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Last week, we celebrated International Tabletop Day with some puzzly recommendations, suggestions, and an anagram mix-and-match puzzle, all in the spirit of celebrating gathering with friends and loved ones — in person or virtually — to play games together.
The challenge was to unscramble the names of famous board game characters from the entries on the left, and then match them up with the correct board game from the list on the right.
We’re sure you managed to unravel all those jumbled phrases, but just in case, let’s take a look at the solution.
First, let’s look at the anagrams.
Resist Clams = Miss Scarlet
Screenplay Bunching = Rich Uncle Pennybags
Niceness Fir Sport = Princess Frostine
I, Hyphen Pro = Henry Hippo
Air Ma = Maria
AI Zag Rug = Gigazaur
Cam Sat Ivy = Cavity Sam
Be Brother = The Robber
And now, for a splash of color, here is the solution for the matching portion of the puzzle.
How did you do with the puzzle? Did you enjoy International Tabletop Day? Let us know in the comments section below! We’d love to hear from you.
Whether you play board games, role-playing games, card games, dice games, puzzles, or logic games, this is the holiday for you, family, and friends to come together and enjoy games.
So, to celebrate, we’ve got a grab-bag of different ideas for you today. Want to learn more about games through video playthroughs? We’ve got you covered. Want to solve a Mix and Match puzzle all about games? We’ve got you covered. Want to play something similar to Monopoly that’s not Monopoly? We’ve got you covered.
Please enjoy this somewhat chaotic sampling of board game-themed goodness in honor of Tabletop Day!
Monopoly is the most famous board game in history. We really can’t discuss the topic of board games without mentioning Monopoly.
But Monopoly has its issues. It takes a long time to play, and if you fall behind, it’s incredibly difficult to catch up. Plus, if you get eliminated, it’s not fun to watch other people keep going.
So what do you do if you like some of the game mechanics in Monopoly but not the total package? Easy! Use our handy-dandy guide to find other games that do part (or ALL) of Monopoly better than Monopoly!
Maybe you enjoy buying property and building it up with enhancements and making money with it. That’s great. You should check out Lords of Vegas.
It’s a casino-building game set in the early days of Las Vegas. It’s got play money, dice, all sorts of strategy, plus a gambling mechanic where you can make up for monetary shortfalls. It’s a brilliant game and so so much fun.
Maybe it’s collecting valuable cards, negotiating and trading with other players that you enjoy most about Monopoly. Terrific! You should try Sheriff of Nottingham.
In Sheriff of Nottingham, players collect cards with different goods to take to market — apples, chickens, bread, and cheese — as well as cards of contraband items (like spices, mead, and weapons). Each turn, one player is the Sheriff, trying to stop the other players from sneaking contraband into the market. So you can bluff, or bribe, or try to sneak goods past the Sheriff, or just play it straight with regular goods.
The game allows for trading, cutting deals, being sneaky, and bonuses for being the person with the most of certain goods (apples, for instance) at the market. It’s so much fun, and allows for lots of fun interaction throughout the game, since nobody is ever eliminated.
Do you like completing colored sets of items? Outmaneuvering other players? Claiming valuable property that other players want? Pretty much everything involved in Monopoly is also part of Ticket to Ride.
In Ticket to Ride, players collect cards and play train cards on a map in order to complete different train routes to earn points. Not only can you score by completing those routes under your banner, but you gain bonus points if you can connect distant locations through your railways.
It covers a lot of the strategy and craftiness that made Monopoly famous, but in a sleeker, quicker package.
Oh, and if you want a totally off-the-walls Monopoly-inspired game, there’s always The Doom That Came to Atlantic City.
In this game, you crush houses to claim properties, play Chants (instead of Chance) cards, and basically try to be the best doomsday cultist at the table, summoning your monstrous god to end the world before the other players can.
It’s delightfully tongue-in-cheek, great fun, and a hilarious inversion of a lot of classic Monopoly tropes. I highly recommend it.
Oh, were you looking for some great video content? We’ve got you covered!
If you’re looking for great recommendations and playthroughs of games that your family will love — like Sushi Go, Codenames, Tak, or Takenoko — Girls’ Game Shelf is one of my favorite YouTube channels. The hosts (Kiki and AnnaMaria) are brilliant and insightful, the players are hilarious, and the game choices are topnotch.
It’s been a few months since they’ve uploaded, but there’s a load of terrific content already waiting for you there. Check out Girls’ Game Shelf!
And for slightly less-family friendly — but still fantastic — fare, No Rolls Barred‘s game playthroughs are uproariously funny. Whether they’re bickering over Telestrations, betraying and misleading each other in epic-length games of Blood on the Clocktower, or simply pitching insane products with Snake Oil, their videos are incredibly entertaining.
Plus the channel has top ten lists of games by genre or play-style, skits, and glimpses of game history. They recently passed 50,000 subscribers on YouTube, and their content keeps getting better. Check them out!
Yes, it’s a puzzle on International Tabletop Day. Hey, we’re PuzzleNation, we’ve got to include some puzzly fun, don’t we?
Today, we’ve got a Mix and Match puzzle for you. Can you anagram these phrases into the names of characters from famous board games, and then match them up with their board game?
How are you celebrating International Tabletop Day? Let us know in the comment section below! We’d love to hear from you.
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If you ask the average person to name five board games off the top of their head, you can pretty readily guess some of their replies. Monopoly is always there, Scrabble is often second, and then you’ll get a smattering of Candyland, Chutes & Ladders, Sorry, and the like, and then a few outliers like Mouse Trap, Trouble, The Game of Life, and so on.
Candyland is a perennial name on that list, but if you look around the Internet where modern board game enthusiasts congregate, Candyland often appears on lists of the worst board games.
Why is that? Does Candyland get a bad rap?
Well, yes and no.
Strangely enough, the reason that causes so many game fans to put it on “worst” lists is the same reason it is celebrated as a good intro game for children: lack of choice.
Candyland isn’t really a game. There are no moves to make, no strategy to employ. Nothing you say or do will make you the winner. The game is purely one of chance. Once the deck is shuffled, the game is essentially over. (Chutes & Ladders and the card game War suffer from the same problem.)
But defenders also argue that the game teaches children about reading instructions, learning to take turns, pattern-recognition, and more, all without the “complication” of actual tasks to complete.
But this is a weak argument, because virtually ANY game can teach these things and still offer children choices to make that affect the game.
Still, kids absolutely love Candyland. It’s bright and simple and silly, and the characters are charming.
So, what can we do to make the game engaging for solvers who actually want to do something, but won’t alienate the simplicity factor that makes it appealing to the youngest board game fans among us?
We institute some house rules!
1. Pick a card
Give the players two, three, or four cards to choose from. By allowing them to actually choose a card, there’s some level of strategy involved, even if it’s still a race to the end.
A variation on this idea is the push-your-luck house rule. In a regular game of Candyland, after you draw your card, you can ditch it for a second random draw. If you choose the second card, you must play it. This is a simple modification, but one that still allows players to affect the game in a meaningful way. Do you press your luck or accept the card you know you have?
2. Spot the color
One house rule suggested that a child should have to look around the room and point out an object that’s the same color as the card before they can move forward. While this doesn’t affect the gameplay, it does reinforce the idea that you can use Candyland to teach pattern recognition.
[A gritty reboot of Candyland by artist Shira-Chan.]
3. Deception
Now, it’s probably not a great idea to teach your kids about lying through board games. (After all, you’ll never be able to trust them in a game of Battleship ever again.) But adding a deception element can turn Candyland into an introductory poker game.
Basically, you draw your card, and announce your move without showing the card. If someone thinks you’re lying, they can call you out.
If you are lying, you don’t move AND you lose your next turn. But if you’re not lying, the player who accused you loses a turn.
4. Add trivia
This was a variation in my house on more than one occasion. Since there are six colors on the game board — and six categories in Trivial Pursuit — we combined the two.
When you draw a color card, you must answer a question of the corresponding color. Get it right, and you move on. Get it wrong, you stay where you are.
There are all sorts of terrific ideas out there to make Candyland more enjoyable for players of all ages — for instance, we found some good suggestions listed here which we didn’t cover — and with a little creativity, you can resurrect a classic and make it new again.
And we’ll leave it to you to decide if it’s a good or bad game after that.
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One of my favorite things about puzzles is how peaceful they are.
Sure, escape rooms can be cacophonous, and dropping a jigsaw puzzle can be infuriating, but for the most part, puzzles are soothing.
The satisfying scratch of pencil on paper as you fill in a word, watching the pile of unplaced jigsaw pieces slowly dwindle as the picture continues to form, getting a little victory chime when you solve a puzzle in your favorite app…
Board games, on the other hand, tend to get loud.
Sometimes, it’s good-natured debate or enthusiastic contributions, like when things get tense in a cooperative game, or when the game generally encourages rambunctiousness, like Throw Throw Burrito.
Other times, it’s a by-product of the gameplay itself. There’s a fair amount of frenzied clacking in Hungry Hungry Hippos, for instance, but I never hear people complain about the noise that comes along with a round or two of marble-chomping.
Of course, that increase in volume can be for reasons that are a little more heated. Maybe someone betrayed someone else in a game like Sheriff of Nottingham. Monopoly famously inspires people to flip the board in frustration.
Social deduction games where identities are secret, or where there’s some level of deception involved, also tend to get pretty loud. Whether it’s Mafia, Ultimate Werewolf, Secret Hitler, Blood on the Clocktower, or others, raised voices are common.
But when it comes to loud board games, I think we can all agree that one particular dexterity takes the cake.
Say it with me now…
JENGA!
Yes, Jenga — by design — is loud. The only way the game can end is with a toppling tower of wooden blocks. CRASH! I know several board game cafes that have banned it for that specific reason.
Sure, KerPlunk can be loud, but even a stack of falling marbles doesn’t seem to compare to the jarring clatter of a stack of Jenga tiles hitting the table and/or the floor.
Sure, Perfection can be loud, but that’s kind of the point. You’re trying to complete the task BEFORE the buzzer. So it is possible to play without the cacophony.
Jenga is so infamously loud that there are other games that sell themselves on being quieter than Jenga but offering the same stacking mechanic. Rhino Hero and Rhino Hero Super Battle employ cards instead of wooden blocks, so the collapse is less more tolerable, while Catch the Moon employs ladders, which makes for an oddly soothing yet still stressful game experience.
But where do you stand on noise-making games and puzzles? Do you like them soothing and soft or calamitous and crashing? And just what is the loudest game? Let us know in the comments section below. We’d love to hear from you.
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Monopoly has been around for more than 80 years, and over the decades, they’ve made all sorts of attempts to modernize or update the product. They’ve ditched paper money for electronic banking and credit cards, they’ve utilized motion sensors, and even released Millennial, political, and cheaters’ editions in the hopes of freshening up the game.
This time around, they’re asking for the public’s help in changing the game. Specifically, they’re looking to update the Community Chest cards.
Covering topics like beauty contests, holiday funds, and life insurance, there is no denying the Monopoly game’s Community Chest Cards are long overdue for a refresh. And, coming out of the tumultuous year of 2020, the term “community” has taken on a whole new meaning. Hasbro is counting on their fans to help reflect what community means in their real lives, into the Monopoly game, by voting for new cards like “Shop Local”, “Rescue A Puppy” or “Help Your Neighbors.”
Naturally, because of the Internet, this is already being reported in some outlets as a desperate attempt by the company to appear “woke” or more socially aware. And that seems a tad pessimistic in my view.
Sure, this could be a cynical corporate strategy, but it doesn’t mean updating the game is a bad idea. I mean, when’s the last time the bank actually made an error in your favor and you got $200?
This isn’t even the first time they’ve crowdsourced an update to the game. A House Rules edition of the game was published with five house rules suggested by fans.
So they’ve posted a poll where you can choose between two possible options for each of the 16 cards.
For instance, one pairing let me choose between “You go to the local school’s car wash fundraiser — but forget to close your windows! Pay $100” and “You held a neighborhood party — but you didn’t recycle your trash! Pay $100.”
Other cards mention bake sales, video chatting, running for charity, volunteering, community gardens, donating blood, and more.
So, this begs the question: what suggestions would you make?
Would you replace the beauty contest with second place in a hot wings-eating contest? Would you help a friend secure a small business loan? Would you contribute to an off-the-grid community?
Let us know your ideas for new and fresh Community Chest card ideas in the comments section below! We’d love to hear from you.
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Many board games are meticulously designed, every aspect playtested dozens if not hundreds of times to ensure the optimal play experience no matter what choices the players make, how the dice roll, or how the various game mechanics interact.
But, of course, any game that becomes a household favorite is bound to be played so often that new rules and styles of play emerge. Maybe they’re designed to even the playing field for new or younger players. Maybe they’re designed to extend the gameplay time. Maybe they’re designed to inject new life into a game that has lost some of its sparkle.
We call these modifications “house rules,” and virtually every household has them, for one game or another.
Did you grow up with the rule that all fees and fines collected go in the center of the board, and are then collected by the first player to land on Free Parking? I certainly did. (And interestingly, studies have shown that this house rule lengthens an already long game experience, rather than shortening it or evening the playing field, potentially making the game worse.)
Maybe you get a bonus if you land directly on Go. Maybe your assets are frozen when you’re in jail and you can’t collect any rent money you earn. Maybe you allow the utilities to collect 5% of any player-to-player transactions over $200. But certainly, there’s at least one variant rule that your family considers standard.
(Monopoly once held a contest where players submitted house rules and five of them were added to a special House Rules edition of the game.)
The best house rule for Monopoly I’ve encountered is called “the mugging rule.” If someone lands on a space that is currently occupied, that player can choose to mug the player already there. They take turns rolling the dice, and if the mugger rolls higher, they steal $100. If the person being mugged rolls higher, the mugger goes to jail.
It turns out, one of the most famous rules in Uno is a house rule. An incredibly common one, to be sure, but not standard at all.
And there are a host of other house rules in Uno. Playing a Zero card rotates everyone’s hands in the direction of play. So if the game is going left, you hand your cards to the player on your left and receive the hand from the player on your right.
Playing a 7 allows you to swap hands with the player of your choice.
Instead of drawing a single card if you can’t play, some households require you to keep drawing until you can play a card. Which would cause your hand to balloon quickly!
Naturally, our in-office game group has all sorts of house rules we’ve added to games we play frequently.
My favorite is probably the bonus rule we added to Hive Mind.
Hive Mind is kind of like Scattergories, where you have a given topic and you’re trying to write an answer down for it. But instead of being unique, your goal is to match as many other players as possible.
Unfortunately, sometimes that doesn’t work out, and if you have a knack for not matching players — like I do — then our house rule comes in handy.
Everyone votes on their favorite answer that didn’t match anyone, and that person gets bonus points. It’s rarely enough to tip the scales entirely, but it often ensures that players last longer, and in Hive Mind, that’s always a plus.
What are some of your favorite board game house rules, fellow puzzlers and PuzzleNationers?
Do you let the person who can make the longest word go first in Scrabble, ensuring lots of places to add letters? Do you try to chase the killer down in Clue after they’re revealed?
Let us know in the comments section below! We’d love to hear from you.
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