A Corn Maze for Grown Ups?

Summer is officially here!

Usually, that doesn’t really mean much in the world of puzzles. After all, puzzles are a year-round activity, not beholden to seasonal changes in weather or temperature.

Unless, of course, we’re talking about corn mazes.

Cultivated and shaped over the course of weeks or months, corn mazes are grand puzzly creations, as immersive as they are impressive. Few puzzles can inspire the same feeling of wonder as a corn maze as you explore and roam the various twists and turns laid out by intrepid farmers and entrepreneurs.

Plus they’re family-friendly. It’s rare for a corn maze to provide a genuine challenge, so the genre as a whole tends to be viewed as an endeavor more suitable for families or children than adults on their own.

The folks at Holmberg Orchards & Winery in Gales Ferry, Connecticut, however, have something in different in mind this year.

winemaze1

Find the Wine: A Grown Up Corn Maze Adventure is being held in August and September, and puzzlers must be 21 years old and up in order to attend.

This corn maze features stations hidden amongst the various labyrinthine pathways, and these stations will be offering samples of both wine and hard cider for your enjoyment!

Each event runs from 6 pm to 8:30 pm, which is ample time to explore both the maze and various libations in a relaxed and unique puzzly environment, and there will be live music and food truck options available after you’ve completed the maze.

winemaze2

You can click here for ticket details, or visit their websites for further information on the event. There are six Find the Wine dates available — Friday August 23rd, Saturday August 24th, Friday August 30th, Saturday August 31st, Friday September 6th, and Friday September 13th — and tickets are both limited and date-specific.

I think it’s a clever take on the traditional corn maze, and a very smart marketing concept for the winery itself, eliminating some of the noise and chaos of kid-friendly events and creating more of an air of a date night or casual social gathering.

It sounds like a pleasant evening of puzzling for the tipplers out there, don’t you think?


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Welcome to the World of Wordventures!

You can hear the lapping of the waves, even at a distance. A slight breeze heightens the chill in the air. The moon is already on the rise, casting long shadows that look as if they’d love nothing more than to reach out and grab you.

Night is quickly falling as you climb a hill, the last hill on your long journey. A small collection of buildings comes into view. You pass an old wooden sign that marks the town line.

Mistyvale Oaks.

A town full of strangers, distrusting souls that probably won’t take kindly to your intrusion.

A town full of secrets, a seaside port with rumors of ships both real and otherworldly haunting its shores.

A town with a horrifying history, where the laughter and playful patter of children’s feet are absent.

The children of Mistyvale Oaks have disappeared, and you’re the only one who can solve the mystery.

Welcome to the opening scenes of Wordventures: The Vampire Pirate, our newest puzzle app. This immersive story-driven puzzle-solving experience places you in the shoes of our nameless protagonist, who has followed stories of an ancient cult to this foreboding place.

Puzzles and exploration go hand-in-hand in Wordventures. As your character investigates in the story, going first from building to building, and then beyond into the mystery of Mistyvale Oaks, you search for key words in each puzzle grid, revealing small clues, new personalities, and important revelations in the narrative.

Along the way, evocative music and gorgeous artwork draw you further into the story, urging you forward as you fill your investigative journal with crucial information, other paths to explore, and the lore behind the curious objects you discover as you search.

And as you progress through the story, more supernatural elements come into play. You’ll need to rely on your wits, your puzzly skills, your investigative chops, and your trusty journal to solve the mystery!

What happened to the children of Mistyvale Oaks? What about the rumors of a ghost ship spotted nearby for years? And where does the vampire pirate of the title fit in?

Well, the only way to find out is to solve a mystery yourself! Click here to learn more about Wordventures: The Vampire Pirate and download the app now!


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Playing Dungeons & Dragons Like Royalty!

Dungeons & Dragons (or any roleplaying game, for that matter) is about telling a story together. Many Dungeon Masters go above and beyond to immerse players in the roleplaying experience.

Some use miniatures or models atop battlemats to help players visualize the events that are taking place (especially combat). Others use music to set the tone, create atmosphere, or provide dramatic effect.

These little bits of set dressing can be simple or elaborate, but they all contribute to a better roleplaying experience.

Now imagine if you could turn the dial up to 11 and really immerse yourself in your setting. Say, by playing D&D in an actual castle.

That’s the idea behind D&D in a Castle, a special event being held in Challain-la-Potherie, France, from July 1st to the 5th.

Check out the sales pitch:

Spend four days playing Dungeons and Dragons in a castle with world class DMs in a vacation like none you have ever experienced. Retreat into a magnificently restored castle for a spot of luxury, relaxation, and, of course, role-playing.

Yup, a team of professional Dungeon Masters help attendees to build their characters and familiarize themselves with the game before they even walk through the door. And after that, there are two daily RPG sessions and optional ones in the evening.

Over the course of the five days, you are guaranteed to play at least 24 hours of Dungeons & Dragons.

Now THAT is immersion.

With names like Jeremy Crawford (the lead rules developer for D&D) and Satine Phoenix (actress, artist, and DM) involved, this is sure to be a massively creative event, and I am thoroughly envious of anyone and everyone attending.

This will certainly raise the bar for D&D night at the house afterward. Dimming the lights and putting on some mood music will pale in comparison to the palatial spread at Challain-la-Potherie.

Of course, if you’re looking for a more affordable option here in the US, I highly recommend Troll Haven in Sequim, Washington. The Gate Keeper’s Castle is absolutely awesome, and the perfect setting for a LARP, an escape room, or some immersive D&D.

Just be careful if you invite a rogue to the castle, folks. They have sticky fingers.


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PuzzleNation Product Review: Brad Hough’s The Maze

Mazes are nothing new to even the most casual solver. Whether it’s a puzzle collection, a place mat at a chain restaurant, or a coloring book loaded with time-filling activities, we’ve all traced a path through a maze with pencil, crayon, or marker.

But in most paper-and-pencil mazes, we look down on the map from above, so we have the advantage of perspective, the ability to spot dead-ends ahead of time, the opportunity to make wiser choices with more information.

As anyone who has ever tackled a corn maze will tell you, maze navigation is far more challenging when you’re inside the puzzle itself, rather than observing it from a bird’s-eye view.

And that’s what makes Brad Hough’s The Maze series of puzzle books something different and far more challenging: they’re mazes designed from the first person perspective. You must imagine yourself walking through this maze, selecting each turn and hoping it will lead you to the promised land.

It’s a marvelous concept, offered in a variety of difficulty levels according to the size of the maze:

  • Easy is a grid of 5 rooms by 5 rooms.
  • Normal is a grid of 7×7.
  • Moderate is 9×9, Challenging is 12×12, and Intense is 15×15.

As you make your choices, you’ll flip to different pages in the book, just as you would in a Choose Your Own Adventure-style story, maneuvering your way to either a dead-end (forcing you to turn back) or your desired exit.

But those are the only decisions you’ll make. There are no monsters to slay or traps to navigate, as there are in labyrinths in Dungeons & Dragons. There are no moral conundrums to unravel, as in Choose Your Own Adventure books. There is simply The Maze… and you. This is bare bones storytelling designed as both a pure puzzle-solving experience and as a blank skeleton upon which you can built your own story.

There are no tricks or endless loops to wander into. This is a fair challenge meant to be unraveled by crafty minds with excellent spacial skills.

Although The Maze lacks the frills of many other labyrinth-style puzzles, it does a marvelous job of portraying the sort of blindness and trepidation that comes with actually residing within a maze, knowing that each choice is more crucial the farther you venture forth.

The Maze (in various sizes) is available from Amazon and other online retailers.


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