A Video Game Puzzle That Baffled People Twice, Thirty Years Apart

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In the past, we’ve discussed the topic of intuitive puzzles vs. non-intuitive puzzles.

Non-intuitive puzzles used to be the bane of many video game fans — so much so that they spawned an infamous trope, That One Puzzle, describing a puzzle with a solution so utterly non-intuitive that it bordered on the nonsensical. One of the most infamous came from the Monkey Island series, where you needed a wrench, but instead of just finding one, you had to hypnotize a monkey with a banana on a metronome and use IT as your monkey wrench.

See what I mean about nonsensical?

These days you’re more likely to encounter a non-intuitive puzzle in an escape room or other physical puzzly activity than a video game.

But today, we have a doozy of an example for you. This non-intuitive puzzle managed to baffle people twice… thirty years apart.

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StarTropics was a video game released for the 8-bit Nintendo Entertainment System in 1990. It featured a protagonist named Mike, who was visiting his scientist uncle in the South Seas. Mike wielded a yo-yo and had to search for his missing uncle, eventually exploring the island, the ocean, and outerspace along the way.

The game became famous for a non-intuitive puzzle that baffled many players. At one point in the game, you needed to find a three-digit code to utilize a transceiver your uncle had in his shoe. The only clue was “dip my note in water.”

But there was no way to do this in-game.

The solution was simple, but eluded many players because it wasn’t in-game. It was something the players actually had to do.

You see, there was a physical letter from the uncle included with the instruction manual to the game. That was the note you had to dip in water to reveal the three-digit code.

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So, yes, the game did tell you what to do, but it’s not intuitive because at no other point in the game do you have to do something outside the diegetic space of the game. It’s not like you need to jump up and down to make your character jump.

This sort of fourth wall breaking puzzling can certainly add to the gameplay, but it’s also very confusing for players not familiar with the concept.

For instance, more than one escape room game I’ve encountered outwitted and baffled some players by utilizing images on the game box itself (or even the bar code) as part of a puzzle. Since this is “outside” what the player has been told is part of the game — the components inside the box — this is clever, but also unexpected. (An entire video game, File://maniac, was built around this concept.)

That puzzle was confusing enough for players, but it got worse almost thirty years later.

In 2019, the game was ported over to the Nintendo Switch, the latest Nintendo console, allowing a new generation of gamers to rediscover this cult-classic 8-bit adventure.

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Except they forgot about the puzzle and the letter and the dipping into water thing.

So there was literally no way for new players to solve the puzzle, because there was no letter included with the instructions.

This wasn’t the first time StarTropics had been ported over to a new console. But it was the first time they forgot to do something to help players with the letter puzzle. Often, it was a digital copy of the letter, complete with an animation of it being “dipped” into water and revealing the code.

But the Switch version didn’t have that.

So players were stuck.

There’s creating a really non-intuitive outside-the-box puzzle, and then there’s breaking the game entirely by removing the only clue to the solution.

So yeah, StarTropics. A charming game, but baffling in all the wrong ways… twice… thirty years apart.


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To Solve This Murder Mystery, You Need to Break the Game

[Image courtesy of Game Informer.]

Our readership isn’t a predominantly video game-savvy audience. We have lots of app users and lots of pencil-and-paper solvers in the PuzzleNation membership, but fewer gamers.

So you may wonder why I periodically write about video games when it’s a niche interest for the majority of our readers. That’s an entirely fair question.

As a puzzle enthusiast, I’m constantly seeking out new ways to build puzzles and solve them. Brain teasers, word problems, riddles, and mechanical puzzles all fit under the umbrella of “puzzles,” but they’re all very different solving experiences. Similarly, there’s a huge difference between a pencil-and-paper puzzle and an escape room, a murder mystery and a scavenger hunt, an encrypted message and a puzzle box.

But they’re all puzzles. And that’s what I find so fascinating. There are endless ways to challenge ourselves in puzzly fashion, and video games are constantly innovating when it comes to puzzle-solving.

[Image courtesy of Zelda Dungeons.]

Whether we’re talking about navigating past guards with well-placed arrow shots in the Thief games, navigating the labyrinth of the Water Temple in The Legend of Zelda: Ocarina of Time, or maneuvering around a room in mind-bending ways with your portal gun in Portal, video games can take 2D puzzle ideas and bring them into the third dimension in amazing ways.

A friend recently told me about a game called Iris Fall, where you actually manipulate light and shadows in order to solve puzzles. That’s not just ingenious, it’s beautiful as well.

There are even games that let you change the rules of the puzzle itself in order to solve it.

[Image courtesy of Born Frustrated Studio.]

And another game in that vein recently came to market, a detective game called File://maniac.

In this murder mystery, you’re tasked with tracking down a devious murderer who happily taunts you with messages as you pursue them. But instead of pursuing leads and accomplishing tasks in more traditional detective-game format, you actually have to manipulate the files of the game itself as you play.

Yes, the very coding and organization of the game is the basis of the puzzles and codes for you to unravel.

Heather Alexandra at Kotaku explains more:

Getting rid of a locked door might require placing the door’s files in your recycling bin. Finding the password to a lock means opening up a handful of notebook files and searching until you find the code. It’s a different sort of puzzle solving, one that encourages the player to be aware of the game world’s artificiality… playing around with the actual game files creates a fun mixture of puzzling and “exploration” as you poke around folders and directories.

[Image courtesy of Go Go Free Games.]

It’s a brilliantly meta concept. Whereas many games and puzzle experiences are all about immersion, ensuring you forget you’re playing a game and encouraging you to dive into the narrative and gameplay itself, File://maniac demands that you not only remember you’re playing a game, but forces you to think like the designers of the game to circumvent each challenge.

It’s like being trapped in a maze, then being able to shift your perspective to an overhead view of the maze and navigate yourself out with omniscient ease. It’s a total perspective shift, and the a-ha moment of figuring out how to change the rules to your advantage is an immensely satisfying reward.

Do you know of any games out there that create unique and unexpected puzzly experiences? Let us know in the comments section below! We’d love to hear from you!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!