PuzzleNation Product Review: Are You a Robot?

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Whether you’re playing a board game like Clue or a card game like Werewolf or Mafia, you and your fellow players have accepted the challenge of a very different form of puzzle gaming: the social deduction game.

Social deduction games operate under a simple premise — the cards determine the role you play — and from that point forward, you’re trying to determine who is secretly a danger to you and others in the game.

In this particular case, there might a robot lurking among the humans aboard your space station.

You see, in Are You a Robot?, all of the players randomly select a card. There’s always a human card for every person playing the game, plus one robot card. (So, for instance, if five people are playing, you have five human cards and one robot card in the deck.) You shuffle the cards, deal out one to each player, and put the last one aside. Everyone looks at their card (but doesn’t show anyone else) and discovers their role for the game.

Now, at this point, there’s between zero and one robots in the game, and the rest of the players are human. The humans want to suss out if there are any robots disguised as humans, and the robot wants to get the humans to accuse each other and whittle down their numbers so the robots can take over.

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[A whole lot packed into a little envelope.]

This is the social aspect of the game. There are three things players can do in order to figure out who is who: shake hands, shoot a laser gun at another player, or talk. If the players all agree that there are no robots in play, two players can agree to shake hands. If there are no robots in the game after all, the humans win. If a robot is present after all, the humans lose.

Humans can shoot other players, but robots cannot. If a robot is shot, it’s gone from the game and the humans rejoice. If a human is shot, three things happen: the shooter is immediately removed from the game, the human who was shot comes back to life and returns to the game, and there’s a chance another robot slips into the game.

This element of chance involves all of the players closing their eyes, any robots secretly revealing themselves, and all of the remaining players turning in their cards. Those cards are shuffled randomly, a robot card is introduced, and the cards are redistributed to the surviving human players.

It’s possible everyone remains human, and it’s possible one of the humans is now a robot in disguise.

The game now resumes, and the players must once again figure out if there are any robots in their midst. (And your mind immediately begins spiraling out with possibilities. “Did so-and-so not shoot me because he believes that I’m human? Or because he’s a robot and can’t shoot me?”)

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[The set up for a four-person game: instructions, four human cards, and one robot card.]

Play continues until either the humans have eliminated any possible robots (and have shaken hands to confirm this) or the robots have overwhelmed the game and the humans have been whittled down to a single player.

In my estimation, Extended Mode, designed for 5 or more players, is the most interesting version of the game. The core game is for two or three players, consisting of two human cards and one robot card. Adding a second game allows for up to four players, a third game allows for up to six, and so on.

Our Extended Mode testing involved eight players (and four copies of the game), which allowed for multiple rounds of play, the introduction of several possible additional robots, and so on, making for a deeper, more engrossing (and nerve-wracking!) play experience.

And that’s the beauty of Are You a Robot? when compared to similar social detection card games like Mafia and Werewolf. Not only can you have satisfying play experiences with fewer people but the element of randomness that comes into play with more players adds tension to the game. (In Mafia and Werewolf, the number of antagonists is set at the start of the game. In Are You a Robot?, the number might increase, or it might not. It’s a simple change that adds so much.)

An elegant balance of silliness and suspenseful, consequence-loaded gameplay, Are You a Robot? is a winner with any number of players. Bring your laser gun, bring your skepticism, and bring along a couple of sets so everyone can play.

[Are You a Robot? is available (for $2!) from Looney Labs and other participating retailers.]


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Detective Days in Connecticut All Throughout September!

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I have to say, Connecticut has been crushing it this year when it comes to hosting puzzly events to interest and engage solvers of all ages.

In addition to the American Crossword Puzzle Tournament every year in Stamford, we’ve discussed the Find the Wine corn maze event happening this month in Gales Ferry. Heck, the world’s first animal-centric Live-Action Roleplaying event was held in Redding just a month or so ago, and Goat LARP was widely praised as a successful and exciting puzzle endeavor for all involved!

And CT isn’t done yet. No, four different cities in September will be offering full, puzzly murder mysteries to be solved!

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Yes, the team at CluedUpp, a British game company that specializes in outdoor city-spanning mysteries similar to the film Clue, will be running their latest event, Sneaky Finders, in Stamford and Bridgeport on September 14th and then in Hartford and New Haven on September 21st.

Participating teams will scramble around town, hunting down witnesses, unearthing clues, and trying to unravel the mystery, all through an interactive downloadable app and their own investigative efforts!

According to the event page for the Stamford edition of the game, you’ll need the following to play:

  • A team of detectives (at least 2 but up to 6 players per team)
  • Access to a Smartphone (Android or iOS)
  • A clever team name
  • Awesome Sneaky Finders / 1920’s inspired fancy dress (dressing up is optional but good fun!)

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You only need to purchase 1 ticket per team of 6 adults. Children under 16 can play as an extra for free. Team Tickets are normally $60, but if you act now, you can nab Earlybird Team Tickets for just $46!

And even if you don’t crack the mystery, prizes will be awarded in such categories as:

  • Fastest team
  • Best fancy dress (Sneaky Finders / 1920’s inspired)
  • Best team picture
  • Best team name
  • Best little detective (kids prize)
  • Best K-9 detective (dogs prize)

This sounds like an absolute blast, and I suspect the turnout for each event will be terrific. You can click here for details on all things CluedUpp, and their full schedule of upcoming events in the United States can be found here.

Will you be attending one of the four Sneaky Finders events, fellow puzzlers and PuzzleNationers? Let us know in the comments section below! We’d love to hear from you!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Kickstarter Roundup!

Oh yes, it’s that time again.

For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


The first (and puzzliest!) entry in today’s list is a reinvention of something PuzzleNation Blog readers already know: Eric Berlin’s Puzzle Your Kids subscription service.

Eric realized that the clever puzzles he was creating worked for both younger AND older solvers, and has reimagined the subscription service to provide all sorts of quality variety puzzles to solvers.

Now known as Puzzlesnacks, it’s the perfect way to keep the puzzler in your life busy with fun, unique variety puzzles, no matter what their skill level.

With 23 days to go, the project is already funded, so any further funding just means more puzzles and even greater quality going forward!

Our second project is something for the murder mystery fans in the audience: A Note for Murder.

This game plays on classic murder mystery tropes, as players piece together the crime —  identifying the suspect, the murder weapon, and the scene of the murder. The twist? The crime hasn’t happened yet!

Plus you’re competing with your fellow players. Although it takes working together to solve the crime, only one person can get the credit for preventing the crime. Will it be you?

With 23 days to go, the project is one-third funded, but I suspect this intriguing spin on traditional murder mystery board games like Clue will meet its funding goal.

Our third campaign celebrates the history of one of the most unique game companies in the market today: Cheapass Games.

The company originally marketed its games by selling only what you need to play the game, allowing you to save money by scrounging up your own dice, tokens, and more from the games you already have. It was a genius approach that led to dozens of fantastic, unusual gaming experiences.

And now, they’re bringing that history to life with Cheapass Games in Black and White, a book collecting the rules and histories of every game offered by the company during the Black and White era.

The book is already funded, but with 21 days left, this project is still worth your time.

We delve into a peculiar true story from history with our fourth entry: Potemkin Empire.

As Empress Catherine tours the towns and villages in her domain, each player competes to convince her that they have the most prosperous and worthy village. And a bit of chicanery is needed, as everyone is setting up empty building facades to enhance the look of their individual towns.

The game quickly becomes a battle of cons, ruses, bluffs, and betrayal, as players try to expose the fake buildings of others while concealing their own false fronts. This looks like a terrific strategy game with some devious poker elements, built in the same vein as Sheriff of Nottingham and other social games.

There’s less than 36 hours left in the campaign, so contribute now. The game is fully funded and pushing towards some worthwhile stretch goals in the home stretch!

Our fifth and final entry today adds a macabre sense of humor to an iconic storytelling world.

Gloom of Thrones combines the mystique and grandeur of Game of Thrones with the namesake card game’s twisted humor and clever gameplay. As each player takes control of a noble family, they endeavor to make them as miserable as possible to score points, and then kill them off when the time is right.

The transparent cards allow for all sorts of playing combinations as you torment and mistreat the parody characters. And naturally, you can derail the other players by causing nice things to happen to their characters. There’s really nothing quite like playing Gloom.

With 20 days to go, the game is fully funded and pushing onward toward stretch goals, so don’t miss out on this hilariously brutal spin-off.


Have any of these projects hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation Product Review: The Island of Doctor Lucky

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. And this concludes the disclaimer.]

For over twenty years now, the devious minds of Cheapass Games have pitted players against the intrepid J. Robert Lucky. Whether you’re a guest in his luxurious mansion, a ghost haunting his beloved abode, or an attendee of one of his famous dinner parties, the goal is always the same: kill Doctor Lucky.

In the latest iteration of the game, you’ve been invited to a soiree on Isla Fortuna, Doctor Lucky’s mysterious private island. As you, your fellow guests, and the good doctor explore the island, you’ll encounter hazards, discover weapons, accumulate luck, and (appropriately for the internet age) occasionally get incredibly distracted by a cat.

But the goal, as always, remains the same: kill Doctor Lucky.

Murder is a private matter. You have to eliminate Dr. Lucky without any other player in sight. None of your opponents can be in the same location on the island as you and the Doctor when you make your attempt. Even someone observing the murder from a neighboring location will foil your attempt.

But there’s a further complication; Doctor Lucky’s cat Ragu (the black disc) is so distracting that anyone sharing a space with her cannot see outside that region. So if you’re in the same area as the cat, and someone in a neighboring region is trying to kill Doctor Lucky, you’ll be unable to prevent the murder by observing it.

As you can see, killing Doctor Lucky requires a combination of skill, strategy, luck, and cunning. Some weapons are more dangerous in certain parts of the island. The cat’s ability to distract players can be a hindrance or a gift, depending on how you use her.

Even when you manage to outmaneuver your opponents and isolate the Doctor, it will no doubt take you several tries to kill him; your opponents can thwart your murder attempts by altering the Doctor’s chances of survival (by expending their luck cards).

They can also hamper your gameplay by tossing hazards your way, causing you to sacrifice cards from your hand or deplete your cache of luck.

But the more attempts you make — either to kill the Doctor or to hamper your opponents — the faster you can move around the island and the more dangerous your murder attempts become. This is a game that rewards patience and boldness alike.

The engrossing gameplay is enhanced by the humor and style that permeates the game from top to bottom. There are shamelessly punny regions on the map — like Salient Point and Tiger Woods — and a host of hilarious Failure and Hazard cards to entertain you as you scheme.

The artwork is simple, evoking an old-timey sense of adventure and derring-do with the scratchwork-style drawings and aesthetics, while the cast of characters is vividly rendered, offering each player a particular motive for wanting to off the infamous Doctor.

All in all, The Island of Doctor Lucky is the most ambitious edition yet, encouraging players to interact with each other more than ever before, and offering the Doctor further chances for survival. Even long-time fans of the series will find delightful, challenging new wrinkles to enjoy here. As the game strays farther and farther from its Clue-inspired roots, it only grows richer and more engaging.

The Island of Doctor Lucky is available from Cheapass Games and participating retailers.


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Crossword Clue Common Questions!

If you solve enough crossword puzzles, you’re bound to encounter some repeated clues. After all, there are words that lend themselves easily to crossword construction, and if a word appears often, then certain clues for that word are practically guaranteed to recur.

For instance, let’s talk dogs. “Popular dog’s name” as a clue for FIDO? Is FIDO a popular dog name anymore? Was it ever?

What about that other crossword-friendly pup’s name, ASTA? I’ve seen “Asta’s bite” as a clue for NIP, but can we verify that? Did Asta ever bite someone on Nick and Nora’s watch?

[Image courtesy of I Love Asta.com.]

And speaking of animals, what about the clue “Playful mammal” for SEAL? Isn’t that a bit presumptuous? I mean, sure, a given seal might appear playful to some, but all seals as a general rule? Seems a bit much.

Did the house from Home Again have an ELL? Or the one from This Old House? Because if not, “Home Again add-on” and “This Old House addition” are technically incorrect.

What about that famed “Bakery employee” you see from time to time in grids? Bakery personnel, I implore you. Please answer… is there really such a thing as an ICER?

[Image courtesy of Getty Images.]

Why are ARKS clued as “Clumsy vessels”? How clumsy could a boat be? Did it keep tipping over? IS THAT WHAT HAPPENED TO THE UNICORNS?!

Is the NILE really a “Cleopatra backdrop”? Can someone verify that the Nile was a setpiece or location for the film?

And for you fans of poetic contractions in crosswords, here’s a question: Did Byron ever really use “E’ER” in one of his pieces? Did Yeats? Did other odists?


What do you think, fellow puzzlers and PuzzleNationers? Are there any common crossword clues that raise questions for you? Let us know in the comments section below! We’d love to hear from you!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

The Weird, Wonderful World of Dice

[Image courtesy of ThoughtCo.]

Dice have been an integral part of gaming for centuries. They’re the simplest way to introduce randomness to a game.

The six-sided die is, by leaps and bounds, the most familiar die. The d6, as role-players call it, is a staple of classic board games like Yahtzee and Clue, as well as the centerpiece of role-playing systems like GURPS.

But the d6 is hardly the only kind of die you see in gaming. Plenty of games and role-playing systems rely on dice of other shapes in order to run smoothly.

[Image courtesy of Wikimedia.]

If you play World of Darkness role-playing games like Werewolf or Vampire: The Masquerade, then the d10 is your friend. If you enjoy updated editions of Dungeons & Dragons (or even board games like Unspeakable Words or Scattergories), the d20 is a familiar sight, whether it has letters or numbers on it.

A standard dice set for beginners Dungeons & Dragons contains six different dice shapes: a pyramid-shaped d4, a d6, a d8, a d10, a d12, and a d20. (Many come with 2 d10s, one with single digits and one with double digits, allowing you to calculate percentages).

[Image courtesy of Instructables.]

Heck, if you think about it, flipping a coin to decide something is simply rolling a two-sided die.

But when you start delving into the history of games, it’s amazing to see just how far back some of these traditions and conventions go.

Did you know that The Metropolitan Museum of Art has a d20 in its collection?

Dating back to Roman times (somewhere between the 2nd century BC and the 4th century AD), the above die is inscribed with Greek letters. It’s not certain if this particular die was used for games or religious divination, but there’s no doubt it’s a beautiful example of craftsmanship.

And this is just scraping the surface. One of my favorite dice in my collection is an oversized 3D-printed d20 with Braille markings for every number. Such a cool piece.

Can you think of any strange dice in favorite games of yours, fellow puzzlers? We’d love to hear about them! (Unless they’re fuzzy dice hanging from your rearview mirror. Those don’t make reliable rolls in regular gameplay.)


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!