Board Games: A Good Reason to Gather

Are board games the cure for what ails ya?

According to Quartz writer Annaliese Griffin, they just might be.

She suggests that board games provide a “temporary respite from the problems of 21st-century life.”

By bringing people together — something often lacking from today’s increasingly isolated lifestyles where people interact more through social media than face-to-face engagement — board games become a community builder, a catalyst for socialization.

From the article:

A good board game builds in enough chance so that any reasonably skilled player can win. Even in chess, famously associated with warfare and military strategy, the emphasis is not on who ultimately wins, but on the ingenuity that players display in the process.

In all of these ways, board games release players — however temporarily — from the maxim that life is divided into clear, consistent categories of winners and losers, and that there is a moral logic as to who falls into which category. As film and media studies professor Mary Flanagan tells The Atlantic, board games prompt us to reflect on “turn-taking and rules and fairness.”

[Image courtesy of Catan Shop.]

What’s interesting to me about the article is that she mentions Euro-style games like Settlers of Catan and Carcassonne — which are two of the industry leaders, no doubt — but still games that pit players against each other.

What’s interesting to me about an article that’s meant to be about how board games can make you “a nicer person with better relationships” is that the author focuses exclusively on competitive games. I am a huge fan of a smaller subsection of board games — cooperative games — which invite the players to team up against the game itself. You collaborate, strategize, and work together to overcome challenges, succeeding or failing as a group.

In cooperative games, the glow of your successes are heightened because you get to share them with your teammates. And the failures don’t sting as much for the same reason.

[Image courtesy of Analog Games.]

Co-op games like SpaceTeam, Castle Panic!, Forbidden Island, The Oregon Trail card game, and Pandemic — not to mention many roleplaying games like Dungeons & Dragons — reinforce the positive, social qualities of all board games. I highly recommend checking them out.

And with the rise of board game cafes like The Uncommons in New York and Snakes and Lattes in Toronto, plus play areas at conventions like Gen Con and events at your Friendly Local Game Shop, there are more opportunities than ever to engage in some dice rolling camaraderie.

You can even make it a regular thing. Every Wednesday, we play a game at lunch time, and it quickly became one of the highlights of the week. (This week, we celebrated winning Forbidden Desert on our Instagram account! I always intend to post something every Game Wednesday, but I often forget because I’m so focused on playing the game.)

Take the time out to enjoy puzzles and games. You won’t regret it.


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It’s Follow-Up Friday: Hall of Fame edition!

Welcome to Follow-Up Friday!

Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of Dungeons & Dragons!

I’ve written about Dungeons & Dragons and other roleplaying games in the past, because I think they are a wonderful, underappreciated part of the world of puzzles and games. Some of the best and most satisfying riddles and puzzles I’ve ever solved were an integral part of a game of D&D.

So I’m excited to announce that Dungeons & Dragons has been inducted into the National Toy Hall of Fame!

Housed at The Strong National Museum of Play, the National Toy Hall of Fame recognizes those products and improvised toys that have played a crucial role in the development of children and teens.

Whether they assist in hand-eye coordination, storytelling, deduction, athletics, or creativity, they are all classic examples of toys tied to fond memories of childhood. Previous inductees include the Rubik’s Cube (2014), Hot Wheels (2011), the Radio Flyer Wagon (1999), Jacks (2000), and Play-Doh (1998).

And I for one think Dungeons & Dragons is a very worthy addition to this club.

From the induction notice:

Dungeons & Dragons and its imitators actually changed the nature of play.

In Dungeons & Dragons players assume the roles of characters who inhabit a world moderated and narrated by a Dungeon Master, a player who explains the action to others and solicits their reactions to the unfolding story. The Dungeon Master’s storytelling skills and the players’ abilities to imagine add enjoyment to the game. Some aspects of the play are familiar, such as dice. But the special dice for Dungeons & Dragons hold up to 20 sides. Rolling them determines each character’s individual strengths, plots their complex interactions, and decides the outcome of their encounters.

More than any other game, Dungeons & Dragons paved the way for older children and adults to experience imaginative play. It was groundbreaking. And it opened the door for other kinds of table games that borrow many of its unique mechanics.

For over forty years, Dungeons & Dragons has been synonymous with roleplaying, collaborative storytelling, and good old-fashioned sword-swinging derring-do. And I think it’s fantastic that it’s getting some long-overdue recognition for the positive role it has played in so many people’s lives.

Congratulations to you, Dave Arneson and Gary Gygax. Thank you for hours and hours of brilliant, engaging fun.


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5 Questions with PuzzleNation Social Media Manager Glenn Dallas

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

For the entire month of August, I’ll be introducing the PuzzleNation readership to many of the members of the PuzzleNation team! So every Thursday this month, you’ll meet a new name and voice responsible for bringing you the best puzzle apps on the market today!

And we’re continuing this series with me, your friendly neighborhood PuzzleNation blogger, as our latest 5 Questions interviewee!

My name is Glenn Dallas, and I’m not only lead blogger for PuzzleNation Blog, but also Social Media Manager for PuzzleNation, maintaining and providing content for all of our social media platforms. A lifelong puzzler and board game enthusiast, I try to infuse every blog post with that same level of dedication and passion. Hopefully, I succeed.

I consider it a privilege for me to take some time out to talk to the PuzzleNation audience, so without further ado, let’s get to the interview!


5 Questions with Glenn Dallas

1. How did you get started with puzzles and games?

Looking back, it seems like puzzles and games were always around. My mother has always been a dedicated crossword solver. I can remember my older sister playing “School” with me and my younger siblings, using brain teasers and puzzles from old issues of GAMES Magazine as “lessons.” The classic board games were played often — Monopoly, Sorry, Mouse Trap, Battleship, even Trivial Pursuit, which I was probably too young for. But I’ve always been a trivia nerd.

Although formal puzzling fell by the wayside as I got older, wordplay and riddles and the like remained a recurring interest. I would often create puzzle content for friends’ websites or my own blog that involved Say That Again?-style rewording, palindromes, puns, anagrams, portmanteaus, brain teasers, and other forms of wordplay. (And, for a bit of context for long-time internet users, I’m talking about Geocities and Angelfire websites, as well as a blog that pre-dated LiveJournal.)

I got back into puzzles more directly in college when I began playing Dungeons & Dragons and other role-playing games, because I enjoyed challenging my players with tests beyond the usual monster hunts. So mechanical puzzles, sliding-block puzzles, and more Myst-style puzzle-solving became an interest (along with riddles and such).

After college (and a stint as a TV cameraman), I had an interview at Penny Press and was hired as a puzzle editor, bringing my amateur puzzly skills into a professional setting working on traditional (and non-traditional!) pen-and-paper puzzles like word seeks, crosswords, cryptograms, fill-ins, etc. And more than a decade later, I’m still at it.

2. You’re one of the senior members of the PuzzleNation team, dating back to its earliest days. How has your work for PuzzleNation changed over time and what can you tell us about PuzzleNation as it evolves and moves forward?

That’s true! Originally, I was just pitching in occasionally as a product tester — helping look for bugs or problems with early versions of apps — and I started providing ideas for content to our social media person for Facebook posts. I was a big proponent early on of expanding our efforts to include a blog; it’s a great centerpiece to a social media platform (and one that allows for more control than your average Facebook post).

But I also wanted PuzzleNation Blog to be a hub for all things puzzles and puzzle games, because there’s not really anywhere like that on the Internet. If you like movies, there’s IMDb. If you like books, there’s Goodreads. You’ve got Gizmodo for tech, science, and sci-fi, and Board Game Geek for board games. And although there are plenty of terrific crossword blogs out there, there’s not one central place to go to talk about puzzles in general. I always envisioned PuzzleNation Blog as that place.

When our previous social media person left the company, I was already writing blog posts once or twice a week (alongside Eric Berlin, who was our top contributor to the blog in its early days), and I inherited his position, along with the Facebook, Twitter, and Pinterest accounts that went with them. (I have since added Tumblr and Instagram to our bevy of social media platforms.)

So, as you can see, I’ve gotten a bit busier as time passed, expanding my duties and becoming the lead blogger on the site, writing three (and sometimes more) blog posts a week.

[Here I am, hard at work trying to beat a stuffed teddy bear in Jenga… and failing.]

I feel like the blog has grown and matured into what I originally envisioned — though there’s always room for expansion and improvement! — and my goal right now is continue maintaining that level of interest and quality.

As for our Facebook, Twitter, and other social media outlets, I’m always looking to encourage more interaction with the PuzzleNation audience. I’m hoping at some point to have recurring puzzle features on every platform. (For now, we’ve got the Insta-Anagram game every Monday on Instagram, and the Crossword Clue Challenge every weekday on Facebook and Twitter.)

3. The crossword has been around for over a hundred years, and many puzzles (whether pen-and-paper or mechanical) have roots that can be traced back even farther. What, in your estimation, gives puzzles such lasting appeal?

I think it’s the Eureka! moments that keep people coming back. They’re certainly what I find the most enjoyable and the most motivating factor. And puzzles provide those in spades.

[Image courtesy of tnooz.com.]

When you approach a particularly fiendish brain teaser, or a crossword clue that keeps eluding you, or a mechanical puzzle that has you stymied, and then suddenly, that light bulb appears over your head. You’ve cracked the code, found the hidden latch, connected the missing pieces, made a deductive leap that would make Sherlock Holmes proud…those Eureka! moments never fail to make it all worthwhile.

And when you work with puzzles, you get to see those moments more often than most people.

4. What’s next for Glenn Dallas and PuzzleNation Blog?

For me, quite a bit. My writing partner and I just launched a new promotional blitz for the novel we published last year, Sugar Skulls (my first novel!), and I’m deep into several ongoing writing projects, one of which is on track to wrap up before the end of the year.

On the side, I’m a freelance book reviewer, and I recently posted my 1,200th book review. I’ve also started work on another in-office murder mystery that I’m hoping to run at our summer picnic event next month. (And I’ll be sure to share pictures here and on Instagram of that!)

As for PuzzleNation Blog, I’m proud to announce that, after the recent success of our PuzzleNation team series of interviews, 5 Questions will be returning as a regular, recurring feature on the blog!

It will be at least once a month (but hopefully twice a month), and I’ve already lined up our first guest for September, with more terrific puzzlers, constructors, and personalities to follow!

5. If you could give the readers, writers, puzzlers, and puzzle fans in the audience one piece of advice, what would it be?

Make time for yourself every day to do something that fuels you. If you want to write, write something every day, whether it’s just a haiku or a journal entry or a limerick or whatever. If you like games, play a round at lunch with friends or coworkers. There are plenty of quick-play games and puzzles that fit that bill. (Oooh, that gives me an idea for a blog post…)

But I digress.

We spend so much time worrying about, well, everything, it’s easy to let the good stuff, the stuff that reinvigorates you and keeps your spirits up, fall by the wayside. So make a little time for you every day. It does wonders.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!