[Image courtesy of The Nikki Sin.]
One of the first reality TV shows to make an impact was MTV’s The Real World, which debuted back in 1992. A show wherein seven strangers would live together in a house and have their lives and interactions taped, it is credited with helping launch the modern reality TV genre.
In the decades since, one of the show’s longest-lasting spin-offs has been The Challenge, a competition show where former Real World alums and other reality show figures compete against each other in physical and mental games, both individually and as teams. There is also a social element to the show, as players form alliances, scheme against other competitors, and often vote out players at regular intervals.
[Image courtesy of TV Guide.]
As you might expect, puzzles have worked their way into The Challenge from time to time. Memory games, riddles, anagrams, sliding tile puzzles, and variations on the Tower of Hanoi puzzle have all appeared in past seasons.
The most recent iteration of the show, The Challenge: Total Madness, pits the players against each other in the hopes of making it to the finals and winning a big cash prize.
In last week’s episode, the players arrived at a quarry, where a puzzly surprise awaited them: Decode and Detonate.
The players each had a sign bearing a sequence of symbols. Their job was to decode the sequence and display the correct decryption below the sign, using letter and number cards found in a box below the sign.
But in order to decode the sign, they would have to acquire the key to the puzzle.
Well, keys.
Yes, the key indicating which symbols represented which letters / numbers was split between two boards a fair distance apart. With two puzzle keys to run to — and each key only bearing some of the symbols on your sign — you’re going to have to run to both puzzle keys at some point. And that doesn’t include any running back to your sign you have to do in order to decode the letters you can remember.
Once you’ve decoded your sign (and it’s been confirmed as correct by the judges), you have to run to a detonator and push down the plunger, blowing up one of the two trucks perched on the bluff high above. Out of 26 competitors, only 2 can push a detonator and win the game.
The players, as you might expect, had different strategies going into today’s challenge.
Swaggy C, a rookie, bragged about relying on his photographic memory. CT, a veteran, immediately created a memorization tool for himself, associating each character with an image or something familiar so he could better remember it.
Jordan hoped to remember four or five symbols on his first run, figuring he could make up time because of his endurance. Fessy, meanwhile, kept it simpler, hoping to remember three symbols, because he thought trying to remember too many would cause him to jumble them up and get confused.
Wes opted to group the symbols in sets of four, hoping to keep each smaller bundle of characters in his brain more efficiently, and then make up time during the runs between stations.
After a fair amount of running, Swaggy C and CT were neck and neck. Swaggy C was the first to call for a check — asking the judges to confirm his solution — but it was incorrect. So much for that photographic memory of his.
CT called for a check and was correct, becoming the first competitor to run to one of the detonators and blow up a truck, earning him the win and power going forward in the game.
When the truck exploded, all of the competitors, no matter how far away, now knew that someone had completed the puzzle. Only one spot left.
You might think people would pair up to divide and conquer, hitting both puzzle keys at once and reconvening to see how many letters they could cobble together as a team.
No one opted to pair up. But one player DID consult another player’s work.
Bayleigh took advantage of the fact that everyone was using the same code language. One of the other competitors, Jenny, had the same C-shaped coded letter Bayleigh had on her sign, and had placed a decoded letter beneath it. Bayleigh took a chance that Jenny was right about the decryption, and used the information to complete her sign’s coded sequence.
When she asked for a check, it was correct. TRICKY. Not exactly in the spirit of the challenge, but effective nonetheless.
Bayleigh then sprinted to the second detonator and blew up the second truck, joining CT in victory and bringing the day’s challenge to a close.
One of the cleverest things about the way The Challenge uses puzzles is that they incorporate physical obstacles as well.
For instance, solving a puzzle on a hot day, and making the players run all over. As you get tired, you’re not in peak puzzle-solving condition, and it makes memorization and recall harder. Even if you have a (supposedly) photographic memory under normal circumstances, stressing the body always makes mental tasks more taxing.
Although this wasn’t the most difficult puzzle-based event I’ve seen in previous editions of The Challenge, it was a nice variation and certainly kept the competitors on their toes. I look forward to seeing if there are more puzzly obstacles awaiting the two teams as the competition continues.
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