Puzzles in Pop Culture: DiscWorld

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[Image courtesy of Blizzard Watch.]

There are many strange worlds in the realms of fantasy literature, crafted in loving detail across dozens of novels and stories. But no fictional world is as hilarious, as thought-provoking, as sincere, as strange, or as endlessly inventive as the DiscWorld.

DiscWorld is a pizza-shaped planet that rests on the backs of four giant elephants that themselves stand atop the shell of a giant turtle that swims through space. The masterful creation of author Terry Pratchett, DiscWorld is a beloved universe of stories that encapsulates social commentary, parody, and epic adventure, all told through the lens of classic fantasy tropes turned on their heads.

And when you have a world that encompasses everything from witches and golems to time travel and Death himself, you’re bound to encounter a puzzle or two.

In today’s edition of Puzzles in Pop Culture, we’re looking at the colorful ways that Terry Pratchett incorporated puzzles into one of the most singular, expansive worlds in fantasy literature.

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[Image courtesy of The Daily Star.]

There are numerous capable puzzle solvers in the DiscWorld novels. Across several novels, Commander Vimes of the City Watch cracks both criminal cases and elaborate conspiracies thanks to his street smarts and years of detective work. Career criminal-turned-postmaster Moist Von Lipwig unravels several criminal conspiracies on his journey from miscreant to hero. Even Death, alongside his granddaughter Susan, takes a turn testing his puzzly might over the holidays when they uncover why the Hogfather (DiscWorld‘s version of Santa Claus) has gone missing.

But you cannot talk about capable puzzlers in DiscWorld without mentioning Lord Havelock Vetinari, the Patrician of the fabled city of Ankh-Morpork.

A trained assassin and mastermind who pulls puppet strings all over the city, Vetinari is both hero and villain, doing whatever he deems necessary to keep the city running smoothly.

As you might expect, he’s quite a fan of puzzles. (He plays games as well, like Thud and Stealth Chess, but we’re going to focus on puzzles today.)

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[Image courtesy of VS Battles Wiki.]

He’s something of a whiz when it comes to decoding and decrypting messages. At the Blind Letter Office in the Post Office — where letters unable to be delivered end up — Vetinari sometimes tests his wits by unraveling the near-gibberish found on some of the letters.

For example, Vetinari encountered a letter addressed to “Duzbuns Hopsit pfarmarrsc” and offhandedly explained that the letter was intended for “K. Whistler, Baker, 3 Pigsty Hill.” How, you ask? By decoding the above into the much-more coherent “Does Buns Opposite the Pharmacy.”

Although the regular employees of the Blind Letter Office manage to translate five out of every six addresses that cross their desks, they view Lord Vetinari’s puzzly skill with awe.

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[Image courtesy of Amazon. The Times Cryptic Crossword Book.]

When it comes to British-style/cryptic crosswords, he brings equal skill to the table. In fact, the only discernible sign that Lord Vetinari is drunk is when it takes him 15 seconds longer than normal to solve The Ankh-Morpork Times‘ daily crossword puzzle.

He is routinely challenged by “Puzzler,” the setter for The Ankh-Morpork Times. Naturally, his begrudging respect for the skilled constructor leads him to pursue the secret identity of Puzzler.

In a later DiscWorld novel, Vetinari believes that fellow trivia enthusiast and pet-food shop owner Grace Speaker could be Puzzler. He puts her under observation when it’s revealed she is one of five people in the city who correctly answers the trivia question “What is, or are, Pysdxes?”

(For the record, the other four are Vetinari himself, his assistant Drumknott, Puzzler, and the Curator of Ephebian Antiquities at the Royal Art Museum.)

Later confirming her secret life as Puzzler, Vetinari continues to welcome her challenging puzzles, even if entries like “snarkenfaugister” leave him exasperated at her fiendish and obscure vocabulary choices. (Apparently crosswordese is a thing on DiscWorld as well…)

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[Image courtesy of Amazon.]

In the novel Making Money, a cryptic crossword clue is presented for the reader to solve as well: Shaken players shift the load (9)

Later in the novel, the answer is revealed. Did you figure it out?

The answer is CARTHORSE. The word “shaken” implies that some letter-mixing is involved, and if you shake up ORCHESTRA (the “players” from the clue), you get CARTHORSE, a device which allows you to “shift the load.”

Naturally, this clue was no match for Vetinari.

[Screenshot from the Penny Dell Sudoku App!]

It’s worth noting that Sudoku has also made its way into DiscWorld, though in a tongue-in-cheek dismissive fashion. In DiscWorld, it is called Jikan no Muda, which is Japanese for “waste of time.” Lord Vetinari considers Jikan no Muda puzzles far easier than the crossword, and therefore less worthy of his attention.

As you’d expect from a master manipulator like the Patrician, he enjoys crosswords more because they allow him to comprehend how another person’s mind works when actively trying to mislead.

In the capable hands of a world-class storyteller, little puzzly details like this don’t simply add color to an established character; they can set the tone for the adventures to come.

In Making Money, for instance, mentioning both crosswords and Jikan no Muda is no coincidence. The entire novel is built around the battle between those who prefer to deal in words (Vimes, Vetinari, Moist) and those who prefer numbers (Mr. Bent, who runs the Royal Bank of Ankh-Morpork).

One of my all-time favorite series even before I compiled these puzzly moments, the DiscWorld books make the most of every story element involved, whether it’s witchcraft, magic, misunderstandings, fiendish plots, or simply one city official’s penchant for puzzles.


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A PuzzleNation First Look: Setka

Making a new puzzle is challenging. You have to strike a balance between established solving styles (those that are familiar and effective) and innovative twists, mechanics, and variations, all without making the puzzle too convoluted, too tedious, too easy, or too hard.

In the world of crosswords, some variant success stories include Double Trouble, cryptic crosswords, Brick by Brick, and diagramless. With Sudoku, there are variants like Extreme Sudoku (aka X-Sudoku or Diagonal Sudoku), Samurai Sudoku, and Word Sudoku.

I’m always on the lookout for new puzzles and variations to try out, so when the folks behind Setka contacted me, I was more than happy to try out their puzzle brand and explore their signature attempt to combine Sudoku and clued-puzzle elements.

setka1

In short, Setka puzzles start with a single word. The consonants of that word not only form the answers to the clues, but also provide the letters to place in the accompanying grid.

For example, if the starting word was INFORM, the key letters would be N, F, R, and M. Every clue answer would feature one or more of those letters. The answer words, like the starting word, ignore the vowels. So you could have answers like NeaR, MoRoN, or MaiNFRaMe. (In the case of duplicate letters, like ReRaN, any duplicates are dropped, so the key letters here would be RN.)

And since there are four letters, there would be an accompanying 4×4 grid for you to fill in, where no letter is repeated in any row or column, Sudoku-style.

To place the letters, the clues are numbered, and the relevant cells in the grid are numbered to match. So, for NeaR (let’s say it’s clue 2), there would be two neighboring cells in the grid with a number 2 in them, and you could place the letters as RN or NR. Words that are three letters or above can read backward, forward, or in an L-shape in the grid.

This mechanic separates Setka from other clued or letter-placement puzzles, because you need both the clue answer AND the Sudoku no-repeats rule in order to complete a grid. Without the clue answers, there can be alternate solves where grid letters swap. And without the Sudoku-style placement, it would be virtually impossible to actually place the answer letters into the grid, because there’s more than one way to do so.

setka2-1

The cluing style alternates between standard crossword-style clues (but usually longer and a little more conversational or trivia-based) and fill-in-the-blank clues. The clues also fit the theme established by the starting word. For instance, the clues above all have to do with kids, which fits the puzzle’s theme word, CHILD.

It takes time to get used to seeking out answer words from the given consonants (since you have to supply any vowels or duplicate consonants missing in order to come up with the correct answer word), but once you’re a few puzzles in, it becomes second nature and a fun component to the solving experience.

Setka puzzles range in size from 4×4 to 7×7, with its signature size being 5×5. Honestly, 5×5 is really where it becomes a proper puzzle. With a 4×4 grid, once you have a few letters placed, it becomes an elementary logic puzzle and you don’t really need the clues.

setka3

[A selection of Setka sizes and themes.]

The puzzle itself is reminiscent of another puzzle we tried late last year — Cluedoku — but Setka’s letter-based theme and smaller grids make for a far more sustainable puzzle going forward, and the mechanic of placing the words in the grid (rather than just individual letters/numbers) adds an intriguing wrinkle to the solve.

All in all, I enjoyed trying out Setka — I solved a half-dozen or so puzzles to get a feel for different sizes and difficulties — and I think they’ve forged an engaging and clever combination of crossword-style cluing and Sudoku-style solving.

You can try Setka for yourself on their website, either playing interactive versions of Setka on the site or printing and solving PDF copies of Setka puzzles. They also offer a subscription where you can receive a Setka puzzle each week along with news and updates.

What do you think of Setka, fellow puzzlers and PuzzleNationers? Let us know in the comments below! We’d love to hear from you.


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A Clued Sudoku Puzzle? It’s More Than Meets the Eye

cryptic

The hunt is always on for the next big puzzle idea.

Sometimes, it’s an old idea that gets repackaged and catches fire. That’s what happened with Sudoku, a puzzle that had been around since the late ’70s, but only rose to prominence decades later.

Other times, it’s a combination of different puzzle types that yields something special. Our friends at Penny Dell Puzzles, for instance, have a popular puzzle called Anagram Magic Square, which combines crossword-style cluing, anagrams, and the mathematical element of a magic square to create an engaging puzzle experience you can solve from several angles.

Whether a puzzle is destined for superstardom or not depends on a lot of factors: difficulty, the type of solving it involves, how intuitive the solving is (i.e. needing a lengthy explanation vs. getting the gist of the puzzle from a glance), visual aesthetics, and more.

As a puzzler, it’s always exciting to try out a new puzzle. Wholly original ideas are rare, to be sure, but even a single twist on an old classic can be enjoyable if executed well.

Today, we’re taking a look at a puzzle that combines Sudoku with cryptic crosswords (aka British-style crosswords). It’s called Cluedoku, and it was created by cryptic constructor Charlie Methven, better known in solving circles as Chameleon, a contributor to British puzzle outlets like The Guardian.

cluedoku

[Just a sample of the puzzle. Check out the entire puzzle here.]

Like Sudoku, Cluedoku involves placing the digits 1 through 9 into each row, column, and 3×3 square in the grid. But unlike Sudoku, there are no set letters.

Instead, you have 81 clues, one for every cell in the grid, utilizing cryptic-style cluing to hint toward which of the nine numbers goes in a given cell.

Once you’ve unraveled a clue and placed a number in the grid, standard Sudoku rules apply: that number will only appear once in a row, column, or 3×3 square.

But that’s easier said than done. These clues run the gamut of slyly clever to almost baffling. Even when you consider that there are only nine possible answers for each clue, it’s still a challenge. (Plus, not all of the clues adhere to the standard cryptic cluing mechanic of having both a definition AND a wordplay clue included.)

That being said, you’ll find lots of traditional cryptic cluing tricks at play here.

Now, we’re going to be discussing specific clues and answers from this puzzle, so this is your spoiler warning.

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Last chance to solve without spoilers!

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Okay, here we go.

In terms of traditional cryptic cluing gimmickry, we see hidden words, anagrams, homophones, word reversals, and more.

In clue 6 — Axis revolves without beginning to accelerate — we revolve (aka reverse) axis to spell SIXA, and then drop the A (“without beginning to accelerate”) to spell SIX.

In clue 8 — Prime cut from sloth reeks — the answer hides in plain sight, as a prime number (three) reads out in sloTH REEks (and can be cut out of it).

In clue 22 — Scenes in X-Men Origins reveal how many claws Wolverine has! — the phrase “origins reveal” points towards the first letters of the words that precede it proving the answer, meaning that SIX is the number of claws Wolverine has (three on each hand).

There is a similar game in clue 67 — With only seconds remaining, Officer Columbo outwits crook — which has the second digits of “Officer Columbo outwits crook” spelling out FOUR.

In clue 27 — UFO demolished third of Parliament Square — the letter R (“third of Parliament”) gets mixed up with UFO to make FOUR, a square.

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But other clues would be familiar to crossword solvers in America.

Clue 29 — Number of Romans in the New Testament? — is simple wordplay for 6, since Romans is the SIXth book. (Similarly, clue 62 — Number of lines taken by bar staff — is a reference to the FIVE lines that make up a staff in sheet music.)

Clue 34 — Top score in Scrabble — is a bit more devious, requiring you to know that T is worth 1 point, O is worth 1 point, and P is worth 3 points, making the correct answer FIVE.

Clue 48 — Man’s arms’ legs’ digit — feels like a clue you’d see at the Indie 500 or Lollapuzzoola, because it’s initially baffling, but then reveals itself as merely clever and challenging. You see, there are THREE legs on the coat of arms for the Isle of Man. But that’s concealed by the wordplay involving three different words that don’t mean what you’d think.

This mix of American and British-style clues made for a fun solve that mixed and mingled two worlds of cluing nicely.

I think my favorite clue was Clue 39 — 192+284 — because it was built like one of those magazine word puzzles, the ones where “rockcaughthardplace” means “caught between a rock and a hard place.” In this case, you have “2+2” literally in 1984. And for anyone familiar with George Orwell’s famous novel, 2+2 in 1984 equalled FIVE.

Although obviously Cluedoku isn’t really sustainable as a recurring puzzle — you’d burn out your anagrams and homophones pretty quickly, as Chameleon himself stated in an interview — it is an impressive marriage of two different puzzles that rarely interact otherwise.

But he did raise the possibility of another variation in the future:

If I did another Chameleon cluedoku, I think I’d use the seven colours of the rainbow plus black and white, as solvers could then colour in each square as they solved. How’s “Cry over Norwich’s core Canary”?

That sounds like a fun follow-up to an interesting puzzle.

What did you think of Cluedoku, fellow puzzlers and PuzzleNationers? Let us know in the comments below! We’d love to hear from you.


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How to Get Started in Cryptic Crosswords

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[Image courtesy of Amazon. The Times Cryptic Crossword Book.]

On Twitter yesterday, Oliver Roeder from FiveThirtyEight asked, “If one wanted to learn/practice solving cryptic crosswords, with what puzzles should one begin?”

Most of the replies mentioned different cryptic crossword outlets to try out, like The Nation, Harper’s Magazine, and The UK Times Quick Cryptic Crossword Book. The Nation in particular was recommended as a good starter cryptic.

Monthly offerings from constructors like Andrew Ries and Cox & Rathvon were also mentioned, though I would add Patrick Berry’s Son of the Crypt cryptic collection to the list of suggestions. (I would normally also recommend The Guardian because of their great cryptics, but they’re pretty tough, particularly for beginners.)

This, of course, presumes that Roeder meant which cryptic puzzles one should start with.

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[Image courtesy of The New European.]

It occurred to me that he might be asking what OTHER puzzles are good for beefing up your cryptic crossword solving game.

Given the different kinds of clues used in cryptic crosswords, I have a few suggestions.

1. Anagram puzzle

Anagrams are a staple of cryptic cluing, and any puzzler looking to get into cryptics should have some facility with them. There are plenty of ways to practice — the Jumble, Anagram Magic Square and other puzzles from our friends at Penny Dell Puzzles, and even Bananagrams, Words with Friends, or Scrabble will help build your anagram skills.

2. Rebus

Rebus puzzles are all about adding and subtracting letters to form words or phrases, and there’s plenty of that in cryptic cluing. This is a good way to get used to breaking down longer words into abbreviations, anagrams, and so on in order to puzzle out the answer to a cryptic clue.

3. Brain teaser/riddle

Many cryptic clues rely on words with multiple meanings, as well as words that serve as both instructions and hints. Brain teasers and riddles employ similar wordplay, and they can help you develop a proclivity for looking at words from a new point of view.

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[Image courtesy of Eastern Daily Press.]

Of course, if you want help learning to decipher the many variations on cryptic crossword cluing that you’ll encounter, there are some great resources out there.

Penny Dell Puzzles has a PDF containing examples of the most common cluing tricks, and you can bolster that with similar insights from Wikipedia and The Nation.

If you’re looking for deeper dives into all sorts of cryptic cluing, my one-stop shop for insight is The Guardian’s crossword blog. They offer regular features breaking down various kinds of cryptic clues.

In the last few weeks alone, they’ve covered cycling clues, “stuttering” in clues, and how the points of the compass can be used in cluing, and there are dozens of similarly illuminating posts in their archive.

It’s a terrific resource for newbie cryptic solvers and established puzzlers alike.

And it’s worth getting into cryptic crosswords, if only for the occasional subversive little Easter egg like this one from yesterday’s The Guardian cryptic:

brexit

Did I miss any resources or outlets for great cryptic crosswords? Let me know in the comments section below! I’d love to hear from you!


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An 80-Year-Old Literary Mystery Returns!

[The Doctor, of Doctor Who fame. No stranger to nonlinear stories.]

Avid readers and television watchers are probably familiar with the concept of nonlinear storytelling.

Whodunits often bounce forward and backward in time so that readers and detectives alike can reconstruct the events of the crime, and of course science fiction is filled to bursting with time-travel stories that tie the readers’ minds in knots. Bookworms are used to getting their story elements out of order.

But what if the entire novel was out of order? Imagine every single page out of place. Could you reassemble the story and solve the murder?

That was the question posed by Cain’s Jawbone, a 1934 novel by famed cryptic crosswords constructor Edward Powys Mathers, who published under the pseudonym Torquemada.

Readers were tasked with identifying the six victims of the killers, as well as who killed each victim. Not only that, but a successful solve also needed to include the correct order of all 100 pages of the novel.

A prize of 15 pounds was offered to the first reader who could unravel the mystery. That is no small feat, given that the number of possible page combinations is in the millions.

And yet, two solvers did submit solutions and get their prizes, even if the solution was never shared publicly.

85 years later, Cain’s Jawbone is returning to publication, allowing a new generation of puzzlers the chance to solve one of Torquemada’s greatest puzzles.

From publishing company Unbound’s announcement page:

Subscribers to Cain’s Jawbone will receive its 100 pages unbound in a box. This means that they can be spread out and placed next to each other – so much easier than when pages are bound, as in the original publication.

A space for notes is provided as well as a page to submit with the answer. Only solutions submitted on a page from the box will be eligible.

The competition is returning as well, and a prize of 1,000 pounds is being offered.

With a release date of September of this year, it will be fascinating to see how quickly modern solvers can unravel this classic mystery.


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Crossword History: An Updated Timeline

Back in 2013, we created a timeline of events from crossword history as part of our celebration of the hundredth anniversary of the crossword.

Although 105 isn’t as prestigious as 100, and the anniversary is technically tomorrow, we thought we’d honor the day this year by updating our comprehensive look at the long (yet surprisingly short) road it took to get to that marvelous centennial!

So, without further ado or folderol, we proudly present:

A Brief History of the Crossword (Updated)

16th – 11th century BC

Inscriptions from New Kingdom-era Egypt (Eighteenth to Twentieth Dynasties) of horizontal and vertical lines of text divided into equal squares, that can be read both across the rows and down the columns, are made. These inscriptions are later referred to by Egyptologists as “Egyptian crossword puzzles.”

19th century AD

Rudimentary crosswords, similar to word squares, begin appearing in England, and later elsewhere in Europe.

June 22, 1871

Future inventor of the crossword, Arthur Wynne, is born.

March 23, 1897

Future New York Times crossword editor Margaret Farrar is born.

February 25, 1907

Future New York Times crossword editor Will Weng is born.

December 21, 1913

The New York World publishes the first crossword, invented by Liverpool journalist Arthur Wynne. (The puzzle is originally known as a word-cross.)

January 6, 1916

Future New York Times crossword editor Eugene T. Maleska is born.

1920

Margaret Farrar is hired by The New York World as a secretary, but soon finds herself assisting Arthur Wynne with proofreading puzzles. Her puzzles soon exceed Wynne’s in popularity.

Colonel H.W. Hill publishes the first Crossword Dictionary.

1923

Margaret Farrar revises the cluing system for crosswords, sorting them into “Horizontal” and “Vertical” clues by number. (It wouldn’t be until the 1940s that the more familiar “Across” and “Down” terminology became the norm.)

1924

Margaret Farrar publishes the first book of crossword puzzles under contract for Richard L. Simon and Max Schuster, “The Cross-Word Puzzle Book.” It was an instant bestseller, launching Simon & Schuster as a major publisher. (Additional information available below the timeline.)

The Daily Express, founded in 1900, becomes the first newspaper in the United Kingdom to carry crosswords.

Crossword-themed novelty songs hit the airwaves as the puzzle craze intensifies, most notably “Crossword Mama, You Puzzle Me (But Papa’s Gonna Figure You Out).”

The Amateur Crossword Puzzle League of America, a self-appointed group of puzzle enthusiasts, lobbies for rotational symmetry in crosswords, which becomes the standard.

Solver Ruth Franc von Phul becomes a minor celebrity after winning The New York Herald-Tribune’s National All Comers Cross Word Puzzle Tournament at the age of 20. (She would win again 2 years later.)

January 15, 1925

“Felix All Puzzled,” the first animated short to feature a crossword, is released.

February 2, 1925

The crossword-fueled musical revue “Puzzles of 1925” opens on Broadway. It runs until May of 1925.

February 15, 1925

Disney releases a crossword-themed animated short, “Alice Solves the Puzzle.”

1926

The cryptic crossword is invented by Edward Powys Mathers, who publishes under the pseudonym Torquemada. He devises them for The Observer newspaper.

First reported instances of Braille crosswords, as newspapers mention Helen Keller solving Braille crosswords and recommending them to the blind.

1931

Dell Puzzle Magazines begins publishing.
(Dell Publishing itself was founded in 1921.)

1941

Dell Pocket Crossword Puzzles first published.
(The magazine continues to this day.)

February 15, 1942

The New York Times runs its first Sunday edition crossword. (Additional information available below the timeline.)

June 2, 1944

Physics teacher and crossword constructor Leonard Dawe is questioned by authorities after several words coinciding with D-Day invasion plans appear in London’s Daily Telegraph(Additional information available below the timeline.)

1950

The crossword becomes a daily feature in The New York Times.

August 26, 1952

Future New York Times crossword editor Will Shortz is born.

1968

Lyricist Stephen Sondheim begins creating cryptic crosswords for New York Magazine, helping introduce Americans to British-style crosswords.

1969

Will Weng succeeds Margaret Farrar as the second crossword editor for The New York Times.

1973

Penny Press is founded.

1977

Eugene T. Maleska succeeds Will Weng as the third crossword editor for The New York Times.

1978

First year of the American Crossword Puzzle Tournament, later featured in the documentary Wordplay. 149 contestants compete for the title in the first national crossword tournament since the 1930s.

1979

Howard Garns creates the modern Sudoku puzzle for Dell Magazines (under the name Number Place), the first pen-and-paper puzzle to rival the crossword in popularity (though this spike in popularity would occur decades later under the name Sudoku).

June 11, 1984

Margaret Farrar, while working on the 134th volume in Simon & Schuster’s crossword puzzle book series, passes away.

1993

Will Shortz succeeds Eugene T. Maleska as the fourth crossword editor for The New York Times.

November 5, 1996

One of the most clever and famous crosswords of all time is published, the election-preceding crossword where either BOB DOLE ELECTED or CLINTON ELECTED could read out, depending on the solver’s answers.

1998

The Wall Street Journal adds a crossword to its newspaper, and Mike Shenk is appointed editor.

June 23, 2006

Wordplay documentary hits theaters, featuring celebrity solvers of crosswords as well as the participants and organizers of the 2005 edition of the American Crossword Puzzle Tournament.

February 29 – March 2, 2008

Thanks in part to the Wordplay documentary, the American Crossword Puzzle Tournament outgrows its previous setting and moves to Brooklyn.

June 6, 2008

Matt Gaffney launches his Weekly Crossword Contest (MGWCC).

August 2008

Lollapuzzoola, a crossword-solving tournament with a more tongue-in-cheek, freeform style, launches in Jackson Heights, New York.

October 6, 2008

Patrick Blindauer’s famous dollar bill-inspired crossword puzzle is published.

2009

The city of Lvov, Ukraine, creates a crossword that spans an entire side of a 100-foot-tall residential building, with clues scattered around the city’s major landmarks and attractions. It’s awesome.

October 11, 2011

PuzzleNation.com goes live.

June 2012

David Steinberg launches the Pre-Shortzian Puzzle Project, designed to compile a complete database of every New York Times crossword.

August 13, 2012

PuzzleNation Blog is launched.

June 14, 2013

Matt Gaffney celebrates five years of MGWCC,
stating that MGWCC will run for 1000 weeks
(which puts the final edition around August 6th, 2027).

December 21, 2013

The Crossword officially turns one hundred years old.


Additional information:

1924: The publishing house Simon & Schuster, agreed to a small (3,600-copy) run of a crossword puzzle book, prompted by founder Richard L. Simon’s aunt, who wanted to give such a book to a friend. It became “a runaway bestseller.”

In no time the publisher had to put the book back on press; through repeated printings, it sold more than 100,000 copies. Soon a second collection followed, and then a third and a fourth. In 1924 and 1925 the crossword books were among the top 10 nonfiction bestsellers for the year, besting, among others, The Autobiography of Mark Twain and George Bernard Shaw’s Saint Joan.

February 15, 1942: The New York Times initially regarded crosswords as frivolous, calling them “a primitive form of mental exercise”; the motivating impulse for the Times to finally run the puzzle (which took over 20 years even though its publisher, Arthur Hays Sulzberger, was a longtime crossword fan) appears to have been the bombing of Pearl Harbor.

In a memo dated December 18, 1941, an editor conceded that the puzzle deserved space in the paper, considering what was happening elsewhere in the world and that readers might need something to occupy themselves during blackouts. The puzzle proved popular, and Sulzberger himself would author a Times puzzle before the year was out.

June 2, 1944: The words Omaha (codename for one of Normandy’s beaches), Utah (another Normandy beach codename), Overlord (the name for the plan to land at Normandy on June 6th), mulberry (nickname for a portable harbor built for D-Day), and Neptune (name for the naval portion of the invasion) all appeared in Daily Telegraph crosswords during the month preceding the D-Day landing.

This has been attributed to either an incredible coincidence or Dawe somehow overhearing these words (possibly slipped by soldiers involved) and incorporating them into puzzles unwittingly.


Do you have any suggestions for additions for our Crossword Timeline? Let us know in the comments section below! We’d love to hear from you!

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