5 Questions for Crossword Constructor Amanda Rafkin

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And we’re excited to welcome Amanda Rafkin as our latest 5 Questions interviewee!

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When she’s not contributing to musical theater with her deft piano performances (or entertaining herself with various showtunes), Amanda constructs crosswords for various outlets including her own puzzle website, Brain Candy, where she posts a new puzzle every day. She also features other constructors, providing a valuable platform for her fellow cruciverbalists!

She has been published in The New York Times, The Los Angeles Times, Universal, The Inkubator, and many other outlets, and recently contributed a puzzle to the 2020 Boswords crosswords tournament (which just so happened to be your lead blogger’s favorite puzzle from this year’s tournament).

Amanda was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Amanda Rafkin

1. How did you get started with puzzles?

I really started loving puzzles at some point in my pre-teen years when I would confiscate my mom’s half-finished puzzles when she would step out of the room. I think she eventually got so fed up with me stealing her puzzles that she bought me my own book of variety puzzles, and since then I’ve been off to the races.

I became interested in constructing a couple of years ago when I got more serious with my crossword solving and felt that crossword construction could fall in that blissful middle-of-the-Venn-diagram area between something I might be good at and something I might love. I guess who’s good at anything is a matter of opinion, but I’m happy to report that I was wildly correct about the love part.

2. In addition to your crossword constructing, you’re also a musician, which seems to be a recurring theme among some constructors (Patrick Blindauer, Brian Cimmet) and tournament solvers (Dan Feyer, John Delfin). Do your musical skills ever influence your puzzling, or do you ever find yourself relying on your puzzly skills while performing or composing?

This is something I’ve heard many times (the relationship between crossword constructing and musicianship) to the point that I, myself, wonder if there’s something to it! If there is, it’s not something I’m aware of at all. For me, the two things are pretty separate experiences in my life.

The one exception to this I guess would be my theater-themed puzzles that I’ve grown so fond of. Every Thursday on my website is “Theatre Thursday”, where I post a midi-sized Broadway-themed puzzle, often accompanied by a bunch of relevant musical theater information that no one asked for. I also have a couple of Broadway-themed midi packs on the horizon. One is completed and will be released sometime in the (probably) not-too-distant future, and the other is a midi pack centering around each of Sondheim’s 19 major works, which I’m working on right now.

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[Sondheim constructed cryptic crosswords for New York Magazine,
so Amanda certainly finds herself in good company!]

3. To call the last few months tumultuous is an understatement, considering public unrest and pushback against infringements on civil rights. In a similar vein, there has been a more strenuous push in crosswords recently (Women’s March, for instance) for greater representation for women, people of color, and the LGBTQIA+ community. In your estimation, how are the major outlets faring regarding inclusion?

Well there’s a loaded question! The numbers will tell you that, by and large, they are faring rather poorly. There are of course some exceptions (notably, the USA Today, which publishes far more puzzles by women than men). If you’re looking at the major outlet (The New York Times), this can feel challenging to assess in some ways.

If we’re acknowledging a recent push for inclusion, then we also have to take into consideration the often 18-month delay between the time of construction and the time of publication. As a result, the things that are happening now may not reveal themselves to us until over a year from now. None of this is an excuse for not having implemented a more inclusive system long ago, but I do think that even the major outlets with a shorter queue than The New York Times may not reveal to us any of aforementioned representational shifts until months from now.

I hope this is something that we as constructors and solvers continue to keep our eyes on, so that we can continue to work on opening doors that may have previously felt closed, and offering equal opportunities to anyone and everyone interested in the endeavor of crossword construction.

I think, as a whole, the general industry is still struggling to understand the difference between “I personally don’t know this because of my own life experiences” and “This isn’t gettable/knowable/likeable for solvers”. Inclusion begets inclusion, as exclusion begets exclusion. By leaving certain things/people/customs etc. out of puzzles, we continue this cycle in perpetuity. The more different kinds of people we have making puzzles, the more likely it is that any given solver will be able to do a puzzle and see themselves within it. And, at least for me, that is a goal that I always try to keep in mind when constructing.

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[Solving runs in the family.]

4. What’s next for Amanda Rafkin?

I wish Amanda Rafkin knew the answer to that question as well. Given how things are going, it seems it will be a while before I’ll be doing much in the way of music again. So, for now, I’m going to continue to do what I’ve been doing for most of quarantine: making puzzles, putting them into the world, and hoping that they bring some kind of joy to folks during a time when joy can be a tricky thing to come by. Would it be awesome to be able to make a living solely from making crossword puzzles? HECK YES! So maybe that’s a goal for sometime in the future as well.

5. If you could give the readers, writers, aspiring constructors, and puzzle fans in the audience one piece of advice, what would it be?

No matter who you are, no matter how much you know, no matter where you went to school, no matter who your friends are, no matter the experiences you’ve had in your life, no matter how woke you think you are, you have blind spots. We all have blind spots. And sometimes, in the wake of these blind spots can come decisions that hurt other people. We are imperfect but lifelong students on this collective journey to betterment.

Be open to feedback, specifically from people who have had different life experiences than you. Feedback is not criticism; it’s the space from which we all grow. So get feedback on your work and actually listen. Resist the urge to be defensive. Collaborate with other people. If they differ from you in some way, even better.

Oh, and if you’ve been tossing around the idea of constructing for a while but haven’t actually taken the leap…jump. The kindest and most supportive people are on the other side waiting to catch you.


A huge thank you to Amanda for her time. You can follow her on Twitter for updates on her puzzly and musical endeavors, and be sure to visit her puzzle website Brain Candy for all sorts of puzzle goodness. We can’t wait to see what she cooks up next.

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions with Game Designer Grant Howitt!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Grant Howitt as our latest 5 Questions interviewee!

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Grant is a prolific tabletop game designer who has created multi-book campaign settings and adventures, but is perhaps best known for his one-page roleplaying games, where he fits an entire game — objectives, setting, characters, rules, and other game details and stylistic flourishes — onto a single piece of paper!

He has built a reputation for clever design, irreverent campaign concepts, and topflight roleplaying experiences, and he’s currently putting all of those creative energies into Heart: The City Beneath, a recent Kickstarter success story.

Grant was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Grant Howitt

1. How did you get started with roleplaying games? When did you start designing your own games?

I got into RPGs back in 2000 – I saw a game of Vampire the Masquerade being played, and while I didn’t take part, I kind of fell in love with the possibility of the thing. I come from a wargaming and videogaming background, so the flexibility available to players blew my mind when I saw it done live. I didn’t actually play regularly for another six years, because my high school friends were too cool to do it, and I can’t blame them.

I started making my own games significantly before that. I wrote my first game in high school, a hack of a game called Zaibatsu that I got off an Angelfire website, and it reflects my 14-year-old obsession with marijuana, shooting two guns at once, and generally dicking about. (I still like all of those things but I feel like I’m expressing it in more subtle ways these days.)

I went on to write a Live-Action Roleplaying system called Zombie LARP at University with my friend Chris Taylor, who I now co-own an RPG business with alongside Mary Hamilton. (I’m married to Mary; it’s pretty cool running a business doing the thing you love most with the people you love most.)

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[Have you ever masterminded the world’s greatest heist while being a bear?
That’s the goal of Honey Heist, a one-page roleplaying game created by Howitt.]

2. Your games run the gamut from one-page works like the lighthearted Honey Heist and the tension-filled Wake to more complex and detailed games like One Last Job and Spire.

But one interesting thing aspect of your games is that there’s always an abundance of material to inspire the roleplaying part of the game. When designing the mechanics of a game, how do you find the sweet spot between necessity, efficiency, stylistic flair, and going overboard?

That’s a hell of a question! It’s tricky; you get to learn the feel for it after a while. Chris also reins me in a lot and helps me keep a handle on my excesses; he’s very much the yin to my yang. I think the goal is to make something that’s fun to read and that sparks ideas for adventures in the reader’s head – you’re giving them the keys to a fantasy world and guiding them to their own stories, rather than telling them something directly. So you can get loose with it and stitch things together with a theme rather than worrying about, you know, sentence structure and all that stuff.

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3. What are two games that have had a strong influence on your own roleplaying experience, either as a player or a game creator? And what two of your own games would you recommend that people try to widen their own gaming experience?

First off: Dogs in the Vineyard by D Vincent Baker, which is out of print now, but it taught me that games can be about one thing and do it perfectly rather than try to simulate any potential actions within a game world. It taught me a lot about abstraction. It’s hugely clever and one player character always ends up shooting another by the end of a session due to an argument about faith, and that’s extremely my bag.

Secondly: Wushu, by Dan Bayn, which is geared towards daft high-action explosive schlocky pulp play, but the system is so monumentally clever because it barely exists. The fascinating thing about Wushu is that it says “yes, you can do that” where most other games say “no, you can’t do that yet” which means that, after about three sessions, you end up burned out because no-one’s keeping you at arm’s length from your potential. I love it. It’s roleplaying cocaine.

And from myself? I think people should buy the most expensive ones, because I need a new pair of boots. (Actually? Read GENIUS LOCI which is about playing a cannibalistic post office god in 1960’s rural Southern England, because it’s not like anything else I’ve read or written, and that counts for something. And HAVOC BRIGADE, which is about an orc “infiltration” mission into a human city, and it’s legitimately some of the most fun I’ve had running a game due to the wild freedom afforded to players.)

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4. What’s next for Grant Howitt?

At the moment we’re getting Heart delivered to Kickstarter backers (you can pre-order it from our site here) and it’ll be delivered sometime in August) and that’s been a big creative drain – we put out the corebook and four sourcebooks alongside it in a few months.

So at present Chris and I are taking time to recharge, keeping the business ticking over (I’m still writing one game a month and don’t intend on stopping any time soon), commissioning works from other authors, and trying to centre ourselves to get perspective and write the Next Big Thing. We have a few ideas at present; maybe something set in the same world as Spire and Heart, maybe some sort of Deep South ghost-hunting game, or maybe something about eating magical materials to cast neat spells. I dunno just yet.

5. If you could give the readers, writers, roleplayers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

Make stuff! It’s fun. Then of course the next part, which is just as important, is to release it. You have to get stuff out there, get eyes on it, help people make a relationship with your work.

I see a lot of games which have been in development for, like, a decade – and that’s too long for most projects, you wind up with something weird and ingrown and self-referentially exclusive. So release stuff that you’re unsure but excited about, because nothing is ever perfect, and try to have fun with it.


A huge thank you to Grant for his time. You can follow him on Twitter for updates on his latest projects, visit Rowan, Rook, and Decard for his impressive library of games, and if you enjoy his roleplaying creations, please consider joining his Patreon! There is literally no telling what he’ll create next!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions for Twitch Streamer and YouTuber Rachel Howie

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Rachel Howie as our latest 5 Questions interviewee!

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Whether she’s exploring the verdant expanses of Breath of the Wild or slaying overpowered monsters in Dark Souls, Rachel Howie is an established force in the Twitch video game community. Wielding years of experience as a YouTube presenter and a lifetime of video game fandom, Rachel entertains and informs across Twitch and YouTube under the handle “DontRachQuit.”

As both onscreen performer and video editor, Rachel is a one-woman multimedia content creator, bringing humor, enthusiasm, and some wicked button-mashing skills every time she picks up a controller and live-streams her gaming exploits.

And this month, she’s even raising money for St. Jude Children’s Research Hospital through their Play Live program!

Rachel was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Rachel Howie

1. How did you first get into video games? What genres or styles of games most appeal to you?

Growing up, I was always obsessed with Nintendo. My older cousins had a SNES, and then later an N64, and I was just absolutely obsessed with it. Because I was far too young to play much more than Jungle Hijinx on Donkey Kong Country without screwing up all my cousins’ progress, I’d beg and beg them if they would play so that I could watch and learn all the secrets. Perhaps a prelude to my future career in streaming!

So I have my cousins, or I suppose, my uncle, to thank for getting me interested in video games. He had a 120 star save file in Mario 64 and my little eyes just lit up with admiration every time I started it up.

When the Pokemon anime started on TV, I begged for my first console to call my own, and my parents got me a little yellow game boy pocket with Pokemon Blue. I must have been around… 6 years old? I had to ask my Dad for help because I literally couldn’t figure out how to exit Blue’s house. Good times.

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[She even named her dog after a Pokemon!]

Nowadays, the genre I am most invested in is Action/Adventure and RPG. I love anything that offers me the ability to create a custom character and just get lost in a world full of people who need my help. Throughout the past 15 years, I’ve played copious amounts of World of Warcraft, and I do enjoy MMOs, also. However it is hard just to nail myself down to one genre, as I do enjoy all sorts – Dark Souls, The Legend of Zelda, WoW, Pokemon, The Binding of Isaac, Okami, Portal, the Ori games, Kingdom Hearts, and I’ve been super into Beat Saber lately on the Oculus!

2. Puzzles are frequently an integral part of a video game, either as obstacles or as the entire focus of the game. What’s one example of a game that utilizes puzzles effectively and a game that fails to do so?

I absolutely love puzzles. The first thing that springs to mind is probably because I’ve been playing the recently released Resident Evil 3 remake, and that is last year’s Resi 2 remake. The very idea of having enjoyable puzzles inside a horror game may seem pretty strange, but in Resi it just works. It’s a great change of pace from the ‘shooty shooty zombie, run run run Mr. X is comin’, regular gameplay. So I’d definitely put the Resident Evil series as a whole forward as a game that very effectively incorporates puzzles.

If we wanna talk entire focus of the game, Portal 2 is king. Seriously. What a game.

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I find it difficult to think negatively so nothing springs to mind immediately when thinking of a game that tries puzzles but falls flat. The obvious answer I suppose might be The Legend of Zelda: Ocarina of Time‘s water temple on the N64, but this is purely linked to the Iron boots being equippable from the start menu – something fixed perfectly in the 3DS remake.

3. Visuals play a huge role in several of your endeavors, as editors are visual storytellers who help illustrate a given narrative and Twitch streamers provide a sort of visual performance art alongside their gameplay. What’s the key to accomplishing both styles of storytelling effectively?

If we take video editing first, it really is quite simple. An edited video will be made to fulfill a brief, it has a purpose – what it will be used for and whether it’s supposed to invoke a certain emotion, or response from people. The key is knowing exactly what you are making and keeping that in mind with every single cut, every title card, every sound effect or piece of music. Watching back your work is also important, and trying to visualise how it might be perceived by a third party.

Twitch streaming, I feel, is even simpler. Live content is natural, or rather, it usually is. There are plenty of streamers who put on high-production value shows or perform as a character during their streams. I honestly just wing it! I’m a naturally pretty expressive person who tends to have 150% emotions and this just seems to work so well for streaming.

I also love, and try to encourage, mascots and channel memes into things like alerts – so the visual style ends up very lighthearted and fun, full of hype to celebrate when people are kind enough to financially support. When I was creating my branding, I wanted something that people could identify with me that also described my vibe, and the kind of content I create. So I went for bright colours, and yet a strong, sharp edged font – the perfect marriage of fluffy dogs and Dark Souls!

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4. What’s next for Rachel Howie?

The tail end of last year was a bit of a roller-coaster for me. I was forced into a corner and had to give up on a job with a team I loved with all my heart, and leap into something that I wasn’t exactly ready for. I had been streaming on Twitch and creating content in my spare time for three years previously, and it was borderline sustainable income, so giving up a reliable salary was absolutely terrifying. However I have not regretted it in the slightest. My Twitch channel got partnered, my YouTube is steadily rising, supported by Patreon, and I’m exploring new avenues like podcasting. Heck, I went out and got a puppy! Life is pretty scary at the moment, but it’s also never been so exciting.

I’m going to continue working hard on my channels, and continue to try and help everyone through this uncertain time with my goofiness and relatability. I’d love to start going to more events, such as Insomnia and Comic Con, as ‘DontRachQuit’, and slowly carve my name across the industry. Also it would be really great if I could manage to finish this deathless run of Dark Souls before I grow old!

5. If you could give the readers, writers, gamers, content creators, and puzzle fans in the audience one piece of advice, what would it be?

The most important thing I’ve learned over the past 6 months, is that life is too short not to try and follow your dreams. You are the most important thing, and your happiness is paramount. It’s all fine and well putting others before yourself, but if that’s just going to make you unhappy, I’m afraid it’s not worth it. Just be yourself, treat yourself, and do what makes you happy. Never stop trying, never stop learning – failure is just another opportunity to learn. Keep trying, you can do it!


A huge thank you to Rachel for her time. You can follow her on Twitter (as well as Instagram, YouTube, and Twitch) for updates on all things “Don’t Rach Quit,” and if you enjoy her videos and streams, please consider joining her Patreon! I can’t wait to see what video game she conquers next!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Meet the Daily POP Word Search Constructors: Lori Boller-Tian

One of the Daily POP Word Search app’s best features is the level of input from top-notch constructors. We’ve assembled one heck of a team when it comes to creating terrific, exciting, fresh, themed word search puzzles.

And over the next few weeks, we’d like to introduce you to some of them. Some names you may know, some you may not, but they’re all doing amazing work on these puzzles and deserve a little time in the limelight.

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For our first installment, allow us to introduce you to constructor Lori Boller-Tian, word search master, Golden Girls enthusiast, and collector of vintage cookbooks!


How did you get started in puzzles?

I’ve always been a natural list maker, and when I discovered that I could make a career out of creating lists for word puzzles, I was sold. Over eighteen years later, I’m still at it!

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What do you enjoy about working on Daily POP Word Search?

Researching topics is by far my favorite part of making Word Search puzzles. I especially enjoy researching puzzles for Daily POP Word Search because (with the exception of “Remember When”), the topics are really current. While working on these puzzles, I’ve learned about a lot of books, movies, and TV series that I probably wouldn’t have come across otherwise.

The puzzle themes are much more fine-tuned than most puzzles I create for magazines. Puzzles for magazines often have a monthly or seasonal theme, but for Daily POP Word Search, I try to focus on something happening on the exact day (or week) that the puzzle is released. For a magazine, I might create a general list about the TV series This Is Us. For Daily POP Word Search, I’ll take it a step further, doing a list on the last episode of season 3, set to appear on the app around the same time that season 4 premieres.

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Is there a particular theme day that appeals to you most or that you enjoy working on?

Yes! “Remember When” is my absolute favorite. I’m a huge fan of all things vintage, so making puzzles with a nostalgic feel is something I really enjoy. Whether it’s a toy from my ‘80s childhood or a line of kitchenware I remember from my grandparents’ ‘60s-style home, I love delving into topics that can transport me (and our solvers!) to another era.


A huge thank you to Lori for her time! Be sure to keep your eyes peeled for her puzzles in the Daily POP Word Search app, free to download for both iOS and Android users!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Meet the Daily POP Crosswords Constructors: Neville Fogarty

One of the Daily POP Crosswords app’s best features is the level of involvement from topnotch constructors. We’ve assembled one heck of a team when it comes to creating terrific, exciting, fresh themed crosswords.

Over the last month or so, we’ve been introducing you to some of them. You might not recognize every name at first, but rest assured… they’re all doing amazing work on these puzzles and deserve a little time in the limelight.

In this installment, allow us to introduce you to constructor Neville Fogarty!

How did you get started in puzzles?

My mom taught me how to solve crosswords in the summer of 2007, when I was home from my first year of college. I soon started toying around with making my own puzzles, and I had my first puzzle published in The Los Angeles Times in 2008. I’ve been constructing crosswords for fun ever since.

What do you enjoy about working on Daily POP Crosswords?

Daily POP Crosswords puzzles are accessible to a wide variety of solvers. It’s a lot of fun to write puzzles that I know a lot of people can solve, especially folks who are my age. I know a lot of people are turned off by crosswords because they use arcane words. Patti Varol, the Daily POP Crosswords editor, insists on accessible answers in all of the puzzles, and I think the crosswords are a lot more fun for that. (Patti is a joy to work with all around!)

The size of the puzzles makes them a little faster to construct than the other puzzles I write, which is a nice change of pace. From solving the other constructors’ Daily POP Crosswords puzzles, I know that I enjoy the lighter challenge of solving a smaller puzzle, too!

Is there a particular theme day that you prefer?

My favorite theme type to write is TV Time, because I watch way too much television. I also like the writing Remember When puzzles, because I have more familiarity with pop culture of the past. That said, I’ve been trying to expand my horizons and learn more about current events in other subjects (especially sports) so that I can write more puzzles!

How is working on Daily POP Crosswords different from constructing for some other outlet, like the Indie 500?

When I sit down to write a puzzle for Daily POP Crosswords, I’m on the solver’s side from beginning to end. I try to channel Betty White playing “Password” and give direct clues that will lead you right to the answer. I don’t want the solver to even have to decide between a pair like EVADE and ELUDE, which have so many letters in common that the wrong answer will definitely give you a false positive.

[Image courtesy of NY Daily News.]

Any other puzzle, though, and all of that changes. I’ll start using those punny “question mark” clues that are designed to misdirect you as you solve. I’ll also start making tougher cultural references to remove gimme clues. Answers will also become trickier, and they may leave the realm of our everyday vocabulary.

I’ve written puzzles for the Indie 500 crossword tournament for the past three years. In addition to the nastiness mentioned above, those puzzles all had tricky themes, like having certain clues swapped so that they didn’t match their answers! These devious themes are designed to challenge the top solvers who come to compete. Of course, I keep the puzzle fair (after all, I do want people to eventually work it all out), but to really test the experienced solvers who attend the Indie 500, we have to pull out all the stops.

On the other hand, with Daily POP Crosswords, I keep the themes simple: stars of a movie, sports teams in a city, books by a particular author, etc. You won’t have to worry about switched clues in my Daily POP Crosswords puzzles! That said, if you’re looking for an additional challenge, try solving a puzzle just looking at the down clues. It’s tough, but it can be done!


A huge thank you to Neville for his time! Be sure to keep your eyes peeled for his puzzles in the Daily POP Crosswords app, free to download for both iOS and Android users!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Meet the Daily POP Crosswords Constructors: Pam Klawitter

One of the Daily POP Crosswords app’s best features is the level of involvement from topnotch constructors. We’ve assembled one heck of a team when it comes to creating terrific, exciting, fresh themed crosswords.

And over the last month or so, we’ve been introducing you to some of them. You might not recognize every name at first, but rest assured… they’re all doing amazing work on these puzzles and deserve a little time in the limelight.

In this installment, allow us to introduce you to constructor Pam Klawitter!

How did you get started in puzzles?

I guess you’d say being a crossword constructor is my post-teaching “retirement career.” I’ve always loved all types of puzzles, and after spending many years teaching gifted students who are masters of all things word-related, I was sure it would be a simple task to teach myself how to construct a crossword puzzle. Not true! It was evident in my earliest puzzles, that I needed lots of assistance. I give full credit to the editors that stuck it out and guided me through the process.

I persevered and finally had my very first puzzle published in The Washington Post in 2007. That was followed by my first Los Angeles Times and New York Times puzzles in 2008. After that, there was no going back!

It surprises me now to say I’ve had over 400 puzzles published in a variety of venues. Being a regular constructor for The Crosswords Club is how I began working with Patti Varol. With 100+ puzzles under my belt there, I am really happy that she asked me to be a part of this new group.

What problems have you encountered in constructing crosswords?

I would have to say that, for me, coming up with the themes has always been the easiest part of this journey. Getting exactly the right fill — not so much!

Thankfully, Patti and several other editors have had the patience of Job in allowing me to keep at it until I get it right. While many words could fill the boxes, it’s hard to find the perfect mix of interesting yet not obscure nor too difficult fill. That’s been a real learning process!

Starting out, it was hard to find cohesive themes, but now that I’ve been at it a while, I find that theme ideas are EVERYWHERE! This is evidenced by the stacks of scraps of paper and sticky notes with ideas scribbled on them that surround me like Pig-Pen’s cloud of dust!

What do you enjoy about Daily POP Crosswords?

I love the Daily POP Crosswords puzzles because they are a bit more straightforward than Sunday-size puzzles, thus a bit easier to fill. (For me, that’s a definite plus!)

I also love the pop culture aspect of these puzzles, which allows for all sorts of up-to- the-minute themes. I’ve learned so much! Book Smarts and TV Time are probably my favorite categories.


A huge thank you to Pam for her time! Be sure to keep your eyes peeled for her puzzles in the Daily POP Crosswords app, free to download for both iOS and Android users!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!