Puzzling and Brain Health Update: Crosswords and Jigsaw Puzzles

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[Loads of images come up when you google “brain health” or “brain fitness,”
but I liked this one much more than all of the ones with brains lifting barbells.]

“Brain health.” “Brain fitness.” “Brain-training.” Ever since I started writing for PuzzleNation Blog, I’ve been chronicling the debate over whether solving puzzles makes a verifiable, detectable impact on brain function, development, and overall health.

There are plenty of puzzle magazines, apps, websites, and services that claim to help with brain fitness. Some make vague assertions related to memory, mental flexibility, and other cognitive functions. Others are insanely specific, promising to reverse the aging process or to help prevent the onset of dementia and other cognitive difficulties later in life.

(Examples of the latter style of advertisement are rarer these days after Lumosity’s two-million-dollar payout for falsely advertising that their puzzle games could “reduce or delay cognitive impairment associated with age and other serious health conditions,” as well as “stave off memory loss, dementia, and even Alzheimer’s disease.”)

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[This puzzle by Ryger can be found here!]

Whether we’re talking short-term or long-term benefits to brain health from puzzling, you’ll find dozens of articles online arguing both sides. Unfortunately, so much of the data out there is inconclusive, or is hindered by test groups too small to be applicable to the general population.

However, the positive, verifiable data we can find is encouraging.

Tetris has been used by researchers to help people suffering from traumatic flashbacks, a type of post-traumatic stress. The University of Exeter conducted a study involving more than 19,000 participants that concluded that adults age 50 and older who regularly solve puzzles like crosswords and Sudoku have better brain function than those who do not.

(While 19,000 is still relatively small when compared to millions upon millions of adults over 50, it’s still one of the largest test groups yet assembled for brain health studies related to puzzles.)

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And while people are always discussing short-term memory or long-term memory and how they relate to puzzle solving, it turns out there’s a middle ground between the two that crosswords may have a positive effect on. An article from Scientific American last year discussed how crossword solving engages the episodic buffer, one of the mechanisms related to our working memory, our ability to temporarily hold information while performing cognitive tasks.

Most cognitive activities engage the working memory through either verbal components or visuospatial components. (Visuospatial means how we perceive the relationships between different objects in multiple dimensions). But as it turns out, while playing Scrabble or solving crosswords, both visuospatial and verbal components are utilized by the short-term memory.

Of course, this is preliminary work, and there’s so much more to learn about short-term and long-term memory, but apparently, wordplay like Scrabble and crosswords could have a unique effect on how our working memory functions. That’s pretty cool!

But they’re not the only puzzles that we’ve discovered some fascinating new details about. Jigsaw puzzles can have a positive effect on the brain during the solving process.

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Now, like crosswords and Sudoku puzzles, jigsaw puzzles have been the subject of several articles claiming they can help with brain health (or even decrease the presence of Beta-amyloid protein in the brain, a major component of the plaque that indicates Alzheimer’s disease). But I cannot verify those facts in scientific journals to my satisfaction, so I’m tabling that part of the argument.

What I do want to talk about it is how jigsaw puzzle solving can induce a mental state similar to dreaming, one that helps with stress, relaxation, and mood.

The company Sanesco Health is heralded as an industry leader in neurotransmitter testing, and according to an article on their site, placing those tricky little pieces in the right places can do you a world of good:

The connections made while working on jigsaw puzzles aren’t limited to our brain cells. Exercising both sides of the brain simultaneously also allows the brain to move from a Beta state, the wakeful mind, into an “Alpha” state, the same mental state experienced while dreaming. The Alpha state is where we tap into our subconscious mind.

Jigsaw puzzles naturally induce this state of creative, focused meditation, where connections can be made on deeper levels. And that release of dopamine with every puzzle piece you successfully place is an added bonus! Dopamine causes improved motor skills, an increase in concentration, optimism, confidence, and an enhanced recollection.

[Imagine how restful she felt after this!]

Considering that jigsaw puzzle sales spiked during the pandemic — with some outlets reporting sales increases of up to 500% — it sounds like people were either consciously or subconsciously making the perfect choice to cope with the stresses of lockdown.

As always, we’ll keep our eye out for any additional data on these findings.

But in the meantime, happy puzzling! It might be good for you!


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Well, summer’s over, but we still have deals galore for you to check out. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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PuzzleNation Product Review: 13 Monsters

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It’s nearly Halloween, and monsters are a seminal part of the season’s festivities.

Maybe you’re hunting them alongside Buffy, the Winchester brothers, or agents Mulder and Scully. Maybe you’re trying to survive them, like any number of nubile teens at parties, secluded cabins, lakeside retreats, or after hours at the school.

Or maybe, you’re making them.

There’s a grand tradition in pop culture of monster-making, from Dr. Frankenstein and Dr. Moreau to Rita Repulsa and Mr. Sinister.

And who hasn’t wanted to make their own monster at one time or another?

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Well, you get your chance in 13 Monsters, a cutesy-spooky build-’em-and-fight-’em game with a load of skill and a little luck required.

13 Monsters combines the attentiveness of Memory, the dice-rolling skills of Yahtzee or Tenzi, and the tactical timing of Bears Vs. Babies or Fluxx to create an enjoyable gameplay experience that’s more fraught with tension than you might expect from a game featuring such heartwarming big-eyed monsters.

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And while we’re on the subject, the art for these thirteen monsters is out of this world. The creatures are visually striking, gorgeously rendered onto the tile pieces, and so vivid that they practically pop out into 3-D.

Each has a distinct flavor, adding horns, fangs, wings, and all sorts of tiny details to hint at the deeper, darker worlds they might inhabit. I cannot say enough good things about the art direction behind this game.

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The game starts with a 9×9 grid of tiles, all face down. The pieces of thirteen different monsters are scattered across this grid, and you must find matching pairs of monster pieces to build your gruesomely adorable fighters. If you flip two tiles and they don’t match, your turn is over.

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Once you locate a pair — the two tiles making up the top of the head, the two tiles making up the eyes, or the two tiles making up the body — you place it in the play area in front of you, and you may draw again. You can keep drawing until you fail to make a match.

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If you have all three sets — no matter if they’re from the same monster or their element symbols match — you combine them to form a full monster.

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Once you have a full monster, you can attack your opponents with the goal of taking one of their matched pairs for yourself. (This is one way to assemble a complete, matching monster.)

Different monster combinations have different powers as well, depending on how many of your sets match. This can grant you the power to swap parts between your monsters, freeze tiles on the memory board to prevent other players from taking them, or look at additional tiles on the memory board.

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As you can see, there’s a lot going on at once, and the more monsters you assemble, the more options you have available. You need to keep track of what tiles have been revealed, what pairs your opponents have, what pairs you need, how dangerous their monsters are, and how dangerous your monster is. (There’s also the threat of the thirteenth monster out there, which is the most powerful.)

Testing your memory, your ability to assemble the best monster from the pieces you have available, and gauging when to strike for maximum effect, this game will keep board gamers and puzzle fans alike on their toes.

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We were impressed by how much gameplay was packed into what seemed like a simple memory/combat mashup game. The wealth of options available, the stunning artwork, and the addictive gameplay quickly made it a hit at the gaming table.

Plus the relative family friendliness of the monsters ensured that younger players could get into the game as well, exposing themselves to several different gameplay styles all at once.

While it may remind you of Dr. Frankenstein’s famous creation, 13 Monsters is no cobbled-together stroke of luck. It’s a well-assembled machine.

[13 Monsters is available from 13-monsters.com and select European outlets.]


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PuzzleNation Product Review: Chicken War

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

The farm is no longer the quiet, idyllic escape you pictured when learning the sounds barnyard animals make. Instead, it has fallen to factional fury and un-cooped combat between various groups of chickens vying for victory. Such is the setting for ThinkFun‘s latest brain-training game, the colorful and crafty tile game Chicken War.

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There are two ways to win Chicken War. You can either be the last player standing or the first player to complete their army. To be the last player standing, your opponents’ leaders must be identified. To be the first player to complete your army, you have to have nine other chickens with two traits in common with your leader.

As you can see, Chicken War’s hybrid style of play combines the player observation of a game like Throw Throw Burrito or Scrimish with the deductive reasoning of a game like Clue.

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Each player is trying to recruit chickens for their army, and must do so in full view of the other players. This means that you have to strategize not only your recruitment process, but how to do so without revealing too much to your opponents. Plus you have to do all that while keeping an eye on your opponents’ efforts to recruit!

First, you select your leader from the ten starting chickens in your yard. Optimally, you’ll pick a leader where many of the other starting chickens already share two traits, which gives you a leg up in building your army.

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You’ll hide your leader token under that particular chicken to mark it, using your screen to do so away from the prying eyes of other players.

Remember, that’s two traits and only two traits in common.

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The four possible traits, as shown above, are weapon, shirt color, eyewear, and footwear. Each trait has three variations. For instance, shirt color can be blue, red, or green. Eyewear can be sunglasses, mask, or none.

(Keep those four traits in mind. Body type, pose, and style of tail are all irrelevant, but can be distracting.)

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As you can see here, the top two chickens have two traits in common: shirt color and eyewear. (Footwear and weapon differ.) The two bottom chickens have three traits in common: shirt color, eyewear, and footwear. Therefore, if 05 and 06 are leaders, 05 has a recruit, but 06 does not.

How do you recruit chickens? By drawing from the discard pile. You either keep the new chicken and discard one of the chickens from your yard, or you immediately discard the new chicken.

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The only other ways to recruit chickens are to use the two special tiles: steal and infiltrate.

Steal lets you take a chicken from another player’s yard and discard one of your unwanted chickens into the discard pile. This not only gives you a new chicken, but leaves your opponent one chicken short. This can be a strategic advantage, because any player with fewer than 10 chickens can’t lob an egg and cannot win the game, even if their remaining chickens all match the leader.

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Infiltrate allows you to swap one of your chickens with one of your opponents’ chickens. That player must then tell you one trait your chicken (the one placed in their yard) has with their leader. If there are no traits in common with the leader, they must tell you that instead. And if you accidentally trade for their leader, they must pick a new leader and start over. So in any case, you gain a new chicken and important knowledge about your opponent’s game.

If multiple players gang up on a single player, the Infiltrate card can prove very dangerous, eventually outing the player’s leader and making them easy pickings for an egg and elimination from the game. (This tactic is more likely to catch new players, as more experienced players would endeavor to repeat the same revealed trait over and over, whenever possible.)

So each turn, you must either draw a chicken from the discard pile or lob an egg.

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Lobbing one of your three eggs means you place your egg on a chicken in another player’s yard that you suspect is their leader. If you’re correct, that player is out.

But if you’re wrong, you lose an egg and have to discard two chickens from your yard, leaving yourself two chickens short of victory. (Also, as we stated before, you can’t win the game or lob an egg with fewer than 10 chickens in your yard.)

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The two methods of winning can often lead to two different styles of gameplay. Either a player focuses on their recruitment, hoping to be the first to complete their army, or they focus on eliminating another player by sussing out who their leader chicken is.

This adds a lot of variety to the game, particularly when it comes to repeat playthroughs. Figuring out your opponents’ tactics can inform your own, and yet, you don’t want to tip your hand.

Once I had one or two playthroughs behind me, I really started getting invested in the gameplay and trying to get into my opponents’ heads. (Also, there’s something delightfully demented about these chickens all being armed with “weapons” we would use to make breakfast from their eggs. That’s a nice touch.)

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Although it makes for a tense, enjoyable one-on-one game, the full potential of Chicken War comes alive with all four players involved. It forces to split your attention, retain a lot of information, and constantly adapt your strategy to an ever-shifting landscape.

As you can see, there’s a surprising amount of thought, strategy, and complexity behind this so-called guessing game, and it makes Chicken War a terrific gateway game to other board games in the same style, but with more complex rulesets or player choices. War is hell, but Chicken War is healthy brain-fueled fun.

[Chicken War is available from ThinkFun and other retail outlets.]


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Last Kickstarter Roundup for 2019!

Oh yes, it’s that time again.

For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


The first is Peter Gordon’s Fireball Newsflash Crosswords.

Culturally timely clues and entries are a hallmark of this marvelous variation on Gordon’s long-running Fireball Crosswords brand, and you can rest assured that each Fireball Newsflash Crossword grid will be well-constructed and cleverly clued.

With twenty puzzles sent to you by email — one every two to three weeks — you’ll always have some terrific puzzling to look forward to.

Gordon has a knack for melding flowing grid design with sharp, topical entry words, and much of the time, you’ll not only be impressed by how much material makes it into the grid, but by what major and minor events you’ve missed recently! Gordon’s history of topnotch puzzles is all the incentive you need to contribute.

75% funded with 5 days to go, this project is a yearly favorite of mine, and I always look forward to supporting it.

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Our second project is a game called 13 Monsters.

A game that takes the strategy of a monster-building game like Bears vs. Babies or Epic Spell Wars of the Battle Wizards and adds a memory component to the gameplay, 13 Monsters requires luck, skill, and tactics in order to assemble monsters and battle your fellow players for dice-rolling, monster-making supremacy.

Because you can only build your monster by finding matching pieces — which you do by flipping tiles and remembering where matching parts are, like in Memory or Concentration — experienced players and newbies have an equal chance at the game’s outset of making moves that seriously impact the game.

With fun mechanics, delightful art, and a clever premise, 13 Monsters looks like a blast.

77% funded with three days to go, 13 Monsters could easily cross the finish line in time, and if more people watched the incredibly charming How to Play video on the Kickstarter page, I think they’d be funded already.

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Our third project adds an artistic touch to a classic game tool: dice.

Dragon and Celtic Laser Dice allow you to augment your games — or your game-centric decor — with beautifully designed and intricately realized wooden and metal dice. With laser-cut precision, these dice are eye-catching and could inspire the creation of whole new games just for these dice alone.

Understandably, the project has already reached its funding goals with 24 days to go, but I still think it’s a gorgeous product that will appeal to game fans all over.

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Our fourth and final project today doesn’t focus on game fans all over, instead opting to focus on game fans in one particular area: Chattanooga, Tennessee.

You see, the dynamic duo of Gina and Janay want to open a gamer-friendly coffee shop — The Game Over Cafe — that mixes classic store elements with video game regalia and programming.

Proposing to be a “Gamer-friendly establishment offering quality coffee and beverages, delicious tea, snacks, and sandwiches,” The Game Over Cafe has potential to be a marvelous new business and networking spot for games and gamers.

A quarter of the way to their funding goal with 29 days to go, I think there’s a solid chance this project will find support and fulfill its mission.


Have any of these games or projects hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

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A Scavenger Hunt with a Dragon at the End?

Although I’m the only one who works in the puzzle field, I’m far from the only member of my family with puzzly skills.

Mom is a whiz at cracking crosswords, Sudoku, and Jumble puzzles. My younger sister demolishes jigsaw puzzles, rules trivia games and bar trivia nights, and has a knack for tackling escape rooms. My older sister loves city-spanning scavenger hunts like The Great Urban Race.

And although the GUR is no longer running, plenty of other events around the country are waiting to be discovered to scratch the puzzly itch of enthusiastic solvers.

One of them is coming up in a few weeks, in fact. If you’re near Boston, you can join the Boxaroo crew for their third annual City Scavenger Adventure, The Dragon of Bostonshire!

On August 19th from 1pm to 5pm, Christopher Columbus Waterfront Park will be the starting point — and final destination — for a quest worthy of the name…

Once upon a present time, in a parallel universe known as Bostonshire, a loud rumbling echoed throughout the land. As the town became concerned, the noble Knights of Bostonshire went to investigate… and lo and behold! They discovered a ferocious, enormous dragon, raging and breathing fire. Alas, the Knights are in dire need of YOUR help- will you and your team be able to help them defeat the dragon before Bostonshire is destroyed?

Teams of up to 5 will race around Boston in order to take pictures, solve puzzles, accomplish tasks, and hopefully collect enough clues to return to the park in order to complete the final challenge and slay the dragon!

I reached out to the Boxaroo team for a bit more detail, and they kindly indulged me, explaining that the scavenger hunt aspect of the quest is a combination of puzzle-solving, running around, and accomplishing tasks. The puzzle-solving ranges from memory games and trivia to logic puzzles, with each location providing a different challenge to overcome in order to earn a clue.

It sounds like an awesome time, and I hope it’s a grand success for the players and organizers alike! Click here for more details!

What do you think, fellow puzzlers and PuzzleNationers? Will you accept the challenge of the Dragon of Bostonshire? Have you competed in an event like this one? Let us know! We’d love to hear from you?


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Puzzle(r)s in Pop Culture: Superhuman

Superhuman is a television show on FOX that combines elements of game shows and talent shows, wherein people with exceptional mental abilities are tested on the air, competing for a $50,000 grand prize.

The show has featured exhibitions of memorization, visual acuity, math and puzzling skills, and more, offering people the rare opportunity to show off the mind’s amazing capabilities. (It also bucks the trend of modern reality competition shows by not having the contestants judged by a smug British man.)

Actor Kal Penn hosts the show, and the three panelists who comment on performances and help choose the winner are boxer Mike Tyson, singer Christina Milian, and neuroscientist Dr. Rahul Jandial.

And on last week’s episode, “All Parts Extraordinary,” a face familiar to puzzlers and crossword fans appeared on the show: Tyler Hinman.

The former 5-time American Crossword Puzzle Tournament champion was pitted against four other contestants with impressive mental abilities.

Chris Authement, a math whiz, was tasked with adding up all the pips on giant dominoes as they fell, correctly counting 535 pips in the time allotted.

Tatiana Marquardt, a mother of three with impressive memory recall, was tasked with memorizing five days of scheduling for three different kids. Each day had four activities. The judges then randomly chose a child and a day of the week, and she had to pack their backpacks for each day’s agenda. And she nailed all three days.

Dave Farrow, a computer scientist with a focus on robots, memorized a grid of 108 blue and red balloons (laid out in an 18×6 grid). Then, based on the judge’s choices, he was asked to recall the color of a particular balloon, the pattern of a particular column of balloons, and finally, a particular row of balloons. Recited backwards. And he did so.

Luke Salava, a lawyer with a knack for facial recognition, had to learn the faces of 100 members of the studio audience. Then, three of those people were removed, and that entire section of the audience was reshuffled. His task was to identify the three new people in the crowd. And he did so with ease.

When it was Tyler’s turn to show off his puzzly skills, he had a serious challenge ahead of him.

This grid of crisscrossing 5-letter words can only be completed with the letters in a 9-letter word provided alongside the grid. But Tyler had five of these grids to solve, and he wasn’t told which of the five 9-letter words went with which grid.

Oh, and he only had 3 minutes and 30 seconds in which to solve all five grids.

He went right up to the wire, but solved all five grids, showing off not only his deductive reasoning, but his vast vocabulary and his speed-solving technique, honed by years of crossword solving and tournament competition.

After all five competitors had their time to shine, the judges narrowed the field to three: Chris, Dave, and Tatiana. And the audience voted electronically for the winner: Dave Farrow, master of balloons.

Honestly, I thought both the judges and the audience picked wrong. Tyler was the only one who really had to work out his technique in front of the crowd, showing missteps and false paths that he corrected on the fly.

He actually talked through the process as he solved, which to me was more engaging and interesting.

Don’t get me wrong, the acts of memorization were very impressive, but only Tyler and math whiz Chris were really under a time limit. (Tyler’s was literal, while Chris’s was kinetic, since the dominoes were toppling.)

Also, I can’t believe that Luke didn’t at least make the top three, let alone win. 100 faces to memorize and reshuffle in your head? That’s mind-boggling to me.

Alas, such is the flying fickle finger of fate. Still, it was a strong showing for a world-class puzzler, an exhibition of puzzly talent that did not fail to impress.


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