PuzzleNation Product Review: Slapzi

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

One of my favorite games that we featured in our New York Toy Fair posts was the dice game Tenzi. The mix of strategy, luck, and quick reaction times made for a perfect storm of chaotic fun.

So, when I found out that the team behind Tenzi also had a card game, Slapzi, I figured it was worth a look.

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Slapzi’s concept is simple. There are two kinds of cards: picture cards and clue cards.

You are dealt five picture cards, each one bearing a picture of an object on the front and a picture of a different object on the back. Your goal is get rid of the five cards in your hand.

Each turn, a clue card is flipped over, revealing a quality of certain objects (“Not sold in a hardware store”) or a quality of certain objects’ names (“Two of the same letter together”).

You need to quickly look at your picture cards and determine which one fits the clue card. The first player to slap a picture card down over the clue card successfully gets rid of that card.

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The sheer variety of objects on the picture cards — ranging from “hammock” and “teddy bear” to “eagle” and “sandwich” — means that there are plenty of chances to match the clue cards as they come up, but only if your reflexes are fast enough.

The creators also included plenty of variant rules, including ones where you match two clue cards at the same time, ones where you avoid matching the clue cards, and even one where every clue card is in play at the same time, with all players racing to empty their hands first.

Naturally, we couldn’t resist putting a slightly puzzlier spin on the game by playing with only one side of each picture card available to players. This added a level of strategy to the game, since you had to decide which objects might prove most beneficial.

After all, if you don’t have a living creature in your hand, you could find yourself out of luck with many of the clue cards. This restrictive gameplay introduced a more tactical element than some of the other rule variants.

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That being said, every version of the game that we tried was a lot of fun. The rush to slap cards down, the excitement as your hand dwindles, and even the occasional pause where someone tries to justify an odd choice (like “teddy bear” for “thinner than a pizza box” by arguing about teddies who have lost their stuffing) made for great moments and plenty of laughs.

If you’re looking for a quick-reaction card game for all ages with loads of variation for more strategic solvers, Slapzi is an excellent choice.

Slapzi is available on Amazon, at various online retailers like The Good Toy Group, and in stores now.


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The 2017 New York Toy Fair!

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The 114th New York Toy Fair was this past weekend, and I joined several fellow puzzlers from Penny Dell Puzzles on an excursion to the Javits Center to check out everything the toy, puzzle, and game industries are bringing to the table in the coming year.

In short, it was fantastic. Dozens and dozens of companies, from the titans of the industry to small outfits utilizing the crowdfunding model to get their feet in the door, were there to show off their creations.

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Although it’s a four-day event and we were only attending that Saturday, I suspect you could spend all four days exploring the complex and still miss out on some incredible stuff.

Like a giant singing LEGO Batman made of LEGOs.

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But I digress.

My chums and I were on a mission: to check out what puzzle and game companies were bringing to market in 2017. After picking up our ID badges, maps, and guides to the Fair, we dove right in.

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We started off in the Launchpad section, a place where first-time and developing exhibitors from all over the world could introduce themselves to press, buyers, and other reps in the toy industry.

I’m a huge fan of seeing what newcomers have cooked up — hence how often I’m on Kickstarter and other crowdfunding sites — and the Launchpad was loaded with intriguing puzzles and games.

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For instance, the team at Floss & Rock focused on puzzling for kids, with balance, pattern matching, and memory games, while the crew at Brixies put their own spin on the LEGO model with specialized pieces designed for making intricate models of animals, famous landmarks, and more.

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From there, we ventured into the Puzzles and Games section, and we were immediately awash in every style of puzzling and gaming imaginable.

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Vintage puzzles were represented, with deluxe versions of Clue and Scrabble on display, as well as retro metal brain teasers and mazes from Meridian Point.

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The folks at Orbet International were pushing the boundaries of what you can do with Rubik’s-style Twisty puzzles, and the team at Twizmo! Games put a Boggle-inspired spin on Rubik with their letter-filled take on the classic cube.

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From dice games to deduction games, from puzzles that fit in your pocket to ones that require the entire dining room table, seemingly every form of puzzling and gaming you can think of was under one roof.

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3-D jigsaw puzzles were well-represented by models like this one of Hogwarts in all its glory by Wrebbet 3D Puzzles

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… as well as wooden models like this Eiffel Tower from IncrediBuilds

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… not to mention this elaborate display celebrating 25 years of building fun with K’nex.

And, naturally, you couldn’t help but run into some familiar faces at the Toy Fair.

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Looney Labs was out in force, with their Loonacy, Mad Libs, and Looney Pyramids brands on display.

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And not only were they touting their latest edition of Fluxx — Math Fluxx, review coming soon! — but they’ll be celebrating 21 years of Fluxx games with Drinking Fluxx later this year!

(Plus, when I inquired about the Better With Bacon expansion pack to their Just Desserts game, an actual doctor told me to eat all the bacon I want. Now THAT’S how you hook someone.)

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The team from Bananagrams also had a strong showing at Toy Fair, with the company’s line having grown to letter-tile sets in seven different languages! Between that, their inflatable Bananagrams banana balloon, and their terrific tote bags, the Bananagrams brand was everywhere!

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All in all, the event was an absolute blast. The future of puzzles and games has never been brighter, and we here at PuzzleNation look forward to being a big part of that promising future.

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[A LEGO model of the Javits Center.]

You can check out our full gallery of photos from the event on Facebook by clicking here, and be sure to come back Thursday for a closer look at some of the puzzles and games that really caught our attention at this year’s New York Toy Fair!


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PuzzleNation Product Reviews: Takat and Noueni

In today’s product review, we look at two card games that are all about matching colors, identifying patterns, and scoring points, but in very different ways. Today, we put Takat and Noueni under the PuzzleNation Blog microscope!


Let’s start with Takat.

A card game for 2 to 4 players designed by Tyler Kilgore, Takat is different from most pattern-matching tile games or card games because it’s not about maximizing points…it’s about scoring as few points as possible as you place cards and create different colored shapes on the board.

The game starts with each player secretly drawing a card that reveals that player’s color for this game. Not only are you trying to conceal your color from your opponents, but you’re trying to guess what color they have, based on how they place cards and build shapes on the board.

[Some of the multicolored tiles. There are only two legal plays represented here: the second and third tiles in the top row, and the third tile in both the top and bottom rows.]

The multicolored patterns on the cards allow for all sorts of placement options. When you place a card, you can either neighbor a card on the board or partially overlap it, but you always have to make sure the colors match. If the edge of a card is red and blue, the card you place beside it must also be red and blue.

Since the goal of the game is to score as few points as possible, the strategy quickly becomes a mix of bluffing and deduction. You have to complete shapes in your opponents’ colors without revealing your own. (For instance, if you keep building red, blue, and yellow shapes but not green ones, you’ve told your opponents you’re purposely avoiding green, which will only encourage them to build green shapes and give you more points.)

In this game in progress, the players have mostly avoided completing any shapes; there’s the mostly-round yellow shape on the top right as well as the pointy red shape below it (which is partially formed by two overlapping tiles, unintentionally obscuring the black line at the bottom right of the yellow shape.) Those two are the only shapes completed, which means those shapes are worth more points than shapes that aren’t enclosed by black lines.

But since you can score points on neighboring tiles as well as completed shapes, you have to pay as much attention to who placed a tile as you do to what tile they placed.

For instance, on the bottom left, there’s 2 points for the neighboring red tiles, 3 points for the blue shape above it, and 2 points for the yellow rectangle beside the blue shape, despite none of those shapes being closed by black lines.

The game ends when all cards have been played. Then the players reveal their colors, and the points on the board are tallied up, based on how many shapes were made (and how many were completed), as well as how many cards were used in making each shape. The lowest score wins.

The game play of Takat is pretty easy to pick up, but the scoring is a bit more esoteric and takes some getting used to. It does, however, make for a fun variation on the usual tile-placement scoring game, and as a fan of games like Mafia and other bluffing/concealment games, it does make for a more tense playing experience than your average round of Qwirkle.


Now let’s take a look at Noueni.

Designed by 263 Games, Noueni is also a card game for 2 to 4 players that involves pattern-matching, color-based scoring, and cards that can either overlap or sit next to other cards. But there are some important distinctions between Noueni and Takat.

For example, each player chooses their color at the start of the game, and there’s no attempt to conceal it from your opponents. Also, like many pattern-matching games, highest score wins. In this game, your score is determined by how many of your scoring orbs are on the board by the end of the game.

Each card has two colored scoring orbs and a pattern of black lines emerging from them. Those lines are the connectors, and they determine how the cards placed on the board line up. Any card played must link up with the other cards on the board, whether there’s zero, one, two, or three connectors along that neighboring edge.

As you can see, the green scoring orb on the upper left connects to the red orb by three connections, but the other red orb connects to a yellow orb with only two. So far, there have been no overlapping cards played, so all four players are tied with two scoring orbs showing apiece. (The connections aren’t part of the scoring; they’re just the mechanism for lining up cards.)

A few moves later into the game, the yellow (upper right), red (upper left), and blue (middle) players have all added to the board using those matching connections, but the green player has overlapped half of a blue card, using those connections and obscuring the blue scoring orb.

Overlaps allow you to cover your opponents’ scoring orbs and claim those spots for yourself, but you have to exactly match the connections they left behind. (You can only overlap half of a card already on the board, so even if the green player had a card exactly matching BOTH of the blue card’s connections, that’s an illegal play. The green player could, however, overlap half of one card and half of another, if the connections lined up.)

And that’s where the strategy aspect of Noueni comes into play. It’s a mix of expanding the board and placing as many scoring orbs as possible, but also seizing the opportunity to hide your opponents’ orbs and match those same connection patterns.

The game ends when all cards have been placed, and the player with the most visible scoring orbs wins.

Noueni is more straightforward than Takat, which will make it more accessible to new players, but it also lacks the tension of hiding your color and ferreting out your opponents’ colors. On the flip side, Noueni does maintain that ever-present paranoia that at any point, someone might drop a card on top of yours and steal a key scoring orb at a crucial moment in the game.

Both are terrific games that build on the pattern-matching color tile game format in interesting ways, requiring more from a player than simply outscoring their opponents. You need to outthink them too.

Takat and Noueni are both available from The Game Crafter.


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A puzzly British Christmas card!

One government agency in England celebrates Christmas a little bit differently than most.

The GCHQ — Government Communications Headquarters — provides security and intelligence services for the British government. Back when they were known as GC&CS — Government Code and Cypher School — they were responsible for funding the Bletchley Park successes cracking the German “Enigma” code during World War II.

And for Christmas this year, they’ve released a puzzly Christmas card that’s sure to challenge even the staunchest puzzlers.

Step 1 of the puzzle is a logic art puzzle where you have to deduce where to place black squares on an open grid in order to form a picture.

Each column and row has a series of numbers in it. These numbers represent runs of black squares in a row, so a 1 means there’s one black square followed by a blank square on either side and a 7 means 7 black squares together with a blank square on either side.

Once you’ve solved this puzzle, you can use it to unlock the next puzzle in the chain.

From an article on GCHQ.gov.uk:

Once all stages have been unlocked and completed successfully, players are invited to submit their answer via a given GCHQ email address by 31 January 2016. The winner will then be drawn from all the successful entries and notified soon after.

Players are invited to make a donation to the National Society for the Prevention of Cruelty to Children, if they have enjoyed the puzzle.

This is one majorly challenging Christmas card. After you’ve conquered the logic art puzzle, you’ll confront brain teasers, palindromes, pattern-matching, deduction, number progressions, codebreaking, cryptic crossword-style cluing, and more.

I would highly recommend teaming up with another puzzle-minded friend (or more) and trying your luck. Let us know how far you get! (And you can hit up this article from the Telegraph for aid as well.)


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Patriarchy, Hanks Thanks, and a Brain Teaser to boot!

It’s the holiday season, a time for giving. So, what better way is there to celebrate the holidays than to link you to some great puzzles and give you a chance to keep your brain busy?

Master constructor Brendan Emmett Quigley has cooked up quite possibly the most condescending crossword you’ve ever seen! This Buzzfeed-featured tongue-in-cheek take on the patriarchy is great fun but still offers some challenging entries. Check it out!

And while I’m recommending timely crosswords to solve, there’s also a terrific holiday-fueled crossword from constructor George Barany and friends titled “Giving T.Hanks for the Holidays!”

But if crosswords aren’t your puzzly cup of tea, how about a brain teaser?

Give me the next letter in this pattern: D, D, P, V, C, C, D, ?

I borrowed this puzzle from our Thursday post, but there’s nothing wrong with Christmas Eve coming a little early, is there? =)

Enjoy, fellow puzzlers and PuzzleNationers!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!