Daedalus, The Original Master of Mazes

[Image courtesy of Lofty Dreams 101.]

Writing about The Maze of Games Kickstarter last week got me thinking about labyrinths and mazes, so naturally, my thoughts turned to the ultimate maze builder: Daedalus.

Stories about Daedalus are inconsistent — his workshop was variously attributed to Crete, Sicily, or Athens, and even when he lived is up for debate — but his reputation as the premiere craftsman of his day is unparalleled.

His most famous creation was the Cretan Labyrinth, an enormous baffling maze with a roof, so there could be no assistance or solving from above. The Minotaur, a hulking creature with the body of a man and the head of a bull, was imprisoned inside it by King Minos.

[Image courtesy of Medium.com.]

It would fall to the Athenian hero Theseus to navigate the Labyrinth and slay the Minotaur in order to stop periodic sacrifices of young men and women from Athens to the monster. Theseus did so thanks to a magic ball of wool given to him by the daughter of King Minos, Ariadne. By tying one end of the wool string to the entrance of the Labyrinth — and following instructions given to him by Ariadne — he would be able to find his way back.

(As it turns out, this technique would also prove useful for solving a riddle later in Daedalus’s life, but we’ll get to that in a little bit.)

Theseus bested the Minotaur in a fierce battle, saving the potential sacrificees and ending Minos’s reign of terror over the Athenian people.

But who gave Ariadne the wool and the instructions on how to navigate the Labyrinth? Daedalus, of course.

For his betrayal, Minos imprisoned Daedalus and his son Icarus in the Labyrinth.

[Image courtesy of Fine Art America.]

We all know this part of the story. Daedalus fashions wings for himself and Icarus, and they fly off to escape. Unfortunately, Icarus ventures too close to the sun, melting the wax holding his wings together, and he plummets into the sea.

Daedalus, heartbroken, continues his flight, eventually finding himself in Camicus, Sicily, a land ruled by King Cocalus. Cocalus welcomed Daedalus and promised him protection from the vengeful King Minos.

During his time serving King Cocalus, Daedalus was credited with creating other, less famous wonders, like a perfect honeycomb made of gold, and self-moving “living” statues, and a fortified citadel for Cocalus that was so well designed, three or four men could hold off an invading army.

Naturally, King Minos was still hunting the fugitive inventor, and he devised a puzzly scheme to expose Daedalus wherever he was hiding.

[Image courtesy of Baburek.]

As he traveled around pursuing Daedalus, Minos would bring a large spiral seashell with him, challenging any clever people he encountered to thread a string through its many interconnected chambers. If they could do so, he would pay them a hefty reward.

Hmmm… threading a string though a convoluted maze of chambers. That sounds familiar, doesn’t it?

Minos’s travels brought him to Sicily, and King Cocalus wanted that reward money, so he brought the seashell to Daedalus in secret.

Daedalus drilled a small hole at the top of the shell, and placed a drop of honey at the mouth of the shell. He then glued a thread to an ant and placed it in the hole. As the ant explored the interior of the seashell, hunting for that tempting drop of honey at the end of the maze — like cheese to a lab rat — it towed the string through the shell. Eventually, the little ant completed the task, and Cocalus returned the solved puzzle to Minos.

Naturally, Minos demanded that Cocalus turn over Daedalus — the only person who could’ve possibly solved the seashell puzzle — and Cocalus agreed.

Of course, Cocalus instead had his daughters murder Minos in a hot spring instead. As you do, when you’ve been denied the puzzly prize money you were promised.

So, if you’re ever confronted with a maze — of corn, of wood, or lurking inside a book — make sure you’ve got a ball of yarn or wool with you. And possibly an ant as well.


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5 Questions for Artist and Game Designer Jennifer Hrabota Lesser

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Jennifer Hrabota Lesser as our latest 5 Questions interviewee!

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Jennifer Hrabota Lesser is an artist. Whether it’s commissioned artwork, passion projects of her own, or design work for board games and video games, she adds a personal touch to every piece she works on.

Initially getting into the game industry as a way to pay off student loans, she has since gone on to build a small board game company, Wild Power Games, with her husband. She also teaches a summer class on game design at the Rhode Island School of Design.

Jennifer was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Jennifer Hrabota Lesser

1.) How did you first get into puzzles and games?

I’ve always loved puzzles and games. I think that I’ve always found them to be very calming. As a kid, puzzle books were a great way to get through long car rides. (Back in the days before iPhones!) These days, they are a way to unwind and calm down.

I am definitely a gamer, I adore board games and table top games. I also find Sudoku very soothing and meditative.

2.) I had the pleasure of scrolling through the art on your website, and there’s a really wonderful trend of reaching out that seems to suffuse many of your works. People holding each other, or finding themselves enveloped by things like flowers. Is that an intentional theme, either for your site or for your art in general, or just something I pulled from this sampling of your work?

Connection is an ongoing theme in my work, both connection with other people and connection with nature. I try to portray my subjects in transitional moments, where they may be at a point of finding a deeper connection with someone, or they may feel as if something has just been lost — the moments of feeling untethered. I believe understanding our connection with those around us is important to our health and happiness as individuals and as a society.

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3.) How does your art inform your work in games, and vice versa?

My work is strongly influenced by mythology and fables, and the games I work on are often character-centered. I really enjoy working on games that have a story, and I think the same applies to my artwork. There is often an implied narrative in the work I’m doing.

I often like to portray strong female characters, finding their power. Years ago I got to design some great female characters for Guitar Hero 2, which was a blast because I love playing guitar and women tend to be underrepresented in rock. More recently I was able to design some of my favorite goddesses for our tabletop game High Heavens. I particularly loved painting Nut and Isis from the Egyptian pantheon. Illustrating The Mother of Dragons for a recent Game of Thrones expansion was also pretty great.

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4.) What’s next for Jennifer Hrabota Lesser?

I am working on a poker deck that will be featuring my artwork, which is going to be an intense undertaking, but one that I am excited about!

5.) If you could give the readers, writers, artists, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

Whatever your creative path is, find time to do it every day. Create when you are inspired, but create when you are uninspired, push through the times when you aren’t feeling it, to get into the habit of working. I love the quote by Pablo Picasso: “Inspiration exists, but it has to find you working.”

We work and work, and sometimes when we least expect it, something amazing happens. It won’t happen if you aren’t doing the work in the first place.


A huge thank you to Jennifer for her time. Be sure to check out her website for the latest updates on all her marvelous endeavors!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!