Celebrating the Puzzly Legacy of John Horton Conway

The worlds of puzzles and mathematics overlap more than you might think. I’m not just talking about word problems or mathy brain teasers like the Birthday Puzzle or the jugs of water trap from Die Hard with a Vengeance.

For twenty-five years, Martin Gardner penned a column in Scientific American called Mathematical Games, adding a marvelous sense of puzzly spirit and whimsy to the field of mathematics, exploring everything from the works of M.C. Escher to visual puzzles like the mobius strip and tangrams. He was also a champion of recreational math, the concept that there are inherently fun and entertaining ways to do math, not just homework, analysis, and number crunching.

And on more than one occasion, Gardner turned to the genius and innovative thinking of John Horton Conway for inspiration.

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[Image courtesy of Wikipedia.]

Conway was best known as a mathematician, but that one word fails to encapsulate either his creativity or the depth of his devotion to the field. Conway was a pioneer, contributing to some mathematical fields (geometry and number theory among them), vastly expanding what could be accomplished in other fields (particularly game theory), and even creating new fields (like cellular automata).

Professor of Mathematics, Emeritus, Simon Kochen said, “He was like a butterfly going from one thing to another, always with magical qualities to the results.” The Guardian described him in equally glowing terms as “a cross between Archimedes, Mick Jagger and Salvador Dalí.”

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[Image courtesy of Cornell.edu.]

His most famous creation is The Game of Life, a model that not only visually details how algorithms work, but explores how cells and biological forms evolve and interact.

Essentially, imagine a sheet of graph paper. In The Game of Life, you choose a starting scenario, then watch the game proceed according to certain rules:

  • Any live cell with fewer than two live neighbors dies, as if by underpopulation.
  • Any live cell with two or three live neighbors lives on to the next generation.
  • Any live cell with more than three live neighbors dies, as if by overpopulation.
  • Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.

The process plays out from your starting point completely without your intervention, spiraling and expanding outward.

It’s the ultimate if-then sequence that can proceed unhindered for generations. It is a literal launchpad for various potential futures based on a single choice. It’s mind-bending and simple all at once. (And you can try it yourself here!)

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[Image courtesy of Sign-Up.To.]

But that’s far from Conway’s only contribution to the world of puzzles.

Not only did he analyze and explore puzzles like the Soma cube and Peg Solitaire, but he created or had a hand in creating numerous other puzzles that expanded upon mathematical concepts.

I could delve into creations like Hackenbush, the Angel Problem, Phutball/Philosopher’s Football, Conway’s Soldiers, and more — and perhaps I will in the future — but I’d like to focus on one of his most charming contributions: Sprouts.

Sprouts is a pencil-and-paper strategy game where players try to keep the game going by drawing a line between two dots on the paper and adding a new dot somewhere along that line.

The rules are simple, but the gameplay can quickly become tricky:

  • The line may be straight or curved, but must not touch or cross itself or any other line.
  • The new spot cannot be placed on top of one of the endpoints of the new line. Thus the new spot splits the line into two shorter lines.
  • No spot may have more than three lines attached to it.

Check out this sample game:

sprouts

[Image courtesy of Fun Mines.]

It’s a perfect example of the playfulness Conway brought to the mathematical field and teaching. The game is strategic, easy to learn, difficult to master, and encourages repeated engagement.

In a piece about Conway, Princeton professor Manjul Bhargava said, “I learned very quickly that playing games and working on mathematics were closely intertwined activities for him, if not actually the same activity.”

He would carry all sorts of bits and bobs that would assist him in explaining different concepts. Dice, ropes, decks of cards, a Slinky… any number of random objects were mentioned as potential teaching tools.

Professor Joseph Kohn shared a story about Conway’s enthusiasm for teaching and impressive span of knowledge. Apparently, Conway was on his way to a large public lecture. En route, he asked his companions what topic he should cover. Imagine promising to do a lecture with no preparation at all, and deciding on the way what it would be about.

Naturally, after choosing a topic in the car, the lecture went off without a hitch. He improvised the entire thing.

Of course, you would expect nothing less from a man who could recite pi from memory to more than 1100 digits? Or who, at a moment’s notice, could calculate the day of the week for any given date (employing a technique he called his Doomsday algorithm).


Conway unfortunately passed away earlier this month, due to complications from COVID-19, at the age of 82.

His contributions to the worlds of mathematics and puzzles, not to mention his tireless support of recreational math, cannot be overstated. His work and his play will not soon be forgotten.

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[Image courtesy of Macleans.]

If you’d like to learn more about Conway, be sure to check out Genius at Play: The Curious Mind of John Horton Conway by Siobhan Roberts.

[My many thanks to friend of the blog Andrew Haynes for suggesting today’s subject and contributing notes and sources.]


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The Value of Recreational Math

There was a wonderful opinion piece in The New York Times a few weeks ago about the importance of recreational math.

Now, as author Manil Suri said, I’m sure that to some people, the idea of recreational math sounds like an oxymoron. But it’s everywhere! From poker players calculating their odds based on the cards dealt to the number crunching in role-playing games in order to complete certain tasks (or develop a character’s skills), math is built into many recreational activities.

It’s certainly a part of many kinds of puzzles, including brain teasers. Heck, previous brain teasers featured here in the blog like Mystery Number, the Birthday Puzzle, and the jugs of water trap from Die Hard with a Vengeance would all easily fall under the umbrella of recreational math.

The article goes on to mention the wonderful work of Martin Gardner, whose column “Mathematical Games” in Scientific American was a mainstay of recreational math and puzzly whimsy for over twenty-five years.

From Suri’s article:

In his final article for Scientific American, in 1998, Mr. Gardner lamented the “glacial” progress resulting from his efforts to have recreational math introduced into school curriculums “as a way to interest young students in the wonders of mathematics.”

Indeed, a paper this year in the Journal of Humanistic Mathematics points out that recreational math can be used to awaken mathematics-related “joy,” “satisfaction,” “excitement” and “curiosity” in students, which the educational policies of several countries (including China, India, Finland, Sweden, England, Singapore and Japan) call for in writing.

In contrast, the Common Core in the United States does not explicitly mention this emotional side of the subject, regarding mathematics only as a tool.

This is an excellent counterpoint to the regular argument that the primary value of puzzle-solving and other activities (like recreational math) is to stave off brain health issues later in life.

In a previous post, we discussed the inconsistent reports about the effects of puzzle-solving on the brain, leaving it unclear if regular doses of puzzles and recreational math are beneficial for other aspects of brain health over time, like memory retention, neuroplasticity, and concentration.

That may well be the case, but Suri’s point stands. The idea of instilling a sense of fun and wonder into the field of math, especially for younger minds? That’s one worth pursuing.

Show them that math can be about more than fulfilling homework or graphing parabola. Show them that mathematical concepts can help you crack a diabolical seesaw brain teaser, save a village with a grain of rice, or find an alternate solution to a PSAT question and prove the testers wrong.

It has been championed in the past by television shows like Square One TV and MythBusters, but sadly, examples like that are few and far between.

And if we can instill recreational math as a key facet of math itself, then we’d be one step closer to ensuring that STEM courses will have plenty of participants in the future.


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Celebrating a true elder statesman of puzzles

Yesterday was Martin Gardner’s birthday. (And unfortunately, I wasn’t feeling well, so I apologize for not getting this post up in a more timely manner.)

If you don’t know Martin Gardner, you absolutely should.

For twenty-five years, he penned a column in Scientific American called Mathematical Games, adding a marvelous sense of puzzly spirit and whimsy to the field of mathematics, exploring everything from the works of M.C. Escher to visual puzzles like the mobius strip and tangrams.

His affection for magic, puzzles, and mathematics was infectious, and events known as Gatherings 4 Gardner began springing up. After his passing on May 22, 2010, his legacy now lives on thanks to an annual global event known as the Martin Gardner Celebration of Mind.

Magic tricks, puzzles, recreational math problems, and stories about Martin are shared by admirers and devotees, all in the hopes of maintaining and spreading the wonderful spirit of playful mathematical experimentation that Gardner embodied so brilliantly.

So today, we here at PuzzleNation invite our fellow puzzle fiends and math lovers to join us in celebrating not only Martin’s life and love of all things mathy and puzzly, but the marvelous tradition of sharing those interests with others.

And in the spirit of sharing similar puzzle joy, I proudly give you our own little contribution… the mobius bagel.

[For a complete bibliography and breakdown of the fifteen printings of Gardner’s Mathematical Games columns, click here. To check out some of his many delightful columns, click here. And to solve a number of Martin’s most popular puzzles and brain teasers, click this link provided by our friends at ThinkFun.]

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