Our Annual TableTop Tournament: Recap!

We wrapped up our fourth annual in-house tabletop tournament last week, and as you probably expected, it was loaded with all sorts of board game goodness.

So what went down?

Well, it was a 12-person two-week tournament with different games to play every round. With four competition days across two weeks, it was a virtual gauntlet of gaming to determine who is the best in the company.

One of the things I liked about the layout of the tournament was how there are no one-on-one match-ups until the final. Instead of a single-elimination tournament, competitors were first slotted into groups of three. Each group of three played two games, and the two winners (one from each game) from each trio moved on to the next round.

So to survive round 1, you had to win either Timeline or On the Dot.

In the first bracket, former champ Kevin and last year’s defending champ Nikki moved on. In the second bracket, yours truly was bested in On the Dot by newcomer Ryan AND in Timeline by perennial top contender Rick. In the third bracket, Gordon and Sam moved on in impressive fashion. And in the fourth bracket, former champ Jen and newcomer Laura each earned a spot in the next round.

So right away, all three former champs were in the running, along with some new blood and some tough competition with tabletop experience. This was shaping up to be one heck of a tournament.


Round 2 began the following Thursday, and this time around, competitors were slotted into groups of four. Each group of four played two games, and the two winners (one from each game) moved on to the next round.

So to survive round 2, you had to win either Noueni or Guillotine.

Guillotine is a card game for 2 to 5 players set during the French revolution. As the royals are marched to the guillotine in one big line, you play cards in order to switch the royals around so that the most valuable royals are beheaded on your turn, adding their scores to your pile. (You can also manipulate the hands of the other players by forcing them to give you cards or discard them.)

Played over three rounds, the player with the highest score (i.e. the most valuable royals beheaded) wins.

Noueni is a card game for 2 to 4 players that involves pattern-matching, color-based scoring, and cards that can either overlap or sit next to other cards. Your score is determined by how many of your scoring orbs are on the board at the end of the game.

Each card has two colored scoring orbs and a pattern of black lines emerging from them. Those lines are the connectors, and they determine how the cards are placed in the play area. Any card played must link up with the other cards on the board, whether there’s zero, one, two, or three connectors along that neighboring edge.

Noueni was a new experience for all of the players, though it is similar to Qwirkle, which the competitors had played before.

All of the players quickly took to Guillotine, deftly maneuvering valuable royals into their score piles. Noueni proved to be a tougher play experience, as many players devoted so much time to covering up the colored orbs of other players that they neglected to play simpler moves to add colored orbs to their own scores. Too much defense can be a bad thing if it hinders your offense.

In the end, four more players were eliminated from the field, including the first two tournament champions. After this colorful round of play, only Rick, Gordon, Laura, and returning champ Nikki remained.


Round 3 began the following Tuesday, and the remaining players were collected into one final group of four. But they would all play the same game, and the top two point-scorers would move on to the finals.

The game for round 3? Sheriff of Nottingham.

Sheriff of Nottingham is a card game that mixes strategy, resource management, and bluffing. The players collect cards with different goods to take to market — apples, chickens, bread, and cheese — as well as cards of contraband items (like spices, mead, and weapons). Each of these cards is worth points, and the contraband goods are worth more than the legal goods. Of course, the contraband goods are illegal, so if you’re caught bringing them to market, there’s a penalty.

And, unfortunately, in order to get your goods (legal or otherwise) to market, you have to get past the Sheriff.

For example, in a four-player game, let’s say the first player is the Sheriff. The other three players will each place up to five cards in their bag, then snap it shut, and declare what’s inside to the Sheriff. A player may be telling the truth about the contents of her bag, or she may be lying. The Sheriff can choose to either let a bag pass through unchecked or open and inspect the contents of any bag.

Anything that gets through the Sheriff goes into your market stand and is worth points at the end of the game. If the Sheriff chooses to check your bag, one of two things happens. If you were honest about what’s in the bag, the Sheriff pays you the value of those items. If you lied about the contents of your bag and the Sheriff catches you, you must pay him a penalty, and any contraband goods in the bag are seized.

Of course, you can always negotiate with the Sheriff before the bag is opened. Bribes (of coin, product, or favors) can be offer, and deals can be made.

Once the Sheriff has either let the players’ bags through or finished the inspections, everyone settles their goods in the marketplace, the next player takes over as Sheriff, and the cycle starts again.

The game ends after every player has been the Sheriff twice. Then the players count up the value of everything they’ve brought to market — including any contraband they’ve snuck through — as well as their coin piles. (Plus, there are bonus points to be gained if you brought the most of any product to market. For instance, the person who brought the most apples is King of Apples, and the person who brought the second-most is Queen of Apples. Both titles are worth points.)

Once starting coins and cards were allotted to each player (plus a few coins extra to encourage wheeling-and-dealing/bribery), the game commenced. In the end, only two of the four players at the table would be moving on to the finals. What combination of Nikki, Rick, Gordon, and Laura would face off for the championship?

As it turned out, a game all about duplicity can be won with transparency. In this cutthroat round, honesty reigned supreme as most players opted to avoid contraband and move only legal goods through the Sheriff to market. Rick, as the most suspicious Sheriff, ended up paying some hefty fines to players whose bags he checked.

(Personally, I probably would have cut a deal with one of the other players and promised to allow whatever they wanted through when I was Sheriff, in exchange for the same treatment from them. That way, you could move a LOT of valuable contraband one round, and play it safe the other rounds. But I am nefarious that way.)

After a tense game, the judges swooped in to count everyone’s haul, and the players stepped away from the table to enjoy some marvelous cookies and treats provided by the judges… and await their fate.

In the end, Nikki and Gordon had accumulated the top two scores, and they would be moving on to the finals.

Or would they? In the end, there was one more wrinkle!

It turns out that Laura had forgotten to empty her bag of goods in the last go-round, and with her additional contraband, she had outearned Gordon! Shock and heartbreak!

It would instead be Nikki and Laura in the finals.

Now, given that this was our fourth annual tournament, we’d finally amassed some proper stats and trivia regarding the event. You see, not only had no previous champion ever repeated as champion, but no previous champion had ever made it to the finals again!

So already, Nikki had set a new precedent as the only previous champion to return to the finals. Would she be our first repeat champion (back-to-back, even!) or would we have our fourth new champion in four years as the newcomer Laura ascended to the throne?

Let’s find out.


Unlike the previous rounds, this was a head-to-head match-up, winner-take-all. So, naturally, we made posters to hype the event like a prizefight.

And to survive round 4, the finalists would need some help from the audience, as they played a round of the card game Cult Following.

Cult Following is a card-based improvisation game, similar to Superfight, wherein you have to draw several cards that dictate what your cult is about, and then improvise your answers to various questions posed by the other players, who are potential recruits for your cult. Once the round of questions is over, the potential recruits vote on which of the cults they’d rather join, and the cult with the most recruits wins.

To make the task even more daunting, both players had to stand in front of the audience and plead their case.

Nikki’s cult centered around saving the planet from toxic waste (and yes, she did acknowledge the possibility that you might gain superpowers from said toxic waste). Laura’s cult centered around the magical ability to transform yourself into any animal you wished.

Although many potential recruits in the audience were wowed by this idea, I couldn’t get past the very real danger that you could end up as prey rather than simply enjoying life as an animal.

After answering questions from the audience about recruitment, rules, cult theme songs, and more, both competitors turned their backs to the audience so the audience members could vote for the cult of their choice.

Nikki made a valiant effort to retain her crown, but unfortunately, the cards were not in her favor, and more potential recruits opted for Laura’s were-cult. (Not me, though. I was a toxic avenger all the way.)

And thus, Laura dethroned the previous champion in impressive fashion to become the new tabletop tournament champion!

The traditional crown, scepter, and Game Night Gift Pack awaited the new champion, as did an enthusiastic round of applause and a well-earned chance to sit down after the fierce improvisational back-and-forth.

Alas, we must bring this marvelous recap to a close. With a new queen atop the tabletop throne, what will her reign be like? Peaceful? Warlike? Boastful? Quiet? Only time will tell.


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PuzzleNation Product Review: Chessplus

Chess is one of the all-time classic games. Alongside Checkers, Go, Tic-Tac-Toe, and mah-jongg, chess is one of the cornerstones of the genre, one of the first games we’re introduced to, and one of the formative games upon which we build concepts of strategy, timing, and opportunity.

Over the centuries, there have been numerous attempts to reinvent chess or find new ways to play. We’ve talked about puzzly variations on chess in the past, all of which can be played with a standard chess set. (Except for that guillotine set we featured last year.) But if you’re looking for a truly unique chess experience, the team at Chessplus have a simple, elegant game for you.

Chessplus is played under standard chess rules, but with one crucial difference: you can combine your pieces into more powerful ones.

Do you want a pawn that can make less-expected moves, or a knight that can play conservatively? Combine a knight and pawn into a single piece with the abilities of both. Do you need to keep your queen where it is, but still want a versatile piece that can command the board? Easy. Combine a rook and a bishop, and you’ve got a new piece that works just like a queen.

[Only the king is a solid piece. Every other piece can be combined with others.]

Merging pieces not only allows you to take advantage of each component’s abilities, but it can also allow you to more swiftly transport pieces across the board. Instead of a pawn crawling across the board one square at a time, combine it with a rook who can send it straight across the board, where it is then promoted to a queen! Or combine two pawns so you only have to escort one piece across the board safely, then split them again and voila! Two pawns promoted into new queens.

Oh yes, merging the pieces doesn’t link them forever. You can split them at any time. That feature adds another layer to your gameplay, since putting one merged piece into play deep in your opponent’s territory can suddenly become two separated pieces again.

Now, this piece-combining mechanic is a double-edged sword. Yes, you have a more powerful, mobile game piece. (I was very excited to try out combining a knight and a queen, just to make the queen even more dangerous.) But if someone takes a merged piece, you lose BOTH halves, making them as vulnerable as they are valuable. Imagine an opponent capturing my merged knight/queen, so I lose a knight AND a queen in one turn. That could be a devastating loss.

As you’d expect, it took a little while to grow accustomed to these new variant pieces. With so much to keep track of during a normal chess game, pieces with greater mobility make strategy — both offensive and defense — a bit more complicated.

But it was also great fun. Early Chessplus games tend to be faster, more aggressive, because of the greater mobility allowed by some of the merged piece combinations. But once you’ve played a few games, your more traditional chess mindset settles in, and gameplay tends to become more measured and tactical.

Just imagine. A single change that offers a world of new possibilities and challenges. That’s brilliant, in my estimation. Chessplus is a wonderful way to reinvigorate chess if the game has lost its luster for you. And if you are a dedicated player, I think Chessplus will prove to be a welcome change of piece from the traditional game.

[Chessplus sets start at $35.95 (for just the pieces) and are available from the shop on Chessplus.com.]


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This chess game will cut you to the quick!

chess

When it comes to games, chess is a certified classic, the benchmark against which many tactical games are still measured to this day.

We’ve discussed chess several times in the past here on the blog, whether we’re talking products inspired by chess, like All Queens Chess and Scrimish, or tackling puzzles using chess boards, like knight’s tours or other chess-based brain teasers.

In today’s post, we’ll be looking at a new variation on chess, one meant to dissuade players from careless gameplay by use of a historically appropriate method of enforcing the rule of law: the guillotine.

chess_set_guillotine_custom_card_board_game_analoggames_analog_games_02-1

Fellow puzzlers and PuzzleNationers, say hello to Tour De Force chess.

According to the creators:

Tour De Force chess entices the players to strategize and invest more thought into the game by introducing consequence in the form of a guillotine that beheads captured pieces. Based on early testing with a rough and ready model we confirmed that this game addition makes the prospect of losing a piece unsavory enough to motivate more careful strategy.

You see, in Tour De Force chess, a captured piece isn’t gone immediately. It goes into the stockade until another piece is captured. There are two stockades, which means that once your opponent captures a third piece, that first piece goes to the guillotine, loses its head, and is gone for good.

Not only is this meant to enhance the feeling of loss that comes with having a piece taken, but it introduces an interesting mechanic to the game: saving pieces from a nasty end.

chess_set_guillotine_custom_card_board_game_analoggames_analog_games_04

According to the official rules, “a player can save a captured piece that has not yet been beheaded by taking a higher value piece with a pawn. That pawn is then substituted with the piece closest to beheading.”

Although the higher-value rule means that there’s no saving your captured queen (unless you capture the king, which of course, ends the game anyway), it is an intriguing wrinkle to standard chess that could definitely alter your gameplay. Do you continue to play as you always would, immediately accepting the consequences when a piece is lost? Or do you try to rescue that piece, diverting temporarily from your primary goal of capturing your opponent’s king?

What do you think, PuzzleNationers? Is Tour De Force chess a welcome variation to the game, or an unnecessary twist on a classic? Sound off in the comments below!


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PuzzleNation Product Review: Fidelitas

In today’s product review, we delve into a medieval world where courting influence wins the day and the best players can move people like chess pieces. Welcome to Fidelitas, a card game created by Green Couch Games and distributed by the good folks at Game Salute.

In Fidelitas, each player tries to manipulate characters into position around the city in order to accomplish specific tasks and gain valuable allies.

There are two sets of cards in Fidelitas: Missio cards and Virtus cards. Virtus cards allow you to manipulate the cards and maneuver characters into place, while Missio cards detail the tasks you must complete in order to earn points.

Virtus cards can affect how many cards you play that turn, where you can play them, and sometimes, where other players can play their cards. (Regular players of Fluxx or one of its many variations will be familiar with this sort of short-term rule-shifting gameplay.)

Different Missio cards have different point values, reflecting how difficult that card’s given task is. The player with the most points at the end of the game wins, having proven him or herself the master manipulator at the table.

Seven cards make up the City, the setting of the game. There are nine guild alignments (which work almost like the suits in a standard deck of cards), and several of the locations are tied to specific guilds. With many location-specific Missio cards, a strong knowledge of the City is crucial to advantageous gameplay.

Fidelitas is reminiscent of another card game I’ve mentioned in previous blog posts, Guillotine. But in Guillotine, you’re only manipulating the order of characters in a single line, whereas in Fidelitas, you’re dealing with numerous locations and plots in motion. It ratchets up the difficulty level somewhat, but the core mechanic remains simple and accessible, both key components to a great group card game.

It took me a few games to get the strategy of the game under my belt, since between trying to achieve my own Missio tasks and trying to hinder other players in their gambits, it was hard to be sure if the card I was playing would end up helping me or my opponents and their mysterious Missios.

If you’re hunting for a game with some historic flavor, look no further. This one will test your diplomatic skills as you try to sway people to your side, as well as your poker skills by seeing how well you can read your opponents and devise a plan to thwart their Missio cards from being completed.

Fidelitas incorporates a lot of quality gameplay elements in a small package, not only making it a great quick-play game, but one with more replay value than you’d expect.

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TableTop Day: PuzzleNation Style!

The third annual International TableTop Day was last Saturday, and according to reports across the Internet, it was the most successful and joyous TableTop Day yet! Games were donated by some of the top companies (our friends at Looney Labs and Steve Jackson Games among them) as well as by the folks at Geek & Sundry, and the puzzle game community came together once again to prove how amazing and warm puzzlers and gamers can be.

For the second year in a row, we at PuzzleNation had our own little TableTop Day event with our friends at Penny/Dell Puzzles, and it was great fun! Games were played, an insane amount of sugary treats were prepared, snacks were consumed, and fellow puzzlers and PuzzleNationers were introduced to some terrific games.

I raided my personal puzzle and game collection to provide some choice offerings for my fellow puzzlers, and readers of the blog will no doubt recognize several items from previous product reviews!

Here’s the full rundown of games we had:

(Sadly, a lot of personal favorites had to be excluded because they would take more than 30 minutes to play, like some of the offerings from Cheapass Games and other great companies, and it was a work day. I promise, this is a fraction of my full puzzle and game collection.)

Timeline proved to be one of the biggest hits of the day, because it’s so simple to play and offers endless replay value. (Especially with seven different editions of the game to choose from!)

I also managed to win my first game of Jenga in what seems like a decade!

There was plenty of switching between games as well. Here, a game of Just Desserts immediately followed a round of Bananagrams Wild Tiles!

But that wasn’t all! To include fellow puzzlers who couldn’t attend the event in person, we had our own Hashtag Game running in-house all day. Inspired by both @midnight hashtag games and our friends at Schmovie, we had a contest to create “Penny/Dell Puzzle Movies.”

I’ll be posting ALL of the entries on Friday, but here are a few favorites:

  • The Scarlet Letterboxes
  • Schindler’s List-A-Crostic
  • Double Trouble Indemnity

All in all, it was an awesome time. Hope everyone enjoyed!

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It’s Follow-Up Friday: TableTop Day edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of puzzly holidays!

Saturday, April 11 is the third annual International TableTop Day, a day that has been set aside for family and friends to get together and play games. Board games, card games, role-playing games, puzzles… anything that involves gathering in person and having fun around a table fits the bill!

Although the actual holiday is tomorrow, we’re celebrating early around here! The PuzzleNation Crew is getting together with our friends from Penny/Dell Puzzles for a few hours of TableTop Day fun this afternoon!

[A few of the games we’ll be partaking in today.]

I’ll be posting pics on social media throughout the day, and there will be a full recap in Tuesday’s blog post!

Not only that, but we’ve added two new collections to our library of puzzles for in-app purchase for the Penny Dell Crosswords App! The April 2015 Deluxe Set has 35 puzzles to challenge you, and Collection 5 has a whopping 150 puzzles to choose from! Just in time for TableTop Day!

 

Will you be participating in tomorrow’s festivities, fellow puzzlers and PuzzleNationers? Let me know! I’d love to hear about your plans!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!