Complex Puzzles and the Importance of Double-Checking

Puzzles are constantly evolving, and in the age of the Internet, the only thing more impressive than the multi-stage brain-melting complexity of some puzzles is the ability of people to work together to solve them.

There are the in-person examples, like escape rooms, scavenger hunts, and puzzle hunts, where people gather together to unravel a series of puzzles in order to accomplish a task.

But when it comes to the hidden challenges concealed within some video games, the Internet itself becomes the gathering place for dedicated puzzlers to come together and crack these ingeniously devised brain teasers.

We’ve talked about several of these puzzle hunts in the past. There was the Gravity Falls cipher hunt that led to an actual statue of the show’s villain Bill Cipher in the woods of Reedsport, Oregon. (And a mayoral position for the first person to find him and shake his hand!)

There was the puzzle-turned-global-scavenger hunt from Trials Evolution that won’t be completed until 2113 at the base of the Eiffel Tower. And there was the Destiny 2 puzzle hunt that led to a replica of one of the game’s most famous weapons.

[Just one of the codes employed in the Trials Evolution puzzle.]

What’s amazing about these elaborate puzzly challenges is the complexity involved. There are different codebreaking techniques applied, levels upon levels of deduction, bits of word association, pattern recognition, and more, all of which must be executed to perfection in order to arrive at the correct solution.

But as a puzzle editor myself, I can’t stop focusing on how that complexity only increases for the puzzlesmiths themselves. After all, they have to create these clues, reverse engineering a challenging, multi-layered series of puzzles resulting in the answer they want, and along the way, make sure that it’s actually solvable.

I mean, creating a challenge is one thing. But striking a balance is remarkably difficult. You have to offer breadcrumbs and clues so that solvers know how to proceed (or that they’re on the correct path), and you can’t make it too easy, or it doesn’t feel like a worthy challenge. But make it too hard, and you risk solvers becoming frustrated, or worse, not discovering your creation at all, which feels like a wasted effort.

Threading the needle in this fashion is an awesome task in every sense of the word, and every time I see one of these puzzle hunts unearthed and completed blows my mind. The folks who solve them are the coolest, and the folks who create them are badasses.

But with all these elaborate puzzles, I couldn’t help but wonder… what happens when something goes wrong?

I mean, we’ve all seen crosswords with incorrect clues, or cases where more than one answer to a riddle or a puzzle makes sense. These things can happen, no matter how hard you try, or how often you test-solve and beta-test.

Recently, that question was answered.

The crew behind Destiny 2 — the same game that featured the impressive Warmind puzzle from last year — unleashed a new fiendish puzzle as part of their Black Armory content pack. That puzzle, Niobe Labs, served as a lock, and until the puzzle was solved by at least one player, none of the online players could access the adventures that lay beyond it.

The puzzle was released last Tuesday, and last Thursday — less than two full days after the release — the company decided that it was unfair to have regular players waiting for those with world-class puzzly skills to unravel the secret behind the puzzle, and they opened the full download for everyone.

Now, that might seem like a knee-jerk reaction, given that it was less than two days afterward. But it’s worth noting that these online crowd-solving efforts can work remarkably quickly, since so many people are not only trying it, but sharing their discoveries with each other.

In fact, in less than 24 hours after the original release, players had completed six out of the seven puzzles in Niobe Labs, involving complex ciphers, visual patterns, and references to sources as disparate as “Frere Jacques” and Victor Hugo.

Level Seven had the entire community stymied. And with good reason.

The puzzle was broken.

As it turns out, a piece of coding connected to the Level Seven puzzle had been deleted from the game’s code, making the puzzle unsolvable.

The Destiny 2 designers offered a new hint late Friday night to solvers, consisting of six cryptic sentences. And within hours, the intrepid solvers pooled their collective skills and knowledge to crack the final puzzle.

It never ceases to amaze me what puzzlers can accomplish when they put their minds to it, particularly when they work together.

And, of course, it makes me grateful for the test-solvers and beta-testers out there making sure our puzzles actually work as intended. Although this might’ve been embarrassing for the crew behind Destiny 2, it’s a valuable lesson.

Don’t be afraid to have someone check it one more time.


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A Video Game Puzzle Hunt Reaps Real-World Rewards!

We’ve written about some pretty amazing and elaborate puzzle hunts here in the past. There was the Gravity Falls cipher hunt that led to an actual statue of the show’s villain Bill Cipher in the woods of Reedsport, Oregon. (And a mayoral position for the first person to find him and shake his hand!) There was the puzzle-turned-global-scavenger hunt from Trials Evolution that won’t be completed until 2113 at the base of the Eiffel Tower.

And now, a massive crowdsourcing effort has cracked another masterpiece, a puzzle hidden in an expansion pack for the video game Destiny 2. Destiny 2 is an online first-person-shooter loaded with sci-fi trappings and in-depth storytelling where players explore a shared environment while engaging in their own personal plot and adventures.

The most recent expansion to the game, Warmind, was released last week, and players noticed an elaborate symbol on a wall in the bunker of Rasputin, a sentient robot. The symbol appeared to be a lock surrounded by keys and curious symbols.

This Kotaku post went live on Friday, three days after the Warmind release, revealing the incredible online effort already in motion to unravel the secrets of the Rasputin puzzle. The subreddit r/raidsecrets was ground zero for the puzzle-solving efforts, and players compiled their theories and discoveries there.

Players quickly determined that each of the keys had a symbol that linked back to other imagery from the game, and by following those breadcrumbs, they had a chance to crack the cipher.

The first symbol was found in several places, each time with a set of digits and a bar in a particular position. Solvers theorized that these symbols represented the word “reverse.”

The second symbol appeared beside a Braille grid, leading hunters to crates with Braille lettering on them: OEAARRTFWTH. This anagrams to The Art of War, Sun Tzu’s famous tome. In this case, The Art of War was used as the source material for an Ottendorf Cipher. (That particular cipher was made famous by Nicolas Cage’s National Treasure movies.)

This type of cipher uses numbers in groups of three, and these numbers correspond to positions of letters in a book. Most often the numbers refer to Line, Word, and Letter. Decoding the number-combinations in the image above led to the answer “Destroy all second A and B. Then destroy all third C and R.”

These two clues were assumed to be instructions for what to do with the encoded ciphertext others had discovered in the game:

This encrypted message was the heart of the puzzle. But there was more to uncover first.

As it turns out, the last three keys in the image represented different words to apply to the ciphertext in order to properly decode it.

The fourth symbol was found near a Morse Code sequence that spelled out “NTEHNMLNEEGIT,” an anagram for “Enlightenment.”

The fifth symbol pointed toward a monitor with some peculiar code on it. It turns out the code was actually Jianpu, an ancient form of Chinese notation for writing music. When translated into actual music, a player identified the piece as an excerpt from Tchaikovsky’s Swan Lake.

One intrepid codebreaker then tried to decrypt the ciphertext given the clues everyone had assembled thus far.

He reversed the ciphertext, according to the instruction of the first key. He then removed every other A and every other B from the text, then every third C and every third R, according to the instructions of the second key.

Then, employing a Vigenere cipher, he used the two key words he had — “enlightenment” and “swan lake” — to begin decrypting the text. He managed to decrypt the entire text, but more incredibly, he also reverse engineered the missing third key word — “mechanized” — while doing so.

And what was the final message, after all this?

thank you for taking the time to piece together this message, friend. the time of our final conflict is drawing closer and you and ana have an important role to play in the events to come. so watch over her, guardian. i would have no life without ana or the exoprogram. i regret that we have become strangers, but we each have a path that we must walk. and, ironically, there never seems to be enough time. tell her, rasputin’s first attempt was in the right location, but the wrong moment. look here: 43.549573, -73.544868 – e

As you might suspect, those numbers at the end are GPS coordinates, which correspond to Sleeping Beauty Mountain in upstate New York. (The company that developed Warmind, Vicarious Visions, is based in upstate New York.)

A small treasure trove of prizes awaited the brave soul who trekked out to Sleeping Beauty Mountain on Saturday morning. The centerpiece was a giant spear, a replica of a weapon from the game known as the Valkyrie.

From the Kotaku article following up on the puzzle’s resolution:

There was also a box of gold coins (along with instructions asking the finder to only take one), a set of notes, and a journal for recording visitors. The note, from Warmind design lead Rob Gallerani, encouraged the finder(s) to share photos of this discovery and told them that there are only three spears like that in existence — one at Vicarious Visions, one at Bungie, and this.

The spear, shown above (alongside the visiting team from Vicarious Visions) now resides at a comic shop called The Freakopolis Geekery.

As for the gold coins and the geocache Vicarious Visions had set up for others who make the trip, unfortunately, park rangers removed it because the designers didn’t get a permit. The coins have been returned to Vicarious Visions, who are currently reaching out to all the folks at r/raidsecrets who contributed to the solution of the puzzle, hoping to get them the coins they so richly deserve.

And, as if all that wasn’t amazing enough, it turns out… this might not be the end of the adventure.

Because a sharp-eyed observer noticed some text embossed on the upper portion of the replica Valkyrie spear:

At the moment, no one knows what the letters mean. But if I had to wager, I’d say the master puzzle solvers at r/raidsecrets should keep digging. Who knows what they’ll find next?


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The Gravity Falls Cipher Hunt!

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It’s sad when your favorite show goes away, particularly when it feels like there could have been so much more to enjoy. As someone who routinely seems to discover hidden gems on TV, only for them to vanish a season or two into promising runs, I know this better than most. (Alas, Brimstone, Now and AgainTwin Peaks, Better Off Ted, and others…)

The fans of the Disney Channel animated series Gravity Falls endured similar sadness when the show wrapped up its two-season run earlier this year. (Although it was the decision of the showrunner to end the show and not the network in this case, it was still a sad day for fans.)

From the Wikipedia article on this Twin Peaks-fueled program:

For their summer vacation, 12-year-old twins Dipper and Mabel Pines are dropped off from their home in Piedmont, California to the fictitious town of Gravity Falls, Roadkill County, Oregon to live with their Great Uncle Stan Pines (often shortened to Grunkle Stan), who runs a tourist trap called Mystery Shack. Things are not what they seem in this small town, and with the help of a mysterious journal that Dipper finds in the forest, they begin unraveling the local mysteries.

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The show was big on supernatural storytelling and puzzles to unravel, even including ciphers at the end of each episode that incorporated classic encryption techniques like Caesar ciphers, Vigenere ciphers, and others. This is pretty high-level stuff for a show that’s supposedly for kids. (Then again, plenty of adults enjoy a quality animated show, and Gravity Falls was critically acclaimed for good reason.)

In the series finale of the show, there was a brief shot of a statue of the show’s villain Bill Cipher, but it appeared to be a photograph rather than an animated image.

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Speculation immediately ran rampant as fans wondered if there was really a Bill Cipher statue somewhere.

And there was.

Cue the Gravity Falls Cipher Hunt, a world-spanning puzzle hunt launched on July 20, 2016, where fans teamed up to crack clues offered by show creator Alex Hirsch, all in the hopes of tracking down this mysterious statue.

Although the main thrust of the hunt was centered around the United States, clues appeared in places as far-flung as Russia and Japan, requiring a truly global effort of cooperative fandom to crack each mystery.

And the creator himself was astonished when the entire hunt was solved in just two weeks, as fans pieced together the last fragment of the puzzle on August 2: a missing section of parchment that corresponded to a map of a forest in Reedsport, Oregon.

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[Click here for a rundown of the entire puzzly saga.]

Awaiting the intrepid solvers was not only did the statue of Bill Cipher, but a treasure chest with messages that could only be read under black light. Also, in a truly brilliant bit of fan service, there was a sash and crown inside the chest that would anoint the wearer as the mayor of Gravity Falls! (Hirsch even went on to say that this appointment is now canon for the show!)

And, as it turns out, they found the statue just in time, as a property dispute between neighbors has led the statue to be taken in by police until the situation is resolved!

This is not only an outstanding example of real-world puzzling in its own right, but a wonderful thank you from a creator to his fans, providing one last challenge, one last story, to the people who’d most appreciate it. Nicely done, Mr. Hirsch, and nicely done, Gravity Falls fans!

[Also, nicely done to Owen, and his mom, friend of the blog Chris Begley, for bringing this story to my attention.]


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