[President Bill Clinton and Brit Hume team up to tackle one of Merl Reagle‘s crosswords.]
A while back, I wrote a post about some of the many puzzle competitions and tournaments that are hosted around the world. But ever since then, I’ve been pondering how odd it is that puzzle competition is so prevalent when puzzles themselves have always been a collaborative effort.
Think about it. Jigsaw puzzles can be solved alone, but aren’t your memories of previous jigsaw puzzles always the ones you solved with others? When you get stuck on a crossword, what’s the first thing you do? You ask someone nearby. I know plenty of couples that solve crosswords and other puzzles together.
[How great is this stock photo I found? It makes me laugh every time I look at it.]
Paradoxically, most group puzzle games are competitive, like Boggle or Bananagrams. Even the games where you build something together, like Words with Friends, Scrabble, Jenga, or Castellan, are all competitive games.
Board games follow the same pattern. The vast majority of them pit players against each other, encouraging adversarial gameplay that leaves a single winner.
[Let the Wookiee win…]
But thankfully, there is a small (but growing!) number of board games that have the same cooperative spirit that pen-and-paper puzzles often do. These cooperative games encourage the players to strategize together and help each other to accomplish tasks and achieve victory as a team. Essentially, instead of playing against each other, they’re playing against the game.
Whether you’re defending your castle from monsters (Justin De Witt’s Castle Panic) or trying to stop a monstrous evil from conquering the world (Arkham Horror), you succeed or fail as a team. It’s a wonderful gameplay experience either way.
One of the top names in cooperative board games is Matt Leacock, creator of Pandemic and Forbidden Island. His games are exceedingly challenging but an immensely good time, even if you fail to stop the viruses or the island sinks before you can gather up all the treasures. It just makes you more determined to play better next time. (This is a wonderful counterpoint to the disillusionment that can crop up when one player trounces another in standard board games.)
There are some cooperative games, like Shadows Over Camelot or Betrayal At House On The Hill that have it both ways, serving as a team game until one player betrays the others, and then it becomes a team vs. spoiler game.
While competitive gameplay certainly does have its advantages, sometimes it’s nice to take some time out and win or lose as a team.
What do you think, PuzzleNationers? Do you prefer games with a winner, or do you enjoy cooperative games? Are there any great cooperative games or puzzles I missed? Let me know!
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