A Spooky Video Game Urban Legend: Solved!

It’s strange that puzzles and games don’t seem to have urban legends attached to them, even though they’ve been with us for so long.

I mean, sure, there’s palindromes believed to have magical powers… and cursed puzzle boxes like in the Hellraiser films… but I can’t think of any pervasive urban legends around modern puzzles and games.

It strikes me as odd because there are plenty about video games, which are a relatively new art form, generally speaking. There are stories about haunted Legend of Zelda cartridges and sinister destructive secret characters in Minecraft.

There’s the supposed Madden Curse (where athletes who appear on the cover of Madden games end up suffering poor seasons or getting injured), and even the conspiracy stories about an arcade game called Polybius that government agents used to download game data from in the 1980s.

Recently, an urban video game legend was put to rest.

It starts, as many urban legends, bits of folklore, and spooky stories do, with a hazy recollection. There’s a forum on Reddit cleverly titled “Tip of my joystick,” where people can post details about a game whose name they don’t remember, and the other posters help them remember it.

The post was about one of those complete-a-task/farming-style games, like Animal Crossing, Stardew Valley, or Farmville.

Except it had an appropriately sinister twist, like something out of a Hitchcock movie or an episode of a weekly crime drama like Criminal Minds or Bones.

At one point, the player gets into an argument with their wife and kills her. The game continues as a farm simulator, except you periodically have to hide the body from police.

This was clearly meant to be a darkly tongue-in-cheek game mechanic, almost Weekend at Bernie’s-esque. Obviously, this game wouldn’t be for everyone. You might even think people were purposely creating a dark urban legend of their own by making this post in the first place.

But the fellow posters of r/tipofmyjoystick tried their darnest to figure out the identity of this game. Some asked questions for further details, while others suggested possible games, but were quickly proved wrong.

The game remained unidentified for several years, coming to be known as “that evil farming game,” even getting its own dedicated reddit forum.

The original poster, at one point, finally concluded at one point that they must have dreamt the game, or misremembered something while half-asleep.

In the years before the Internet became the prolific searching and information tool it is now, I had plenty of experiences describing random TV episodes or b-movies that people presumed I had made up or dreamt up while home sick on the couch from school. (One particular episode of MacGyver involving a hidden temple with traps and a giant blue gemstone, for instance, was a joke in my group of friends for years until I could finally point to the episode on Netflix or the episode page on IMDb to prove its existence.)

So what was this “evil farming game” the original poster remembered? Was it real? Or a sleepy invention?

Well, it turns out it was neither.

Diligent posters and game fans went looking through the video library of a YouTuber called Vinesauce after the original poster mentioned watching it often. And they found a video where Vinesauce jokingly suggested a farming style game with the grim addition to the gameplay.

The original poster misremembered this as a real game, and started the ball rolling on an Internet video game urban legend that lasted half a decade.

It turns out, our brains are good at this sort of thing — convincing ourselves that what we half-remember is real — and this urban legend evolved as something similar to the Mandela Effect, a mass misremembering of something.

Two prominent examples of the Mandela Effect from recent history are the Berenstain Bears (which many people swear should be the BerenSTEIN bears) and the movie Shazaam staring Sinbad, which never existed. (They’re misremembering the Shaquille O’Neal genie movie Kazaam from 1996.)

So, this spooky mystery was solved, but perhaps a more interesting mystery — how the original poster’s brain created this fake game in his memory — stands in its place.

I found this story both fascinating and charming — if a little morbid — and I thought it would be the perfect puzzly conclusion to the Halloween season.

Have you ever misremembered something like this, fellow puzzlers, or experienced something similar to the Mandela Effect? Or are there any urban legends about puzzles and games that we should know about? Let us know in the comments section below! We’d love to hear from you.


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Farewell, FarmVille.

FarmVille is coming to an end.

Be honest with me. When’s the last time you even thought about it?

Well, you’re thinking about it now, and you’ve got a few more months to ponder its peculiar existence before it vanishes into the ether along with your abandoned garden plot.

But why are we talking about it here?

Yes, although this is not a puzzle game, there’s no denying a connection between FarmVille and the puzzle community. (And not just how puzzling it is that FarmVille ever became as popular as it did.)

There’s no refuting the metrics. In the Venn diagram of crossword/puzzle solvers and FarmVille users, there’s plenty of overlap. They scratch very different itches in terms of what someone gets out of engaging with them, but both did become a daily part of many people’s routines.

Of course with FarmVille, that was by design. Except for keeping track of your solving stats through puzzle apps, there’s no penalty for not solving crosswords every day the way there was with FarmVille. The puzzle crops will not wither and die in your absence. Though I have it on good authority that the puzzles will miss you.

Anyway, I can’t NOT write about the end of FarmVille. We cover games as well as puzzles here, and FarmVille was one of the biggest games in the world at one time. And it did so by engaging plenty of users that weren’t typical gamers.

FarmVille launched in 2009 as part of Facebook’s social gaming platform, and that year alone, Adweek reported that there were 73 MILLION monthly active users. (For comparison, that was a fifth of Facebook’s entire user base at the time.)

The company behind FarmVille, Zynga, has never published FarmVille-specific user stats. I haven’t been able to verify peak usership or where the usership stands now. The best I could find was a 2013 claim that the sequel, FarmVille 2, had 40 million active monthly users.

Now, to be fair, it’s only going away as a Facebook-accessible program. You can still play it as a mobile app, along with FarmVille 2, FarmVille 2: Country Escape, FarmVille 2: Tropic Escape, and FarmVille 2: Revenge of the Neglected Turnips. (Okay, I made that last one up.)

There is also a FarmVille 3 on the horizon. For some reason.

Although the game officially closes by December 31, in-app purchases for the Facebook version of the game close November 17th, so if you’re feeling nostalgic and want one last chance to blow real-world money there (or to spend credits you still have in the game), better get to it.

So what do you think, fellow puzzlers and PuzzleNationers? Are you sad to see it go? How many hours did you leave behind in that farm? How many people did you consider unfriending just to stop their requests for FarmVille-related nonsense? Let us know in the comments section below. We’d love to hear from you.


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