Streets of Steel: An Early Look at a Kickstarter Campaign to Follow!

We’ve covered many interesting and ambitious Kickstarter and Indiegogo campaigns over the years, each with their puzzly goals and aspirations. Some reinvent an old classic, while others forge a new path by creating a unique solving experience.

The subject of today’s post is doing a little of both. Enjoy as we delve into the world of Streets of Steel!

Streets of Steel endeavors to capture the spirit of ’80s 8-bit Nintendo fighting classics like Streets of Rage or River City Ransom, all while creating an engrossing play experience built around cooperative combat.

As a huge fan of games like this (particularly the Double Dragon franchise, which has a similar gameplay style), I was immediately intrigued by the idea of translating the side-scrolling video game experience to the tabletop realm.

Check out this intro from the Kickstarter page for the game:

Steel City has fallen into disarray. You and your crew must clean up the streets in this 1-4 player SideScrollin Co-Op boardgame

A generation ago, Steel City was a shining beacon of cooperation, peace and prosperity. Neighbors cleaned up after their dogs. Graffiti rarely used offensive language. PTA meeting attendance was high. Then, the Disaster struck. Now, Steel City is a mere shadow of its former glory. Roving bands of thugs terrorize honest citizens. Evil corporations dump toxic waste in the street. PTA meeting attendance is low.

Tired and fed up, a few brave Steel City heroes have banded together to stem the tide of carnage. YOU are one of those heroes. YOU will clean up these STREETS OF STEEL.

The campaign has already reached its funding goal, and now supporters continue pushing the total higher, reaching several stretch goals that increase the quality of game pieces and add new mechanics to the gameplay itself. (And there’s still time to become a backer!)

I reached out to creator Ryan Lesser, and he was kind enough to answer a few questions about the early development days of Streets of Steel.

When asked about how Streets of Steel came to be:

I was thinking of other ways, besides my first board game High Heavens, to bring a combat-heavy tabletop game experience to non-hardcore gamers. Randomness and dice rolling are both pretty much non existent in High Heavens, so I figured I would go heavy on that.

I also wanted to make a cooperative game, where High Heavens is competitive. Those two goals had my mind crunching, looking for cool gameplay that could support that. Pretty quickly, I thought to bring the beat ’em up video game genre to the tabletop.

When asked how the development process (both in game design and Kickstarter launch) was different from his previous game, the thoroughly enjoyable mythology-fueled player-vs-player game, High Heavens:

In a lot of ways the dev was similar, but specifically, the co-op play was very different. Instead of creating a tight but expandable experience that pits players against each other, every decision that I made for SOS was to bring them together as a team. Every single new idea, move, power, etc that was generated, had to serve the purpose of team play.

I also designed this one, not alone, but with a partner-in-crime. Matt Moore and I have been working together since about 2006, when I hired him as an Artist at Harmonix. Since then, he has become an Art Director himself at other companies but all the while we have both played, and jammed on ideas for board games. This time I formalized things and he came on board to help me finish the game. He spent a large amount of his time on SOS crafting the Baddie Behavior Deck… our AI system that tells the game what to do against the players.

Another big difference is that instead of leaning heavily on ancient mythology, as in High Heavens, I wanted to invent my own, new IP based on all of the inputs I had during the 80s. It was sort of my Weird Science, but instead of trying to make a human, I wanted to make a board game. In SOS, you can see not only my own inventions, but lots of influences from movies, TV, music, comics and of course, video games.

He definitely nailed that aesthetic. Each player controls a different hero, each one a pastiche of fighting game characters and ’80s movie tropes. Average Joe, for instance, definitely wouldn’t have looked out of place as a member of Cobra Kai, or among the Warriors as they battled their way across town. And yet, for video game fans, there’s no denying the resemblance to Ken from Street Fighter.

Mayor Van Dammage, on the other hand, is every cop-movie authority figure joke simultaneously. He’s the exasperated police chief, the partner with one day until retirement, and the cigar-chomping rogue cop on a mission, all at once. And with a name strongly reminiscent of one of the hokiest tough guys in film history, every player will find something recognizable with him.

Plus the bad guys are topnotch. Check out this quick Instagram clip of Ryan getting the Boss Mutie’s expression just right (in a ghastly way, of course):

As a co-op game, players must work together, combining their skills, wits, and items acquired in the game in order to stop the bad guys and save Steel City. All co-op games rely on strong problem-solving, strategic thinking, and careful resource-management, which just happen to be three skills that puzzlers have in spades.

And I suspect this game will give puzzlers and fighters a challenge well worth their time.

I hope you enjoyed this little glimpse behind the curtain for Streets of Steel. There’s still time to back it on Kickstarter and contribute to the game’s production and success! Click here for all the details!

And be sure to check out their Kickstarter Live broadcast on Friday around 11am EST!

Thank you to Ryan Lesser for not only taking the time out to talk to us, but for opening up the archives to show us some of the development process for the game! Here’s hoping Streets of Steel reaches even greater heights of success before the campaign is through!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for ourĀ newsletterĀ to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us onĀ Instagram,Ā friend us onĀ Facebook, check us out onĀ Twitter,Ā Pinterest, andĀ Tumblr, and exploreĀ theĀ always-expanding library of PuzzleNation apps and gamesĀ on our website!

Kickstarter Roundup!

Oh yes, it’s that time again. For several years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and amaze my fellow PuzzleNationers.

So letā€™s take a look at some projects that are currently seeking funding and see if any pique your interest!


Verwald’s Treasures is a puzzle hunt designed by Nathan Curtis that can be solved either from home or in a live puzzle hunt event held in the Boston area.

Curtis promises that the puzzle hunt will involve over thirty different puzzles, including three-dimensional challenges to really test your puzzly mettle.

For a smaller donation, you’ll receive a number of variety pencil puzzles (unconnected to the puzzle hunt itself), but in order to participate in the hunt itself, pledges start at $60. The campaign is about halfway funded with 22 days to go, and should provide a puzzly challenge outside the norm for solvers accustomed to pencil-and-paper puzzles.

Another puzzle-filled project is The Conjurer’s Almanaq, touted as an escape room in a book. It is a self-contained puzzling experience that will test all sorts of puzzly skills, masquerading as a book of magic. Clearly a great deal of storytelling and homework has gone into this one, including cryptic tales of the great Qdini, who created the book.

Plus this Kickstarter edition of the book will be different from the mass market version to come. Not only will more of the pages be in color, but backers will receive their copy of the book at least a month before the mass market version goes on sale.

This seems like a really intriguing campaign, and it’s already over 200% funded with two weeks to go, so your chances of seeing the campaign come to fruition are already pretty good.

Let’s switch gears from puzzles to games and check out The Mansky Caper, a heist game from Ray Wehrs at Calliope Games.

There are safes to crack, explosives to acquire, loot to hide, and other members of an ambitious mob family to contend with. You can forge alliances with other players too, but be careful… if you press your luck too far, you might just fall victim to an explosive booby trap.

This looks like great fun, and it’s three-quarters of the way funded with over three weeks to go in the campaign.

For a game with more of a social element — heavy on negotiation — there’s Black Hole Council. Every player is a member of council that allocates resources to different planets — and consigns some to destruction in a black hole.

Each player has their own agenda they’d like to advance, and as the role of “leader” passes from player to player, deals are negotiated, bribes are offered, arguments are made, and votes are held to see just how the various planets are arranged. Can you convince your fellow players to make moves that are to your advantage, or will these planets slip from your fingertips?

The game is already funded and chasing stretch goals at this point (with over two weeks to go), and it looks like a nice step up in complexity from other deceit and negotiation games like Coup or The Resistance.

We’ll conclude today’s Kickstarter roundup with a music-minded strategy game, Re-Chord.

In this game, you’re a guitarist pursuing the top of the charts, and you do so by playing actual chords to complete songs and build your level of fame. You can learn music while you play!

The game is 200% funded with over 20 days to go — which means they’re well on their way to funding expansions to the game, additional chord cards, and more — and it seems like a clever mix of music and tactics, the perfect bridge to bring non-gamers to the table.


Have any of these games hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for ourĀ newsletterĀ to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us onĀ Instagram,Ā friend us onĀ Facebook, check us out onĀ Twitter,Ā Pinterest, andĀ Tumblr, and exploreĀ theĀ always-expanding library of PuzzleNation apps and gamesĀ on our website!

PuzzleNation Blog Looks Back on 2017!

2017 is quickly coming to a close, and as I look back on an eventful year in the world of puzzles and games, Iā€™m incredibly proud of the contributions both PuzzleNation Blog and PuzzleNation made to the puzzle community as a whole.

Over the last year, we explored board games and card games, strategy games and trivia games, dice games and tile games, do-it-yourself puzzlers and pen-and-paper classics. We met game designers, constructors, artists, and creative types of all kinds.

We unraveled math puzzles and tackled the Crossword from Hell. We accepted the challenge of diabolical brain teasers, optical illusions, Internet memes, and more, even pondering our place in the world of puzzles as electronic solvers like Dr. Fill and AlphaGo rise in capability.

We delved into puzzle history with posts about the legacy of female codebreakers in World War II, game dice from centuries ago, theories about Shakespeare’s secret codes, and the long history of cryptography and the NSA. We brought to light valuable examples of puzzles in art, popular culture, famous quotations, and even the natural world as we pondered whether bees are verifiable problem-solvers like crows and octopuses.

We spread the word about numerous worthwhile Kickstarters and Indiegogo campaigns, watching as the puzzle/game renaissance continued to amaze and surprise us with innovative new ways to play and solve. We shared worthy causes like Puzzles for Progress, as well as amazing projects like new escape rooms, dazzling corn mazes, and the ongoing Kubrick’s Game interactive experience.

We cheered the 75th anniversary of the New York Times Crossword, and chronicled the many celebrations that marked the occasion, from guest crossword constructors like Bill Clinton and Lisa Loeb to a puzzle-centric cruise across the Atlantic!

We also mourned as friends and fellow puzzlers passed on. We said goodbye to David Lindsey and Raymond Smullyan, two underappreciated giants of the field. The pun-fueled show @midnight this year, which inspired our monthly hashtag game, also closed up shop, sadly.

We celebrated International TableTop Day, made puzzly bouquets in honor of International Puzzle Day, marveled at the records broken at the Rubik’s Cube World Championship, attended the American Crossword Puzzle Tournament and New York Toy Fair, and dove deep into an ever-expanding litany of puzzle events like the Indie 500, BosWords, Lollapuzzoola 10, and Crosswords LA.

We found puzzly ways to celebrate everything from Pi Day, the Super Bowl, and Star Wars Day to Halloween, Thanksgiving, and Christmas, and we were happy to share so many remarkable puzzly landmark moments with you. We even discovered Puzzle Mountain!

Itā€™s been both a pleasure and a privilege to explore the world of puzzles and games with you, my fellow puzzle lovers and PuzzleNationers. We marked five years of PuzzleNation Blog this year, I recently penned my 800th blog post, and Iā€™m more excited to write for you now than I was when I started.

And honestly, thatā€™s just the blog. PuzzleNationā€™s good fortune, hard work, and accomplishments in 2017 went well beyond that.

Every month, we delivered quality content for the Penny Dell Crosswords App. From monthly deluxe sets and bonus boxes to Dell Collection sets and holiday bundles, dozens upon dozens of topnotch puzzles wended their way to our loyal and enthusiastic solvers.

And just last month, we launched our newest puzzly endeavor — Daily POP Crosswords — bringing you fresh, up-to-date cluing and relatable themes in world-class puzzles created by some of the industry’s best constructors! (Many of whom you’ve gotten to know in our recent interview series, Meet the Daily POP Crosswords Constructors!)

But whether we’re talking about the Penny Dell Crosswords App or Daily POP Crosswords, Iā€™m proud to say that every single puzzle represents our high standards of quality puzzle content crafted for solvers and PuzzleNationers.

And your response has been fantastic! Daily POP Crosswords is thriving, the blog has over 2200 followers, and with our audience on Facebook, Twitter, Instagram, and other platforms continuing to grow, the enthusiasm of the PuzzleNation readership is both humbling and very encouraging.

2017 was our most ambitious, most exciting, and most creatively fulfilling year to date, and the coming year promises to be even brighter.

Thank you for your support, your interest, and your feedback, PuzzleNationers. The new year looms large, and we look forward to seeing you in 2018!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for ourĀ newsletterĀ to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us onĀ Instagram,Ā friend us onĀ Facebook, check us out onĀ Twitter,Ā Pinterest, andĀ Tumblr, and exploreĀ theĀ always-expanding library of PuzzleNation apps and gamesĀ on our website!

Kickstarter Roundup!

Iā€™ve covered a lot of puzzle-centric Indiegogo and Kickstarter campaigns here at PuzzleNation Blog, because I think itā€™s fascinating how many puzzle variants there are, and how many creators are enthusiastically seizing the opportunity to add their own delightful gaming and puzzling twists to the market.

In previous posts, weā€™ve seenĀ Baffledazzleā€˜s jigsaws with a twist,Ā Completely Puzzledā€˜s community-building outreach, andĀ 64 Oz. Gamesā€˜ campaignĀ to adapt popular board games and card games for vision-impaired players. Some very creative and worthwhile projects have been realized with the help of crowdfunding.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


For any game enthusiasts out there who have problems organizing or transporting their collection, the crew at Init Gear have you covered with The Gamefolio System 2.0.

A line of binders, inserts, and duffles designed for all types of card games and board games, this system is all about helping you get the most out of your game collection while keeping it mobile and easy to tote along with you to game nights! You won’t be hefting a bunch of boxes with wasted space. Instead, you can condense your collection into something far more portable.

Plus, this project has already surpassed its initial funding goal, so there’s an excellent chance you’ll see your pledges fulfilled in a satisfying and timely fashion.

With only a week or so to go to get in on this one, time is of the essence.

And speaking of games, if you’re looking for a party game that mixes strategy and socializing, Death of the Party might be right up your alley.

A mix of Clue, Mafia, and bluffing games like The Resistance, Death of the Party is all about uncovering the identity of the murderer(s) before you get killed. It cleverly melds several established types of gameplay into a card game with a few other bits and bangles.

I must admit my bias on this one, since the premise is straight out of one of my all-time favorite movies, the comedic mystery film Murder By Death. Just like in the movie, every character plays a parody of a famous detective, trying to unravel the mystery without getting killed.

With almost two weeks left to fund, this one has a good chance of exceeding expectations.

If you’re looking for something a bit more puzzly, check out Puzzle Card.

This is an escape room/brain teaser contained entirely within a greeting card. It’s a fascinating concept, but given that there are only a few days left to fund the project — and they only ship to the UK, which hurts interest from puzzlers in other countries — it’s dubious whether this one will fund.

Still, it’s a very cool idea.

Turning from a puzzly challenge for adults to one for kids, we’ve got Tree Top Hop.

A spelling game for younger solvers, Tree Top Hop has players maneuvering through an elaborate network of trees connected by rope bridges in order to spell out different words.

It’s a nice intermediate step for kids to move them beyond simpler board games and into more strategic ones, all while encouraging spelling and other puzzly skills.

I had a chance to try out this game at this year’s New York Toy Fair, and I was impressed by the adaptive design and how quickly kids could get into the game play.

With nearly a month before its closing date, I suspect this offering from Befuddled Games will do well.

Finally, from the wholly unexpected idea pile, we have Plan 9 From Outer Space: The Deckbuilding Game.

Yes, someone has devised a card game based on one of the most infamously awful films in history, Ed Wood’s classic Z-grade alien invasion film.

Loaded with screenshots from the film — as well as references to both the plot itself and various in-jokes that have emerged among B-movie fans over the decades — this game puts you in the role of one of the movie’s heroic protagonists. Can you thwart the devious aliens and their undead minions as they try (for the 9th time) to conquer the Earth?

With three weeks left to fund, I think this one will squeak across the finish line, depending on the level of fan interest and crossover appeal to gamers. On the puzzly side, there does seem to be a fair amount of strategy to the gameplay itself, though luck will no doubt also play a big role in the cards you draw.


Let us know if you end up contributing to any of these campaigns, fellow puzzlers! We’re always interested in what interests you!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for ourĀ newsletterĀ to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us onĀ Instagram,Ā friend us onĀ Facebook, check us out onĀ Twitter,Ā Pinterest, andĀ Tumblr, and exploreĀ theĀ always-expanding library of PuzzleNation apps and gamesĀ on our website!

Kickstarter Roundup!

Iā€™ve covered a lot of puzzle-centric Indiegogo and Kickstarter campaigns in the blog, because I think itā€™s fascinating how many puzzle variants there are, and how many puzzle-loving creators are enthusiastically seizing the opportunity to add their own delightful gaming and puzzling twists to the market.

In previous posts, weā€™ve seen Baffledazzleā€˜s jigsaws with a twist, Completely Puzzledā€˜s community-building outreach, and 64 Oz. Gamesā€˜ campaign to adapt popular board games and card games for vision-impaired players. Some very creative and worthwhile projects have been realized with the help of crowdfunding.

Heck, several of the games and puzzles showcased at last month’s New York Toy Fair were brought to life thanks to crowdfunding!

So here are a few more projects that I think are worth your time.

themaze

The Maze is a series of Choose Your Own Adventure-style books with a curious puzzly twist: they place the reader inside a labyrinth and challenge you to read through the book and escape!

It’s an extended spacial-awareness puzzle where you need to visualize where you are in the maze at all times, overcoming obstacles and pitting your memory against the labyrinth itself.

A third of the way to its funding goal, The Maze envisions a series of mazes of varying difficulties for readers to tackle. It’s an intriguing take on a classic puzzle genre.

thegrid2

For a more traditional puzzle product, there’s The Grid. This multi-colored visual delight challenges players to place all of their tile pieces on the board before their opponents, mixing luck and strategy in a Qwirkle-style battle.

The Grid combines clever tile design with visually arresting gameplay, and the campaign has already reached its initial funding goal, meaning that additional donors are helping to refine the game with higher quality pieces and other add-ons.

munchkinshakespeare

From the elegant to the gloriously silly, our next campaign is Munchkin Shakespeare.

This latest edition of Munchkin from the team from Steve Jackson Games adds a literary touch to its famous line of puzzly card-battle games, as players do their best to team up, betray each other, and run amok in the hopes of gaining loot and escaping combat intact.

The bard himself and characters from his most famous plays are unleashed in cartoon form, ready to wreak havoc in all sorts of creative ways, wielded by cunning players and puzzlers with a penchant for sword-swinging nonsense in iambic pentameter.

This is another campaign where the initial funding goal has already been reached, and with only a day or two left in the campaign, they’re pushing towards some exciting stretch goals.

rollercoasterchallenge

Our last campaign combines logic and deduction with mechanical puzzles, as the crew from ThinkFun launches their very first Kickstarter to bring Roller Coaster Challenge to life!

In the spirit of Gravity Maze and Laser Maze Jr., Roller Coaster Challenge presents players with some of the pieces of a puzzle and tasks them with completing a working model with their remaining pieces. This time around, you’re building a roller coaster track, with all the soaring loop-de-loops and plunging slides you’d expect from the theme park attraction.

With expansions including Kickstarter-exclusive roller coaster cars and additional pieces to create even taller, more complex models, this one could be a winner. Will you be able to complete the numerous twisting, turning variations, or will the perfect roller coaster track elude you?

maze_cover_720_1024x1024

But before I go, I want to revisit a previous Kickstarter success story that we’ve covered in the past: The Maze of Games.

Mike Selinker’s interactive puzzle novel has been on the market for a few years now, and as far as he knows, no one has conquered the final maze in the book.

And to give solvers a better chance at completing the book, the diabolical puzzlesmith hasĀ created The Theseus Guide to the Final Maze, a tie-in story with hints for cracking the most diabolical puzzly labyrinth that giant tome has to offer.

It’s only available for a short time, so if you’re hoping to one day best The Maze of Games, be sure to snag a copy!

And let us know if any of these puzzly Kickstarters piqued your interest! With so many worthy projects and products in the pipeline, hopefully one of them catches your eye and receives your support!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us onĀ Instagram,Ā friend us onĀ Facebook, check us out onĀ Twitter,Ā Pinterest, andĀ Tumblr, and exploreĀ the always-expanding library of PuzzleNation apps and gamesĀ on our website!

PuzzleNation Looks Back at 2016!

The year is quickly coming to a close, and as I look back on an eventful year in the world of puzzles and games, Iā€™m unbelievably proud of the contributions both PuzzleNation Blog and PuzzleNation made to the puzzle community as a whole.

Over the last year, we explored board games and card games, strategy games and trivia games, dice games and tile games, do-it-yourself puzzlers and pen-and-paper classics. We met designers, constructors, authors, artists who work in LEGOs and dominos, and creative types of all kinds.

We unraveled math puzzles and used statistics to play Hangman and Guess Who smarter. We accepted the challenge of diabolical puzzles, optical illusions, Internet memes, and more.

We delved into puzzle history with posts about Bletchley Park, puzzle graffiti from ancient Greece, Viking board games, and modern mysteries like the Kryptos Sculpture and the Voynich Manuscript. We separated fact from fiction when it comes to puzzles and brain health, avoiding highfalutin promises and sticking to solid science.

We spread the word about numerous worthwhile Kickstarters and Indiegogo campaigns, watching as the puzzle/game renaissance continued to amaze and surprise us with innovative new ways to play and solve. We shared amazing projects and worthy causes like Humble Bundles and puzzle/game donation programs for schools that allowed puzzle lovers to help others.

We celebrated International TableTop Day, built a puzzle fort in honor of International Puzzle Day, attended the American Crossword Puzzle Tournament and the Connecticut Festival of Indie Games, and dove deep into puzzle events like the Indie 500, the UK Sudoku Championship, the 2016 UK Puzzle Championship, and Lollapuzzoola. We even celebrated a puzzly wedding proposal, and we were happy to share so many remarkable puzzly landmark moments with you.

Itā€™s been both a pleasure and a privilege to explore the world of puzzles and games with you, my fellow puzzle lovers and PuzzleNationers. We marked four years of PuzzleNation Blog this year, I’m approaching my 650th blog post, and Iā€™m more excited to write for you now than I was when I started.

And honestly, thatā€™s just the blog. PuzzleNationā€™s good fortune, hard work, and accomplishments in 2016 went well beyond that.

In April, we launched Penny Dell Crosswords Jumbo 3 for iOS users, and in May, we followed that with Penny Dell Crosswords Jumbo for Android. In November, we launched our new Penny Dell Sudoku app on both Android and iOS.

But the standout showpiece of our puzzle app library remains the Penny Dell Crossword App. Every month, we release puzzle sets like our Dell Collection sets or the themed Deluxe sets for both Android and iOS users, and I’m proud to say that every single puzzle represents our high standards of quality puzzle content for solvers and PuzzleNationers.

We even revamped our ongoing Crossword Clue Challenge to feature a clue from each day’s Free Daily Puzzle in the Crossword app, all to ensure that more puzzle lovers than ever have access to the best mobile crossword app on the market today.

And your response has been fantastic! The blog is closing in on 2000 followers, and with our audience on Facebook, Twitter, Instagram, and other platforms continuing to grow, the enthusiasm of the PuzzleNation readership is both humbling and very encouraging.

2016 was our most ambitious, most exciting, and most creatively fulfilling year to date, and the coming year promises to be even brighter.

Thank you for your support, your interest, and your feedback, PuzzleNationers. Have a marvelous New Year. Weā€™ll see you in 2017!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us onĀ Instagram,Ā friend us onĀ Facebook, check us out onĀ Twitter,Ā Pinterest, andĀ Tumblr, and exploreĀ the always-expanding library of PuzzleNation apps and gamesĀ on our website!