PN Product Review: Godzilla: Tokyo Clash

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Godzilla returned to theaters this year for the umpteenth time with Godzilla vs. Kong, and after 67 years of cinematic dominance, the King of the Monsters is still an incredibly popular figure in pop culture.

That being said, Godzilla’s board game resume isn’t nearly as impressive. In fact, it’s mostly the pits. Surprisingly, making a good board game about monsters fighting each other is harder than you’d think. (Only two come to mind — King of Tokyo and Smash City — and sadly, neither features cinema’s most iconic city-smashing monster.)

Perhaps even more surprising is the fact that this dilemma might’ve just been solved by a very unlikely source, a company more famous for their collectible figurines than their games: Funko.

In today’s blog post, we’re reviewing a Godzilla game that finally got it right, as we explore Godzilla: Tokyo Clash.

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Not only do you have four famous film kaiju (aka monsters) to choose from — Godzilla, Mothra, King Ghidorah, and Megalon — but the game board is different every time you play, thanks to the tile design that allows for numerous different arrangements.

Each of the monsters has a special ability unique to that monster, as well as a deck of action cards that are specifically designed for your monster. Whoever is playing as Godzilla will have different moves, tactics, and attacks than the person playing as Mothra, King Ghidorah, or Megalon, and this adds further replay value to the game.

Plus you randomly choose two ways that the city tries to fight back against the monsters, adding further variety to the wrinkles that color the game play on multiple playthroughs.

You have an energy bar, which is used to control how much you attack the vehicles, buildings, and other kaiju around you. So, in addition to planning for the moves other players make — as well as the moving vehicles on the game board — you also have to manage your attacks based on your available energy.

Smashing buildings and vehicles gives you energy, which you can use to attack the other monsters on the board. Successful attacks give you trophies, which count toward your overall Dominance point total. Whoever has the most points at the end of the game wins.

That’s right! Every player stays active for the whole game — unlike many other monster-fighting games, where players can be eliminated and then you just sit around and watch the rest of the game.

The art is gorgeous, evoking a vibrant style inspired by classic Godzilla movie posters (and don’t worry, the instructions are in English). The miniatures are marvelously detailed, and the game is loaded in references to the films. You don’t have to know them to play the game, but for diehard Godzilla fans like myself, it’s vindication after years of mediocre kaiju-themed games.

And the game is very reasonably priced, considering the quality of the miniatures, the game board tiles, and the overall art. This ticks a lot of boxes for both board game fans and Godzilla enthusiasts.

That being said, the game does have some downsides. The two-player version is far less engaging than the three- or four-player versions, because your tactics are so limited by just throwing vehicles back and forth at each other and smashing buildings. The strategic moves and planning are deeper and far more enjoyable with more targets, threats, and things to consider.

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It might sound silly, but in this game about monsters smashing things, it’s simply more fun when there are other people smashing stuff too.

Also, I’m not a huge fan of the Dominance system, since it’s a little distracting  to have two sets of numbers to keep track of — the energy and the victory points — but I confess I can’t think of another mechanic that would still allow all of the players to keep playing.

All in all, I was very impressed by this game. It’s easy to pick up, fun to master, and offers a ton of variety for new and experienced players. Plus there’s a surprising amount of tactical puzzling involved, which elevates the game beyond a simple you-go-then-I-go mentality.

This game is a win.

[Godzilla: Tokyo Clash is available from Funko Games and other participating retailers.]


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Answers to our International Tabletop Day Puzzle (Plus a Special Offer!)

a story to die for box

Before we start with today’s blog post, we’ve got a special offer for you from the puzzly folks at ThinkFun!

Have you checked out our reviews of their new unsolved crime series of puzzle games? In Cold Case, you’re tasked with going through the evidence and solving the case!

There are two editions of Cold Case; A Story to Die For is available for preorder now, and A Pinch of Murder will be available for preorder on June 14th!

And if you click this link and use the promo code 20COLDCASE, you’ll get the puzzle game for 20% off!

Enjoy!


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Last week, we celebrated International Tabletop Day with some puzzly recommendations, suggestions, and an anagram mix-and-match puzzle, all in the spirit of celebrating gathering with friends and loved ones — in person or virtually — to play games together.

The challenge was to unscramble the names of famous board game characters from the entries on the left, and then match them up with the correct board game from the list on the right.

We’re sure you managed to unravel all those jumbled phrases, but just in case, let’s take a look at the solution.

First, let’s look at the anagrams.

  • Resist Clams = Miss Scarlet
  • Screenplay Bunching = Rich Uncle Pennybags
  • Niceness Fir Sport = Princess Frostine
  • I, Hyphen Pro = Henry Hippo
  • Air Ma = Maria
  • AI Zag Rug = Gigazaur
  • Cam Sat Ivy = Cavity Sam
  • Be Brother = The Robber

And now, for a splash of color, here is the solution for the matching portion of the puzzle.

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How did you do with the puzzle? Did you enjoy International Tabletop Day? Let us know in the comments section below! We’d love to hear from you.


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Making Board Games More Accessible Than Ever!

[Image courtesy of Make Board Game.]

I’m a huge proponent of the idea that there’s a game out there for everybody. Some prefer fun, lighthearted fare. Others like the high-stakes of a winner-take-all scenario. Some thrive in cooperative games where victories are shared and losses softened by camaraderie, while others like one-on-one strategic battles.

But no matter who you are, there’s a game out there for you.

Unfortunately, for colorblind gamers or those dealing with visual impairments, some of the most popular games are less accessible.

[Ticket to Ride remains one of the more colorblind-friendly games on the market today. Image courtesy of Board Game Duel.]

I’ve had several colorblind friends tell me that the color-and-pattern-matching tile game Qwirkle is a no-go, because the game’s colors (as well as the black tiles on which those colored symbols are set) can cause serious confusion that hampers gameplay.

Although there’s no official colorblind-friendly edition of Qwirkle on the market, there is a colorblind-friendly version of the game that has been shared online. The color palette is more accessible, and instead of black tiles, the base tiles are gray.

Other games have also picked up on the need to keep their multicolored games accessible to a broader audience. As mentioned in a recent post on the official Tabletop Day website, the game Lanterns: The Harvest Festival incorporates specific symbols for each of their differently colored cards to make it easier for colorblind players to distinguish them.

And if you’re a visually impaired game enthusiast, there are other companies out there working hard to ensure you have the widest possible range of games to enjoy.

The folks at 64 Oz. Games produce specialty sleeves and other modifications for established board games and card games, allowing visually impaired players to play alongside their sighted pals.

[An image from their successful Kickstarter campaign a few years ago.
Image courtesy of 64 Oz. Games.]

A combination of Braille and clever use of QR codes has opened up games like Munchkin, Cards Against Humanity, Coup, Love Letter, Seven Wonders, King of Tokyo, and numerous roleplaying games to a previously excluded audience.

Add items like their 3D printed Braille roleplaying dice and a touch-based game called Yoink! that is based on tactile gameplay, and you have a wonderful resource for all sorts of game fans.

As we gear up to celebrate a day dedicated to gathering with family and friends to enjoy playing games, it’s a pleasure and a privilege to acknowledge those who are going above and beyond to make sure as many people as possible can participate.

It’s a beautiful thing.


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