What’s Better in Puzzles and Games – Loud or Quiet?

One of my favorite things about puzzles is how peaceful they are.

Sure, escape rooms can be cacophonous, and dropping a jigsaw puzzle can be infuriating, but for the most part, puzzles are soothing.

The satisfying scratch of pencil on paper as you fill in a word, watching the pile of unplaced jigsaw pieces slowly dwindle as the picture continues to form, getting a little victory chime when you solve a puzzle in your favorite app…

Board games, on the other hand, tend to get loud.

Sometimes, it’s good-natured debate or enthusiastic contributions, like when things get tense in a cooperative game, or when the game generally encourages rambunctiousness, like Throw Throw Burrito.

Other times, it’s a by-product of the gameplay itself. There’s a fair amount of frenzied clacking in Hungry Hungry Hippos, for instance, but I never hear people complain about the noise that comes along with a round or two of marble-chomping.

[Image courtesy of Grey Mass Games.]

Of course, that increase in volume can be for reasons that are a little more heated. Maybe someone betrayed someone else in a game like Sheriff of Nottingham. Monopoly famously inspires people to flip the board in frustration.

Social deduction games where identities are secret, or where there’s some level of deception involved, also tend to get pretty loud. Whether it’s Mafia, Ultimate Werewolf, Secret Hitler, Blood on the Clocktower, or others, raised voices are common.

But when it comes to loud board games, I think we can all agree that one particular dexterity takes the cake.

Say it with me now…

JENGA!

Yes, Jenga — by design — is loud. The only way the game can end is with a toppling tower of wooden blocks. CRASH! I know several board game cafes that have banned it for that specific reason.

Sure, KerPlunk can be loud, but even a stack of falling marbles doesn’t seem to compare to the jarring clatter of a stack of Jenga tiles hitting the table and/or the floor.

Sure, Perfection can be loud, but that’s kind of the point. You’re trying to complete the task BEFORE the buzzer. So it is possible to play without the cacophony.

Jenga is so infamously loud that there are other games that sell themselves on being quieter than Jenga but offering the same stacking mechanic. Rhino Hero and Rhino Hero Super Battle employ cards instead of wooden blocks, so the collapse is less more tolerable, while Catch the Moon employs ladders, which makes for an oddly soothing yet still stressful game experience.

But where do you stand on noise-making games and puzzles? Do you like them soothing and soft or calamitous and crashing? And just what is the loudest game? Let us know in the comments section below. We’d love to hear from you.


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PuzzleNation Product Review: Strata Sphere

In today’s product review, we look at a puzzle game with a simple premise: get your spheres from the top level of the grid to the bottom before your opponent does. All that stands between you and victory? Four levels of sliding walls and a wily opponent.

Today, we tackle the multi-layered challenge of Strata Sphere.

Strata Sphere is a puzzle game for two players that challenges you to outthink and outmaneuver your opponent in order to get your four spheres through the grid first. Imagine the gravity-fueled fun of Ker-Plunk with the chain-reaction planning of chess, and you’ve got something approximating Strata Sphere.

This game is all about tactics and adaptation. First, you and your opponent take turns placing the twelve sliders into the grid. There are four levels to the grid, each level accommodating three sliders.

As you can see, some of the sliders have holes in different places, and others have no holes at all. Placement of these sliders is only part one of the game, but it’s a crucial one.

Once all twelve sliders are in place, the players choose their color spheres (red or black), and take turns placing them into the columns atop the grid, one sphere per column.

[As you can see, some of the spheres have already dropped to level 2,
thanks to the placement of holes in several of the sliders in level 1.]

Now the real strategy begins, because with each turn, a player may select any slider and pull it out of the grid one notch. (Each slider has three notches, allowing it to interact with three different columns.) As the game progresses, players can also push sliders in one notch.

Whether the slider moves out of the way of a sphere or moves a hole into place so a sphere may drop through, each move has the potential to drop a sphere a level (or two!) closer to freedom.

After one or two games, we actually ended up putting the game on a lazy susan, so we could rotate it, observe the grid more easily, and gain better access to all the sliders.

This form of three-dimensional puzzle-solving is a real challenge, because you’re not just dealing with your opponent’s next move, you’re dealing with all the setup (slider placement, sphere placement) that preceded it. Here’s where your ability to adapt comes into play, because all that strategy can go completely out the window at a moment’s notice.

Tension ratchets up quickly as you and your opponent maneuver back and forth, manipulating the sliders and helping gravity guide your spheres through the grid and toward the open tray below. The first player to free all four of their spheres wins.

Strata Sphere is a puzzle game that’s easily explained to younger players, but one that offers a great deal of complexity for older players as well, taxing your tactical abilities, spatial awareness, and your ability to seize unexpected opportunities when they arise.

Being forced to take turns makes long-term planning more difficult, and the four levels of gameplay will push your visualization skills to the max. (Planning out moves on a chess board is one thing, the multi-tiered slider system of Strata Sphere is quite another.)

The gameplay is engaging, the design is simple and elegant, and I daresay there’s no more satisfying sound than the click of a well-earned sphere hitting the tray, freed. What a treat.

Strata Sphere is for ages 8 and up, available now from Family Games America.


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It’s Follow-Up Friday: Schools and Spheres edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of Kickstarter philanthropy!

[Image credit: for-preneur]

I’ve written about crowdfunding a lot in this blog, because over the last few years, platforms like Kickstarter and Indiegogo have changed how many puzzles and games are created, funded, and brought to market.

There’s a virtual board game and card game renaissance stemming from these websites, and many puzzle constructors are bypassing traditional publishing formats and taking their puzzle suites and projects straight to the audience this way.

But there’s also the opportunity to give back to your community in meaningful ways.

I recently stumbled across the Kickstarter campaign for StrataSphere, a strategy puzzle game from Family Games America that really caught my eye.

Like a next-level version of Connect Four and KerPlunk, StrataSphere challenges you to place your sliding tabs in various slots around the cube, then use them to drop your spheres to the bottom layer first.

But what most intrigued me about the project wasn’t the puzzle itself, but one of the crowdfunding options being offered. Instead of just pledging for a copy of the game for yourself, you could pledge a little more money and donate a copy of the game in your name to a school of your choosing. Puzzle philanthropy.

I reached out to the team at FGA to find out more about the project, and had the opportunity to chat with Paulette Hall, communications director for FGA.

Where did the idea for StrataSphere come from?

The game was originally envisioned and developed by German designer Claudia Herz, who originally named it BallCube. Claudia remembers that after spending time sketching and offering the idea to other game publishers she finally made a handmade sample of acrylic glass and presented it at a trade-show not too far from her home.

The reaction and feedback was overwhelming. People wanted to know everything about the game and know where it can be purchased. This is what encouraged her to pursue the project. With a combination of inspiration from Claudia and outer-space, we renamed the game StrataSphere 2.0.

For people unfamiliar with FGA, what sort of puzzles and puzzle-games are your bread and butter? Is StrataSphere a traditional FGA-style puzzle, or is it a new direction for you?

FGA’s tag-line, Learning Through Laughter, has been been incorporated into all of our gift, game, and puzzle products since being established in 1987. StrataSphere 2.0 is not so much a puzzle but a strategy tabletop game that is a more contemporary modern addition to our line of products.

Our more popular items include eco-friendly wooden games and puzzles like Cathedral, Don’t Break The Bottle, and our wood and wire puzzles. While this strategy game is new to FGA, FGA is not new to strategy games.

The option for supporters to donate an additional copy to a school of their choosing is one I’ve never seen before, and I’m surprised more Kickstarter campaigns haven’t utilized it. Is this the first product that has incorporated this sort of program? Is this a long-term goal for FGA going forward?

FGA helped raise funds for actor Ted Danson’s American Oceans Campaign in the late ’80s and early ’90s with their environmental games and puzzles such as Endangered and Colorful Kingdom. A percentage of sales was also given to the ASPCA.

Donations of FGA products go out yearly to schools and organizations. A big part of FGA is our ability to give back, and we wanted to start 2016 with a campaign that will help us continue to do that. Our students are our future, and the state of our school systems has geared our focus of this campaign to get valuable learning material back into our schools and into their hands.

I think this is not only a really exciting puzzle game, but a worthwhile cause as well. You can check out all the details on the StrataSphere Kickstarter page. They’re more than halfway to their funding goal, and I sincerely hope they make it there and beyond.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!