A Labyrinth of Stone and Puzzly Invention

Many artistic and creative endeavors have a puzzly element to them. But it’s hard to think of one more intricate and puzzly than the construction of dry stone walls and structures.

Dry stone walls are built without mortar, relying entirely on careful selection and placement of stones that interlock and reinforce each other. Anyone who has ever enjoyed a game of Tetris, solved a brain teaser about fitting pieces into a particular space, or packed a bag for a long vacation has engaged in this sort of puzzling.

But dry stone structures put those piece placement skills to the test. They’re load-bearing collaborations.

Stone creations built in this manner can be found all over the world, from the English countryside to the mountainous heights of Machu Picchu.

But in the Dalby Forest, inside North York Moors National Park in England, ambitious puzzlers are taking this marvelous endeavor a step further.

They’re creating a labyrinth entirely from dry stone walls.

Yes, if all goes to plan, by 2024 this will be the home of the world’s largest dry stone wall maze.

Four inner circular walls, surrounded by five square outer walls, as well as small holes for wildlife and children to use as shortcuts (known as smout holes), will form a 260-square-foot labyrinth.

(Plus the designers plan to periodically update and rearrange the maze through the use of phantom gates — a technique for disguising passageways not in use — to encourage return solvers.

The first stone was placed in 2014, and a decade later, more than four thousand TONS of sandstone will reside there, assembled into a mind-boggling artifact of monstrous puzzly proportions.

Made from nothing more than stone and human ingenuity, we could soon see the completion of an iconic work of puzzly wonder. I for one cannot wait to see how it all turns out.


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Unlikely Ways to Escape an Escape Room!

[Image courtesy of I Googled Israel.]

Solving an escape room is a unique experience, one that immerses you in a story and surrounds you with tasks to complete and puzzles to unravel. Although there are some similarities between rooms (as well as solving techniques you can learn to be better at solving all sorts of escape rooms), each one has its own flavor, its own challenges, and its own quirks.

The same can be said for those groups who tackle the escape room experience. They all have different skill levels, different styles, and different approaches. Some players are terrific at the hide-and-seek portion of a room — discovering hidden compartments, secret caches, and so on. Others are better at identifying and solving puzzles. Still others can be strong abstract thinkers who look outside the box and recognize where patterns are formed and where they are absent.

But sometimes, players think too far outside the box, surprising escape room managers and designers with their curious efforts to complete the game.

[Image courtesy of Snorg Tees.]

In a post on Quora Digest, someone asked what was the weirdest or most unexpected thing that has happened during an escape room event?

One commenter, the owner/operator of an escape room, said that a player once snuck a Swiss army knife into the room, used it to unscrew the boxes containing keys to some of the major lockboxes, and escaped the room in five minutes. Naturally, to the disappointment and chagrin of his friends, he skipped the vast majority of the game itself, missing the point entirely by doing so.

Figuring that there had to be more stories like this out there in the world of escape rooms, I reached out to some of the escape room companies we’ve connected with on Twitter, and wouldn’t you know it, there’s plenty of escape room weirdness to go around!

For instance, the crew at Boxaroo, based in Boston, Massachusetts, have had to deal with the opposite problem: people sneaking things OUT of an escape room:

We’ve had interesting things stolen from our rooms. The usual locks, keys, and even a light bulb once. But the most bizarre was an entire lockbox that went missing. About 4″ by 5″ by 11″.

We had no idea how the person snuck it out until we checked our security tape footage. It was someone sticking it in their trenchcoat, old-school style.

When asked about their most peculiar moment with players, the team at ESC Escape Rooms, based in North Hollywood, Los Angeles, shared a story that explores the dangers of getting into character and immersing yourself too deeply into the setting of a game.

One of the employees was overseeing a game from outside, and instructed the player to go through a door. That’s all, just use the door as you would any other.

The player responded by creating a fake door — like a mime or an actor in an improv show — and pretending to step through it, as if acting out the instruction was somehow part of the solve.

Much like the escape room supervisor who witnessed this, I’m totally baffled.

Sometimes players take instruction in a manner you wouldn’t expect. Other times, they take those instructions all too literally.

Just ask the folks at Red House Mysteries in Exeter, England, who lost visual contact with the solvers in one escape room scenario.

The room had a suspended ceiling, and apparently, this created a blind spot for one of the cameras used to monitor the room.

After not being able to see the players on the CCTV for a good 5 minutes and getting no response on the radio, they went into the room to see if everything was ok.

They found the team of 3 people standing on each others shoulders, having removed the ceiling tiles, and currently climbing into the roof cavity above.

“Whilst technically this is escaping, it’s not really the spirit of the game scenario. Nor do I have any idea where they were going to go from there. Needless to say, they didn’t manage to escape…”


To close out this sojourn into the world of escape room shenanigans, I would be remiss if I didn’t mention something that happened during my very first escape room.

We broke something. We broke one of the mechanisms that released a hidden key.

As a group of ten or so players, we quickly scattered around the room and began looking for clues, hidden compartments, hints on how to proceed, and so on. One team member, an acquaintance of my sister I didn’t know, spotted a small statuette on the mantel.

It was meant to be turned 90 degrees, releasing a hidden key below. Not knowing this, she lifted it off of its small base instead, triggering the hidden key.

And since there was a matching statuette nearby, the group surmised that lifting it would release another key on the other side.

It didn’t.

My best guess is that she managed to lift AND turn the first statuette when she picked it up, triggering the release. The second statuette was lifted straight up, leaving the hidden key still untriggered.

As it turns out, the statuettes weren’t intended to be lifted off their bases, and we’d broken the second release trigger. One of us managed to trigger it with a quarter and free the key, but we didn’t realize we’d actually damaged the game room until the session was over.

Here’s hoping it was a quick and easy repair job. I still cringe when I think about it.

Needless to say, I’ve been far more cautious in all of my subsequent escape room attempts.

Have you ever had or seen any strange escape room moments, fellow puzzlers and PuzzleNationers? Let us know in the comments section below! We’d love to hear from you.


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Those Sudoku Puzzles Can Be Criminally Tough!

Even when I’m not thinking about puzzles or intending to learn about puzzles, puzzles find me.

I was reading one of the most recent editions of Ripley’s Believe It or Not!, those delightful compendiums of all things amazing, weird, and unlikely. Everything from world records and peculiar habits to once-in-a-lifetime events and mind-bending coincidences are found between the covers of these collections.

And one particular fact caught my eye:

Eighty-six prisoners at Exeter Jail in Devon, England, signed a formal letter of complaint claiming that a Sudoku puzzle in the local newspaper — the Exeter Express and Echo — on May 21, 2015, was impossible to solve.

I was instantly intrigued.

[Image courtesy of The Telegraph.]

Here is the message the prisoners sent to the editor of The Exeter Express and Echo:

Dear Sir/Madam, I am sadly writing this letter in A LOT of disappointment.

As you will see, I’ve enclosed last week’s Sudoko [sic] page and we (along with 84 other prisoners) believe you printed a ‘hard’ Sudoku which is IMPOSSIBLE to complete.

As being prisoners we are only aloud [sic] access to Thursday’s issue, so we couldn’t verify the truth.

Yours FAITHFULLY,

Michael Blatchford
Shane Smith

Yes, The Exeter Express and Echo is printed twice a week, and since the answers to Thursday’s puzzles appear on Monday, and the inmates don’t have access to Monday’s issues, they were unable to check their own work.

So, naturally, I had to see whether this Sudoku puzzle was as unsolvable as the inmates claimed.

Finding a copy of the puzzle wasn’t hard. Here, I’ll post it here, in case you want to try your hand at it yourself:

[Image courtesy of The Telegraph.]

So, is it impossible?

Well, no.

In all honesty, I’m not the strongest or the fastest Sudoku solver. But I did complete this puzzle, difficult as it was. I suspect, given time, you would complete it as well. I don’t mean to impugn the Sudoku skills of the Exeter Jail population. I’m just saying.

As it turns out, the inmates had made a few key mistakes, mostly in the middle section, and since they apparently solve in ink, it made things much harder.

But, in a lovely response, the staff at The Exeter Express and Echo promised to make Monday papers available to the inmates as well, so they can double-check their answers next time. That’s nice.

And here’s hoping their Sudoku solving has been smooth sailing ever since. Apparently, it has been, since Ripley’s has yet to mention them a second time.


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A Puzzly Touch of Spring!

[Image courtesy of Atlas Obscura.]

It snowed over the weekend here on the East Coast, and after a disappointing prediction of six more weeks of winter from some of the more famous groundhogs around the world, you may find yourself longing for spring and all the marvelous greenery it promises.

In that spirit, I thought I would dedicate this February day to some mind-bogglingly lovely mazes that combine nature’s beauty with the ingenuity of humans.

[Image courtesy of Mental Floss.]

To start, feast your eyes upon the lavender labyrinth at Cherry Point Farm and Market in Shelby, Michigan, one of the oldest operating farms in Michigan.

The owner began designing the labyrinth in 2001, and it has since grown large enough to be seen on Google Earth! Finding your way to the center of the labyrinth should take about an hour, and attendance is free!

Be sure to visit in mid-July, when the French lavender is in full bloom, and enjoy the gorgeous scenery not far from Lake Michigan.

[Image courtesy of Atlas Obscura.]

Of course, if you’re looking for a bit more of a challenge when it comes to your homegrown mazes, the Longleat Hedge Maze in Wiltshire, England will pique your interest.

It’s the longest hedge maze in the world — but not the largest — and consists of more than a mile and a half of meandering paths, including dead ends.

[Image courtesy of Atlas Obscura.]

With six raised bridges and a tower from which to survey the entire maze, it’s one of the most striking labyrinths I’ve ever seen.

It’s actually one of several mazes on the property — others include the Lunar Labyrinth and the Sun Maze — but it’s by far the largest on the property. Although it only dates back to 1975 (while some mazes in England date back centuries), it’s truly a sight to behold.

[Image courtesy of Atlas Obscura.]

To close out our look at labyrinths around the world, we venture into the southern hemisphere to explore the Enchanted Maze Garden in Arthurs Seat, Australia.

Although it is the year-round home of “a traditional hedge maze with a Japanese Garden at its center, an ancient turf labyrinth, and a circular roomed maze for children,” it’s the constantly evolving Maize Maze that puts Arthurs Seat in the record books every year.

Each year, a new maze is designed, and with GPS assistance, over 100,000 stalks of corn are planted to create the Maize Maze. Sprawling across two and a half acres, the Maize Maze is open from mid-February through late April.

Hopefully these glimpses into the amazing depth and breadth of hedge and corn mazes around the world has you looking forward to springtime puzzling outdoors! Or, at the very least, not feeling so dreary about winter.


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A puzzly British Christmas card!

One government agency in England celebrates Christmas a little bit differently than most.

The GCHQ — Government Communications Headquarters — provides security and intelligence services for the British government. Back when they were known as GC&CS — Government Code and Cypher School — they were responsible for funding the Bletchley Park successes cracking the German “Enigma” code during World War II.

And for Christmas this year, they’ve released a puzzly Christmas card that’s sure to challenge even the staunchest puzzlers.

Step 1 of the puzzle is a logic art puzzle where you have to deduce where to place black squares on an open grid in order to form a picture.

Each column and row has a series of numbers in it. These numbers represent runs of black squares in a row, so a 1 means there’s one black square followed by a blank square on either side and a 7 means 7 black squares together with a blank square on either side.

Once you’ve solved this puzzle, you can use it to unlock the next puzzle in the chain.

From an article on GCHQ.gov.uk:

Once all stages have been unlocked and completed successfully, players are invited to submit their answer via a given GCHQ email address by 31 January 2016. The winner will then be drawn from all the successful entries and notified soon after.

Players are invited to make a donation to the National Society for the Prevention of Cruelty to Children, if they have enjoyed the puzzle.

This is one majorly challenging Christmas card. After you’ve conquered the logic art puzzle, you’ll confront brain teasers, palindromes, pattern-matching, deduction, number progressions, codebreaking, cryptic crossword-style cluing, and more.

I would highly recommend teaming up with another puzzle-minded friend (or more) and trying your luck. Let us know how far you get! (And you can hit up this article from the Telegraph for aid as well.)


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A puzzle hunt 100 years in the making!

Riddles, codebreaking, and scavenger hunts are three of my favorite puzzly topics. I’ve covered each extensively in blog posts previously, exploring not only the history and ever-changing nature of puzzles, but how deeply ingrained puzzle-solving is in our culture, past and present.

Tuesday’s post was about a fairly simple encoded puzzle I found lurking inside a short story. That simplicity, that accessibility is part of why I wrote about it.

For you see, fellow puzzlers, today’s post is not about a simple puzzle. Today’s post covers all three of the topics above — riddles, codebreaking, and scavenger hunts — in a sprawling, mindboggling story about a globe-spanning mystery that gamers and puzzlers joined forces to unravel.

It all started in April 2012 with the release of a video game called Trials Evolution, created by the game designers at Redlynx.

trials_evo_frontpage_large

Trials Evolution is a motorcycle racing game that incorporates real-world physics into the gameplay, challenging players to complete obstacle-filled courses as fast as possible.

Now, this might not seem like the type of game to conceal a fiendish riddle, but players were actually expecting a challenging puzzle to be hiding within the game, because Trials HD, a previous installment of the series, featured a riddle to solve that helped build the Trials gaming community.

So expectations were high for whatever riddle was lurking inside Trials Evolution. And it did not disappoint.

First, players had to locate a series of wooden planks throughout the game, planks that featured encrypted writing on them. Once assembled and decrypted, the planks featured instructions for a special maneuver for players to perform in the game while a particular piece of music played.

Successfully completing this task earned the player a bonus song, which included lyrics suggesting players transform the song into a visual form. Cagey players realized this meant running a spectral analysis on the song — a visual graph of sound or energy — which revealed a hidden message in Morse Code.

That message led to a website where the images below started appearing daily, one by one.

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(It’s worth noting that these images started appearing in late 2013, more than a year after the game was released!)

Each image references a particular scientist. Once all twenty-six images were revealed, the indefatigable players had a visual alphabet to work with.

So when a message appeared using the images instead of letters, players cracked that code as well.

Still with me?

That code led to four sets of coordinates. Real world coordinates across the world! This riddle was only getting more complex the deeper players went!

globe_detailmap2

Something awaited intrepid players in San Francisco, California; Bath, England; Helsinki, Finland; and Sydney, Australia. In each location, players uncovered small chests, each containing a key and a metal plaque with the message “It seemed like forever ago” on it. (The Helsinki location also featured French documents, supposedly from 300 years ago, as well as an antique pocket watch.)

So, what do the keys open? What does it all mean?

Well, there was one last message. On the other side of the metal plaque included in each chest, there was a message:

Midday in Year 2113.
1st Sat in Aug
One of Five keys will open the box
Underneath the Eiffel Tower

That’s right. This riddle can only be unraveled nearly a century from now! This puzzle has gone from a hidden bonus feature in a video game to actual scavenger hunting in the real world, and is now becoming a multigenerational quest.

mauricemeyer

Take a moment and ponder that. It blows my mind to think about a puzzle that took dozens of people to conquer and will now become a story told to friends and sons and daughters as golden keys are passed down, all in the hopes of seeing what awaits us underneath the Eiffel Tower on a particular day in August in 2113.

And it all started with a motorcycle racing video game.

[For more details on the Trials Evolution riddle, check out this thorough write-up on Kotaku.]

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