DIY Pencil and Paper Puzzles!

pencil-paper

Picture this. You’re stuck somewhere with friends. The airport, a traffic jam, wherever. Nowhere to charge your phone, so you can’t play Trivia Crack or solve any of the great puzzles offered by the Penny/Dell Crosswords app.

All you’ve got is paper and pencils, and you’re in a puzzly mood. What do you do?

Well, you whip up some DIY puzzle fun, of course.

Now, the classic go-to pencil and paper game is Hangman. The goal is simple: guess the complete word or phrase by guessing one letter at a time. Each correct letter is filled in every time it appears (like on Wheel of Fortune), and each incorrect letter results in one piece of the Hangman being drawn. If you let too many incorrect guesses stack up before solving the puzzle, the Hangman is completed and you lose.

hangman

People have differing rules when it comes to the Hangman’s complexity. Some draw the gallows and noose as well as the Hangman, while others pre-draw the gallows and noose, only drawing the Hangman when wrong guesses occur. (I, for one, always liked drawing him a jaunty top hat before sending him to his demise.)

I can remember a time we played Hangman in high school because the professor for our physics class didn’t show up. One of the other students I didn’t know very well suggested it, and his first two puzzles were cracked pretty quickly. But then the third one had most of the class stumped.

It read: C A P T A I N ___ O ___

People kept guessing “Captain Ron,” even though there was clearly no N in that second blank. When I realized it was “Captain Lou,” I blurted out the answer, and suddenly, we were fast friends.

Because of Hangman.

mark-wahlberg-plays-guessing-game-with-a-teddy-bear

Another simple game is Guess My Word. One person chooses a word, and the other narrows it down by guessing words and being told if those guesses precede or follow the secret word in the alphabet.

For instance, if the word was QUINTET and your first guess was HALLOWEEN, I would say after. So, in one guess, you’ve eliminated every word that comes before HALLOWEEN alphabetically.

And if you’d like to give it a shot, puzzle constructor Joon Pahk created a Guess My Word feature on his website that is great fun (and sometimes pretty challenging).

tic-tac-toe

I was going to mention Tic-Tac-Toe here — another staple of the pencil-and-paper puzzle game genre — until my mother mentioned a variation she read about in Parade magazine.

In the article, Marilyn vos Savant is credited with creating Toe-Tac-Tic, a reverse Tic-Tac-Toe game wherein getting three in a row means you lose.

It’s a completely different style of game play, adding a nice twist to a classic game. (Though, quite honestly, I’m not sure we can credit vos Savant with its creation, since I can remember seeing this played in the mid-2000s. I’m not sure anyone called it “Toe-Tac-Tic,” but the rules were the same.)

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And finally, for fans of card games, you can always whip up a round of 1000 Blank White Cards.

Named for the only thing you need to play — a bunch of identical blank pieces of paper, index cards, or something similar — 1000 Blank White Cards is a game you design and play both before and during the game! You can also further refine the game in subsequent sessions.

As Wikipedia so aptly puts it:

A deck of cards consists of any number of cards, generally of a uniform size and of rigid enough paper stock that they may be reused. Some may bear artwork, writing or other game-relevant content created during past games, with a reasonable stock of cards that are blank at the start of gameplay.

Some time may be taken to create cards before gameplay commences, although card creation may be more dynamic if no advance preparation is made, and it is suggested that the game be simply sprung upon a group of players, who may or may not have any idea what they are being caught up in. If the game has been played before, all past cards can be used in gameplay unless the game specifies otherwise, but perhaps not until the game has allowed them into play.

Once your initial deck of cards is created, players draw a card from the deck and either play them, keep them, or add them to the active rules of the table so they affect everyone. In this way, gameplay is quite similar to another classic puzzle card game, Fluxx, especially with the ever-changing rules and malleable gameplay.

Not only has 1000 Blank White Cards appeared in GAMES Magazine, but it was also included in the 2001 revision of Hoyle’s Rules of Games.

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I am a huge fan of customizable games, so I have played 1000 Blank White Cards many times. From cards that can cause immediate victory to cards that can negate those cards, from point cards and rule cards to cards that requiring singing or truth-or-dare challenges, the possibilities are endless.

Some of my favorite cards are just drawings of turtles, where another card grants you special powers or bonuses depending on how many turtle cards you have. Another allows you to create a new card on your turn, either to keep for yourself or to give to another player.

And the rules can depend entirely on who you’re playing with. Sometimes, you can make a new card every round, while other times, you can only introduce a new card when you’ve drawn a card that allows it. Heck, there might even be blank cards in the deck that you can draw and customize immediately! It is literally up to you and your fellow players how to play.

Fans of Calvin and Hobbes will no doubt draw comparisons between 1000 Blank White Cards and Calvinball, and rightfully so. (Savvy card-game players may also recognize similarities to the figure-out-the-rules-while-you-play game Mao.)

But whether you’re playing Hangman or guessing a word, getting three in a row or avoiding it at all costs, or even creating your own signature game, as long as you’ve got a partner in crime and an imagination, you’re never without a puzzle.


Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Goodbye, Merl.

[Picture courtesy of crosswordfiend.com.]

The puzzle world was stunned this weekend by the sudden passing of a true crossword legend: Merl Reagle.

Merl has been one of the biggest names in puzzles for a long time now, one of the few crossword constructors who was successful and prolific enough to work on puzzles full-time.

Between his appearance in the Wordplay documentary and a cameo on The Simpsons alongside New York Times crossword editor Will Shortz, he proudly represented both the love of puzzles so many solvers share AND stood as a standard-bearer for crossword construction and quality puzzling.

Merl sold his first crossword to the New York Times at age 16 — ten years after he started constructing puzzles, amazingly enough! In a career spanning five decades, his contributions to the world of puzzles were myriad. Nearly every year, one of his puzzles appears at the American Crossword Puzzle Tournament. The crossword he constructed for the 100th Anniversary of the Crossword was turned into a Google Doodle, and, based on my research, is the most solved crossword puzzle in history.

A craftsman with humor and heart (and no small amount of anagram skill), Merl was truly one of a kind.

[Picture courtesy of tucson.com.]

I had the privilege of meeting him at the American Crossword Puzzle Tournament this year. It was only for a few minutes while the tournament participants were tackling one of the early puzzles and the vendor’s floor was pretty empty. (Otherwise, there were always puzzlers crowded around Merl’s table between tournament puzzles. He was the center of gravity around which many fellow puzzle fans orbited, a master of ceremonies wherever he went.)

He was friendly and gracious, one of those people who can strike an instant rapport with virtually anyone. He put me at ease immediately as I checked out his latest puzzly offerings and we briefly chatted about the tournament itself. (I didn’t get the chance to challenge his legendary anagramming talents, sadly.)

Fellow puzzler and friend of the blog Keith Yarbrough was kind enough to share one of this experiences with Merl:

Merl gave me his philosophy of puzzle construction at the ACPT one year. His goal, he said, was to make the solver smile. Coming up with a funny theme was the main thing. His test when he came up with an idea was to run it past his wife, who is not a puzzler. If it made her smile, it was a keeper.

He wasn’t out to frustrate the solver with obscurities or unnecessary crosswordese, so he used common entries as much as possible. His mantra was that the fill should not be overly difficult.

[Picture courtesy of cltampa.com.]

The dozens of tributes I’ve seen online are a testament to how many friends and admirers Merl earned over the years. There are too many to link to here, but I want to highlight a few from fellow puzzlers Brendan Emmett Quigley, Deb Amlen, and David Steinberg.

Merl, you will be missed. Thank you, for the laughs, for the tough crossings, the trickiest-of-tricky clues, and the many unexpected delights you managed to spring on so many solvers.

You can check out Merl’s work on his Sunday Crosswords website as well as some of his collections on Amazon. Click the links. You won’t regret it.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

5 Questions with constructor Patrick Blindauer!

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole. (Click here to check out previous editions of 5 Questions!)

And I’m excited to have Patrick Blindauer as our latest 5 Questions interviewee!

Any list of the top constructors in crosswords today simply has to include Patrick Blindauer. His puzzles have appeared in the New York Times, the Los Angeles Times, the American Values Club Crossword, GAMES Magazine, and numerous other outlets, and Patrick is known for his devilishly clever themes and challenging puzzle grids.

As a regular contributor to the American Crossword Puzzle Tournament and co-host of this year’s Lollapuzzoola, Patrick represents both classic crossword traditions and the enterprising spirit of today’s most innovative constructors, pushing boundaries and continuing to explore just how devious and delightful crosswords can be.

Patrick was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Patrick Blindauer

1.) How did you get started with puzzles?

My parents instilled my love of puzzles and games from an early age. I remember my mom got me an educational toy called Mr. Light, and my dad had a subscription to GAMES Magazine, which I would flip through when he was done with it. I loved the visual puzzles and the contests, but I didn’t get into crosswords until many years later when I decided to give up cigarettes and take up solving.

It was one of the best decisions I ever made, simultaneously improving my health and leading me to a new hobby and eventually to a new career. After a year of solving I tried constructing, and after a year of constructing something clicked and I made my first sale (a Thursday for the NYT, which ran on 7/21/05).

2.) Whether it’s the New York Times or the American Values Club Crossword, you’ve created some truly innovative and diabolical puzzles, like your famous dollar-bill-shaped crossword (featured above) or the New York Times puzzle from last year where multiple movie titles shared boxes. Do you have any favorite puzzles or clues, either your own or constructed by others? And on the flip side, what’s your least favorite example of crosswordese?

Thanks! Those are certainly the 2 New York Times crosswords which have gotten the most attention. Other favorites which spring to mind are my 7/4/07 New York Times puzzle*, the 12/17/09 New York Times puzzle I made with Francis Heaney, and the stuff I wrote for the NY Sun when I started out, which are collected in the book Patricks’ Puzzle Pandemonium: A Cavalcade of Crossword Craziness.

[*Glenn’s note: The 7/4/07 crossword was designed so that the letters “USA” could be found when certain boxes were shaded. It was no doubt a beast to construct. The 12/17/09 crossword was Noah’s Ark-themed, and animal names appeared side-by-side in the grid.]

I’m also the proud poppa of 5 Puzzlefests (interconnected xword suites with a final answer), which I offer through my website, and I’ve written a bunch of puzzle books (“Crossword Word Search” and “Wide-Screen Crosswords” are two of my favorites).

There are lots of other constructors whose work I enjoy, especially those who devise novel gimmicks that really push the envelope.

blindauer beard

My least favorite xwordese is probably LST, though I try to avoid all xwordese when I can. Coming up with a fresh SST clue is tough too, so I just avoid putting it in the grid in the first place.

[Glenn’s note: LST is an abbreviation for an amphibious military craft, short for Landing Ship Tank. SST is an abbreviation for supersonic transport, like the former Concorde.]

3.) You’re also a musician, and both the best puzzles and enjoyable musical performances often have a sense of flow and elegance about them. Do you ever find yourself relying on your more puzzly skills while performing, conducting, or teaching?

Not consciously, no, but maybe I should!

4.) What’s next for Patrick Blindauer?

I actually have something very exciting to announce: I’ve been commissioned to write a 6-puzzle set for the New York Times! It will run Monday-Saturday sometime this fall, and the plan is to make it a contest, as well. I’m thrilled and honored to have the opportunity to do something like this. Wish me luck!

5.) If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

Keep your pencil sharp and your mind even sharper.


Many thanks to Patrick for his time. You can check out his PuzzleFests and other puzzly works on his website, and be sure to follow him on Twitter (@pblindauer) to keep up on all things Patrick. (You can also learn more about the Lollapuzzoola tournament at BeMoreSmarter.com.) No doubt, Patrick will have something fiendishly fun for solvers soon.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Wait a Minute, Mr. Postman…

With subscriptions to puzzle magazines like Will Shortz’s WordPlay and GAMES Magazine, as well as puzzle-by-mail services like The Uptown Puzzle Club and The Crosswords Club, there are plenty of ways to get puzzles by mail.

But one particular puzzler in the UK has put an intriguing twist on the idea of puzzles-by-mail: he’s challenged the carriers of the Royal Mail postal service to solve puzzles in order to deliver his mail.

A graphic designer by trade, James Addison was impressed by the diligence of the postmen of the Royal Mail, and he playfully decided to test their mettle with different challenges, including maps, word searches, pictograms, and other befuddling methods to conceal the intended destination of the letter.

From an article on The Telegraph website:

Although he enjoys solving puzzles himself, he said his hobby was fuelled by a desire partly to test the Royal Mail’s ingenuity and partly to honour old-fashioned letter-writing, following his mother’s advice that a handwritten thank-you note showed you had made an effort.

Well, Mr. Addison is certainly taking his mother’s words to heart. And it seems the postmen of the Royal Mail quite enjoy the spirited challenges his letters offer.

[To try your hand at solving some of Jim’s letters, including those pictured in this post, click here!]

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

5 Questions with Constructor Trip Payne

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Trip Payne as our latest 5 Questions interviewee!

A freelance puzzle constructor for over twenty years, Trip Payne is one of the most prolific and respected names in puzzles. A multi-time champion at the American Crossword Puzzle Tournament, he’s been published in The New York Times, The Wall Street Journal, Uptown Crossword Club, GAMES Magazine, Will Shortz’s WordPlay, and numerous other outlets.

On August 1, he’s launching his latest Puzzle Extravaganza, a collection of a dozen different puzzles (plus a special metapuzzle) for only $10! Previous extravaganzas have featured themes like the 2011-2012 television season and the Man of Steel himself, Superman, but this year’s theme is a closely guarded secret! Check out the details here, including an offer for three bonus crosswords!

Trip was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Trip Payne

1.) How did you get started with puzzles?

As a very young child, I was attracted to the black-and-white crossword patterns, and my parents noticed that interest and bought me children’s puzzle books. I was always into riddles, magic, games — everything sort of related to puzzles.

Eventually I started coming up with puzzles for my elementary and junior high school newspapers, and when I was 15 I had my first puzzle published nationally in GAMES Magazine.

2.) What, in your estimation, makes for a great puzzle? What do you most enjoy — or try hardest to avoid — when constructing your own?

In terms of crosswords, my #1 rule has always been: It’s All About The Fill. Of course you want a great theme and clever clues, but the second you resort to weak entries, you’ve lost my interest. A lot of people are willing to “justify” weak entries because they’re “necessary” to pull off a wide-open grid or an ambitious theme; I don’t agree with that. With enough work, and perhaps a willingness to pull back a little from the original concept, you can pretty much always avoid poor fill.

Look at Patrick Berry: his themes are great, and you’d have to inspect his puzzles with a microscope to find a weak entry anywhere. That’s not magic — he just has high standards and a willingness to put in the work to make his puzzles as good as they can be.

A great puzzle is one that gives a satisfying “a-ha” at some point, that makes the solver glad that they’ve invested the time with it.  In a logic puzzle, it may be some clever leap that has to be taken; in a word puzzle, it may be an interesting anagram or misleading clue; it may be on a larger scale, as when you discover how the answers to various puzzles interact to solve an overall “metapuzzle.” 

3.) You’re a three-time American Crossword Puzzle Tournament champ and a perennial top 10 finisher. How does tournament solving differ from regular solving, and do you think your experiences with game show environments (like Who Wants to Be a Millionaire?, Million Dollar Password, and Scrabble Showdown ) helped you thrive in the ACPT?

Well, not perennial, since I retired in 2011 (though I did compete one final time in Lollapuzzoola in 2013). My game show work all came after my ACPT championships, so there was no real connection there. But I do think that the fact that I was a professional puzzlemaker before I started competing in puzzle tournaments helped me; for one thing, you get a sense of letter patterns and a feel for how a puzzle constructor might have filled a corner.

4.) What’s next for Trip Payne?

I’m currently editing the Daily Celebrity Crossword for PuzzleSocial, and I have a few other regular assignments, such as the “wordoku” in TV Guide and my themeless crosswords for the Washington Post Puzzler.

I plan to continue making my annual extravaganzas and hope to completely overhaul my website, tripleplaypuzzles.com, within the year. And I also hope to continue doing work writing and researching for TV game shows, and perhaps pitching my own game show ideas to producers.

5.) If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

Enjoy the puzzles that you love, but experiment: there are all sorts of great innovative puzzles out there, and you might be surprised what you end up enjoying.

Also, buy my puzzle extravaganza!


Many thanks to Trip for his time. Check out his website for links to all his puzzly endeavors, and be sure to follow him on Twitter (@PuzzleTrip) for the latest updates on his many irons in the fire! Can’t wait to see what puzzle fun he conjures next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

5 Questions with Constructor Brendan Emmett Quigley

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m overjoyed to have Brendan Emmett Quigley as our latest 5 Questions interviewee!

A professional puzzle constructor for almost 20 years, Brendan is one of the top names when it comes to crosswords with strong craftsmanship and clever cluing. One of the most prolific contributors to The New York Times Crossword in the modern era, his puzzles have appeared everywhere from GAMES Magazine and The Los Angeles Times to Wired.com and The Crosswords Club.

In addition to the two puzzles he constructs every week for his website, he’s created many puzzle books of his own, and contributed puzzles to an American Red Cross fundraiser for Hurricane Sandy victims. (He also masterminded Puzzle #5 at this year’s American Crossword Puzzle Tournament, the puzzle only a few dozen solvers managed to conquer in the time allotted.)

Brendan was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Brendan Emmett Quigley

1.) How did you get started with puzzles?

I started making puzzles at a very early age. In Kindergarten art class, specifically. We were given 11×17 sheets of paper and told we could draw anything. I drew mazes. Shortly after that, I realized I could make the puzzles more complicated if I eschewed crayons and used finely sharpened pencils. When I discovered GAMES Magazine, sometime in second grade, I was hooked and became a puzzler for life.

I didn’t get into crosswords until much later. It was a way to while away the hours at a miserable summer job in 1995. After a whole summer of dutifully attempting (and not necessarily succeeding) at solving the Times crossword, I was determined to make and sell one. Which I did by January of 1996. I haven’t stopped since.

2.) What, in your estimation, makes for a great puzzle? (Other than your signature knack for stacking long entries.) What do you most enjoy — or most commonly avoid — when constructing your own? What do you think is the most common pitfall of constructors just starting out?

A good original and hopefully funny theme is all you need to make a great puzzle.

The most common pitfall for newbies is unoriginal themes, or ones that don’t employ enough wordplay. The English language is full of nuances, we should exploit them.

[Check out Brendan’s latest collection, Sit & Solve® Marching Bands!
For more information on marching band puzzles, click here!]

3.) Will Shortz has credited you with bringing some hipness to the New York Times Crossword with your cluing and entry-word choices. Do you have any favorite clues or entries that have appeared there, either in your puzzles or puzzles by other constructors?

Mike Shenk once wrote the clue “Strips in a club” for BACON, and well, that’s a classic.

4.) What’s next for Brendan Emmett Quigley?

I think I’m going to have a beer.

5.) If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

Don’t do drugs. Be drugs.


Many thanks to Brendan for his time. Check out his website for twice-weekly puzzles, and be sure to follow him on Twitter (@fleetwoodwack) for updates on all things Quigley. I look forward to solving whatever he cooks up next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!