A New Gaming Opportunity for Opportunity?

[Image courtesy of Wikipedia.]

Last month, the world collectively mourned the loss of the Opportunity Rover, as NASA declared that the incredible machine’s marathon body of work on Mars had officially ended.

Its mission was meant to last 90 days. Opportunity vastly overperformed, delivering photos and data for a mind-blowing fifteen years of service. The Little Engine That Could has got nothing on the Opportunity Rover.

The outpouring of sadness and affection for the Rover surprised many, serving as a heartwarming reminder of the amazing things we can accomplish. It also represents our almost magical ability to come together as a people in appreciation of an icon, one we’d come to adore and anthropomorphize into a plucky, inquisitive adventurer.

[Image courtesy of Tom Gauld.]

As you might expect, a character with this much esteem couldn’t pass into history without the game community immortalizing it in some way, shape, or form.

Thanks to WalrockHomebrew, an independent content creator for RPGs like Dungeons & Dragons 5th edition, the Opportunity Rover can now be part of your roleplaying campaigns!

Creating not only full stats for Oppy as a neutral good construct but a plausible explanation for how this real-world scientific device has found itself in a magical universe, WalrockHomebrew has crafted a fun fictional legacy for the much-loved rover.

Understandably, Oppy isn’t much of a fighter, though it can use its rock abrasion tool to scratch at any potential foes. It’s far more capable as an observer, seeing through magical illusions and glamours.

It can even see invisible creatures and creatures in the Ethereal Plane. As far as we know, the actual rover couldn’t.

Though, if it could, I suspect its reports to NASA would’ve been front page material every single day.

[WalrockHomebrew even offered rules for how to restore the rover in-game to full operational capacity. Pretty cool!]

This is a wonderful tribute to one of the most amazing devices ever conceived. Thank you, Oppy, for all of the wonders you revealed.

And thank you, WalrockHomebrew, for letting us hold onto that magic in an unexpected and delightful way.


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PuzzleNation Product Review: Stuff and Nonsense

In today’s product review, we look at a puzzly game all about telling stories.

Many games are about grand adventures, but only Stuff and Nonsense is about pretending to go on grand adventures to scam your fellow would-be adventurers. Can you sneak around London and gather the props you need for your impressive lie, all while avoiding the fiendishly clever Professor Elemental?

Stuff and Nonsense is a game of position, strategy, and opportunity. You travel around the game board — made of map cards — visiting various spots and picking up cards that will help you tell your fictional tale of derring-do. When you’ve collected the right cards — or enough to sell your fake story — you head to the Adventurer’s Club to tell your story.

Each time you do so, you can cash in those cards for points. Point values can range wildly depending on the cards you have and the value of your setting at a given time.

The cards are silly, creatively imagined, and often hilarious, discussing mythical events, explaining weird artifacts, and offering much-needed color to help sell your false tale.

All the while, you must dodge Professor Elemental, who is moving around the board investigating your shenanigans. If you end up in the same spot as him, you face a penalty (either losing a card or having every card in your hand drop one point each in value.)

[The game comes with these colored tokens (top), but you can opt for the slightly more expensive (& delightful) Meeples of the Professor & various faux adventurers (bottom).]

What makes this game such a puzzly treat is the mix of strategy and opportunity. You can take whatever cards you get and hit the Adventurer’s Club frequently to rack up smaller amounts of points more frequently, or you can bide your time and then hit the club less often for higher point values.

But either way, there’s always the looming threat of crossing paths with the Professor at a bad time and losing a key card or crucial points.

Plus, the map is different every game based on how you lay it out, so there’s a lot of replay value here.

Stuff and Nonsense is available from Cheapass Games for $25, and is featured in our Holiday Puzzly Gift Guide! What great fun.

[youtube https://www.youtube.com/watch?v=JuhGMA–r7M]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!