The Puzzly Legacy of the Game Boy

This week marks thirty years since Nintendo’s handheld travel-friendly Game Boy system launched in stores. This small gray machine with the two-tone greenish-yellow screen, affectionately known as The Brick for its shape and weight, is a part of not only many childhoods for puzzlers and gamers my age and younger, but part of the foundation of mobile gaming as we know it today.

It’s not uncommon for people to play games or solve puzzles away from home these days. A myriad of options now live in your pocket thanks to smartphones — including PuzzleNation’s Daily POP Crosswords and Wordventures! (Oh, I simply cannot resist a shameless plug.)

But the entire mobile gaming/puzzling industry hit the big time because of the Game Boy. From its Nintendo successor the Game Boy Advance and rival Sega’s Game Gear all the way to tablet games, the Playstation PSP, the Nintendo Switch, and app games galore, it all kicked off with the Game Boy.

There are many seminal Game Boy titles — Kirby’s Dream Land, Pokemon Red/Blue, The Legend of Zelda: Link’s Awakening, Wario Land, Super Mario Land 2: Six Golden Coins — many of them topping “best of” lists across the Internet, but you cannot have a conversation about the success of the Game Boy without discussing the iconic puzzle game that was packaged with the system.

Tetris.

I can hear the music right now as I type this blog post.

You can’t help but wonder if the Game Boy would have been as successful or popular without the insanely addictive puzzly gameplay of Tetris packaged with it. I found several comments on the Internet on related articles that stated they would’ve happily glued their Tetris cartridge directly to the Game Boy, because they never played any other games.

Granted, there were plenty of other puzzle titles for the mobile game platform. Alleyway, Boxxle, Catrap, and Pipe Dream come to mind, along with ported classics like Q*bert and some of the early Yoshi games.

But can any of them hold a candle to the puzzly legacy of those seven blocky game pieces and that inimitable music?

Doubtful.

I mean, it’s not coincidence that Tetris has its own dedicated board on our Pinterest page and not any of those other puzzle games.

Really, Tetris and the Game Boy were a match made in heaven. You had one of the most addictive puzzle games of all-time and the perfect long-lasting mobile device to ensure you could keep playing the game wherever and whenever you wished.

And thirty years later, the mobile puzzle game revolution that dynamic duo started is alive and well.

Thank you, Tetris. And thank you, Game Boy. You’re part of PuzzleNation history.


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The First Viral Handheld Puzzle Game?

It’s fair to say that PuzzleNation knows a little something about the world of mobile puzzling. Mobile apps are our bread and butter, after all, and whether you’re talking about our Daily POP Crosswords App or the Penny Dell Crosswords App, we are connoisseurs of puzzles that fit in your pocket.

Of course, puzzle apps are a relatively new addition to the genre. Mobile puzzles, like matchstick puzzles, have existed for centuries.

In fact, more than a hundred years ago, a mobile puzzle game went “viral” and became a cultural sensation. (And it has made a recent return to prominence thanks to the HBO drama Westworld.)

Today, let’s talk about Pigs in Clover.

Pigs in Clover is a ball-in-a-maze puzzle invented in 1899 by toymaker Charles Martin Crandall. Although puzzle historians aren’t sure if Pigs in Clover was the first ball-in-a-maze puzzle created, it was definitely the first to capture the imagination of consumers.

You’ve probably solved a ball-in-a-maze puzzle at some point in your life. From the flat disc and labyrinth-inspired models to spherical and more complicated three-dimensional versions, they’re a fun test of both dexterity and strategic thinking.

A quick Google image search turns up dozens of variations on the concept, including an iPhone case with two ball-in-a-maze puzzles built into it!

Pigs in Clover was a simpler design, involving only three rings and a center “pen” to herd the “pigs” into. But it’s one that was supposedly so popular upon launch in January of 1889, it impacted the actual operation of the U.S. government.

But how popular was “popular” in 1889?

Well, according to the Waverly Free Press, “The toy works are turning out eight thousand of ‘Pigs in Clover’ a day, and are twenty days behind with their orders.” According to some sources, over a million games were sold by late April 1889!

And one of those games found its way into the hands of William M. Evarts, senator from New York. Depending on the version of events you read, he purchased a copy of Pigs in Clover from either a street vendor or, curiously, an aggressive street fakir.

He then took it home and played with it for hours. At work the next day — and by work, I mean the Senate of the United States — another senator, George Graham Vest, borrowed it and went to the cloak room to try to solve the puzzle game.

Yes, a sitting U.S. senator went and hid in the coats to play this game. It’s sorta like hiding under all the coats at a Christmas party and playing Angry Birds, except in fancier clothing.

Oddly enough, Vest was soon joined in the cloak room by four other senators — Pugh, Eustis, Walthall, and Kenna — who were also interested in trying their hands at the popular game. Apparently, they were too impatient to share Evarts’ copy of the game, since a page was enlisted to go out and buy five more copies of Pigs in Clover for the distracted senators.

Once each had his own game in hand, they engaged in a pig-driving contest. It must’ve been harder than it looks, since it took Vest 30 minutes to herd all of his pigs into the pen.

Yup, at least half an hour of senate business was derailed by a few little metal balls in a cardboard maze. Amazing.

Naturally, the story got out, and a political cartoon in the New York World on March 17th commented on this peculiar delay in President Benjamin Harrison’s agenda, likening the political landscape to the game. With the White House as the pen and various lawmakers as the pigs, the cartoon asked, “Will Mr. Harrison be able to get all these hungry pigs in the official pen?”

It makes you wonder just how many man-hours were lost to Pigs in Clover! After all, a simple game — solved by many — can prove costly.

Remember the Google Doodle in 2010 that allowed you to play Pac-Man? It’s estimated it cost $120 million dollars, and nearly five million hours, in terms of productivity.

Sounds like President Harrison should count himself lucky it was just a half-dozen senators… as far as we know.

[Sources for this article: The Strong Museum of Play, Eli Whitney Museum and Workshop, Le Roy Historical Society, Antique Toy Collectors of America, Wikipedia, and A History of Video Games in 64 Objects.]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!