[Alicia Crawford, winner of Sony Online Entertainment’s 2011 Gamers in Real Life (G.I.R.L.) Scholarship, aimed at bringing more women into the field of video game production and design. Photo courtesy of Sony Online Entertainment, by way of Wired.com.]
I am a huge proponent of seeing creative people succeed. From Kickstarters and Indiegogo campaigns to intrepid puzzlesmiths and game designers striking out on their own for the first time, I am always seeking out new stories about puzzlers enriching the world with their own creations.
So when Fred, Director of Digital Games here at PuzzleNation, passed along this link about Girls Make Games, it was right up my alley.
Girls Make Games organizes summer camp-style workshops to introduce girls to video gaming, both playing them and designing their own. It’s a very worthy cause that ties perfectly into ongoing efforts across the world to encourage more women to pursue STEM paths.
STEM education, for the uninitiated, is Science, Technology, Engineering, and Mathematics, four key components to competing effectively in today’s global marketplace. Girls Make Games is a wonderful way to introduce girls to STEM courses and to add important, fresh voices to the world of video games.
[The “Nothing to Prove” video by the band The Doubleclicks.
A musical reminder that nonsense like the “fake geek girl” myth is
just one of the reasons why we need programs like Girls Make Games.]
And while it’s not reported as often as the gender gap in video-game design or considered as controversial a topic, there’s a similar disparity in the presence of female constructors and editors of crosswords among the major outlets. Ben Tausig published an article last year on the subject, and raised some intriguing points.
I admit, I was surprised by ratio of male-to-female constructors in the New York Times, Los Angeles Times, and other big outlets, but that’s probably because I’m most familiar with the editors and puzzlers at Penny/Dell Puzzles, where the women easily outnumber the men.
Maybe this means the puzzle world could use a program along the same lines as Girls Make Games. With so many terrific puzzlers out there, from Kathy Matheson, Robin Stears, and Deb Amlen to Patti Varol, Leslie Billig, and Baffledazzle creator Rachel Happen, there are plenty of great role models out there for aspiring constructors.
I can’t wait to see what these new voices come up with.
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