Puzzles in Pop Culture: The Golden Girls

In our Puzzles in Pop Culture series, we’ve featured shows as diverse as Gilmore GirlsNCIS: New OrleansThe West Wing, and Hell’s Kitchen.

Strangely enough, we seem to find more puzzly content in sitcoms than any other TV genre. Brooklyn Nine-Nine, M*A*S*H, Parks and Recreation, and more have featured scavenger hunts, escape rooms, and other puzzly activities.

And that’s true of today’s subject as well. Join us as we visit with The Golden Girls and try to unravel a murder mystery weekend gone awry! Please enjoy as we explore the second episode of the seventh season, “The Case of the Libertine Belle.”


During breakfast, Blanche gets a call from the Maltese Falcon Club, confirming plans for this year’s annual outing for the museum staff: a murder mystery weekend at the Queen of the Keys Hotel.

Dorothy is immediately excited for the event, and Rose reveals that she was considered the Sherlock Holmes of St. Olaf.

(Unfortunately, thanks to increased commercial time over the years, syndicated episodes have lines cut from the show to fit into a standard half-hour time slot with commercials, so some of the dynamite jokes aren’t part of regular reruns.)

Dorothy: Blanche, are you kidding? I have read every word Dashiell Hammett and Raymond Chandler ever wrote. Sam Spade and Phillip Marlowe have become a part of me… “She had more curves than the Monaco grand prix and was twice as dangerous… Her jewelry was mute testimony that Charlie Chaplin wasn’t the only tramp who hit it big in this town.”
Sophia: You do this on first dates don’t you Dorothy?

Blanche is nervous about the event, hoping that it will lead the museum’s director of acquisitions, Kendall Nesbitt, to choose her as his assistant. That promotion would include a trip to Europe to look for rare paintings and antiques.

In typically cutting fashion, Sophia compares Blanche herself to an antique. Blanche then asks Sophia, Rose, and Dorothy to accompany her to ensure the museum attendees get the hotel’s group rate.

Cut to the hotel, where everyone is dressed for dinner.

Dorothy advises Blanche and Rose to keep their eyes open, trying to identify which guests are real and which are actors pretending to be guests. Rose immediately suspects Dorothy, then another guest, then gets distracted because Blanche took her missing earrings, wearing them for the event.

Kendall shows up and Blanche flirts with him, only to be appalled when he sits down to chat with her rival for the assistant job, Posey McGlynn.

Their discussion is interrupted when the maitre d’ calls attention to a birthday at another table. Everyone turns to celebrate Giles Forsythe, specifically mentioning Giles’ adult daughter, adult son, and young new bride Candy.

The lights go out as the cake is wheeled in. We hear a gunshot, then a scream!

The lights come back up, and Candy’s throat has been cut. Giles is slumped face down over the table, having been shot.

The maitre d’ matter-of-factly declares “oh dear, they’ve been murdered,” then calmly steps aside. It’s great.

COMMERCIAL BREAK!

We return to the hotel, where private detective Spade Marlowe (UGH) shows up, supposedly having been hired by the late Mr. Forsythe to check up on his 22 year old wife.

Sophia immediately insults his hat. Sophia is in the right here.

Spade infodumps that Forsythe’s son Philip is a collector of pre-Colombian artifacts and Forsythe’s daughter Gloria is a spinster (a label she weirdly seems fine with). He then invites the attendees to help him solve the murder as he picks up the bloody dagger from the floor.

Rose suggests that the dagger might lead them to the murder weapon, and the detective immediately replies, “St. Olaf?”

Kendall identifies the weapon as a rare Mayan sacrificial dagger. Spade goes to check Gloria’s purse, and she claims he won’t find anything suspicious there. Naturally he finds a recently fired gun in the purse.

Rose accuses the maitre d’. One guest accuses Philip. Another accuses Gloria. Sophia accuses Colonel Mustard in the library with the candlestick.

Dorothy then stands up and wipes the floor with everyone.

She points out it would be too obvious for Gloria to hide the gun in her purse, or for Philip to choose a knife from his collection for the crime. Both weapons were picked and disposed of to frame the other. Furthermore, the dagger was found to the left of the victim, indicating she was sliced from right to left by a left-handed assailant. Gloria, like most left-handed people, wears her watch on her right wrist.

Dorothy concludes that Philip and Gloria committed the crimes and tried to frame each other. As for motive, they both feared their father would change his will for his young bride, and they each sought to be the only inheritor.

Having solved the crime, Dorothy gets a round of applause from the attendees.

[Image courtesy of JoshuaDunbarArt on Etsy.]

Blanche runs over, having received an invite from Kendall for a private meeting. She just gave him her room key and demands the spare from Rose, leaving Rose to bunk with Dorothy and Sophia for the night.

Later, in her room, Blanche leaves the bathroom and answers the door. She accepts champagne from a waiter. He steps into the room, and discovers Kendall’s body laying on the bed with a knife in his chest. (Blanche probably didn’t notice through the magic of it being just out of frame.)

COMMERCIAL BREAK!

As the waiter runs from the room, Dorothy, Rose, and Sophia arrive. Blanche is spooked, but Dorothy believes it’s all part of the murder mystery weekend. They check Kendall’s breath with a mirror, but there’s nothing. He’s dead.

The waiter arrives with Vaczy, hotel security, who immediately notices the method of death AND that Rose is from St. Olaf. He locks down the room and demands that no one leave the hotel, especially Blanche, who is his lead suspect.


Before we cut to the next scene, there’s a brilliant visual gag after Blanche is declared the lead suspect. As one of the main characters looks over at the next one and the camera follows, the music rises, as if asking a question.

The detective leaves, and Blanche looks at Dorothy, Dorothy looks at Sophia, Sophia looks at Rose, and Rose turns to look, but there’s no one left. It’s a really simple bit, but very funny and well-executed.


Blanche is distraught, but Dorothy promises that Blanche will be fine because she’s innocent. Rose is more skeptical, because the room was locked and only Kendall and Blanche had keys. Dorothy, unfortunately, has no solution to the locked room problem. Yet.

Later, all the guests are gathered in the dining room by Lt. Alvarez, who lays out the case. He mentions the two keys and the steak knife. (Blanche had steak for dinner, giving her opportunity to steal one of the knives.)

He asks if anyone can refute his case, and Dorothy speaks up, demanding a motive for Blanche’s crime.

[Sorry, this video has been mirrored.]

Posey McGlynn stands, accusing Blanche of trying to seduce Kendall into giving her the assistant job. Posey describes Blanche throwing her dress over the bed and changing into a negligee to await Kendall’s arrival. But she claims that Kendall asked to meet Blanche alone — and sent the champagne — to let her down easy, as he was giving the job to Posey. (Also, he couldn’t invite Blanche to his room, because Posey was already sharing a room with him. They were secretly lovers.)

She then accuses Blanche of murdering Kendall.

COMMERCIAL BREAK!

Lt. Alvarez prepares to arrest Blanche, but Dorothy defends her. First she asks why Blanche would bring a steak knife to what she thought was a romantic encounter. Alvarez ignores it. Dorothy suggests that a simple knock at the door could have caused Kendall to open it, expecting the champagne. (This would eliminate the locked room scenario.) Alvarez dismisses it as speculation.

Then Dorothy hits the jackpot. She remembers the hotel security cordoning off the murder scene, which limited access to the room. So the only people who could have observed the murder scene were the waiter, the hotel security, Alvarez and his officers, and the quartet of Rose, Blanche, Dorothy, and Sophia.

Posey’s description of events was too detailed. There’s only one way she could have known about Blanche’s dress on the bed: if she’s seen it before the room was locked down. This means she was the murderer.

Dorothy then describes the chain of events.

Dorothy: I think I see now how it happened: Last evening at dinner, when Miss McGlynn saw Blanche give Kendall Nesbitt her key, she was furious. She dropped a steak knife into her purse…
Sophia: Big deal. I took a whole place setting.
Dorothy: Not NOW, Ma!

She continues to explain the murder, and Posey pulls a gun on her, but Alvarez intervenes and the shot is directed toward the ceiling instead.

He’s about to arrest Posey when Kendall walks down the stairs, smiling and gleefully explaining that he has recovered from his death. He thanks the Maltese Falcon Club and Blanche for a marvelous weekend, and everyone claps.

Blanche pretends she was in on the ruse the whole time, then immediately confesses that she had no idea, and is mad about being the butt of the joke. Dorothy asks why Kendall’s breath didn’t show up in the mirror, and Rose reveals that she sprayed it with defogger at the request of the Club as revenge for Blanche stealing her earrings.

Sophia then happily declares that no crimes were committed at all, and it was all in fun. She then cannot lift her purse (thanks to all the stolen silverware inside) and asks Dorothy to carry it to the car.

The End!


[This scene isn’t from this episode, but with a knife-wielding Sophia, I couldn’t resist.]

All in all, this is a terrifically puzzly episode. At the halfway point of the episode, we’ve already had a solid murder mystery solution AND a new mystery involving one of the main characters. A locked room mystery, to boot!

Dorothy’s glee in unraveling the mysteries is great fun, and seeing her thrive in the spotlight is a nice change of pace, given that (despite her withering one-liners) she’s often treated as the least attractive, desirable, or likable member of the quartet.

The “murder” of Kendall does play out more like a performance than an interactive murder mystery for the players to solve, so most of the museum attendees didn’t really get to enjoy the event as planned, but I suppose if they like some curiously intimate theater, the weekend might seem like a success.

As a viewer, I quite enjoyed the stylistic choices. The music was playful, and some of the camera work was surprisingly inventive, making the camera itself something of a character in the story.

Plus the casting was excellent. The waiter, fake detective, and house security are all played by strong character actors who would go on to great things in their careers (Leland Orser, Todd Susman, and Zach Grenier, respectively), and they all added nice touches to the episode.

Kendall does come off as a bit of a jerk for leaving Blanche in the dark about the whole thing, but hopefully she can use that as leverage to get the assistant’s gig she desires.

As someone who both enjoys and designs murder mystery dinner events, I think the team at the Queen of the Keys Hotel did a fairly impressive job, as did the writers of the episode.


Did you enjoy this nostalgic trip to the televised puzzly past, fellow solvers? Let us know in the comments section below! We’d love to hear from you.

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Take Puzzles to the Next Level with a Puzzly Experience!

Hey there, fellow puzzlers and PuzzleNationers. It’s the day after Thanksgiving, and naturally, our thoughts turn toward the upcoming holiday season. (Particularly with all the Black Friday advertising!)

Sure, we could use this opportunity to talk about our Holiday Puzzly Gift Guide, which went live Tuesday and features all sorts of marvelous games, puzzles, and products.

We could also talk about our fantastic lineup of apps, from Daily POP Crosswords and the Penny Dell Crosswords App to Penny Dell Sudoku and Classic Word Search. Of course we could do that.

But instead, today we’d like to talk about puzzly experiences.

If you’re looking for an engaging and interactive puzzly adventure to share with the puzzlers in your life, there are all sorts of options available to you.

There are yearly puzzle hunts like BAPHL, the Boston Area Puzzle Hunt League. There are crossword tournaments like Lollapuzzoola and the Indie 500 (plus local ones all over the country!). Murder mystery dinners, scavenger hunts… not only are there places that host all of these, but there are even kits available online that let you host your own!

More Escape Rooms pop up every year — from Breakin Escape Rooms in London to our friends at Escape 101 in Connecticut — and one near you is just a Google search away.

But there’s one particular puzzly experience I want to highlight as an option for you this holiday season.

Magician and crossword constructor David Kwong is launching a one-of-a-kind puzzle experience, The Enigmatist, at the High Line Hotel in New York City during the month of January.

Advertised as “an immersive evening of puzzles, cryptology and illusions,” the show is based on the experiences of William and Elizebeth Friedman’s work at Riverbank, a peculiar hotbed for codebreaking in the early days of the twentieth century.

David is a master at melding the world of puzzles with illusions, magic, and sleight of hand, deftly employing both humor and skill to wow audiences, and I expect he has outdone himself with this show.

The Enigmatist sounds like a unique and amazing puzzly experience, and if you’re interested, you can get tickets here.

For full details, visit the Enigmatist website. I think the show will be something truly special.


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Sometimes, Puzzles Can Be… MURDER

[Image courtesy of Carriageway.com.]

If you’re looking to host a puzzly event, but a crossword tournament or puzzle hunt isn’t for you, then I highly recommend hosting a murder mystery party.

It’s an instant icebreaker if you have new people you’d like to introduce to an established group of friends, it’s a great activity that encourages communication and interaction, and it’s a fun opportunity to flex your puzzly chops in a fresh and exciting way.

Now, as you might expect, there are plenty of websites that not only offer tips for creating your own, but entire scenarios you can purchase and run right out of the box. A simple Google search (or looksy on Pinterest) will reveal a wealth of possibilities out there if you’d rather get a running start with the help of experienced hands.

Naturally, your friendly neighborhood PN Blogger has to start from scratch, because that’s just my nature. I like to tailor puzzly events specifically to the people attending, in the hopes of evoking a greater connection with the material and investing the players in the story and gameplay.

This past weekend, I ran a murder mystery by special request for a 30th birthday party, and I thought I’d share a few tips for any aspiring murder mystery party hosts out there.


#1 Help for solvers

Optimally, you’d like the solvers to put their deductive skills to the test, observing the scene of the crime as well as the behavior of any actors you’ve recruited in order to play characters/suspects and act out various scenarios.

But sometimes, you need to go beyond that. I highly recommend offering some sort of system that allows the solvers to gain more information, even info they might not normally be able to gather with their own senses.

In my games, I have what I call “Holmes Tickets.” They’re just pieces of paper with a silhouette of the iconic detective on them, and when cashed in, a solver can learn additional information about a piece of evidence.

For instance, a solver would probably be able to tell if an object has fingerprints on it. But by spending a Holmes ticket, they can notice something more — a smell, a distinct flaw, a connection to one of the characters — or they can ask me if a specific person’s fingerprints are on the item.

Always make sure that extra information feels worthwhile, because you don’t want them to feel like they’ve wasted a ticket. If they want to know something that someone could reasonably glean from the object, I just tell them without taking away one of those helpful little prompts.

#2 In-game vs. Out-of-game

If people are searching a crime scene for clues, it can be hard to know what’s important and what’s not. During the event I ran this weekend, one of the solvers found a pen that matched a suspicious note found near the body. Since the pen was found on a bookshelf, that solver fixated on the books nearby, looking for more clues.

That’s a natural reaction, but there were no more clues to be found there, and you don’t want solvers to waste their time on false paths (unless those are intentional red herrings). So I mark any item that’s part of the investigation with the little detective symbol above, meaning that it’s “in-game,” or part of the narrative.

Not only does that give the solvers something to look for, but it prevents them from wasting time on random objects they might otherwise assign value to.

In addition, I’ve found that laying out ground rules at the start of the event helps with this. Let solvers know which rooms of the house are off-limits or outside the game, and which could potentially contain clues. In my game, I didn’t want people rifling through kitchen cabinets or drawers or anything, so I made sure to note than everything important was in plain sight (even if camouflaged a bit).

This prevented people from pawing through the host’s personal items, as well as protecting items I didn’t want revealed until later. (For example, a key piece of evidence was hidden under a couch cushion, but I didn’t want that revealed until the third act, so I specifically said “you won’t need to open drawers or lift couch cushions or move furniture or anything like that.”)

[Some of the trappings of a well-planned murder. Red ribbon for blood, a sparkly murder note, Monopoly money, fake jewels, fake badges, a torn-up Holmes Ticket, and a European miniature poisonous hippo. You know, the usual suspects.]

#3 Expect the unexpected

Without a doubt, the hardest part of planning a murder mystery party is trying to anticipate how solvers will interpret the evidence, what conclusions they will draw, and how quickly they will find certain key pieces of the story.

No matter how thoroughly you plan, no matter how meticulous your clues are laid out, solvers will invariably catch you off-guard at one point or another. That’s just the nature of the game. People make intuitive leaps, they find some clues and not others, and they stumble upon big revelations. You need to be able to adapt.

(Thankfully, as someone who has been running role-playing games for more than a decade, I’m accustomed to thinking on my feet.)

During the event this past weekend, there was a bag on the gift table with a card attached, and both card and gift were from one of the storyline characters. The card asked that the gift not be opened until this guest arrived at the party. That was intentional, so that we could put off that reveal until later in the event.

I figured the solvers would be curious, but honor that request. It never occurred to me that the solvers would instantly conspire to open the gift, search for clues, and then reset the bag as best they could before that character arrived! Yup, the solvers were more devious than I expected. One of the big revelations I’d planned for later in the game — some “precious gems” hidden at the bottom of a seemingly innocuous gift bag filled with packing peanuts (and an actual gift on top) — were about to be revealed much, much earlier than intended.

I went to plan B in my head as they opened up the gift — a red herring — and one of the solvers began digging through the packing peanuts. I readied myself to move to the second act earlier than planned, hoping to distract the solvers with a second murder.

And then… I got lucky. Despite being elbow-deep in this gift bag, the solver had somehow missed the five gemstones at the bottom of the bag. I breathed a quick sigh of relief as the players reset the gift bag and card back on the table, and went back to trying to solve the murder.

(At the end of the event, the players were astonished that the gems had been in the bag the whole time. We all shared a good laugh over it.)

[Image courtesy of Marketing Diva.]

#4 Have a backup plan

I didn’t have to use mine, but it never hurts to be prepared. Always be ready to advance the plot forward if needed, to ignore plot elements that don’t engage the solvers (if they’re not crucial to the murder mystery itself), and to change your gameplan to fit the players.

It’s fine to let the players sit for a bit and chew on what they know, but never let them become bored or frustrated. Adapt the events to keep them invested.

For example, I purposely planned the second murder of the night to be slightly random. A package would arrive at the door, and the person who opened it would instantly be poisoned. There was a strong possibility that the host would open the package, so I planned for there to be an antidote nearby that would save them (it’s rude to kill the host at their own party, after all), making it an attempted murder.

But if one of the other players — out of protectiveness or out of zeal to find a new clue — opened the package first, they would be poisoned, and in all likelihood die, propelling the story forward.

Allowing for several scenarios helps the game feel more natural and spontaneous. Although there has to be some level of guidance to the storytelling, solvers don’t like to feel railroaded into making certain choices, so whenever possible, allow them to follow their instincts and pursue the investigation as they see fit.

The more that the solvers feel like detectives or contributing members of the group, the more likely they are to enjoy the solving experience.


There you go, folks. Just a few helpful tips for running your own murder mystery event. Do you have any advice for fellow puzzly party planners? Let us know in the comments section below! We’d love to hear from you!

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It’s Follow-Up Friday: 2016 Countdown edition!

It’s the final Follow-Up Friday of the year, so what do you say we revisit all of 2016 with a countdown of my ten favorite blog posts from the past year!


#10 Doomsday Prep

One of the big surprises for me this year was discovering that crosswords and puzzle books were hot-ticket items for doomsday preppers. The idea that crosswords belong next to necessities like food, water, shelter, and knowledge was a revealing one, something that gave me great hope for the future, whether we need those caches or not.

#9 Holiday Puzzly Gift Guide

Every year, one of my favorite activities is putting together our Holiday Puzzly Gift Guide. I get to include the best products sent to me for review by top puzzle and game companies, mix in some of my own favorites, and draw attention to terrific constructors, game designers, and friends of the blog, all in the hopes of introducing solvers (and families of solvers) to quality puzzles and games.

#8 A Puzzly Proposal

Our friends at Penny Dell Puzzles once again pulled off a heck of a puzzly coup when an intrepid fellow puzzler asked them for help proposing to his girlfriend with a special Simon Says puzzle.

I reached out to the lucky fiancé and got his permission to share the story with the PuzzleNation readership, and as I learned more about who was involved and how they’d managed to make it happen, I enjoyed the story more and more. Here’s hoping for many happy puzzly years ahead for the young couple!

#7 Puzzle Fort

For International Puzzle Day, I built a fort out of puzzle books.

It was awesome. Definitely one of my favorite puzzly moments of the year.

#6 The End of Sudoku?

The Sudoku boom may be over, but Sudoku remains one of the most popular puzzles in the world, and I got to thinking… when would we run out? I mean, eventually, statistically speaking, every single Sudoku puzzle permutation would get used at some point, so when would that happen?

So, I crunched the numbers, and it turns out, we’ve got centuries before that happens. Still, it was a fun mental puzzle to unravel.

#5 Murder Mystery

At some point this year, I let slip to my fellow puzzlers that I’d written and staged murder mystery dinners in the past, but it had been a while since I’d done anything like that. Naturally, they volunteered to be participants, urging me to stage something in the office.

Eventually, I accepted their challenge, pitting myself against a half-dozen or so of my fellow puzzlers, allowing some of them to investigate while others played a part in the mystery. It was an enormous undertaking and an absolute blast that lasted three days, and it was definitely a highlight of the year for me.

#4 Puzzle Plagiarism

There was probably no bigger story in crosswords all year than the accusations of plagiarism leveled against Timothy Parker. The editor of puzzles for USA Today and Universal UClick. After numerous examples of very suspicious repetitions between grids were discovered in a crossword database compiled by programmer Saul Pwanson and constructor Ben Tausig, Parker “temporarily stepped back from any editorial role” with their puzzles.

Eventually, Parker was removed from any editorial influence on USA Today’s puzzles, but it remains unknown if he’s still serving in a puzzle-related capacity for Universal Uclick. But the real story here was about integrity in puzzles, as many puzzle and game companies rallied to defend their rights as creators. That’s a cause we can all get behind.

#3 Interviewing the PuzzleNation Team

Our recurring interview feature 5 Questions returned this year, but what made it truly special to me was being able to turn the spotlight on some of my fellow puzzlers here at PuzzleNation as part of celebrating 4 years of PuzzleNation Blog. Introducing readers to our programmer Mike, our Director of Digital Games Fred, and yes, even myself, was a really fun way to celebrate this milestone.

#2 ACPT, CT FIG, and Other Puzzly Events

There are few things better than spending time with fellow puzzlers and gamers, and we got to do a lot of that this year. Whether it was supporting local creators at the Connecticut Festival of Indie Games or cheering on my fellow puzzlers at the American Crossword Puzzle Tournament, getting out and talking shop with other creators is invigorating and encouraging. It really helps solidify the spirit of community that comes with being puzzly.

#1 Penny Dell Sudoku and Android Expansion

Those were our two biggest app releases this year, and I just couldn’t choose one over the other. This has been a terrific year for us as puzzle creators, because not only did we beef up our library of Android-available puzzle sets to match our terrific iOS library, but we launched our new Penny Dell Sudoku app across both platforms, broadening the scope of what sort of puzzle apps you can expect from PuzzleNation.

It may sound self-serving or schlocky to talk about our flagship products as #1 in the countdown, but it’s something that we’re all extremely proud of, something that we’re constantly working to improve, because we want to make our apps the absolute best they can be for the PuzzleNation audience. That’s what you deserve.

Thanks for spending 2016 with us, through puzzle scandals and proposals, through forts and festivities, through doomsday prepping and daily delights. We’ll see you in 2017.


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5 Questions with PuzzleNation Social Media Manager Glenn Dallas

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

For the entire month of August, I’ll be introducing the PuzzleNation readership to many of the members of the PuzzleNation team! So every Thursday this month, you’ll meet a new name and voice responsible for bringing you the best puzzle apps on the market today!

And we’re continuing this series with me, your friendly neighborhood PuzzleNation blogger, as our latest 5 Questions interviewee!

My name is Glenn Dallas, and I’m not only lead blogger for PuzzleNation Blog, but also Social Media Manager for PuzzleNation, maintaining and providing content for all of our social media platforms. A lifelong puzzler and board game enthusiast, I try to infuse every blog post with that same level of dedication and passion. Hopefully, I succeed.

I consider it a privilege for me to take some time out to talk to the PuzzleNation audience, so without further ado, let’s get to the interview!


5 Questions with Glenn Dallas

1. How did you get started with puzzles and games?

Looking back, it seems like puzzles and games were always around. My mother has always been a dedicated crossword solver. I can remember my older sister playing “School” with me and my younger siblings, using brain teasers and puzzles from old issues of GAMES Magazine as “lessons.” The classic board games were played often — Monopoly, Sorry, Mouse Trap, Battleship, even Trivial Pursuit, which I was probably too young for. But I’ve always been a trivia nerd.

Although formal puzzling fell by the wayside as I got older, wordplay and riddles and the like remained a recurring interest. I would often create puzzle content for friends’ websites or my own blog that involved Say That Again?-style rewording, palindromes, puns, anagrams, portmanteaus, brain teasers, and other forms of wordplay. (And, for a bit of context for long-time internet users, I’m talking about Geocities and Angelfire websites, as well as a blog that pre-dated LiveJournal.)

I got back into puzzles more directly in college when I began playing Dungeons & Dragons and other role-playing games, because I enjoyed challenging my players with tests beyond the usual monster hunts. So mechanical puzzles, sliding-block puzzles, and more Myst-style puzzle-solving became an interest (along with riddles and such).

After college (and a stint as a TV cameraman), I had an interview at Penny Press and was hired as a puzzle editor, bringing my amateur puzzly skills into a professional setting working on traditional (and non-traditional!) pen-and-paper puzzles like word seeks, crosswords, cryptograms, fill-ins, etc. And more than a decade later, I’m still at it.

2. You’re one of the senior members of the PuzzleNation team, dating back to its earliest days. How has your work for PuzzleNation changed over time and what can you tell us about PuzzleNation as it evolves and moves forward?

That’s true! Originally, I was just pitching in occasionally as a product tester — helping look for bugs or problems with early versions of apps — and I started providing ideas for content to our social media person for Facebook posts. I was a big proponent early on of expanding our efforts to include a blog; it’s a great centerpiece to a social media platform (and one that allows for more control than your average Facebook post).

But I also wanted PuzzleNation Blog to be a hub for all things puzzles and puzzle games, because there’s not really anywhere like that on the Internet. If you like movies, there’s IMDb. If you like books, there’s Goodreads. You’ve got Gizmodo for tech, science, and sci-fi, and Board Game Geek for board games. And although there are plenty of terrific crossword blogs out there, there’s not one central place to go to talk about puzzles in general. I always envisioned PuzzleNation Blog as that place.

When our previous social media person left the company, I was already writing blog posts once or twice a week (alongside Eric Berlin, who was our top contributor to the blog in its early days), and I inherited his position, along with the Facebook, Twitter, and Pinterest accounts that went with them. (I have since added Tumblr and Instagram to our bevy of social media platforms.)

So, as you can see, I’ve gotten a bit busier as time passed, expanding my duties and becoming the lead blogger on the site, writing three (and sometimes more) blog posts a week.

[Here I am, hard at work trying to beat a stuffed teddy bear in Jenga… and failing.]

I feel like the blog has grown and matured into what I originally envisioned — though there’s always room for expansion and improvement! — and my goal right now is continue maintaining that level of interest and quality.

As for our Facebook, Twitter, and other social media outlets, I’m always looking to encourage more interaction with the PuzzleNation audience. I’m hoping at some point to have recurring puzzle features on every platform. (For now, we’ve got the Insta-Anagram game every Monday on Instagram, and the Crossword Clue Challenge every weekday on Facebook and Twitter.)

3. The crossword has been around for over a hundred years, and many puzzles (whether pen-and-paper or mechanical) have roots that can be traced back even farther. What, in your estimation, gives puzzles such lasting appeal?

I think it’s the Eureka! moments that keep people coming back. They’re certainly what I find the most enjoyable and the most motivating factor. And puzzles provide those in spades.

[Image courtesy of tnooz.com.]

When you approach a particularly fiendish brain teaser, or a crossword clue that keeps eluding you, or a mechanical puzzle that has you stymied, and then suddenly, that light bulb appears over your head. You’ve cracked the code, found the hidden latch, connected the missing pieces, made a deductive leap that would make Sherlock Holmes proud…those Eureka! moments never fail to make it all worthwhile.

And when you work with puzzles, you get to see those moments more often than most people.

4. What’s next for Glenn Dallas and PuzzleNation Blog?

For me, quite a bit. My writing partner and I just launched a new promotional blitz for the novel we published last year, Sugar Skulls (my first novel!), and I’m deep into several ongoing writing projects, one of which is on track to wrap up before the end of the year.

On the side, I’m a freelance book reviewer, and I recently posted my 1,200th book review. I’ve also started work on another in-office murder mystery that I’m hoping to run at our summer picnic event next month. (And I’ll be sure to share pictures here and on Instagram of that!)

As for PuzzleNation Blog, I’m proud to announce that, after the recent success of our PuzzleNation team series of interviews, 5 Questions will be returning as a regular, recurring feature on the blog!

It will be at least once a month (but hopefully twice a month), and I’ve already lined up our first guest for September, with more terrific puzzlers, constructors, and personalities to follow!

5. If you could give the readers, writers, puzzlers, and puzzle fans in the audience one piece of advice, what would it be?

Make time for yourself every day to do something that fuels you. If you want to write, write something every day, whether it’s just a haiku or a journal entry or a limerick or whatever. If you like games, play a round at lunch with friends or coworkers. There are plenty of quick-play games and puzzles that fit that bill. (Oooh, that gives me an idea for a blog post…)

But I digress.

We spend so much time worrying about, well, everything, it’s easy to let the good stuff, the stuff that reinvigorates you and keeps your spirits up, fall by the wayside. So make a little time for you every day. It does wonders.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

It’s Follow-Up Friday: Murder Mystery edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And in today’s post, I’d like to follow up on last week’s murder mystery post.

In the previous post, I gave you some of the backstory and logistics of our in-office murder-mystery event, and today, I wanted to discuss the event itself.

Our murder happened Monday night — the fictional J. Augustus Milverton Puzzlenationo would breathe his last breath near the photocopier — so Tuesday morning marked the official start of the game.

And since we’re an office full of puzzlers, the morning began with something of a logic puzzle, as the players were given a list of passcodes used to enter the building, but they needed to figure out who had used them and at what time.

You see, someone’s passcode being used at a certain time didn’t necessary mean that person was actually entering the building at that time. Someone could’ve used another player’s code. (Information involving times and identities was scattered throughout emails to all 10 participants, so it would take a fair amount of cooperation to unravel this.)

But since all of the players were suspicious of each other — which was wise, given that several “solvers” were actually following my orders throughout the event to fulfill certain tasks — the first day didn’t involve as much cooperative solving as I’d hoped. (That would come the next day out of necessity, as alliances began to form and more information was shared.)

As I fielded questions from players asking for further details — and several clues were discovered and analyzed — the first of several complications for the players was revealed: a fellow player was “killed.”

This not only upped the stakes for the players, but led to one of my favorite moments in the game. You see, when a fellow player stumbled upon the body, he wasn’t sad that his coworker was dead…he was sad because he couldn’t ask him any questions. (Though, intrepid solver that he was, he asked if a Ouija board was out of the question.)

For the rest of the day, I was fielding all sorts of instant messages and emails from players, asking for information, cashing in Holmes Tickets, clarifying things, and trying to fit the pieces of the puzzle into place. Early theories emerged. Some were wild guesses, and some were surprisingly close to the truth.

Our event played out in real time, so the players were aware that things could happen outside the workday that would impact the game. People seemed reluctant to leave, just in case they missed a clue.

Day Two opened with another red herring — punny threats sent to three of the players, delivered in envelopes that pointed to another player (a gambit by the killer to put the spotlight on someone else) — and a few secrets had already come out.

Players openly offered information to each other in a group email, which helped resolve some red herrings and put other pieces into place. More clues were uncovered, but the murder weapon remained elusive.

Lunchtime was orchestrated to be a tipping point. Not only would another murder occur, but other plans and clues would come together. I gave one of my collaborators two missions to accomplish while the players were away from their desks. Hopefully, she’d be able to accomplish both, but at the very least, she had to accomplish one of the tasks.

There were a few of these open-ended narrative moments written into the story where the players had the chance to surprise me with what happened and what didn’t. Not only did those moments make the game more fun for me to run, but it gave other players chances to really inhabit their characters and get into the performance side of the gameplay.

Lunchtime allowed for more group theorizing — something that the workday hampered, as you might expect — but the real fireworks awaited players upon their return.

A trap was sprung, and another player died unexpectedly. Although some chaos did ensue, most of the players realized this latest death was the work of another party, and several of the players solved it quickly before returning their attention to the first two murders.

In the midst of all this, two real-world complications arose on Day Two.

The first involved a player dropping out due to a mix of time constraints (she felt the game was distracting her too much from work) and general frustration with the format of the game (which, for someone unfamiliar with immersive storytelling like this, is totally understandable). I was sad to see her go, and adjusted the story accordingly, recovering a clue from her and redistributing it to an active player.

The second involved the pace of the game itself. I’d hoped to run it over the course of Tuesday and Wednesday and have it wrapped up that second day. But between the elaborate unfolding plot and the difficulty in balancing gameplay with, you know, actually getting our work done, things were progressing more slowly than expected.

That darn workday. Such a nuisance.

So the game rolled into Day Three, and players could sense the end was near. Most of the puzzle pieces were there for the taking, and several compelling theories emerged. (Honestly, one of them was better than the story I’d actually written, which was both funny and a little humbling.)

To add a bit of drama, I set a deadline of mid-afternoon. If the murders hadn’t been solved by then, the killer would escape scot-free.

Things finally steamrolled to their conclusion when the murder weapon was revealed — in the hands of a thief who had been woven into the plot — and one of the players came close enough to cracking all three murders that I declared the mystery solved. (And our ace detective did so before the deadline, so no escape for our dastardly murderer.)

It was different from any murder-mystery event I’d run before, and everyone seemed to enjoy it. There were certainly flaws in execution, as there are in any first attempt, but I learned some valuable lessons in this play-through that will make other such events in the future smoother, more satisfying, and more engaging.

Although…I hadn’t considered the potential consequences of the event on workdays going forward; everyone seems a bit more wary of each other. (And there are a few vengeful “spirits” lurking about, hoping to avenge themselves in future games.)


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!