The Fun Side of Crosswordese

Crossword.

Anyone who solves crosswords is familiar with some aspect of crosswordese, even if they don’t know it by that name. Crosswordese consists of words that appear frequently in puzzles, but not nearly as often in conversation or common use. My favorite variation on that definition is “words that crop up a lot in grids but are otherwise pretty useless.”

Part of becoming a better solver is building a personal lexicon of crosswordese and common crossword words so you’re not getting tripped up by the same obscurities, peculiarities, and cruciverbalist celebrities that so often occupy those black-and-white grids we enjoy.

Some of these words seem destined to remain obscure. ETUI will most likely never become commonplace. Most people don’t fence, and couldn’t tell an EPEE from a foil or a saber.

Oona-Chaplin

[Image courtesy of Celebs.Infoseemedia.com.]

Others are cyclical. OONA was Chaplin’s wife, until her granddaughter of the same name become a featured player in the first few seasons of Game of Thrones. Similarly, both ELSAS Lancaster and the movie feline have Frozen to thank for that name gaining new life in puzzles these days.

(Here’s hoping there’s a crop of Eastern-European actresses that will storm TV and film soon and breathe new life into clues for ONA, UNA, UTA, and OSA.)

But, for the most part, crosswordese evokes negative feelings. It’s easy to come up with a list of the words that irk us — the ones we’ve never encountered in the real world, or the ones that we simply cannot remember, even after filling them into a dozen grids or more.

But today I’d like to focus on the ones I do enjoy, the strange words I’ve learned through crossword solving and construction that have broadened my vocabulary and sent my mind down unexpected tangents and pathways I would’ve never otherwise wandered through.

edsel

[Image courtesy of Driving.ca.]

EDSEL

It’s amazing how a convenient letter pattern can keep an infamous failure in the minds of solvers decades and decades later. It was only manufactured for two years, and that was SIXTY years ago. And yet, whenever I see “Ford flop” or something similar as a clue, I always smile. It’s universal at this point.

NE’ER

There’s a lot of poetic license — see what I did there? — taken with poetry terms in crosswords, and most of them are well-and-truly overused. But for some reason, NEER ne’er bothers me. In fact, I enjoy seeing it. It probably has to do with “ne’er-do-well,” which is an incredibly fun term to throw around. It’s right up there with “deipnosophist” and “raconteur” as far as descriptive terms that need to make a comeback.

iago

[Image courtesy of Digital Spy.]

IAGO

He was first clued as a master manipulator from the works of Shakespeare, then as a conniving Disney sidekick who slowly turns toward the light over the course of the franchise. In either case, he’s a fascinating character whose handy combination of vowels ensures he’ll be a part of crosswords for years to come.

obiwanobi

[Images courtesy of StarWars.com and Polina Couture.]

OBI

As someone who is both a Star Wars fan and deeply interested in Japanese culture, I always enjoy when OBI makes an appearance in a grid. (More for the former reasons than the latter, if I’m being honest.)

In fact, this blog entry inspired me to search XWordInfo to see when OBI started being clued as part of Obi-Wan Kenobi’s name (twice, which is weird yet lyrical) and not just as a Japanese sash.

Although the character debuted in the first Star Wars film in 1977, his name wasn’t used in The New York Times crossword to clue OBI until 1990!

These are just the first common crossword entries that came to mind. There are a few others, not to mention all of the neat animals — mostly bird-related or African in origin — that crop up in crosswords. KEA and ROC, IBEX and ELAND, OKAPI and RATEL, just to name a few.

But now I turn the subject over to you, fellow puzzlers and PuzzleNationers. What are your favorite common crossword words or bits of crosswordese that appear in grids but don’t irk you? Let us know in the comments section below! We’d love to hear from you.


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A Writing Prompt with a Puzzle/Game Twist!

I’m always on the hunt for different ways that puzzles have found their way into pop culture and society in general, and it never ceases to amaze me how ubiquitous puzzles can be.

I recently stumbled across a puzzly reference in a list of writing prompts intended to spark some creative scribbling:

A long while back, the world came to an end, and with it your favourite newspaper. For years you’ve been filling the idle hours between scrounging and scavenging by solving crosswords puzzles. You’ve got 50 years worth of backlogs, but now you’ve completed every single one.

Every single one except the most recent one. The final one, that is. The crossword puzzle that never got released because the world ended.

So now you’re on a journey through the post-apocalyptic wasteland to find the last puzzle, and finally complete your collection.

A dystopian tale with a puzzly hook? Sounds like a can’t-miss YA book to me!

It’s an intriguing pitch — for a story or a roleplaying campaign — and one that reminds me of David Steinberg and the Pre-Shortzian Puzzle Project, as they’re still on the hunt for 142 missing New York Times crosswords that weren’t published in New York.

And, naturally, since my mind has wandered to puzzle-and-game-fueled scribblings, I simply must include this board game-inspired take on the classic Abbott and Costello routine “Who’s on First?” that a friend of mine penned. Enjoy!

Customer: Excuse me, do you sell this particular board game whose name I’ve forgotten, it’s like Parcheesi, only smaller and has a Pop-O-Matic dice rolling bubble in the middle.

Clerk: Are you looking for Trouble?

Customer: What? No! Sorry.

Clerk: Ah, we do have that. But without the dice popper.

Customer: What?

Clerk: Sorry.

Customer: No, it’s fine. I just want your opinion of the other game you have, if it’s no trouble.

Clerk: Well, it kind of is. According to some people.

Customer: Sorry?

Clerk: Yes.

Customer: You are fast becoming a source of aggravation.

Clerk: Oh, we have that one, too!

Customer: Argh! What. Game. Were you talking about before, and what’s your opinion?

Clerk: Sorry, and it’s no Trouble, if you ask me.

Customer: Well, great.

Clerk: So do you want that?

Customer: Huh?

Clerk: Or would you prefer Aggravation?

Customer: I’d rather you gave me a clue!

Clerk: Well that game’s nothing like Parcheesi.

Customer: Then why bring it up?

Clerk: I didn’t, you did!

Customer: Look, just… go.

Clerk: We don’t have that, but what about Othello?

Customer: ARGH!


As always, puzzles and games make everything better.

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PuzzleNation Product Review: Deblockle

deblocklenewpackaging

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Chess, checkers, backgammon, Go, Othello… all of the classic board games rely upon the idea that both players know how the pieces can and will move from round to round. That way, they can strategize, they can prepare defenses, they can circumnavigate your attempts to flummox them. To outmaneuver someone, you have to know how they can maneuver.

But what if your opponent could potentially move in five different ways? How would that alter your strategy? How would that alter your gameplay?

Beware, fellow puzzlers… one-on-one board gaming just got a little more complicated with Deblockle.

Masterminded by the team at Project Genius, Deblockle pits two players head to head to see who can remove their four blocks from the board first.

That’s right, there aren’t sixteen pieces to keep track of, like in chess, or twelve, like in checkers. There are just four blocks for you, and four blocks for your opponent.

But here’s where things get tricky. Each turn, you have two moves. The first move is to roll one of your blocks into an adjacent space (either vertically or horizontally).

The second move is to place your block according to whichever symbol that landed face-up because of that roll.

There are six symbols, each with a corresponding action:

  • Stop: your turn is over, there is no second move
  • Cross: move your block one space either horizontally or vertically
  • X: move your block one space diagonally
  • Hoops: move your block three spaces (vertically or horizontally) in any combination, including backtracking over a space you just occupied
  • Slider: move your block either vertically or horizontally until you reach the end of the row or column, or until you’re stopped by another block

With each of those second moves, you’re not rolling the block to reveal a new symbol; you’re picking it up and placing it into its new position.

And yes, there are six symbols, and I only listed five above. That’s because the sixth symbol, the star, can only be revealed if you’re rolling onto one of the star spaces on the board. By rolling the block star-side-up onto a star space, you remove the block from play.

That’s the only time you can roll your block star-side-up, and the only time you’re allowed to occupy a star space with your block.

There are only two star spaces on the board, and you can only remove your blocks from the game if you utilize the star space opposite you.

And that’s when things get really tricky. Because it’s entirely likely that your opponent’s blocks will prevent you from rolling onto the symbol you wanted. So you’re puzzling out how exactly to roll and move your blocks so you’ll end up adjacent to the star space with the star symbol waiting to be rolled face-up, and also playing defense to impede your opponent’s efforts to navigate and manipulate the board to their own advantage.

It’s a lot to keep track of, and it makes for an immensely engrossing, engaging puzzle duel for two players. You’ve got the resource management of Risk, the piece placement mechanics of chess, and the defensive gameplay of Stratego and other strategy games.

And since the blocks are placed in their starting positions by your opponent — after rolling them randomly to see which symbol is face-up to start — every game of Deblockle is different. Opening gambits — like those you can learn in chess — are useless, because you won’t know how you can move your blocks initially until your opponent places them.

There is a wonderfully fresh challenge factor to Deblockle that many other head-to-head board games lack. While playing the game over and over will allow you to develop techniques and skills for how to better move your blocks, there are no shortcuts to becoming a better player through sheer repetition, because each opening setup is different.

Project Genius has managed to stuff a massive amount of gameplay, strategy, and style into those four little blocks, and they’ve got a real winner on their hands here.

[Deblockle is available from Project Genius and other participating retailers, for players starting at 8 and up!]


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!