[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]
When compared to the staggering number of pure-entertainment games out there, the number of educational games — that are still lots of fun — is pretty small. But it is growing steadily, and the team at Looney Labs is at the forefront of that endeavor with a series of education versions of their classic card game, Fluxx.
With Math and Chemistry covered by previous editions, the Looney Labs crew looked inward for inspiration for the next edition in the series, Anatomy Fluxx, and they’ve struck gold.
For the uninitiated, Fluxx is a straightforward card game. You collect keeper cards and put them into play. Different combinations of keeper cards complete different goals, and each player has the chance to put different keeper cards and goal cards into play in order to win. So you might find yourself working toward completing the goal at hand when suddenly somebody plays a new goal, and the object of the game changes.
Along the way, players affect how the game is played by utilizing action cards and new rule cards which alter what players can and can’t do. Suddenly, you’ll have to trade your hand with another player, or start drawing three cards each turn instead of one.
So here, you’re combining different organs and body parts (your keeper cards) to form different bodily systems (your goals). But creating Anatomy Fluxx wasn’t simply a matter of swapping out keepers and goals with biology references.
In addition to the usual rule change cards regarding how many cards to draw, how many play, hand limits, and so, they’ve introduced rules to make use of bonus educational information at the bottom of each keeper card.
These rules offer bonus card draws if:
- you can name an organ after hearing the facts about it
- you can recite the facts for a given organ
- you can offer an alternative, true fact about a given organ
There’s even a meta rule you can use to ensure that at least one educational card is in play at all times, if you really want to reinforce the trivia provided!
And the innovations don’t stop there. They’ve built upon the concept of creeper cards — detrimental keeper cards that can prevent you from winning — by introducing ungoals: goal cards where all players LOSE when the wrong combination of creeper cards are played.
Not only do the ungoals offer additional stakes to the game, but they serve an educational purpose as well; the ungoals highlight actual medical dangers. If you have the Mutation creeper, alongside either the Lungs keeper or Prostate keeper, the Cancer ungoal is met and everyone loses. (The poignant fact at the bottom of the Cancer ungoal states “Breast cancer is most common, followed by lung and prostate.” Sobering, but true.)
But that’s not to say that all of the new features of the game are dour. Take, for instance, the Heartbeat rule card: if someone has the Heart in play, and they perform a heartbeat sound during the other players’ turns, they’ll earn bonus cards. That’s the sort of silliness that makes Fluxx great fun.
All in all, I was impressed by the depth of creativity that went into the latest offering from Looney Labs. This is a game that lives up to the chaotic, replayable spirit of Fluxx, but with new tactics, solid educational information, and some important messages to take away from the game as well. Their educational Fluxx series continues to impress.
Anatomy Fluxx is available now from Looney Labs!
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