5 Questions for Author and Crucinova Editor Lisa Bunker

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And we’re excited to welcome Lisa Bunker as our latest 5 Questions interviewee!

Lisa Bunker is a lifelong puzzle fan and a constructor whose work has appeared in Games Magazine, The New York Times, and Simon & Schuster publications. Of course, this is in addition to her work as an author, an activist, and a representative for the state of New Hampshire.

But now having returned to the world of puzzles, Lisa is probably best known these days as the creator and editor of Crucinova, one of the most ambitious and innovative puzzle outlets on the rise in the puzzleworld today. (You might have seen them included in the Boswords puzzle packet, on r/crossword, or on Twitter!)

Lisa was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Lisa Bunker

1. How did you get started with puzzles? Where did the idea for Crucinova originate?

Since infancy I’ve been fascinated by words, numbers, and the beautiful patterns that can be made with them. My childhood collection, still with me, was mechanical puzzles. My earliest memory of crosswords in particular is of becoming aware that my parents were interested in them, and then trying to make one for my father. I think this would have been when I was about eight.

It was a free-form vocabulary-style puzzle, and I recall my young brain delighting in discovering how you could cross two words at a shared letter, and then add more words and build something. By high school I had a hand-drawn grid in the back of a notebook that I would work on when I was bored in class, so by then I was figuring out how interlocking fill worked. I erased some squares so many times that I wore holes in the paper.

Crucinova arose out of several factors. One was my frustration at being unable to place unconventional puzzle ideas with any of the mainstream outlets. Also, on the solving side, my wife and I started doing the New York Times puzzle every day, and while we enjoyed it and still do, they did all seem to fall within narrow conventions with regard to themes, grid design, and cluing – the same conventions I remembered from twenty years ago.

I’ve always been interested in reinventing things, so I started thinking, surely there are other constructors with creative ideas they’re having trouble placing, and surely there are other solvers who would enjoy exciting new solving experiences. And when I found out that there was now a platform available that empowered anyone to offer online solving – PuzzleMe, from AmuseLabs – the last piece fell into place.

2. You have recently returned to constructing after a hiatus. How has the puzzle world changed over time? As you start to interact with the puzzle community at large again, what have you learned along the way?

I hesitate to set myself up as an expert on the Crossworld of yore, but obviously the Internet has changed everything. Back in 2006, the last time I was active nationally, most puzzles were still printed in daily publications rather than posted online, and submissions to the Times were still by snail mail. If there was online community around solving, I was not aware of it.

Now we have not only online solving from all the major outlets (including new ones like the Atlantic and the New Yorker), but also several indie subscription services and dozens of free personal constructor blogs, a thriving solver’s blog scene, indie tournaments, and abundant spaces on social media platforms for both constructors and fans to gather and share their enthusiasm. There are even Twitch TV channels where you can watch live solving, which I love. As an editor I find it so valuable to be able to witness someone solving a grid I edited.

What I’ve learned along the way is that the denizens of the Crossworld are truly lovely humans, generous, smart, funny, and kind. I’ve learned that there is a wonderful tribe to which I didn’t even know I belonged. What a delightful discovery!

3. Over the last few years, there has been a push for greater representation in crosswords for women, people of color, and members of the LGBTQIA+ community. And there has been some movement forward, particularly for women in constructing and in editorial positions. How do we keep this momentum going? What are some useful things that allies can do to assist?

One way, obviously, to keep the momentum going is by supporting and celebrating diverse creators. As a Rainbow Human myself (I identify as trans, non-binary, and queer), I took inspiration from The Inkubator‘s mission to feature the work of female-identified constructors and to include more diverse content in fill and clues.

I’m also impressed with Sid Sivakumar’s new Juggernaut puzzles, which specifically foreground South Asian culture and content, and by the Queer Qrosswords project, which has sought to raise money for LGBTQ+ causes. I think there’s a ton of room for more culture-specific work like this, created by people from the cultures in question.

Another thing we can all do to help is to continue to encourage more new diverse folk to get involved in constructing. I would estimate that three quarters of submissions to Crucinova still come from straight white men. All submissions are welcome…but what can we do to empower everyone else? How do we continue to deconstruct unspoken assumptions about who is and isn’t allowed to do this work? It’s an endless project in which we are all involved.

[The diabolical grid from Michael Buerke’s Quadripoint puzzle,
one of the free sample puzzles on the Crucinova website.]

4. What’s next for Lisa Bunker? What’s next for Crucinova?

Crosswords are actually not my main gig. I’m a writer first and foremost. At the moment I have two books out on submission, one a Young Adult fantasy with gender-revolutionary elements, the other a pointed political novel for adults about what we all went through together in the year 2020.

I also have an exciting new collaboration in the works about which I’m not yet at liberty to say anything specific, and I have ideas for three or four more books in the pipeline. So, my plan for the foreseeable future is to just keep writing, while also keeping Crucinova humming along, turning out an excellent puzzle each week.

As for Crucinova, it is still in its early stages, so for now the plan is to keep trying to grow the business. I’ve committed to paying my constructors, so I need a certain number of subscribers to break even, and so far we are some hundreds of memberships away from that goal.

Long term, if we manage to become self-sustaining, I can imagine putting out books of Crucinova grids, and possibly some special projects – spearheading the effort to get a crossword emoji, for example. Crucinova is a business, and I think it’s crucial for businesses to find a way to give back, so as soon as we have any profits to share, I’ll be wanting to find a way to share them.

5. What’s one piece of advice you would offer fellow solvers, aspiring constructors/setters, and puzzle enthusiasts?

To solvers I would say, please consider paying for your puzzles. I know that many excellent constructors are offering their work for free, which is their right and which benefits us all, but at the same time, constructing is an art, and I think artists should be paid for their work.

My advice to constructors comes from what I’ve learned transitioning from constructor to editor. When you’re making puzzles, you are free to imagine all kinds of wild and amazing things. Coolness of concept can become an end in itself, and I totally get that. But when you are selecting and editing puzzles, you have to think about giving solvers a satisfying puzzle experience. I get so many submissions to which my response has to be, I’m amazed by what you’ve made here, but I can’t see how to turn it into something fun and fair for my subscribers. So the advice is, think of the solver.

To puzzle enthusiasts everywhere, of whatever stripe, I would simply say, I feel you. I share your geeky joy. Let’s keep doing what we love, and keep lifting each other up.


A huge thank you to Lisa for her time. You can follow her on Twitter for updates on all of her various projects, and be sure to check out Crucinova for some very cool, experimental, and outside-the-box puzzles. Whatever she and the Crucinova constructors cook up next, you know it’s going to be great.


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5 Questions for Director and Editor David Rogers

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m overjoyed to have David Rogers as our latest 5 Questions interviewee!

An Emmy-award-winning editor, producer, and director, David has worked on NewsRadio, Seinfeld, Entourage, and The Office (as well as the sadly short-lived but very funny shows Andy Richter Controls the Universe and The Comeback).

During his time on The Office, he edited 60 episodes and directed 9, including the funniest episode of the show’s final season, “A.A.R.M.” He’s currently contributing to The Mindy Project, which is in its second season on Fox.

David was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for David Rogers

1.) You’re both a director and an editor for The Mindy Project, which means you play a significant role in taking disparate scenes and shots and assembling them into a cohesive, entertaining whole. Sounds like just about the ultimate in real-life jigsaw-style puzzle solving. What goes into the production of a given episode, and what are your thoughts as you prepare it for air?

I think the process of putting together any episode of any television show is more like solving a puzzle than anybody watching at home actually realizes, and The Mindy Project is a perfect example of this. From the moment the writers start on a script, they have to be conscious of who is currently doing what and what has happened before, and what’s going to happen down the road. Once the script gets into the hands of a director and the production staff, then more puzzle solving begins.

You break it down and start scouting locations and casting guest stars and then the first ADs (Assistant Directors) put together a shooting schedule. But they have to build it in a way where they can accommodate actors’ availabilities, place locations on a day where we can get the most done, and they also have to be aware of “turnaround issues” for cast and crew, that is whenever we wrap on one day, the cast and crew get a certain amount of time off before the next day’s call time.

An example I’ll give is when I directed “Bro Club For Dudes,” we shot two days, Thursday and Friday, of a Mixed Martial Arts Arena fight down at Hollywood Park. But we had a cameo from Dana White, the president and owner of the UFC, but he was only available Tuesday morning and we didn’t have the location for that day.

So we shot at another location that looked like a dingy hallway that looked like it was a part of our arena, and we also shot a street fight in the loading dock there between Morgan and Ray Ron, and since they were near our stages at the Universal lot, we finished a little after lunch and then came back to our stages and shot more there.

Another example was Adam Pally, who really kicked ass in his fighting scenes, wasn’t available to shoot on the following Monday and we had a hospital room scene of he and Mindy bonding as she stitches him up. Our solution was to build a small three-wall set at our Hollywood Park location and shoot the scene at the end of Friday night.

As an editor, you’re getting multiple takes and different jokes and plenty of alternate lines and performances, and you really have to sift through everything to figure out what’s the funniest, what’s the best, and how do they all connect together to make a cohesive story. It just takes time and building different versions until you see what truly works the best.

And in the process of cutting out time and sharpening the story, you move scenes around, add and change lines with additional dialog recorded later, and there are lots of other elements that come into play including music, sound FX, and what we call “invisible” visual FX that all help make the show we want to make.

[David with his Emmy Award for Outstanding Single-Camera Picture Editing for a Comedy Series (one of two he’s won for The Office!)]

2.) You’re a big fan of comic books. What influence does that sort of long-form serialized storytelling have on your approach to TV production?

I am a huge fan of comic books and have been ever since I was 5 years old and got my first “The Brave and the Bold.” It’s interesting that when I was younger I was all about the art, and as I got older it was all about the writing and the art didn’t have to be from John Byrne or George Pérez or Neal Adams. But when you read a comic book, you’re really watching a TV show or movie in your head. You’re “casting” voices for the different heroes, you’re imagining what the action scenes and explosions are like, and you’re giving life to still images on a page much like a director uses a set of storyboards.

And that’s the part of a comic book where even if the artist isn’t a favorite like the ones I mentioned above, their work is still essential to what makes the comic book a living, breathing thing. There are these great examples given in How To Draw Comics The Marvel Way, where John Buscema and Stan Lee demonstrate two different pages of art work for the same material. One is fine and gets the story across, but the other is so much more exciting and dramatic and really puts you into the action — and that’s what good directors are constantly aware of when they’re shooting a scene.

What is visually better for the material? What adds to the humor or the drama or the action? And in TV where the schedule is so tight and the budget is always being looked at, what can you do with the tools and time that you have?

I came from The Office, where we were limited with how to shoot scenes because of the hand-held documentary style of the show, but we would still focus on things like shooting it spy or in the room, cross-covering with two cameras, or whipping around with just one, and really blocking positions and making the most of what our shots looked like without them looking like they were set up.

In the penultimate episode “A.A.R.M.,” I directed a scene where Dwight runs Angela off the road and then proposes to her with a bullhorn as traffic goes by in the background. The shots included a go-pro camera set up in Angela’s car where we would see Dwight pull alongside of her as they both “free-drove” — that’s when the actors are really driving the cars.

Meanwhile we get a “boat to boat” shot, where a free-driving process trailer — a truck made for rigging cameras and lights — leads in front of them with two cameras shooting straight back to cover the action. The shot from inside Angela’s car shows their faces very clearly as the scene plays and really brings out the comedy of the situation. Then from the outside, our Stunt Driver Dwight cuts off and runs Stunt Driver Angela off the road and this shot really highlights the action and danger of the stunt.

When we get to the next part of the scene and the cars are on the side of the road, we blocked the actors and cameras in a way so that when Dwight is tender and heartfelt (and yet proposing with a bullhorn), we can see the noisy cars going by on the street behind them, which adds to what should be a very intimate and yet very comedic marriage proposal.

Choosing how to shoot and compose a scene like that, and then executing it is absolutely like putting together a gigantic, complicated, wonderful puzzle!

3.) I understand you’re also a classic television automobile enthusiast. What can you tell us about that?

I don’t know if I’m so much a classic television automobile enthusiast as I am a Super Car enthusiast. I love the Mach 5 from Speed Racer, the DeLorean time machine from Back to the Future, the 1966 Batman television show Batmobile, Herbie the Love Bug, and of course K.I.T.T. from Knight Rider. I just bought a full sized Trans-Am Firebird replica of K.I.T.T and I’m in the process of adding a Season 4 1-TV dash and really making the interior look like the car did on the show. It’s a fun side project and it’s something I’ve wanted since even before I could actually drive!

4.) What’s next for David Rogers?

I hope to continue editing. directing, and producing on The Mindy Project, which I really think is an exceptionally funny, very high quality, well-made show. I am also starting to develop some of my own ideas for TV shows as I look to direct more things down the road, including hour-longs and maybe even an independent film.

5.) If you could give the readers, puzzle fans, and aspiring TV and filmmakers in the audience one piece of advice, what would it be?

Persistence. Never give up and always work on your skills. So often getting the first job is really all about being in the right place at the right time. And you have to be ready to deliver when the pieces all come together and the time comes for you to step up and show everyone what you can do!

Many thanks to David for his time. You can see his work on The Mindy Project, which airs on Tuesdays at 9:30 P.M. Eastern on Fox, and be sure to check out his full filmography on his IMDb page. I can’t wait to see what he crafts for us next.

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