PDP Tabletop Tournament Finals (+Tabletop Day Festivities!)

Over the last few weeks, we’ve been chronicling an epic sixteen-person game tournament held by our friends at Penny/Dell Puzzles.

In Round 1, the field was culled from sixteen players to eight after well-contested battles of On the Dot and Bananagrams.

In Round 2, it was halved again as this group of elite puzzlers went to war in games of Timeline and Qwirkle.

In Round 3, two more contenders said goodbye as an intense game of Sheriff of Nottingham determined the finalists.

Only two competitors remained — #TeamNikki and #TeamGordon — and with only one more round standing between them and the title of PDP Tabletop Champion, spirits were high and anticipation reached a fever pitch.

What awaited them in the finals? Let’s find out, shall we?

Unlike the previous rounds, this was a head-to-head match-up, winner-take-all. So, naturally, we made posters to hype the event like a prizefight.

The game for the finals? Linkee.

Linkee is a trivia game that requires both general knowledge and associative thinking. Each trivia card has a letter on the back, and the traditional goal of the game is to acquire enough letter cards to spell “LINKEE.” (But for the purposes of the tournament, the first person to collect six cards would be the winner.)

One person acts as the Question Master, while the other players each grab a pencil and pad. The Question Master reads each of the four questions on the card. The players write down the answers and try to figure out what theme links the four answers.

The first player to shout out “LINKEE!” and identify the link gets the letter card. You can shout out “LINKEE!” at any point, but if you’re wrong, you’re out until the next card is played. So confidence and boldness has to be tempered with strategy.

That’s what makes the game more intriguing than your average trivia game. It’s not just knowing the answers to individual trivia questions; it’s figuring out the link between them, and doing so before your opponents.

[The room was packed with enthusiastic fans and interested parties,
including many of the competitors from the tournament.]

Gordon had an inauspicious start to the game, as he figured out the link between the first card’s questions, but neglected to yell out “LINKEE!” first, disqualifying himself from scoring the point.

Nikki, seizing the advantage after scoring that first point, quickly followed up, cracking the links for the next four cards, leaping out to a commanding lead. It seemed like a shut-out was imminent and Nikki would be crowned the winner in commanding fashion.

But no, Gordon would not go away quietly. As Nikki puzzled over the possible links for the game point, Gordon yelled out “LINKEE!” and scored his first point.

It was now Nikki’s LINKE to Gordon’s L. This would not be the clean sweep many expected after the opening flurry of action.

Gordon scored a second point (for the I), and then a third for the N. It was now LINKE to LIN. There was a change in the air, a buzz of excitement among the spectators, a frisson of uncertainty. It would appear we had a Comeback Kid on our hands.

On the next card, both players yelled “LINKEE!” simultaneously, and the judges couldn’t decide who was first, so that card was discarded.

Astonishingly, Gordon followed that up by going on to score two more points back-to-back, tying Nikki LINKE to LINKE. Hollywood could not have scripted it any better…

The next point scored would determine the winner of the entire tournament.

Our Question Master delivered the next four trivia questions, and Gordon shouted “LINKEE!” and answered that “Italian names ending with i” was the link. There was a gasp from the crowd! Had he pulled off the comeback of the century?

Unfortunately, no. The correct answer was “Italians.” By being so specific, he made his guess incorrect. (Versace, one of the trivia question answers, doesn’t end in i.)

That card was ignored, and a new one selected. For now, the finals would continue.

But not for long, as Nikki would secure the game-winning point with one final cry of “LINKEE!”, earning her sixth and final point.

At the 38 minute mark, the finals were over, and a new champion was crowned. #TeamNikki had triumphed!

After congratulations were offered to both competitors for a worthy battle, Nikki was awarded not only her Game Night Prize Pack (consisting of popcorn, candy, and two games: Forbidden Island and Exquisite Beast), but the championship crown and scepter!

She was even crowned by last year’s winner in a marvelous little passing-of-the-torch ceremony.

With the tournament concluded, our Tabletop Day festivities had begun, and audience members became players as games of Loonacy, Slapzi, and Timeline quickly formed while participants grabbed snacks, including some amazing D20-frosted cookies:

We had a full spread of games available for visitors to enjoy, and regular readers of the blog would no doubt recognize several of the games on display, including Tak, Qwirkle, Tsuro, and Fluxx.

And, as it turns out, Nikki wasn’t quite finished with her winning ways, as she proved victorious in every round of Loonacy she played after the finals.

All in all, it was a marvelously successful day to cap off an incredible tournament, full of spirited competition, tabletop fun, and puzzly displays of skill. Sure, we celebrated International Tabletop Day a few days early, but we did it in style.


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5 Questions with Christina Aimerito of Girls’ Game Shelf!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Christina Aimerito as our latest 5 Questions interviewee!

Christina pulls double duty as both the creator and host of Girls’ Game Shelf, a YouTube series all about board games and card games. As the host, Christina introduces the game and explains the rules before she and a rotating panel of female players put the game to the test.

It’s the perfect one-two punch to learn about new games and classics alike, as you get the one-on-one how-to at the start, followed by a strong sense of what the actual gameplay looks and feels like. Couple that with insights from the other players, and you’ve got a recipe for a terrific show that highlights the best of both games and communal play.

Christina was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Christina Aimerito

1. How did you get started with games?

I played games when I was younger, but the normal fare: Taboo, Scattergories, Stratego, MasterMind, and other classics. I’ve always had a fondness for games. But I started playing more modern games a little later in life. My husband wanted to get me into it, so he introduced me to Dominion, which was a pretty wise choice. I’ve always liked collecting things and had never played a deck-building game before. So yeah, that got me hooked and opened the door to the world of board games.

2. What, in your estimation, makes for a great gaming experience? What separates a good two-player game from a good group game?

I enjoy games the most when there’s a good mix of strategy and conversation. A good two-player game and a group game still require those elements for me since I play games to interact with people.

The difference for me in two-player vs. large group games is more of a personal one. When I play a 2-player game, it’s usually to play with folks who are competitive and like strategy games. But in the group I play with, we have a pretty big variety of gamers. Some of them enjoy RPGs, some like heavy strategy, and often we have a newcomer to the table.

[Image courtesy of Geek and Sundry.]

The unifying element I’ve found is a game that forces people to interact with others during their turn. Games that lead people into analysis paralysis aren’t ever as exciting, and when there’s a group game we like to keep the energy up. Social deduction games, or games like Cosmic Encounter or Sheriff of Nottingham, are great because they involve everyone around the table.

3. You have a film background and a theater background. How do those aspects of your experience contribute to the process of making GGS, either in terms of production or in terms of being an on-camera personality?

Those aspects absolutely help me behind the scenes. In fact my background in film and theatre are what led me to create the series. I wanted to create a show so that I could get back in that creator headspace. I’m happy when I make things. Choosing a show about board games was a no-brainer because it was marrying the two things I loved most.

While my experience helped me off-camera in terms of producing, editing, and crafting the episodes, it surprisingly didn’t help me one bit in front of the camera. Playing a character is VERY different than being yourself. It was a terrifying experience for me at first. The whole first season I think I was just learning how to be comfortable with being myself instead of “getting it right.”

4. What’s next for Girls’ Game Shelf?

Well, we just started a podcast, so that’s the new baby right now. If that goes well, I’m very eager to start working on an RPG series with the girls. Whatever the case, Girls’ Game Shelf will certainly continue to make the original series, and hopefully down the line we’ll have the means to release more than one episode per month.

5. If you could give the readers, writers, aspiring YouTubers/podcasters, and game fans in the audience one piece of advice, what would it be?

For me, the first and most important thing is to be a good listener. Putting your voice out there takes guts, but listening takes discipline. It separates the good content from the stuff that feels heavy handed or forced. Truly listen to your peers, people you agree with, and people you disagree with in regards to the content you’re creating. This is part of doing your due diligence, but it’s also part of being a strong voice and a good host. I am constantly working on this for myself. Luckily, playing board games is usually a good training ground for it.

And secondly, be completely yourself. THAT is what people want to see. And if you’re trying to be anything but that, it will be so obvious. If you’re going to be podcasting or YouTubing, and feel anxious about this, then I highly recommend recording yourself in a few private episodes, just so you can gain that comfort before you share your voice with the world.


A huge thank you to Christina for her time. Be sure to check out Girls’ Game Shelf on YouTube, and to keep up on all things GGS on Twitter. To support this terrific show, you can check out the GGS Patreon page, which is loaded with bonus content, raffles, and more!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Solve this puzzle and you’re off to San Diego Comic-Con! UPDATE: *SOLVED*

Time is of the essence, so we’re doing a special Sunday post!

The biggest film, TV, comics, and geek culture convention in the world is undoubtedly San Diego Comic-Con, and as you’d expect, tickets can be pretty hard to come by.

But guess what, puzzle fans and PuzzleNationers! Two 2016 San Diego Comic-Con 4-day passes are up for grabs, and only puzzly types have a chance to win them!

You need to solve the following puzzle:

It’s certainly a challenge, but I have absolute faith in the PuzzleNation audience’s solving skills.

From the Geek and Sundry announcement:

Once you have it figured out, you’ll know what to do next. Everything you need to know is in the puzzle. The first person to follow the instructions encoded in the correct answer will win the badges and be the envy of their friends.

So get to work on cracking that code and we hope to see you in San Diego. In case you miss out on these tickets, make sure you check out their Facebook page in case any other puzzles drop out of the sky.

Good luck, fellow puzzlers and PuzzleNationers!


Well, it turns out I was late to the game with this post. It’s already been solved.

For anyone interested, here’s the solution:

The three digit numbers are zip code prefixes. The number before them corresponds to the position of the letter in the name of the zip code’s city. The message reads “send to prizesatcomicdashcondotorg the word fortyseven in the subject line to win.”

Pretty impressive solving right there. Congrats to whoever cracked it first!


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It’s Follow-Up Friday: TableTop Day Eve edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of puzzly holidays!

Saturday, April 30, is the fourth annual International TableTop Day, a day that has been set aside for family and friends to get together and play games. Board games, card games, role-playing games, puzzles…anything that involves gathering in person and having fun around a table fits the bill!

Although the actual holiday is tomorrow — making today TableTop Day Eve — we celebrated early! The PuzzleNation Crew got together with our friends from Penny Dell Puzzles for a few hours of TableTop Day fun on Tuesday! Games were played, snacks were consumed, and fellow puzzlers and PuzzleNationers were introduced to some terrific games.

[The spread of games available for the event. Can you name them all?]

As usual, the event started with people picking out their favorites and introducing new players to the game. This was the case with Just Desserts (a card game all about serving desserts to hungry customers; guaranteed to make you hungry) and Timeline (a card game about history where you don’t need to know what year things happened, just if they happened before or after other important moments).

One attendee opted to tackle the challenge of Puzzometry (a diabolical jigsaw puzzle) while I played a few rounds of Geek Out! and tested the pop culture and trivia knowledge of my fellow puzzlers.

[The conference room is abuzz with TableTop Day energy and fun, players strategizing deeply.]

I started recommending some new games to the players at this point, and the hit of the day was easily Red Flags, a Cards Against Humanity-style game all about building the perfect dates for other players.

The uproarious laughter inspired by the game was constant background noise while I explained the ever-changing rules of Fluxx to some curious players.

[Forgive the lack of further photos. I was so busy explaining games that I neglected to take more pictures. As a small gesture of apology, please accept this picture of me beneath a half-collapsed puzzle fort.]

We then closed out the event with two terrific card games for smaller groups: 12 Days and Loonacy. (12 Days is a lowest-card-wins wagering game based on the 12 Days of Christmas, and it has the most beautiful cards I’ve ever seen; Loonacy is a pattern-matching card game that rewards quick reflexes.)

The day was a total success, and it was a wonderful break in the middle of the day, allowing for a fun way to interact and recharge before returning to a thoroughly puzzly workday.

But that wasn’t all! To include fellow puzzlers who couldn’t attend the event in person, we had our own in-house session of Schmovie running all day.

I gave participants five What? cards (Undercover, Magical, Teenage, Flying, The Last) and five Who? cards (Barista, Chef, Princess, Pro Wrestler, Spy) to combine as they saw fit, and then challenged them to come up with the funniest Schmovie titles for those subjects.

Here are a few of my favorites:

  • Undercover chef: The Tsai Who Loved Me
  • Teenage barista: Latte to Class
  • Magical barista: Starbucks: The Foam Awakens
  • Teenage princess: Medieval Times at Ridgemont High
  • Flying spy: The Airborne Identity
  • Undercover princess: Leia Confidential

Are you celebrating TableTop Day? Let us know your plans in the comments! We’d love to hear about it, see photos, and share in the fun!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!