Big Changes Coming to Dungeons & Dragons?

There’s no denying that Dungeons & Dragons isn’t just the granddaddy of roleplaying games, it’s also the most well-known and recognizable example of the genre.

But there’s never been a richer time for roleplaying games than right now. Patreon and Kickstarter are bringing new designers and storytellers to prominence, websites like DriveThruRPG give terrific visibility to creators large and small, and contenders for the throne both old (White Wolf Games) and newer (Pathfinder) continue to grab their own share of the RPG market.

Although it’s two years away, the fiftieth anniversary of Dungeons & Dragons is looming large, and some big moves are being made this year.

At the D&D Celebration 2021 event, the creative team announced that the game will be getting a major update for the first time in nearly a decade.

The current version of the rules — known as fifth edition or 5e — marked a return to form for Dungeons & Dragons after a less-than-glowing response to their fourth edition ruleset, and it has served as a game system that welcomes new players and satisfies long-time players as well.

Now, we don’t know if this is simply an update to the system to improve/tweak the rules — D&D 5.5e, you might say — or if this will be a wholesale relaunch of the core system. (Though that seems unlikely, given that 2020 was the company’s most profitable year ever.)

What they have promised is that, whatever form the update takes, EVERYTHING that they’ve released for fifth edition over the last decade will still be compatible with the new system. This is not a cash grab that will force players to shell out for all sorts of new books.

It’s an intriguing announcement that has fans already speculating, even though the update’s release isn’t due until 2024.

[In this video, long-time roleplayers The Dungeon Dudes break down their thoughts on potential 5th edition updates.]

But those big moves we mentioned above aren’t only being made by the industry leader. Some important names from D&D’s past are also contributing to the growth and variety of roleplaying games in impressive ways.

It was recently announced that Tracy Hickman and Margaret Weis would be collaborating on a new setting and system based on 5e rules: Skyraiders of Abarax.

Now, if you don’t know those names, you should. The world of D&D over the last 50 years would be a lot less varied without them. Tracy and Laura Hickman were instrumental voices behind two iconic D&D settings that have endured for decades — Ravenloft and Dragonlance — and the idea that they’re creating a brand new world for players to enjoy is immensely exciting.

Not only that, but several influential creators have launched their own new world and system on Kickstarter recently: Tanares.

Folks like Skip Williams, Bruce Nesmith, Jeff Grubb (who contributed some of my favorite Star Wars RPG supplements), and the legendary Ed Greenwood — who created The Forgotten Realms, another hugely famous D&D setting — have collaborated on an immersive new world and play system.

Considering that they raised over two MILLION dollars for the project on Kickstarter, it’s fair to say that there’s a market for fresh content that fits the D&D aesthetic but takes the gameplay in exciting new directions.

Now, if you’re not familiar with roleplaying games, you may be wondering what the big deal is. Why does an updated system or a new setting matter?

New systems can be welcoming to new players and put them at ease, or end up so daunting that it scares off new players while alienating established players.

Similarly, a new setting can offer fresh gameplay opportunities and give players the chance to try different styles, genres, and characters in ways they might never have considered otherwise.

And who knows where roleplaying games will be in two years? Will indie publishers continue to thrive? Will Tanares or Skyraiders of Abarax be household brands? And what exactly do the designers behind the world’s most famous roleplaying game have in store for their loyal and lapsed players in 2024?

Only time will tell.

In the meantime, keep rolling those dice. Happy roleplaying!


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Halloween is almost here, and we have some spookily good deals for you to check out. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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PuzzleNation 2020 Holiday Puzzly Gift Guide: By Category

Welcome to the PuzzleNation Blog 2020 Holiday Puzzly Gift Guide!

We’re excited to be bringing you our biggest gift guide ever! There are so many tremendously fun and puzzly products to share with you. We just might be your one-stop shop for all things puzzly!

This guide is broken down into categories for ease of searching. We have puzzle books, subscription/downloadable puzzles, puzzles by mail, jigsaw puzzles, brain teasers, puzzle games, board games, card games, dice games, escape room games, party/group games, and miscellaneous puzzle swag.

We’re sure you’ll find the perfect gift for any puzzler on your list!


This year’s Holiday Puzzly Gift Guide is sponsored by Daily POP Crosswords!

Daily POP Crosswords offers a different themed puzzle every single day, spanning everything from TV and film to sports and music!

Available for both Android and iOS users, you get terrific content from some of the world’s top constructors! And the download is free!


Puzzle Books

Pencil-and-paper puzzles are alive and well, and we’re happy to share some of our favorites with you.

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Our friends at Penny Dell Puzzles have put together some outstanding holiday collections with puzzles galore to be solved!

Maybe you’re looking for one kind of puzzle, like their Logic Problems Spectacular 3-Pack ($16.95), the Crossword Extravaganza collection ($7.99), or a value pack of Jumble puzzles ($13.95)! Maybe you’d like the ease of printing puzzles at home with Print N’ Solve Seasonal Crosswords ($2.99). Either way, the folks at Penny Dell Puzzles have got you covered.

And be sure to check out their deals on Facebook and Twitter throughout the holiday season. They’ve got bundles and discounts for days!

And while we’re on the topic of puzzle books, some of the best constructors working today have released their own books for your perusal! And with New York Times, Los Angeles Times, and USA Today crosswords to their credit, you’re sure to find some quality puzzlers within these pages!

–Paolo Pasco’s Crossword Puzzles For Kids ($9.99)

–Eric Berlin’s Puzzlesnacks: More Than 100 Bite-Size Puzzles for Every Solver ($7.79)

–David Steinberg’s Juicy Crosswords from the Orange County Register ($9.99)

–Brendan Emmett Quigley’s Octopus Crosswords ($6.95)

–Matt Gaffney’s Fast & Fun Mini Crosswords ($7.95)

–Andrew Ries’s Maverick Crosswords ($9.99)

–Todd McClary’s Fresh Freestyle Crosswords ($7.67)

–Erik Agard’s Food for Thought Crosswords ($9.95)

USA Today’s Crossword Super Challenge 2 ($9.99)

–Cynthia Morris’s CynAcrostics Volume 6: Imagine That! and American Acrostics Volume 8: Puzzling American Authors ($9.95 each)

USA Today’s Sudoku Super Challenge 2 ($9.99)

–Andy Kravis’s Challenge Accepted!: 100 Word Searches ($6.56)

–Shawn Marie Simmons’s 25 Word Search Puzzles for Classic Literature Lovers and 25 Word Search Puzzles for MODERN Literature Lovers ($6.99 each) [available in a large print bundle as well ($12.99)]

USA Today’s Logic Super Challenge 2 ($9.99)

–Oliver Roeder’s The Riddler: Fantastic Puzzles from FiveThirtyEight ($14.49)

–Andrews McMeel Publishing’s Take Care by Posh: Inspired Activities for Peace, Take Care by Posh: Inspired Activities for Clarity, Take Care by Posh: Inspired Activities for Tranquility, and Take Care by Posh: Inspired Activities for Balance [featuring crosswords and other puzzles] ($8.99 each)

USA Today’s Jumbo Puzzle Book Super Challenge 2 ($12.99)


Email Subscription/Downloadable Puzzles

Many top constructors and organizations market their puzzles directly to solvers, so between email subscriptions and downloadable puzzle bundles, you’ve got plenty of quality choices!

The American Values Crossword (subscription and daily puzzles) ($22 for 1 year)

The Inkubator, edited by Laura Braunstein and Tracy Bennett (crossword puzzles constructed exclusively by women, twice a month, $25 for 1 year)

–Matt Gaffney’s Weekly Crossword Contest (starts at $3 per month on Patreon)

–Peter Gordon’s Fireball Crosswords ($31 for 1 year)

–Andrew Ries’ Aries Freestyle themeless crosswords ($15 per year), and Aries Rows Garden ($30 per year) [available as a bundle together for $40]

–Joon Pahk’s Rows Garden puzzles ($20 for 1 year) and Variety puzzles ($15 for 1 year) OR get both for $30!

–Will Nediger’s Bewilderingly weekly themed and themeless crosswords ($25 for 1 year)

–Paolo Pasco’s Expansion Pack crossword suite (pay what you want for the base set, $10 for the XL version)

–Eric Berlin’s Puzzlesnacks puzzles ($3 per month) and Puzzlesnacks Plus bundle ($7.99)

Crossword LA 2018 puzzle pack ($5)

–Bryant Park 2018 tournament puzzle pack ($5) and 2016/2017 bundle ($10)

Boswords 2020 Fall Puzzle Packet ($10) and previous puzzle packets ($5 each)

Topple puzzle magazine ($1 per issue)

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Also, there are some wonderful puzzle bundles available in exchange for donations to worthy causes!

Grids for Good, a 42-puzzle bundle supporting coronavirus relief and groups fighting systemic racism

Queer Qrosswords 2, a 32-crossword bundle supporting LGBTQ+ charities and organizations

–Enrique Henestroza Anguiano’s Mexican Midis, a 5-puzzle bundle supporting COVID relief


Puzzles by Mail

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The Crosswords Club

A monthly publication with six Sunday-sized crosswords, The Crosswords Club utilizes some of the sharpest crossword constructors in the business today, and the puzzles are all edited by top constructor Patti Varol. Each bundle is as fun as it is challenging, plus each monthly bundle has an extra word game printed right on the envelope! ($40.95 for 12 issues)

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Wish You Were Here (The Enigma Emporium)

Imagine an entire mystery hidden across a handful of postcards. That’s the multilayered puzzle experience offered by Wish You Were Here, where a series of coded messages awaits you. Unravel all the secrets and discover an exciting tale of danger and spycraft along the way! ($15)

[And if you enjoy Wish You Were Here, there are all sorts of additional puzzle bundles to try out!]

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Cryptogram Puzzle Post (Jack Fallows)

A combination of different puzzles and encrypted messages interwoven together with bits of narrative, each edition of the Cryptogram Puzzle Post is a standalone story steeped in mystery and supernatural elements. But solve them all together, and a grand universe of storytelling unfolds. Sold in seasonal bundles and annual subscriptions, this episodic puzzly adventure is quite unique. (£5 for digital downloads, £20 for seasonal bundles)


Jigsaw Puzzles

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Enigma (The Enigmatist)

A jigsaw puzzle that’s more than meets the eye, Enigma combines traditional jigsaw puzzle solving with hidden codes and a crash course in the history of encryption. Based on David Kwong’s hit interactive puzzle show The Enigmatist, this puzzle teaches you while you solve ($39)

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Puzzometry

For a next-level jigsaw challenge, Puzzometry is tough to top. These beautiful pieces can be combined in seemingly endless combinations, and yet, there’s only one solution. Available in seven different styles — Puzzometry ($18.50), Puzzometry Jr. ($14), Puzzometry Squares ($18.50), Puzzometry Hex ($18.50), Puzzometry Steps ($18.50), Puzzometry Six ($18.50), and Puzzometry Jr. 2 ($14) — you’ve got distinct challenges appropriate for all different ages!

[Check out the full review of the original Puzzometry by clicking here!]

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Cathedral Door (Project Genius)

Straddling the line between brain teaser and jigsaw puzzle, Cathedral Door challenges solvers to reassemble this beautiful door by placing all of the pieces of wooden adornment into the stained glass pattern. But the mix of peculiar shapes and colored clues create a more difficult solve than you might expect! ($14.99)

[Check out our review of Cathedral Door here!]

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Geode Puzzle (Uncommon Goods)

Forget looking for the edge pieces, because these nature-based puzzles take jigsaws beyond the usual patterning. Geode Puzzle‘s flowing, unusual shapes and vibrant colors create a unique solving experience. ($65)

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Gearjits Roller Coaster (Gearjits)

Bring your puzzle skills to life as you assemble a working roller coaster from these wooden pieces. Assembling handcranks and gears to operate the machine along with the structure of the roller coaster itself makes this 3-D puzzle more exciting and satisfying than the average 3-D puzzle. ($40.95)

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Wooden Fractal Tray Puzzles (Martin Raynsford)

Laser-cut precision and patterns built on fractal designs make these wooden tray puzzles as maddening as they are beautiful. The pieces fall so seamlessly into place that they practically vanish… that is, if you can puzzle out how to place them all into the tray. ($35.99)


Brain Teasers

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Sword in Stone (Project Genius)

Just twist and turn the sword until it slips from the stone. Sounds simple, right? When you’re talking about one of the brain teasers from the Constantin Puzzle series, what appears simple quickly becomes a proper puzzly challenge. ($15.99)

[Check out our review of Sword in Stone here!]

 

Tavern Puzzles / Tucker-Jones House Inc.

These hand-forged beauties are ready to challenge your dexterity and cleverness, as you accept the Tavern Puzzles challenge. Whether you’re trying to remove twice as many pieces in a Collaborative Effort or free the triangle from Tridiculous, you’re sure to put your skills to the test. ($26.50 each)

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Pocket Brainteasers (ThinkFun)

How good is your spatial awareness? You’re about to find out with this quartet of puzzlers, each its own obstacle for you to overcome. Can you reposition the four pieces into a smaller space in 4-T Puzzle or the wi-fi bars of Rec-Tangle into a new arrangement? Can you separate the 4-Piece Jigsaw, or combine the four chairs into The Fifth Chair? These bite-sized brain teasers will certainly keep you guessing. ($6.99 each)

[Click here to check out our review of all four Pocket Brainteasers!]

Lightbox (Eric Clough)

A puzzle box unlike anything you’ve ever seen, Lightbox creates different patterns of shadow and light as you shift and arrange the various plastic plates that make up the box. As you twist and reset them, different electrical connections are made, and different plates light up. As gorgeous as it is challenging, Lightbox is a very eye-catching puzzle that always wows new solvers. ($85)

[Check out our full review of Lightbox by clicking here!]

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Grecian Computer (Project Genius)

Can you crack this wooden brain teaser? That’s the question posed by Grecian Computer, a twisty puzzle where the correct solution requires all twelve columns to add up to 42 at the same time. Ready your puzzle skills and your math know-how for this one, or it’ll leave twisted and all turned around! ($14.99)

[Check out our review of Grecian Computer here!]


Puzzle Games

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Mystic Market (ThinkFun)

It’s a tough market out there, even for a skilled potion master. So you’ll have to be a wiz or a whiz at buying and selling magical ingredients at the right time to take advantage of the Mystic Market. This bright and cerebral game will require you to react to both your opponents’ actions and the ever-shifting demands of the game moment-by-moment in order to achieve victory. Can you find the winning recipe? ($19.99)

[Click here to check out our full review!]

Zendo (Looney Labs)

Puzzle games are all about the rules, but what if you don’t know the rules? That’s where Zendo comes in. In this puzzle game, you arrange Looney pyramids and other shapes into various designs, and then see if those designs conform to a mysterious rule. A game of deduction and trial-and-error, Zendo is a very different solving experience. ($40)

Plus there are two expansion packs available for Zendo, each offering additional rules and varying in difficulty! ($5 each)

[Check out our full review for Zendo here!]

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Lexicon-GO! (Winning Moves UK)

Are you a word-forming pro? Take your speed-solving skills and try them out with Lexicon-GO!, a Scrabble-style tile game suitable for solvers of all ages. And those very distinctive letter tiles are available in more ways than ever! You can enjoy Lexicon-GO! in its classic form, in Harry Potter style, or in famous Jumble style! ($14.95 in classic form)

[Click here for our full review of Lexicon-GO!]

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Minecraft Magnetic Travel Puzzle (ThinkFun)

Minecraft Magnetic Travel Puzzle pits the player against devious deduction puzzles with elements of the Minecraft universe included. Can you arrange three swords, pickaxes, and pieces of armor — all different colors — on the 3×3 crafting table to fit each challenge card? It’s Sudoku plus Minecraft in this travel-friendly puzzler! ($14.99)

[Check out our full review by clicking here!]

Pinbox 3000 (Cardboard Teck Instantute)

How about the chance to build your own game? Is that puzzle enough for you? Pinbox 3000 provides all the pieces you’ll need, plus valuable advice for brainstorming and creating your very own pinball game. It’s endlessly customizable, so you can make your Pinbox pinball game as simple or as complex as you like! ($49.95)


Board Games

Some of the puzzliest games on the market today are being made by top-flight board game companies, and we’ve got some marvelous games that will appeal to puzzlers of all ages!

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Martian Chess (Looney Labs)

Easy to learn but hard to master, Martian Chess reimagines a game we all know, and transforms it into one that challenges you in unexpected ways, like getting rid of checkmates and players losing control of pieces if you cross into your opponent’s territory! Can you outmaneuver your opponent and rack up enough captured pieces to win? Try chess from another world with Martian Chess! ($20)

[Check out our full review of Martian Chess here!]

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Catch the Moon (Bombyx Games)

Balance games like Jenga are all well and good, but none of them elicit the same mix of charm and tension as Catch the Moon. In this game, players take turns adding ladders to a ramshackle structure according to the roll of a die. But be careful! If you cause any ladders to fall, you’ll make the moon cry! This beautiful game is fun, elegant, and stressful all at once, and has quickly become a favorite. ($14.95)

The Island of Doctor Lucky (Cheapass Games/Greater Than Games)

People have been trying to kill Doctor Lucky for over twenty years, and this time around, you’re visiting his exotic island estate to try your murderous luck against the titular Doctor! The Island of Doctor Lucky offers a new gameboard to explore, new movement mechanics, and a very distracting cat. This is the best addition to the series yet! ($10)

[Check out our full review by clicking here!]

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Castellan (Steve Jackson Games)

Build a castle and then occupy it in Castellan, a game of strategy and opportunity. With great modeled pieces that really add to the aesthetic, Castellan has style and substance. ($34.95)

[Check out our full product review here!]

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Chicken War (ThinkFun)

To win Chicken War, you’ll need to be more observant and more devious than the other players to either complete your army or be the last player standing. And it all hinges on your ability to observe your opponents’ moves while hiding your own. It’s deduction meets strategy in the barnyard! ($20.77)

[Read our full review of Chicken War here!]

The Abandons (Puzzling Pixel Games)

Can you escape a dangerous labyrinth that changes every time you explore it? The Abandons pits the solver against a random deck, where luck, quick decision making, and puzzly skill all must be on your side if you ever want to see daylight again.  ($15)

[Check out our full review by clicking here!]

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Bunny Kingdom (IELLO)

There are plenty of board games where you control resources, build cities, and achieve glory. But how many of them let you do that while being BUNNIES? In Bunny Kingdom, a game combining drafting and area control mechanics, each player builds a fiefdom and tries to outmaneuver their fellow players in managing territory, materials, and trade. The most cunning bunny wins with the most points wins and captures the title “Big Ears!” ($39.45)

The Great Dinosaur Rush (APE Games)

Bring the insane real-life rivalry of paleontologists Cope and Marsh to life in The Great Dinosaur Rush! As you collect fossils and discover your own unique dinosaur, you must also steal bones, sabotage other scientists, and more! Show off your cunning and creativity in this game that proves historical truth is weirder than fiction! ($50)

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Homeworlds (Looney Labs)

Let’s take to the stars in this complex space game where survival is the name of the game! In Homeworlds, each player is the leader of a galactic empire, and you must protect your homeworld while striking out against your opponent’s fleet. This marvelously intricate game offers a huge amount of gameplay in a tiny package and feels like epic space opera the whole time! ($20)

[Review coming soon!]

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Walk-By Scrabble BoardTile Securing Travel Scrabble, and Drawing Room Scrabble (Hammacher Schlemmer)

Hammacher Schlemmer has several Scrabble variants available, including Tile Securing Travel Scrabble for those who want to solve on the go ($39.95) and Drawing Room Scrabble for those with swankier taste ($249.95), but few are as clever or as convenient as the Walk-By Scrabble Board! Designed as a family game for people on the go, it’s a perfect way to bring back Board Game Night for busy families! ($29.95)

[Check out our full product review of the Walk-By Scrabble Board here!]

Tak: A Beautiful Game (Cheapass Games/Greater Than Games)

Many new games build off of classic mechanics, but very few new games truly feel like they could have been played centuries ago. Tak definitely fits that mold, using simple wooden pieces to create a game that feels both fresh and ancient all at once. Inspired by the eponymous game in Patrick Rothfuss’s KingKiller Chronicles series, Tak is a wonderful two-player game that quickly grows addictive. ($30)

[Click here for our full review of Tak!]

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Tsuro: The Game of the Path (Calliope Games)

A path-laying game with tons of style and historical spirit, Tsuro casts up to eight players as flying dragons, and tasks you with laying out your path with special tiles. Try not to meet any other dragons or fly off the board! It’s a simple mechanic with plenty of replay value, and perfect for quick games with large groups. ($30)

Chessplus

The first thing you learn in chess is how the pieces move. But what if that could change? What if you could make new pieces that move in unexpected ways? How would that change the game? With Chessplus, you’ll find out, as you mix and match chess pieces in order to capture your opponent’s king. The possibilities really are endless! ($44.95)

[Click here for our full review of Chessplus!]

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Qwirkle (MindWare)

A wonderful mix of Uno and Mexican Train DominoesQwirkle is a tile-placing game where you try to maximize your points while minimizing the help you give to your opponents. With six bright colors and six different shapes to match up, Qwirkle is endless fun that’s so easy to jump into! ($14.99)

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Cheapass Games in Black and White (Cheapass Games/Greater Than Games)

Yes, we’ve got a book in the Board Game section. Allow us to explain.

The library of Cheapass Games is expansive, but even diehard fans don’t have the majority of the company’s original game library. Unless, that is, they own Cheapass Games in Black and White, a hardcover compendium of every game from the black-and-white era. Featuring the rulebooks for famous titles like Button Men and Kill Doctor Lucky, alongside more obscure entries like Escape from Elba, this is a terrific resource for any game fan. ($50)


Card Games

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Top Trumps Pub Quiz (Winning Moves UK)

Bar trivia has come home with Top Trumps Pub Quiz, a sharply packaged game of question-fueled competition. Each team opens their drawer on the carrying case and removes five cards, each with a different topic. Will your team triumph or will the other team’s trivia smarts win the day? ($14.95)

[Check out our full review here!]

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Star Trek: Voyager Fluxx (Looney Labs)

The chaos and ever-changing rules of Fluxx venture farther than ever before as they tackle the crew of far-flung Federation starship Voyager. Work with Janeway and her team to outwit the Kazon, the Borg, time travelers, and more, all in a card game that boldly goes where only a few other versions of Fluxx have gone before! ($20)

And if Star Trek isn’t your style, maybe you’d enjoy Astronomy Fluxx, Spongebob Fluxx, or any of the other marvelous variations on this classic quick-changing card game!

[Check out our full review by clicking here!]

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Codenames (Czech Games)

It’s a race against time to locate all of your spies before your opponents. But in order to do so, you need to communicate information with a single word. Codenames will put your word association skills to work as you try to find secret agents disguised with code words, while avoiding innocent citizens and dangerous assassins along the way! ($19.95)

[Read our full review of Codenames here!]

Deluxe Pairs (Hip Pocket Games/Greater Than Games)

Building on the legacy already established by the bar-friendly series of Pairs decks available, Deluxe Pairs offers a new artistic spin on the classic Pairs “Fruit Deck,” as well as a companion booklet with rules for numerous Pairs variants you can play with the deck! This isn’t just one card game, it’s dozens! ($5)

[Click here for our full review of Deluxe Pairs!]

Spaceteam (Timber and Bolt)

Can you repair your ship and get the engines up and running before a black hole ends your space adventure forever? That’s the name of the game in Spaceteam, a cooperative, communication-based game where you have to accomplish various tasks with your fellow players while sharing tools. It’s delightful chaos, heightened by the five-minute hourglass timer counting down your dwindling seconds before disaster strikes! A definite favorite around here. ($26.95)

Constellations (Xtronaut Enterprises)

Sometimes, we can move heaven and earth! Constellations is all about collecting stars and building famous constellations, then placing them in the night sky! The more effective your constellation-building, the higher your score! ($30)

[Check out our full review of Constellations here!]

Scrimish (Nexci)

Combine the card game War with elements of Chess and Memory, and you’ve got something approximating Scrimish, a card game that’s effortless to learn, but offers endless possibilities. Can you protect your crown card while hunting down your opponent’s? With cards for both defense and offense, there’s a lot packed into just 25 cards apiece! ($9.99)

[Check out our full product review of Scrimish by clicking here!]

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Timeline (Zygomatic Games)

Timeline pits your knowledge of history against a growing timeline of important events, inventions, and historical moments. You don’t have to know exact dates; you just need to know if something happened before or after something else. Was the toothbrush invented before or after the syringe? Which came first, language or agriculture? Timeline is a fast, fun way of learning (or relearning) history! ($14.99)

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The Oregon Trail (Pressman Toys)

The classic computer game comes to life as you and your fellow players team up to survive the perilous journey along The Oregon Trail. With art evoking old-school computer games, rampant threats and calamities to endure, and a long and challenging road to travel, will any of you will make it to Oregon? ($12.79)

[Check out our full product review of The Oregon Trail by clicking here!]


Dice Games

Knot Dice and Knot Dice Squared (Black Oak Games)

Can you twist, turn, and spin these dice to complete beautiful, elaborate patterns inspired by Celtic knots? That’s the name of the game with Knot Dice, a dice game as challenging as it is gorgeous. With single-player and multi-player puzzles included, you’ll be tying yourself in knots for days! ($34.99, available in green or blue)

And you can add new wrinkles and patterns to your solving with Knot Dice Squared, an expansion set with 26 additional dice, new rules, and more! ($44.99)

[Click here to check out our full review of both games!]

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Bananagrams Duel (Bananagrams)

Bananagrams specializes in crossword-inspired fun for groups, but what if you’re looking for a head-to-head challenge? Well then, Bananagrams Duel might be what you’re looking for. Utilizing letter cubes instead of tiles, you’ll have to build a grid of related words fitting a given theme before your opponent can! It’s a new twist on an old classic! ($8.99)

[Click here for our full review!]

Sagrada (Floodgate Games)

One of the most beautiful strategy games on the market today, Sagrada is a singularly peaceful gaming experience. Compete with other players to build the most beautiful stained glass window, but with dice instead of glass! Unique and challenging, Sagrada is something else. ($39.95)

Tenzi

All of us have rolled dice in games before, but can you roll what you need as fast as possible? That’s the challenge of Tenzi, a game that pits up to four players against each other in tests of speed and dexterity. Can you roll ten 6’s before everyone else? ($14.95)


Escape Room Games

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Escape the Room: The Cursed Dollhouse (ThinkFun)

Can you construct and then escape one of the most fully realized home escape room games on the market today? The Cursed Dollhouse is a diabolical and immersive puzzly experience, encompassing five rooms and a host of different puzzles to unravel in the hopes of escaping a horrible fate! ($42.99)

[Check out our spoiler-free review here!]

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Exit: The Game: Dead Man on the Orient Express (Kosmos)

Exit: The Game products create an escape room experience by combining a deck of cards, a guidebook, a sliding decoder ring, an interactive phone app, and miscellaneous items to be used throughout the game. What sets Dead Man on the Orient Express above and beyond is that there’s a mystery to solve in the background, even as you tackle all the delightful escape room-style puzzles! ($10.59)

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Unlock!: Squeek and Sausage (Asmodee)

Unlock! games consist of entirely of a deck of cards and your app. The cards provide locations, challenges, helpful items, solutions, and warnings, all identified with numbered or lettered cards in the deck. And while there are numerous Unlock! escape games to try — covering everything from haunted houses to desert islands — we recommend the mad scientist-fueled Squeek and Sausage, which is enjoyably silly and still a satisfying challenge! ($11.99)


Party/Group Games

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Cracker Games: The Imp Box (The Dark Imp)

Six unique family games in a reusable box that looks like a Christmas cracker? What an idea! Voting, collecting, observation, and trading are among the gameplay styles you’ll find in The Imp Box, and this neat little package packs a lot of variety into a small space! (£19.99)

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Smart10 (Bananagrams)

Can you pick one correct answer from a field of possibilities? Smart10 challenges you and a group of friends to do just that by selecting correct answers from a list of possible responses. It’s tougher than it sounds, and it’ll test your trivia skills and your ability to think under pressure. ($19.99)

[Check out our full review here!]

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GolfWords (David L. Hoyt)

Combining the skill of golf with a love of wordplay, GolfWords takes puzzles off the page and into your home, testing you both mentally and physically! Complete with the letter mat, putters, golf balls, scoring pads, and other accessories, this unique combination of puzzle and sport can be played solo or by the whole family! ($299.99)

Slapzi (Tenzi)

Slapzi will keep you on your toes. In this quick-reaction game, you’ve got to match your picture cards to the clue cards before your opponents. But with clues like “Not sold in a hardware store” or “Two of the same letter together,” this isn’t as easy as it appears! ($19.95)

[Click here to check out our full review of Slapzi!]

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Schmovie (Galactic Sneeze)

Are you the funniest, punniest one in your group of friends? Find out by playing Schmovie, the party game that pushes you to scribble down the best name for an imaginary movie created on the spot! Now redesigned in a sleeker box and playable by all ages, this is the movie game for everyone. ($16.99)

[Check out our full product review of the original version of Schmovie here!]

Decrypto (IELLO)

Can you covertly communicate with your teammates without revealing your secret code to the opponent team? That’s the name of the game in Decrypto, a party game all about word association and deduction. The first team to crack the opposing team’s codes twice wins! ($22.68)


Miscellaneous Puzzle Swag

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Flying Colors coloring book (Penny Press)

Our puzzly pals at Penny Press know that sometimes, you need a break from puzzles, so why not unwind with their Flying Colors coloring book ($6.99).

All of the Things

If you’re looking for puzzly coasters, pins, earrings, teddy bears, and more, the team at All of the Things have puzzle treats for you! Their table has been a highlight of the marketplace at the American Crossword Puzzle Tournament for several years now, and we’re happy to welcome them back to the Gift Guide this year!


Thank you to all of the constructors, designers, and companies taking part in this year’s holiday puzzly gift guide!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions with Game Designer Grant Howitt!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Grant Howitt as our latest 5 Questions interviewee!

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Grant is a prolific tabletop game designer who has created multi-book campaign settings and adventures, but is perhaps best known for his one-page roleplaying games, where he fits an entire game — objectives, setting, characters, rules, and other game details and stylistic flourishes — onto a single piece of paper!

He has built a reputation for clever design, irreverent campaign concepts, and topflight roleplaying experiences, and he’s currently putting all of those creative energies into Heart: The City Beneath, a recent Kickstarter success story.

Grant was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Grant Howitt

1. How did you get started with roleplaying games? When did you start designing your own games?

I got into RPGs back in 2000 – I saw a game of Vampire the Masquerade being played, and while I didn’t take part, I kind of fell in love with the possibility of the thing. I come from a wargaming and videogaming background, so the flexibility available to players blew my mind when I saw it done live. I didn’t actually play regularly for another six years, because my high school friends were too cool to do it, and I can’t blame them.

I started making my own games significantly before that. I wrote my first game in high school, a hack of a game called Zaibatsu that I got off an Angelfire website, and it reflects my 14-year-old obsession with marijuana, shooting two guns at once, and generally dicking about. (I still like all of those things but I feel like I’m expressing it in more subtle ways these days.)

I went on to write a Live-Action Roleplaying system called Zombie LARP at University with my friend Chris Taylor, who I now co-own an RPG business with alongside Mary Hamilton. (I’m married to Mary; it’s pretty cool running a business doing the thing you love most with the people you love most.)

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[Have you ever masterminded the world’s greatest heist while being a bear?
That’s the goal of Honey Heist, a one-page roleplaying game created by Howitt.]

2. Your games run the gamut from one-page works like the lighthearted Honey Heist and the tension-filled Wake to more complex and detailed games like One Last Job and Spire.

But one interesting thing aspect of your games is that there’s always an abundance of material to inspire the roleplaying part of the game. When designing the mechanics of a game, how do you find the sweet spot between necessity, efficiency, stylistic flair, and going overboard?

That’s a hell of a question! It’s tricky; you get to learn the feel for it after a while. Chris also reins me in a lot and helps me keep a handle on my excesses; he’s very much the yin to my yang. I think the goal is to make something that’s fun to read and that sparks ideas for adventures in the reader’s head – you’re giving them the keys to a fantasy world and guiding them to their own stories, rather than telling them something directly. So you can get loose with it and stitch things together with a theme rather than worrying about, you know, sentence structure and all that stuff.

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3. What are two games that have had a strong influence on your own roleplaying experience, either as a player or a game creator? And what two of your own games would you recommend that people try to widen their own gaming experience?

First off: Dogs in the Vineyard by D Vincent Baker, which is out of print now, but it taught me that games can be about one thing and do it perfectly rather than try to simulate any potential actions within a game world. It taught me a lot about abstraction. It’s hugely clever and one player character always ends up shooting another by the end of a session due to an argument about faith, and that’s extremely my bag.

Secondly: Wushu, by Dan Bayn, which is geared towards daft high-action explosive schlocky pulp play, but the system is so monumentally clever because it barely exists. The fascinating thing about Wushu is that it says “yes, you can do that” where most other games say “no, you can’t do that yet” which means that, after about three sessions, you end up burned out because no-one’s keeping you at arm’s length from your potential. I love it. It’s roleplaying cocaine.

And from myself? I think people should buy the most expensive ones, because I need a new pair of boots. (Actually? Read GENIUS LOCI which is about playing a cannibalistic post office god in 1960’s rural Southern England, because it’s not like anything else I’ve read or written, and that counts for something. And HAVOC BRIGADE, which is about an orc “infiltration” mission into a human city, and it’s legitimately some of the most fun I’ve had running a game due to the wild freedom afforded to players.)

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4. What’s next for Grant Howitt?

At the moment we’re getting Heart delivered to Kickstarter backers (you can pre-order it from our site here) and it’ll be delivered sometime in August) and that’s been a big creative drain – we put out the corebook and four sourcebooks alongside it in a few months.

So at present Chris and I are taking time to recharge, keeping the business ticking over (I’m still writing one game a month and don’t intend on stopping any time soon), commissioning works from other authors, and trying to centre ourselves to get perspective and write the Next Big Thing. We have a few ideas at present; maybe something set in the same world as Spire and Heart, maybe some sort of Deep South ghost-hunting game, or maybe something about eating magical materials to cast neat spells. I dunno just yet.

5. If you could give the readers, writers, roleplayers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

Make stuff! It’s fun. Then of course the next part, which is just as important, is to release it. You have to get stuff out there, get eyes on it, help people make a relationship with your work.

I see a lot of games which have been in development for, like, a decade – and that’s too long for most projects, you wind up with something weird and ingrown and self-referentially exclusive. So release stuff that you’re unsure but excited about, because nothing is ever perfect, and try to have fun with it.


A huge thank you to Grant for his time. You can follow him on Twitter for updates on his latest projects, visit Rowan, Rook, and Decard for his impressive library of games, and if you enjoy his roleplaying creations, please consider joining his Patreon! There is literally no telling what he’ll create next!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions with Christina Aimerito of Girls’ Game Shelf!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Christina Aimerito as our latest 5 Questions interviewee!

Christina pulls double duty as both the creator and host of Girls’ Game Shelf, a YouTube series all about board games and card games. As the host, Christina introduces the game and explains the rules before she and a rotating panel of female players put the game to the test.

It’s the perfect one-two punch to learn about new games and classics alike, as you get the one-on-one how-to at the start, followed by a strong sense of what the actual gameplay looks and feels like. Couple that with insights from the other players, and you’ve got a recipe for a terrific show that highlights the best of both games and communal play.

Christina was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Christina Aimerito

1. How did you get started with games?

I played games when I was younger, but the normal fare: Taboo, Scattergories, Stratego, MasterMind, and other classics. I’ve always had a fondness for games. But I started playing more modern games a little later in life. My husband wanted to get me into it, so he introduced me to Dominion, which was a pretty wise choice. I’ve always liked collecting things and had never played a deck-building game before. So yeah, that got me hooked and opened the door to the world of board games.

2. What, in your estimation, makes for a great gaming experience? What separates a good two-player game from a good group game?

I enjoy games the most when there’s a good mix of strategy and conversation. A good two-player game and a group game still require those elements for me since I play games to interact with people.

The difference for me in two-player vs. large group games is more of a personal one. When I play a 2-player game, it’s usually to play with folks who are competitive and like strategy games. But in the group I play with, we have a pretty big variety of gamers. Some of them enjoy RPGs, some like heavy strategy, and often we have a newcomer to the table.

[Image courtesy of Geek and Sundry.]

The unifying element I’ve found is a game that forces people to interact with others during their turn. Games that lead people into analysis paralysis aren’t ever as exciting, and when there’s a group game we like to keep the energy up. Social deduction games, or games like Cosmic Encounter or Sheriff of Nottingham, are great because they involve everyone around the table.

3. You have a film background and a theater background. How do those aspects of your experience contribute to the process of making GGS, either in terms of production or in terms of being an on-camera personality?

Those aspects absolutely help me behind the scenes. In fact my background in film and theatre are what led me to create the series. I wanted to create a show so that I could get back in that creator headspace. I’m happy when I make things. Choosing a show about board games was a no-brainer because it was marrying the two things I loved most.

While my experience helped me off-camera in terms of producing, editing, and crafting the episodes, it surprisingly didn’t help me one bit in front of the camera. Playing a character is VERY different than being yourself. It was a terrifying experience for me at first. The whole first season I think I was just learning how to be comfortable with being myself instead of “getting it right.”

4. What’s next for Girls’ Game Shelf?

Well, we just started a podcast, so that’s the new baby right now. If that goes well, I’m very eager to start working on an RPG series with the girls. Whatever the case, Girls’ Game Shelf will certainly continue to make the original series, and hopefully down the line we’ll have the means to release more than one episode per month.

5. If you could give the readers, writers, aspiring YouTubers/podcasters, and game fans in the audience one piece of advice, what would it be?

For me, the first and most important thing is to be a good listener. Putting your voice out there takes guts, but listening takes discipline. It separates the good content from the stuff that feels heavy handed or forced. Truly listen to your peers, people you agree with, and people you disagree with in regards to the content you’re creating. This is part of doing your due diligence, but it’s also part of being a strong voice and a good host. I am constantly working on this for myself. Luckily, playing board games is usually a good training ground for it.

And secondly, be completely yourself. THAT is what people want to see. And if you’re trying to be anything but that, it will be so obvious. If you’re going to be podcasting or YouTubing, and feel anxious about this, then I highly recommend recording yourself in a few private episodes, just so you can gain that comfort before you share your voice with the world.


A huge thank you to Christina for her time. Be sure to check out Girls’ Game Shelf on YouTube, and to keep up on all things GGS on Twitter. To support this terrific show, you can check out the GGS Patreon page, which is loaded with bonus content, raffles, and more!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!