

What do you think, PuzzleNationers? Do you prefer games with a winner, or do you enjoy cooperative games? Are there any great cooperative games or puzzles I missed? Let me know!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!