PuzzleNation Product Review: Hacker

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. And this concludes the disclaimer.]

All of the puzzles and games produced by ThinkFun have one thing in common: learning through play. Whether you’re solving logic problems with lasers, creating unique patterns with color wheels, or deducing the culprit of a feline crime, you’re learning valuable skills through puzzling.

Several ThinkFun games are designed with computer coding in mind, as the gameplay mimics some of the rudimentary concepts of preparing and entering commands, then seeing how those commands can interact with an environment.

If you’re familiar with Robot Turtles, or any of their puzzle games from the //Code series, like On the Brink, you’ve already experienced this for yourself or seen someone else putting newfound puzzly skills to the test.

But Hacker offers a new twist on this concept.

[The various game pieces: agents, data files, exit points, commands to move the agent and rotate parts of the playing grid, and others, including the virus, alarm, and locks.]

As ThinkFun’s newest logic game, Hacker goes above and beyond those introductory coding games, challenging players to add their own coding to an established scenario in order to complete a specific task.

Then the players have to locate vulnerabilities and correct them before they can move on to the next challenge.

But by working your way through the various difficulty levels — Beginner, Intermediate, Advanced, and Expert — the game introduces new elements and challenges to the player gradually, allowing younger solvers to develop their skills and learn new tricks as they work out increasingly complex scenarios.

Let’s look at one Intermediate-level challenge to give you a better idea of how the game works.

The first part of each challenge is the coding. Each challenge card presents you with the initial layout of the grid, as well as which commands are hard-coded into the scenario (listed on the Platform line), and the openings for you to code movements for your agent (shaded in on the Red Agent line).

In this scenario, the agent must retrieve a single data file and deliver it to the exit point.

[The commands I “coded” in order to complete the scenario.]

You will use the arrow tiles to indicate where you want the agent to move. The rotation tiles are hard-programmed at certain times, so you can’t move them; you have to plot your path and code your agent to take advantage of those rotation commands.

[A full scenario ready to go. Clockwise from the upper left, we have the Challenge Booklet, the playing grid, the coding Control Panel, and the Solutions Booklet.]

As the scenarios grow more complex, those hard-coded rotation tiles will offer greater challenges, forcing you to become more creative and more tactical in your programming.

In addition to handling the rotation tiles, you must pick up the data file and reach the exit point while avoiding any contact with the virus.

[Here, the command as coded plays out. The agent moves left and acquires the data file, then moves down. The platform rotates twice, and then it’s a straight shot right to the exit point.]

And by using the special answer flipbook — which separates each challenge into three different pages for Code It, Hack It, and Fix It, so you can look at each individually without spoiling the rest of the solve — we can confirm our coding is correct.

The second part of the challenge is an element I haven’t seen in any previous ThinkFun release: hacking.

In this stage, you’re trying to debug your coding by seeking out vulnerabilities in the code that would allow the agent to encounter a virus. You’re essentially troubleshooting yourself!

To do so, you have to play the role of a malicious hacker hell-bent on corrupting your coding and delivering the agent directly into the hands of the virus.

This part of the game is more like a traditional sliding-tile puzzle, as you try to manipulate the tiles already in place to engineer a different outcome. In this case, I’ve moved the platform command forward and the down movement command over, altering the agent’s path.

As you can see here, by “hacking” our code, we picked up the data file and delivered it right to the virus, corrupting the entire program. Although our original program avoided the virus entirely, it isn’t safeguarded against hacking. Yet.

That brings us to the third part of the challenge, fixing, which allows you to correct the flaws you identified in the second part.

You can do so by placing an alarm on an open tile, which prevents the agent from encountering the virus; but you must do so without interfering with the successful completion of the original coding’s goal. In more difficult scenarios, you can also fix your coding by using a link token to link certain commands together, so a hacker has to move them as a whole, rather than as individual commands.

So in order to have a successful fix, you should be able to play through the original coding and succeed, but the hacked coding should be thwarted by the changes you’ve made.

[Below the blue agent and the blue exit point, you have the primary tools used in the Fixing phase of gameplay: the transaction link and the alarm.]

It’s an effective metaphor for the amount of review and beta-testing that goes into actual coding, since tiny mistakes can have dire consequences. By requiring younger players to review the same data in three different ways, you’re subconsciously encouraging diligence and care in one’s programming.

It’s a simple lesson, but an important one, and the gameplay promotes it without feeling preachy or heavy-handed. Instead, you’re almost partners-in-crime with the game as you develop new tricks to outwit each scenario.

Hacker is one of ThinkFun’s most complex and immerse logic games yet, one that never forgets to be great fun and an engaging, multilayered puzzly challenge, even as it educates. Other ThinkFun games might look flashier at first glance, but I think they’ve truly outdone themselves this time around.

Hacker is available from ThinkFun and participating retailers, starting at $24.99.


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A Relaxing Game Night!

The world can be a very stressful place. We live under a constant deluge of news and information, and it’s so easy to get overwhelmed by it all. And while games can be a wonderful escape, you need the right games to restore your spirits and put you in a good mood.

As much fun as co-op games like Forbidden Island, The Oregon Trail Card Game, and Castle Panic! can be, they can also be a little stressful. And if you’re looking to relax, or to chill out after a long week, those might not be the games for you.

So today, I thought we could turn our attention to games that are as tranquil as they are tactical, in the hopes of helping my fellow PuzzleNationers enjoy a calm gameplay experience.


When I asked fellow game enthusiasts for games that are mellow and relaxing, the first one that always comes to mind is Tsuro.

In Tsuro, up to 8 players adopt the role of flying dragons soaring through the sky. Each player chooses from the tiles in their hands in order to build paths on the board, representing their paths through the sky. Naturally, these paths will eventually intersect, and you need to be careful to avoid colliding with another dragon or following a path right off the edge of the board. (Both of those scenarios cause you to lose.)

Despite the potential for competition, most Tsuro games are peaceful affairs as everyone enjoys watching their dragon token loop and swirl across various intersecting paths, hoping to be the last dragon standing on the board. It’s a beautiful, simple game that only takes about twenty minutes to play, and it’s the perfect palate cleanser after a more stressful round of some other game.

[Image courtesy of Starlit Citadel.]

Tokaido is another game about movement, but in a very different vein. Players in this game are all travelers, journeying across Japan’s famed East Sea Road from Kyoto to Edo. Whereas most travel-based games are about reaching a destination first, Tokaido is about reaching a destination with the widest array of meaningful experiences.

Along the way, your character can meet new people, enjoy new cuisines, collect souvenirs, visit hot springs, and visit scenic locales. You add experience points for these events (and acquire achievement cards) to represent your traveler partaking of these experiences.

This elegant game bypasses traditional competition entirely, building a unique game mechanic out of living your best life.

[Image courtesy of Board Game Quest.]

Sagrada is another wonderfully visual game about individual accomplishment. In this game, each player is building a stained glass window using different colored dice. No dice of the same color can neighbor each other, so you need to be strategic about how you place the dice you roll.

Each window is different, and has certain rules for maximizing points. (A certain pane can only be a certain color, or a certain die value, etc.) The players can boost their scores by selecting cards that reward them with points if they create certain patterns within their stained glass window.

Except for competing for the best point total at the end, there’s virtually no interaction between players. You’re all simply working simultaneously on the best window, which is a gameplay style that breeds camaraderie more than competitiveness. It’s genuinely encouraging to see fellow players make good choices in dice placement to create the most beautiful, elegant window patterns.

[Image courtesy of Starlit Citadel.]

For a change of pace, let’s look at a game that’s more about interaction with other players. Dixit is a gorgeous card game where each player is given a handful of cards, each depicting a different, unique, evocative piece of art.

Player 1 will choose a card from their hand and say a word or phrase to the other players that has some connection to that card. It could reference color, or part of the imagery. It could be a joke, or an idiom, or a song lyric. The goal is to be vague, but not too vague. The other players will then each select a card from their hand that could also be described by Player 1’s statement, and the cards are all shuffled face down so no one can see who submitted what card.

The cards are then all placed face up, and each player (except Player 1) votes on which piece of art they think Player 1 chose. Player 1 gets points if some (but not ALL) players chose his card. (If every player chooses it, the clue was too easy, and Player 1 gets no points.) And any other player’s card that earns votes also earns that player points.

This sort of associative gameplay really encourages your imagination and teaches you about how the other players think. There’s no other game quite like it on the market today, and it makes for an intriguing, low-key gaming experience.

Finally, let’s close out today’s post with a classic tile game that mixes Uno-style color- and pattern-matching with Mexican Train Dominoes-style gameplay. Qwirkle is a bit more competitive than the other games on today’s list, but it’s still a game more about collaborating than outdoing your opponents.

By placing different tiles onto a shared play area — either by matching colors or matching symbols — players earn points. If you complete a Qwirkle — a pattern of all six colors for a given shape or all six shapes in the same color — you earn bonus points.

The lighthearted gameplay style lends itself to friendly competition rather than the cutthroat mien evoked by games like Monopoly. Qwirkle’s not about grinding the other players down, it’s about adding to a colorful world in interesting, inventive new ways.


Hopefully these suggestions will make your game nights a little more mellow. And if you’re looking for puzzlier ideas for a tranquil game night, check out our reviews for ThinkFun’s Kaleidoscope Puzzle and Looney Labs’ Zendo, both of which might scratch your puzzly itch in a relaxing fashion.

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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation Product Review: ThinkFun’s Kaleidoscope Puzzle

[Note: I received a free copy of this product in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Clear, or transparent, cards are a rarity in puzzles and games, but they offer a terrific gameplay mechanic: the ability to stack cards without obscuring information.

The clear cards in the storytelling game Gloom allow players to add and subtract points from various characters as the grim and whimsical stories unfold. The quick-play pattern-matching game On the Dot — which was part of last month’s Tabletop Tournament — challenges players to properly arrange four clear cards — each with randomly-placed colored dots — in order to match a given pattern before their opponents do.

Now, the creative minds at ThinkFun have put a wonderful, vibrant twist on the clear-card genre of puzzles and games with their latest release: Kaleidoscope Puzzle.

[Two of the six kaleidoscope tiles.]

In Kaleidoscope Puzzle, you have six octagonal tiles, each with its own pattern of tinted and clear quadrants. It’s up to the solver to arrange either two or three of the six tiles in order to recreate the patterns on the challenge cards.

First off, I want to say that this might be the most aesthetically pleasing puzzle I’ve ever solved. Just turning the kaleidoscope cards in my hands in front of a light is enjoyable, letting the snowflake-patterning on each card blur and come into focus anew as the cards line up, each time matching and mixing the various colored quadrants to create eye-catching effects. It’s brilliant in its simplicity, and unlike any color-based puzzle I’ve seen on the market today.

It almost feels like putting together a stained-glass window, particularly as the challenge cards progress and the patterns grow more elaborate.

[One possible combination of those two tiles.]

The Beginner challenge cards help to familiarize you with the gameplay. You quickly figure out placement and color combinations. As you transition into the Intermediate challenge cards, the patterns grow more elaborate, and honestly, more beautiful. It’s amazing the combinations you can conjure with just two of the six possible kaleidoscope tiles!

Halfway through the Intermediate challenge cards, they ratchet up both the possibilities and the difficulty, as you now have to create the patterns with three kaleidoscope tiles. Now you’re trying to cover all four quadrants with color patterns, and it becomes about maximizing what each tile offers.

But it’s in the Advanced challenge cards that the game really separates itself from On the Dot-style solving, because Kaleidoscope puzzle has the color-mixing element as well. Not only are you manipulating the kaleidoscope tiles to place the basic colors where you need them, but you also need to create green, orange, and purple patterns as well.

Toward the end of the Advanced challenge cards, you start to deal with eighths instead of quadrants, divvying up the field into increasingly more complicated designs, reminiscent of pie charts.

Sometimes, you might discover alternate ways to form the patterns, which is very satisfying indeed. It also speaks to how adaptable the six kaleidoscope tiles are, since you can arrange them in seemingly endless combinations.

By the time you reach the Expert challenge cards, you’ll be turning, flipping, and rearranging these tiles like crazy to form the intricate patterns on the cards. It’s an unexpectedly relaxing form of puzzling, a meditative mix of challenge and aesthetics.

[The same pattern coming to life under a desk lamp.]

I cannot say enough good things about this puzzle. Mixing the resource management of how to get the most out of each tile you choose with the striking visuals of the kaleidoscope tiles makes for a unique solving experience.

Puzzles that are as satisfying to look at after the solve as they are to solve in the first place… that’s a true rarity. What a treat.

[Kaleidoscope Puzzle is available from ThinkFun and participating retailers, starting at $9.99!]


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