5 Questions with PuzzleNation Programmer Mike O’Neil

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

For the entire month of August, I’ll be introducing the PuzzleNation readership to many of the members of the PuzzleNation team! So every Thursday this month, you’ll meet a new name and voice responsible for bringing you the best puzzle apps on the market today!

And I’m excited to kick things off with Mike O’Neil as our latest 5 Questions interviewee!

Mike is part of our dynamite programming team, maintaining the high level of quality we know PuzzleNationers expect of us and helping push us into new puzzly arenas. A musician and long-time video-game fan as well, Mike is enthusiastic, sharp, and immensely capable, part of the well-oiled machine that makes PuzzleNation a brand to watch!

Mike was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions with Mike O’Neil

1. How did you get started with puzzles and games?

I’ve been a video-game addict my whole life, so when I got to college I eventually decided to make them for a living. Puzzles and puzzle solving have always been a part of being a big-time gamer, so I’ve been puzzle solving since I got the gamer bug as a kid, though my favorite magazine-type puzzles are word searches.

2. Programming, puzzles, and music all demand a strong sense of balance and flow to create an immersive and productive experience. As a musician, does that ever influence your work in unexpected or insightful ways?

I would say that it’s more of the opposite, where programming has influenced my musicianship. The biggest common feature of all three is patience, so growing up solving puzzles was good training for practicing guitar.

Also, working on a piece of music can actually be like solving a puzzle because every person is different, so I often need to “solve the puzzle” to figure out exactly how I’m going to be able to pull off a particular riff/lick/lead/etc, which could be radically different from how the next person would do it.

3. What do you do in your off-time? What helps you relax or mentally recharge after a long week of puzzling?

My biggest off-time activities are video games and music, though those can all be a bit mentally challenging and not often the greatest unwinding activity. If things get really heavy I often do some urban hiking around NYC. It’s very stimulating and can last for hours (I once walked all 33 miles around the perimeter of Manhattan. My feet hated me for a week.)

4. What’s next for Mike O’Neil?

What’s next is working with the PN team to get more and more types of puzzle apps out there. Crosswords are great, but we have so much potential with our tools and team that the sky’s the limit. I’m looking forward to seeing what we come up with.

[Crosswords ARE great! Have you checked out the Penny Dell
Crosswords App for both iOS and Android devices? /shameless plug.]

5. If you could give the readers, writers, programmers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

One piece of advice is to make sure that the solution you come up with for your current problem is the best one, not necessarily the fastest or most slick. When I was mentoring students back at the Electronic Arts Academy, my main goal was to make sure that they don’t start implementing solutions for simple tasks with the super fancy, super complicated-type things you do in school. A good general rule is to imagine someone has to take over your work the next day, so make sure it’s easily understandable.

A huge thank you to Mike for his time. I can’t imagine a better way to introduce a month of PuzzleNation-fueled interviews and content!

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