PN Review: Crossword Mysteries: Proposing Murder

In January of 2018, it was announced that Hallmark Movies and Mysteries would be teaming up with Will Shortz of The New York Times Crossword to produce a mystery film with crosswords at the heart of the story.

On March 10th, 2019, Crossword Mysteries: A Puzzle to Die For debuted, introducing the puzzle world (and the mystery world) to crossword editor Tess Harper and detective Logan O’Connor, as the unlikely duo unraveled the murder of an art dealer with a crossword puzzle in his pocket.

During the final commercial break, three more Crossword Mysteries films were announced for October. (For reasons yet unexplained, that number has shrunk to two over the intervening months.)

This past Sunday, the second Crossword Mysteries film debuted on Hallmark Movies and Mysteries.

Its title? Proposing Murder.

I’ll recap the story below, and then give my thoughts on the whole endeavor. If you’d like to read my conclusions but skip the spoilers, scroll down to the next solid black line.

Ready? Okay, let’s do this!


FILM RECAP

The show opens with a lovely little introductory montage with the characters framed by crossword clues and grids. It’s a nice touch (and a sign that the network expects to continue with these).

An apartment door opens, and a young man picks up his newspaper, smiling at the crossword inside. He carefully sets it down with an elegant table setting for brunch, then answers a knock at the door. Everything goes white.

We cut to detective Logan O’Connor standing over the body.

A title card flashes on the screen:

FIVE DAYS EARLIER

Tess chats with her assistant Josephine about Josephine’s cousin, a new intern at the paper. She then bumps into Detective O’Connor for a lovely little meet-awkward. It’s been two months since they’ve seen each other.

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Logan is running around doing errands for his sister’s wedding. The sister, Angela, is also there, immediately making things more awkward, and asking if Tess can get a photo of the couple into the paper (alongside the usual wedding announcement). Tess makes no promises, but says she’ll see what she can do.

She then shares weird wedding trivia with Logan, and he and his sister leave. Oh, puzzle people and their trivia. (That part’s actually true.)

Tess meets the intern, who is (of course) a huge fan of her puzzle. He will be helping with research, apparently. Tess then solicits help for her puzzle, looking for a romantic 9-letter word, second letter H. Her assistant suggests CHRISTMAS (which simply has to be a tongue-in-cheek reference to Hallmark’s never-ending barrage of Christmas programming).

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Also, it must be stated, nobody actually constructs puzzles this way.

Tess’s puzzlesmithing is then interrupted by a call from a Professor Clark.

We cut to her and Professor Lyle Clark, who it turns out is the victim we saw in the opening sequence. Oh Tess, is every casual acquaintance of yours bound to be murdered? We can only hope.

He’s using one of her crosswords as a bookmark. She comments on that. This is in no way an important detail for later.

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Lyle brings Tess (and the audience up to speed): he’s a college professor, he’s got tenure now, and he has a knack for codes. (Tess namedrops Navajo codetalkers and World War II ciphers.) He’s also reading a book on the Beale papers.

Lyle talks about the big distraction in his life — his girlfriend Abby — and it turns out Tess’s crossword is not only solved by every human being on the planet, but it’s also a romantic talisman. You see, Lyle and Abby were both solving Tess’s puzzle, and that’s how they met. They do her puzzle together over brunch every Sunday. Awww.

He’s going to propose to Abby, showing off a massive diamond ring, and he asks Tess to hide his marriage proposal to Abby in her upcoming puzzle. Tess happily agrees.

We cut back to her working on the puzzle and explaining the concept to the new intern. She clues ABBY “Free with her advice” (which is terrible cluing) and the word WILL “Shakespeare, to friends,” and “Words that have a nice ring to them” for MARRY ME. The idea is to spell out ABBY, WILL YOU MARRY ME?

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[It’s so romantic. “LOAM ABBY WILL YOU VINYL CONTENTMENT.”]

FIVE DAYS LATER

Back at the murder scene, the Chief arrives, avoiding wedding planning with a convenient murder. (The Chief is also Logan’s father, for those who didn’t see the first Crossword Mysteries film.)

The victim has been stabbed. There’s no surveillance footage, no sign of the murder weapon, and no sign of forced entry. His girlfriend Abby found him, unfortunately.

We also meet Logan’s new partner, detective Winston Sams. He calls him “Rookie” and “Rook” because he’s charmingly condescending, I suppose. Winston notices one of the chef’s knives from the block is missing. Logan has him check the victim’s financials while he heads down to the hospital to question Abby.

At the hospital, Logan chats with the obviously upset Abby.

She hadn’t seen Lyle since the night before at a faculty party. She was going to meet him for brunch to solve the crossword. She found the door open and his body on the floor. Abby mentions that Lyle has been getting threats in the mail for months. (He said they were from his ex-girlfriend Bethany.) He always threw them the threatening notes away, but Abby kept one, which she promises to give Logan.

She also mentions a Professor Emory who was arguing with Lyle at the faculty party the night before. Lyle beat him out for tenure the previous month.

Back at the police station, the plot… well, doesn’t thicken. Simmers? Let’s go with the plot simmers.

The girlfriend’s alibi checked out. There was apparently a struggle between the victim and the killer, but the tip of the knife was embedded in his body. They’re waiting on more details from forensics.

Logan’s partner finds a note with the initials TH and a phone number in the victim’s wallet. He calls it, and surprise surprise, it’s Tess who answers.

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She mentions the ring, but Logan says they didn’t find the ring at the crime scene. They all note how expensive the ring would’ve been for a college professor. Logan also recalls that Abby said the victim had been looking at property in Connecticut, which would be costly. But the victim’s record seems clean, save for a single parking ticket.

Tess confirms his sister’s photo will be in the paper before she hangs up. Logan and Winston discuss the ex-girlfriend, a surgeon, who is on the suspect list.

Cut to Tess and Aunt Candace (who knows simply EVERYBODY who’s ANYBODY) walking the streets of New York. Tess mentions that Lyle told her he hadn’t been researching anything lately, and ponders whether Lyle had a secret that cost him his life.

COMMERCIAL BREAK!

We get an ad for next week’s new edition of Crossword Mysteries. It’s titled Abracadaver. We cross our fingers for a David Kwong cameo.

COMMERCIAL BREAK CONTINUES!

Logan is talking to the victim’s mother. She talks about her childhood in Connecticut and how she wanted that idyllic life for Lyle. His grandfather was a World War II codebreaker, which sparked Lyle’s interest in the field of codes and ciphers. After she mentions Lyle always rooting around in the basement, Logan heads down there himself. He shines the light at the camera A LOT, which is atmospheric, yet annoying. He takes a picture of a military uniform hanging up in the corner.

Tess, meanwhile, is reading an article Lyle wrote about WWII operational codenames like Neptune. (Surprisingly, she doesn’t make the crossword connection there.) Her assistant reminds her that the Sunday puzzle is due, because Tess always has to be reminded to do her job. She decides to make it World War II-themed as a tribute to her friend, then heads off to do some research.

Tess heads to the library at Lyle’s college to look up his research on codebreaking. Along the way, she meets Clayton, who worked with him and helped with his research. He immediately identifies her as the famous crossword editor, because in this universe, “crossword editor” is just below “rock star” in terms of familiarity and name-recognition.

The assistant mentions that Lyle had just driven back from Connecticut before the faculty party. He had gone up there a lot recently, interviewing WWII vets. (He was also lying about his teaching schedule, only teaching one class instead of the many Tess thought.) The dude acts suspiciously, and the lights ominously click on and off behind them, thanks to motion sensors.

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Logan and his plot-exposition-device of a partner talk, confirming that there’s no record of a ring purchase in the victim’s bank account. No unexpected DNA or prints at the murder scene either.

Logan and Tess then have one of their classic meet-randomly-in-the-same-place run-ins. He asks her for a 7-letter word for “going where one shouldn’t”. She offers INTRUDE — which is not the same verb tense, COME ON, TESS — and they banter about his crossword skills. He tries to usher her off-campus, but she dangles the information she got from Lyle’s TA, and Logan folds like a pamphlet.

Tess mentions Lyle’s secret trip to Connecticut, and explains that he had a form of night blindness that made driving at night dangerous. He then shares that Abby said Lyle had been going to Connecticut on house-hunting excursions. She also mentions the scheduling lie.

Finally managing to send Tess on her way, Logan then gives her the exasperated “oh, her” double take as she walks off.

COMMERCIAL BREAK!

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On campus, Logan sits in on a college class. Christina Blake is the guest lecturer, an expert on antique books, and Logan talks to Professor Emory Nelson, who acts like the argument he and Lyle had at the faculty party was just animated debate. He offers an alibi for the time of the murder, a pancake breakfast covered in the school newspaper.

Logan then returns to the crime scene, noticing a can of beef stew in the cabinet and realizing that Lyle claimed he was a vegan. (Though he said that to Tess. I don’t recall her telling Logan this.) Inside the can is the wedding ring and a folded note, containing a series of numbers and dashes. It is quite obviously an encoded message.

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(Naturally, if I was trying to hide something from my vegan girlfriend, the fake can of beef stew in the front of the kitchen cabinet would be my first choice for a hiding spot.)

Back at the police station, Logan has Tess confirm that the ring is the same one Lyle showed her. The chief then suggests Logan show her the mysterious page of numbers. Logan thinks they’re bank account numbers, but Tess thinks it’s a code, because she’s not an idiot. When Logan tells her she can’t have a copy of the numbers, she tries to memorize them in front of him, before he folds like a lawn chair and gets her a copy of the codes.

At the hospital, Logan tries to talk to Bethany, the surgeon ex-girlfriend. She’s abrupt and bitter about moving to NY for Lyle, then getting dumped, and casually, bitterly mentions that Lyle was engaged just a year later. Logan points out that the proposal-to-be wasn’t common knowledge, and she replies that he proposed in the crossword. (You know, the crossword everyone knows about. Duh.)

The farm in Connecticut comes up again before she leaves. After she walks off, Logan manages to nab her water bottle. Detective work.

COMMERCIAL BREAK!

Tess has the intern researching high-end ceramic knives (like the one Logan’s partner accidentally mentioned), and he points out they’re used by chefs and scuba divers.

I immediately get my hopes up for an underwater knife fight scene.

I will be disappointed.

Logan and Tess bump into each other again at the jeweler’s. She drops more wedding trivia on him and then pretends they’re an item as they talk to a store employee. Logan confirms Lyle’s ring wasn’t purchased there. The jewelry store employee says that the diamond in Lyle’s ring is older, probably a museum piece. Then Tess tries to extort a diamond stickpin out of Logan. Hilarity!

Back at the paper, Tess has the intern working on the page of codes — though he’s comparing them to social security numbers and other numbers, instead of looking at them as an encoded message — and Tess remembers that Lyle was carrying a book about the Beale papers. They quickly namedrop the concept of book ciphers.

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At the police station, Tess explains book ciphers to Logan and the chief (and the audience). Angela, the sister, shows up (she and the chief have to practice for the father-daughter dance) and the sister not-so-subtly mentions Logan is dateless for the wedding.

At the college library, Tess tries to get the librarian to tell her what books Lyle had been taking out, but the librarian rightly points out that such information is private. Tess responds by stealing a staff member access card and sneaking into a restricted area, getting a look at Lyle’s last three checkouts, all books on Enigma and WWII codes.

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Back in the ominous stacks, Tess is book-hunting, looking for a clue by rifling through pages, and finds a receipt pointing to Heirloom Books for a book costing $300. (Ah, the “anything as a bookmark” comment from earlier comes home to roost.)

She calls Logan and leaves a voicemail explaining what she’s found, then spots Lyle’s TA and his girlfriend Abby together at a picnic table. She takes a picture before leaving.

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COMMERCIAL BREAK!

At Heirloom Books, Tess tries to find another copy of the book Lyle purchased, a collection of children’s stories. Christina, the guest lecturer from earlier, also owns the bookstore; Tess gives her a business card, asking to be contacted when Christina finds a copy of the book, and then she mentions how much work doing the crossword for The Sentinel is.

Seriously, Tess? You are NEVER there. I’m going to ask Will Shortz, Evan Birnholz, Mike Shenk, David Steinberg, Patti Varol, and Rich Norris how much free time they have to solve murders.

At the police station, Logan discusses the photo of Abby and Clayton that Tess sent him, and Detective Winston says Bethany called Lyle five times the day of the murder. He also mentions that Lyle’s mother, who had been facing foreclosure, suddenly had her mortgage paid off.

Tess arrives, having partially decoded the page of numbers using pages of the children’s book she was able to find online. (Conveniently, she gets words like JEWELS and BURIED, instead of lots of THE, AND, and -ING suffixes.)

It’s a letter from Lyle’s grandfather about caches of jewelry buried around the old farm in Connecticut. Logan sincerely tells her she did a good job on the codebreaking, then they have another petty back-and-forth about her taking a picture of Lyle’s grandfather’s uniform before Logan folds like a cheap suit.

Tess walks with Aunt Candace, who of course is attending Angela’s wedding (because she knows EVERYBODY) and mentions Logan’s datelessness. Tess doubts Lyle’s girlfriend, and makes a plan to surveil Abby. Aunt Candace points out she’s putting herself in harm’s way. So Tess ropes Aunt Candace into joining her.

I was right. Tess will be the death of everyone around her.

COMMERCIAL BREAK!

At Heirloom Books, Christina explains that Lyle had been throwing her odd jobs over the years, helping her cover the costs of maintaining the bookstore. She mentions that Lyle told her about the threatening notes he believed were from his ex, and then says she was working at the bookstore at the time of the murder.

Tess and the intern determine that the Fighting Badgers — the group represented by the patch on the grandfather’s uniform — were stationed near a castle in Europe where a bunch of jewels went missing. Logan is planning to go up there, and Tess wants to go. Logan rightly asks if she has work to do, and she promises to do it in the car during the ride up to Connecticut. Logan folds like an origami swan.

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We then get our Will Shortz sighting, as Tess asks for a clue for GOLD, and policeman Will offers “what some hearts are made of”.

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(She apparently doesn’t recognize him from their table tennis-centric meeting in the first film. This raises the question of whether he’s the same character or not. If not, then I look forward to another random Stan Lee-like cameo next week. If he is the same character, why didn’t Logan recognize him as another cop from the same precinct in the first film?)

During the ride up to CT, she helps Logan with his toast. They talk weddings and Tess’s farmgirl past. It’s a nice moment in a series where cutesy antagonism usually runs roughshod over the character beats.

At the old farmhouse, the current owner mentions chasing off two men who were digging a hole. He mentions the barley in the field, which sticks tenaciously to Logan’s clothes. (Hello, second bit of important detail!) When Logan shows him pictures of suspects, he confirms that it was Lyle and his TA Clayton digging the hole, but mentions that someone else had been snooping around the farm as well.

Back in NY, as Logan is dropping Tess off, she gets a call from someone about the children’s book. At the police station, the chief tells Logan that forensics found DNA on the envelope the threat was sent in.

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The chief notices that Logan didn’t go to Connecticut alone, and then mentions Logan’s datelessness for the wedding. Logan and his partner ponder how Lyle would’ve fenced the jewels if he found them.

Tess is back on the college campus, passing a film crew as she heads for the library. But the librarian can’t find the book; she clearly wasn’t the one who called Tess.

Tess goes hunting in the stacks for the book anyway, because we were promised ominous stacks and they are going to give us ominous stacks.

As Tess book-hunts, she hears someone stalking around, and the assailant keeps pushing books at her from the other side of the shelves. Panicked, she runs around the shelves lost, and narrowly avoids getting an entire bookcase dumped on her.

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COMMERCIAL BREAK!

Logan is with Tess at the university, admonishing her for getting involved in the murder case, before begrudgingly confirming that a burner phone was used to call her. They don’t know who tried to scare/hurt her.

At the station, Winston has an idea about how Lyle fenced some of the jewels. A parking ticket points toward a jeweler in Long Island, but the obviously shifty fellow claims he didn’t buy anything from Lyle.

At one of Abby’s cooking classes, Tess and Aunt Candace are taking notes. As Tess and Abby chat — and the crossword comes up, of course — Abby mentions she hadn’t left the house since Lyle’s death (which is a lie, the photo Tess took of Abby and Clayton proves that). Tess uses her aunt as a distraction to bag one of Abby’s knives and hide it in her purse. Given that it was the knife Abby had JUST been using, there’s obviously no way she’d notice it was missing. Tess is a mastermind.

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Tess brings the knife to Logan, who is understandably furious that Tess endangered herself AND potentially contaminated evidence. Winston interrupts, mentioning wire transfers involving an account that traces to Abby AND Clayton, as well as the suspicious jeweler Logan talked to. The wire transfer that paid off Lyle’s mom’s house was probably made in exchange for the jewels. (Meaning that the jeweler technically didn’t lie to Logan about buying the jewels.)

At Lyle’s campus office, Tess adds flowers to an ever-growing pile of notes and offerings, before bumping into Bethany. They talk about Lyle’s love of puzzles. Bethany’s first likable moment as a character is immediately undercut by her assertion that puzzles are for kids and triathlons are for adults.

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Logan talks to Clayton at Lyle’s mom’s house, where the TA is helping load boxes into the moving truck. Logan mentions that Clayton was working during Tess’s attack, but he claims he snuck off for a workout. Logan points out how the meeting with Abby and the trips to CT with Lyle make him look pretty guilty, but Clayton claims he owes his life to Lyle, because Lyle gave him a chance after Clayton made some youthful mistakes.

Clayton mentions the book cipher and the diamonds they dug up, but that there’s a larger cache out there worth millions. He swears that Lyle only wanted a small cut of the jewels, and made Clayton promise to return the rest to the original owners, a European family.

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Clayton explains that he set up the Cayman Islands account with the first cache of jewels they found, and he was meeting with Abby after Lyle’s death to tell her about the money, but she didn’t want it. Lyle thought something might happen to him, because he spotted someone else up at the farm, looking for the jewels.

As he leaves Clayton at the house, he gets a call from Winston, confirming that Bethany’s DNA was on the envelope containing the threats to Lyle.

Back in the city, Logan and Tess talk about Clayton. He also mentions that Abby’s knife doesn’t match the murder weapon. He then runs off after a call, saying there’s been a break in the case.

COMMERCIAL BREAK!

The murder weapon has been found by a jogger, on a jogging trail that Bethany favors. All the evidence points to her.

Logan then makes a stop at the university, asking about film crew permits. Tess, meanwhile, talks to Lyle’s mom. She gets a text that Christina finally has a copy of the children’s book at Heirloom Books, and Tess asks about it. The book, it turns out, was her favorite. That’s why Lyle’s grandfather chose it.

At the police station, Logan tells Winston that Bethany confessed to sending the threats, but not to the murder. He also has the film crew’s footage from that night, and as Tess passes through the frame, she’s being closely followed… by Professor Emory.

Logan meets with Emory, who brushes off Logan’s conjecture and lack of hard evidence, and as Logan leaves, he sees a picture of Emory with Bethany and Christina. Meanwhile, Tess meets with Christina to pick up her book, and Christina shows her a copy of the first crossword puzzle, the word-cross created by Arthur Wynne. It looks like a pristine page copy of the actual printing of The New York World from December 21, 1913.

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As Christina heads off to grab her book, Tess notices barley stuck to a coat on Christina’s coat rack. GASP! She’s been at the farm.

Tess heads toward the door of the shop, and finds it locked. Christina pulls a box cutter on her. Logan has Winston looking up info on Christina, while Tess confirms that Christina has had the book all along.

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Christina is furious that she’d known Lyle all these years, but he didn’t let her in on the secret of the jewels. Between Lyle getting the book from her and asking Emory about unsolved crimes from World War II, she put it together pretty quickly. On the day of the murder, she confronted Lyle about the jewels, but he claimed he was just trying to return them to the rightful owners.

As she backs Tess away from the door with the box cutter, she talks about killing him with one of Abby’s knives and then searching the apartment. But she only found the book, not the cipher. (She took the knife with her in order to frame Bethany.)

She saw the cipher in Tess’s purse earlier and demands it from her, taking her purse and dumping its contents on the floor. She grabs the cipher and locks Tess in the freezer.

FINAL COMMERCIAL BREAK!

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Trapped in the freezer, Tess tries in vain to break the glass with one of the books on the shelves.

Winston confirms that Bethany and Christina were roommates in college, and Logan realizes that Tess was probably on her way to Christina’s bookstore. He heads there himself.

Tess tries her keys on the glass and fails, before remembering the diamond stickpin that she conned Logan into buying for her aunt. She breaks the glass with the diamond and escapes the freezer, just in time for Logan to arrive. Yes, Tess has saved herself, which is a nice change from the previous mystery.

Christina has a 20-minute head start on them, and Logan heads off to catch her. Winston finds out details about her car, and they put out an APB. She’s nabbed fairly quickly. Once Logan arrives, he charges her with the crime, and he asks why she attacked Tess in the library. She says it was Emory’s idea.

Back at the station, Tess and Logan talk about Christina and Emory’s plot. And he finally asks her to be his date to his sister’s wedding.

Cut to the wedding, for much clapping and frivolity, and the chief dancing with Aunt Candace. You sly dog, chief. Logan dances with Tess and there is lots of twirling. He asks if she knows the foxtrot, and she says it’s just like a crossword, “2 down, 1 across.”

And, naturally, the camera drifts upward to reveal the dance floor is a checkerboard… very reminiscent of a crossword grid.

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The end.


CONCLUSION

I know, I know, we never find out if the rest of the jewels are dug up or if that castle-dwelling European family got their jewelry back. We also don’t find out why a book of children’s stories is 440 pages long (according to one of the codes). But other than that, how was the movie?

All in all, I thought the plot was a slight step down from the previous entry in the series. The crime (and how the main puzzle tied into it) was certainly more realistic than the robbery-plans-through-crosswords plot of the first installment.

Both were competently assembled mysteries with lots of small, important details that get followed up on, but the relative dearth of suspects and the nature of the puzzle as the heart of the mystery just felt a little lacking.

And I don’t mean Tess’s proposal puzzle. Which… oof.

I mean, we’re beaten over the head with the fact that the guy was a codebreaking expert. So why is Tess’s intern not researching types of codes? (Also, does he know what a social security number is? They follow a pretty specific pattern that does NOT match the list of codes on the paper.)

I did enjoy that one crime — the murder of Lyle — leads to Tess committing seemingly dozens of crimes. Trespassing, stealing, breaking and entering, coercing a police officer, damaging private property, whatever it’s called when you damage antique books… not to mention neglecting her duties as crossword editor.

Nonetheless, this was a fun watch. It’s ridiculous and cheesy in all the best ways, jam-packed with over-the-top generalizations, and coincidences pile up like unfinished puzzles on Tess’s desk. (Yes, there was the obsessive ex-girlfriend, which is a trope we could all do without, but that filled our Crossword Mysteries quota of cartoonishly obvious red herring suspects.)

Tess remains immensely likable, despite her criminal nature. The detective, meanwhile, grew on me quite a bit. Yes, his constant efforts to keep Tess away from the case seem more and more labored over time, but hopefully that’s all over. Also, I think he laughed more in the last five or ten minutes of the episode than he did in the entire previous installment.

And, of course, John Kapelos shined as the police chief and father figure of the film, funny and distracting in equal measure. Though, sadly, there were no baked goods to be stolen in this one.

It’s light, frothy, slightly murdery fun. No harm in that. (Unless you’re one of Tess’s friends, that is.)

Did you watch the film? What did you think? Will you be watching Abracadaver next weekend? Let us know in the comments section below! We’d love to hear from you.


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Kickstarter Roundup!

Oh yes, it’s that time again.

For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


The first (and puzzliest!) entry in today’s list is a reinvention of something PuzzleNation Blog readers already know: Eric Berlin’s Puzzle Your Kids subscription service.

Eric realized that the clever puzzles he was creating worked for both younger AND older solvers, and has reimagined the subscription service to provide all sorts of quality variety puzzles to solvers.

Now known as Puzzlesnacks, it’s the perfect way to keep the puzzler in your life busy with fun, unique variety puzzles, no matter what their skill level.

With 23 days to go, the project is already funded, so any further funding just means more puzzles and even greater quality going forward!

Our second project is something for the murder mystery fans in the audience: A Note for Murder.

This game plays on classic murder mystery tropes, as players piece together the crime —  identifying the suspect, the murder weapon, and the scene of the murder. The twist? The crime hasn’t happened yet!

Plus you’re competing with your fellow players. Although it takes working together to solve the crime, only one person can get the credit for preventing the crime. Will it be you?

With 23 days to go, the project is one-third funded, but I suspect this intriguing spin on traditional murder mystery board games like Clue will meet its funding goal.

Our third campaign celebrates the history of one of the most unique game companies in the market today: Cheapass Games.

The company originally marketed its games by selling only what you need to play the game, allowing you to save money by scrounging up your own dice, tokens, and more from the games you already have. It was a genius approach that led to dozens of fantastic, unusual gaming experiences.

And now, they’re bringing that history to life with Cheapass Games in Black and White, a book collecting the rules and histories of every game offered by the company during the Black and White era.

The book is already funded, but with 21 days left, this project is still worth your time.

We delve into a peculiar true story from history with our fourth entry: Potemkin Empire.

As Empress Catherine tours the towns and villages in her domain, each player competes to convince her that they have the most prosperous and worthy village. And a bit of chicanery is needed, as everyone is setting up empty building facades to enhance the look of their individual towns.

The game quickly becomes a battle of cons, ruses, bluffs, and betrayal, as players try to expose the fake buildings of others while concealing their own false fronts. This looks like a terrific strategy game with some devious poker elements, built in the same vein as Sheriff of Nottingham and other social games.

There’s less than 36 hours left in the campaign, so contribute now. The game is fully funded and pushing towards some worthwhile stretch goals in the home stretch!

Our fifth and final entry today adds a macabre sense of humor to an iconic storytelling world.

Gloom of Thrones combines the mystique and grandeur of Game of Thrones with the namesake card game’s twisted humor and clever gameplay. As each player takes control of a noble family, they endeavor to make them as miserable as possible to score points, and then kill them off when the time is right.

The transparent cards allow for all sorts of playing combinations as you torment and mistreat the parody characters. And naturally, you can derail the other players by causing nice things to happen to their characters. There’s really nothing quite like playing Gloom.

With 20 days to go, the game is fully funded and pushing onward toward stretch goals, so don’t miss out on this hilariously brutal spin-off.


Have any of these projects hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

All Sorts of Puzzle Goodness in the Month of March!

March is here, everyone, and it’s absolutely loaded with puzzle events all month long. If you’re looking to test your puzzly mettle and spend time with fellow puzzlers along the way, you’re sure to find something to do in today’s post!


This Saturday, March 2nd, if you’re in the Akron, Ohio, area, you can flex your crossword muscles at the 10th Annual Akron Crossword Puzzle Tournament!

Open to all solvers 18 and older, this will be perfect practice for the slightly more famous crossword tournament happening later this month.

Click here for more details, or call 330-643-9015 to register!

Next weekend, you won’t even have to leave your home for a puzzly event to enjoy, as Crossword Mysteries: A Puzzle to Die For will debut on Hallmark Movies & Mysteries channel on Sunday, March 10th at 9:00 p.m.

Starring Lacey Chabert and Brennan Elliott, the film features a crossword puzzle editor who finds her life completely disrupted when several of the clues in her recent puzzles are linked to unsolved crimes. She is pulled into the police investigation, and as you can tell from the still picture above, ends up rubbing elbows with some famous puzzlers.

And for folks to like a little levity with their puzzling, if you’re in the Los Angeles area, you can check out The Crossword Show with Zach Sherwin on March 13th.

Sherwin, who has appeared on Epic Rap Battles of History and Crazy Ex-Girlfriend, hosts this “smart, one-of-a-kind show in which two comedians solve a crossword puzzle live onstage in front of an audience. There’s music. There’s comedy. There’s trivia. There’s nothing like it!”

Click here for more details.

If you’re in the Vermont area March 14th through the 17th, you can combine a love of jigsaw puzzles with some murder mystery fun, thanks to the crew at Stave Wooden Jigsaw Puzzles.

As you enjoy a murder mystery event going on around you — complete with actors playing out scenes as the story unfolds — you’ll play detective by solving jigsaw puzzles to reveal clues to the murderer’s identity!

Click here for more details!

And, of course, we close out the month with one of the biggest puzzle events of the year, as puzzlers from all over the country converge on the Stamford Marriott in Connecticut for the 42nd Annual American Crossword Puzzle Tournament, running March 22nd to the 24th.

Enjoy a weekend of puzzly camaraderie, discussions, contests, and crosswords as you compete alongside the best, brightest, and friendliest group of puzzlers in the land.

Click here for more details and here to check out our rundown of last year’s event!


Are you planning to attend any of these events? Or do you know of any puzzle events in March we missed? Let us know in the comments section below!


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Take Puzzles to the Next Level with a Puzzly Experience!

Hey there, fellow puzzlers and PuzzleNationers. It’s the day after Thanksgiving, and naturally, our thoughts turn toward the upcoming holiday season. (Particularly with all the Black Friday advertising!)

Sure, we could use this opportunity to talk about our Holiday Puzzly Gift Guide, which went live Tuesday and features all sorts of marvelous games, puzzles, and products.

We could also talk about our fantastic lineup of apps, from Daily POP Crosswords and the Penny Dell Crosswords App to Penny Dell Sudoku and Classic Word Search. Of course we could do that.

But instead, today we’d like to talk about puzzly experiences.

If you’re looking for an engaging and interactive puzzly adventure to share with the puzzlers in your life, there are all sorts of options available to you.

There are yearly puzzle hunts like BAPHL, the Boston Area Puzzle Hunt League. There are crossword tournaments like Lollapuzzoola and the Indie 500 (plus local ones all over the country!). Murder mystery dinners, scavenger hunts… not only are there places that host all of these, but there are even kits available online that let you host your own!

More Escape Rooms pop up every year — from Breakin Escape Rooms in London to our friends at Escape 101 in Connecticut — and one near you is just a Google search away.

But there’s one particular puzzly experience I want to highlight as an option for you this holiday season.

Magician and crossword constructor David Kwong is launching a one-of-a-kind puzzle experience, The Enigmatist, at the High Line Hotel in New York City during the month of January.

Advertised as “an immersive evening of puzzles, cryptology and illusions,” the show is based on the experiences of William and Elizebeth Friedman’s work at Riverbank, a peculiar hotbed for codebreaking in the early days of the twentieth century.

David is a master at melding the world of puzzles with illusions, magic, and sleight of hand, deftly employing both humor and skill to wow audiences, and I expect he has outdone himself with this show.

The Enigmatist sounds like a unique and amazing puzzly experience, and if you’re interested, you can get tickets here.

For full details, visit the Enigmatist website. I think the show will be something truly special.


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A Logic Puzzle Mystery, Brought to Life!

Halloween might be over and done with, but there’s still plenty of spooky puzzling to be found if you know where to look.

For instance, if you’re looking for a game that takes the traditional logic puzzle in a new direction, let’s talk about Return of the Obra Dinn, a PC game that has received some rave reviews recently.

In 1802, the merchant ship “Obra Dinn” set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn’t met its rendezvous point at the Cape of Good Hope and was declared lost at sea.

Early this morning of October 14th, 1807, the Obra Dinn drifted into port with sails damaged and no visible crew. As insurance adjustor for the East India Company’s London Office, find means to board the ship and recover the Crew Muster Roll book for assessment.

With that intense historical premise to work with, you know you’re in for a few scares and some sinister storytelling.

So the game centers around a first-person perspective of this ship as you explore what happened to the crew. You’re armed with two items: a book that contains the ship’s manifest and other documents, and a pocketwatch that, when worn near a corpse, magically reveals what happened at the moment of the character’s death.

The book works like a standard logic problem’s puzzle grid, where you can fill in the information you know and deduce, say, the last names of five people in a marching band, their ages, and what instrument they play. Except, in the case of the Obra Dinn, instead of the details of a fictional marching band, you need to uncover the identity of every person on the ship, how they died, and who killed them.

The pocketwatch sequences are the centerpiece of the puzzle, giving you a static scene of the moment of death, the characters frozen in place, along with the sounds and dialogue that accompanied the person’s demise. You can walk around the frozen scene and examine details, using the book to help document what you discover and slowly eliminate possibilities from the list.

It’s a bit like a scene from Sherlock or Hannibal, as you play the detective walking through the death scene, trying to tease out the key information lurking within.

So the book is both a solving tool and the main body of the puzzle itself, a place for storing information, making guesses, and confirming when you have the correct chain of events for a given character’s death.

The Obra Dinn is one giant, interconnected puzzle, built out of many little moments like this, and only when you’ve taken the time to examine all of it, exploring the ship and the crew from all angles, can you fill in the story of what happened.

It’s essentially a murder mystery novel, but only the first chapter and the finale are in place; it is up to you as you piece together disparate fragments and assemble the narrative. In the end, it’s a simple story, but one told backward, forward, and out of order.

Return of the Obra Dinn is the kind of storytelling that takes puzzles off the page and plants them smack-dab in the center of your imagination. And that’s pretty cool.

If you’d like to try out the game for yourself, Return of the Obra Dinn is out now on PC and macOS for $19.99.

[For more information, check out these reviews from Kotaku and Screen Rant, as well as the creator’s homepage.]


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Sometimes, Puzzles Can Be… MURDER

[Image courtesy of Carriageway.com.]

If you’re looking to host a puzzly event, but a crossword tournament or puzzle hunt isn’t for you, then I highly recommend hosting a murder mystery party.

It’s an instant icebreaker if you have new people you’d like to introduce to an established group of friends, it’s a great activity that encourages communication and interaction, and it’s a fun opportunity to flex your puzzly chops in a fresh and exciting way.

Now, as you might expect, there are plenty of websites that not only offer tips for creating your own, but entire scenarios you can purchase and run right out of the box. A simple Google search (or looksy on Pinterest) will reveal a wealth of possibilities out there if you’d rather get a running start with the help of experienced hands.

Naturally, your friendly neighborhood PN Blogger has to start from scratch, because that’s just my nature. I like to tailor puzzly events specifically to the people attending, in the hopes of evoking a greater connection with the material and investing the players in the story and gameplay.

This past weekend, I ran a murder mystery by special request for a 30th birthday party, and I thought I’d share a few tips for any aspiring murder mystery party hosts out there.


#1 Help for solvers

Optimally, you’d like the solvers to put their deductive skills to the test, observing the scene of the crime as well as the behavior of any actors you’ve recruited in order to play characters/suspects and act out various scenarios.

But sometimes, you need to go beyond that. I highly recommend offering some sort of system that allows the solvers to gain more information, even info they might not normally be able to gather with their own senses.

In my games, I have what I call “Holmes Tickets.” They’re just pieces of paper with a silhouette of the iconic detective on them, and when cashed in, a solver can learn additional information about a piece of evidence.

For instance, a solver would probably be able to tell if an object has fingerprints on it. But by spending a Holmes ticket, they can notice something more — a smell, a distinct flaw, a connection to one of the characters — or they can ask me if a specific person’s fingerprints are on the item.

Always make sure that extra information feels worthwhile, because you don’t want them to feel like they’ve wasted a ticket. If they want to know something that someone could reasonably glean from the object, I just tell them without taking away one of those helpful little prompts.

#2 In-game vs. Out-of-game

If people are searching a crime scene for clues, it can be hard to know what’s important and what’s not. During the event I ran this weekend, one of the solvers found a pen that matched a suspicious note found near the body. Since the pen was found on a bookshelf, that solver fixated on the books nearby, looking for more clues.

That’s a natural reaction, but there were no more clues to be found there, and you don’t want solvers to waste their time on false paths (unless those are intentional red herrings). So I mark any item that’s part of the investigation with the little detective symbol above, meaning that it’s “in-game,” or part of the narrative.

Not only does that give the solvers something to look for, but it prevents them from wasting time on random objects they might otherwise assign value to.

In addition, I’ve found that laying out ground rules at the start of the event helps with this. Let solvers know which rooms of the house are off-limits or outside the game, and which could potentially contain clues. In my game, I didn’t want people rifling through kitchen cabinets or drawers or anything, so I made sure to note than everything important was in plain sight (even if camouflaged a bit).

This prevented people from pawing through the host’s personal items, as well as protecting items I didn’t want revealed until later. (For example, a key piece of evidence was hidden under a couch cushion, but I didn’t want that revealed until the third act, so I specifically said “you won’t need to open drawers or lift couch cushions or move furniture or anything like that.”)

[Some of the trappings of a well-planned murder. Red ribbon for blood, a sparkly murder note, Monopoly money, fake jewels, fake badges, a torn-up Holmes Ticket, and a European miniature poisonous hippo. You know, the usual suspects.]

#3 Expect the unexpected

Without a doubt, the hardest part of planning a murder mystery party is trying to anticipate how solvers will interpret the evidence, what conclusions they will draw, and how quickly they will find certain key pieces of the story.

No matter how thoroughly you plan, no matter how meticulous your clues are laid out, solvers will invariably catch you off-guard at one point or another. That’s just the nature of the game. People make intuitive leaps, they find some clues and not others, and they stumble upon big revelations. You need to be able to adapt.

(Thankfully, as someone who has been running role-playing games for more than a decade, I’m accustomed to thinking on my feet.)

During the event this past weekend, there was a bag on the gift table with a card attached, and both card and gift were from one of the storyline characters. The card asked that the gift not be opened until this guest arrived at the party. That was intentional, so that we could put off that reveal until later in the event.

I figured the solvers would be curious, but honor that request. It never occurred to me that the solvers would instantly conspire to open the gift, search for clues, and then reset the bag as best they could before that character arrived! Yup, the solvers were more devious than I expected. One of the big revelations I’d planned for later in the game — some “precious gems” hidden at the bottom of a seemingly innocuous gift bag filled with packing peanuts (and an actual gift on top) — were about to be revealed much, much earlier than intended.

I went to plan B in my head as they opened up the gift — a red herring — and one of the solvers began digging through the packing peanuts. I readied myself to move to the second act earlier than planned, hoping to distract the solvers with a second murder.

And then… I got lucky. Despite being elbow-deep in this gift bag, the solver had somehow missed the five gemstones at the bottom of the bag. I breathed a quick sigh of relief as the players reset the gift bag and card back on the table, and went back to trying to solve the murder.

(At the end of the event, the players were astonished that the gems had been in the bag the whole time. We all shared a good laugh over it.)

[Image courtesy of Marketing Diva.]

#4 Have a backup plan

I didn’t have to use mine, but it never hurts to be prepared. Always be ready to advance the plot forward if needed, to ignore plot elements that don’t engage the solvers (if they’re not crucial to the murder mystery itself), and to change your gameplan to fit the players.

It’s fine to let the players sit for a bit and chew on what they know, but never let them become bored or frustrated. Adapt the events to keep them invested.

For example, I purposely planned the second murder of the night to be slightly random. A package would arrive at the door, and the person who opened it would instantly be poisoned. There was a strong possibility that the host would open the package, so I planned for there to be an antidote nearby that would save them (it’s rude to kill the host at their own party, after all), making it an attempted murder.

But if one of the other players — out of protectiveness or out of zeal to find a new clue — opened the package first, they would be poisoned, and in all likelihood die, propelling the story forward.

Allowing for several scenarios helps the game feel more natural and spontaneous. Although there has to be some level of guidance to the storytelling, solvers don’t like to feel railroaded into making certain choices, so whenever possible, allow them to follow their instincts and pursue the investigation as they see fit.

The more that the solvers feel like detectives or contributing members of the group, the more likely they are to enjoy the solving experience.


There you go, folks. Just a few helpful tips for running your own murder mystery event. Do you have any advice for fellow puzzly party planners? Let us know in the comments section below! We’d love to hear from you!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!