The Ultimate Jigsaw Puzzle

Jigsaw-style puzzling is a huge part of puzzle culture, one that’s easy to overlook. Even the average jigsaw is hardly average these days.

You can get them without squared-off edges — removing that crucial first step of finding all the border pieces — or with extra pieces that aren’t intended to fit anywhere. Some, like Baffledazzle puzzles, come without the final image as a guide, leaving you to rely on texture as well as shape. Others involve incredibly detailed or repetitive patterns, eliminating “find this color/image”-style searching. Some are even double-sided!

(My sister had a 550-piece edgeless puzzle that was nothing but coffee beans and some random cups. Another was golf balls and tees. They were mind-melting.)

Then there are the three-dimensional ones that tax your dexterity as well. Whether you’re making a sphere or a replica of the Taj Mahal, your jigsaw skills will be tested severely.

[A massive 3-D puzzle of New York’s skyline… in progress.]

Other forms of puzzles are hardly immune to jigsaw-style solving. Tangrams and pentominoes eschew jigsaw shapes for triangles, squares, and Tetris-style pieces. Even some pen-and-paper puzzles, like Penny/Dell’s Brick by Brick crossword, employs jigsaw pieces.

And, of course, there are all the building toys that rely on the same hand-eye coordination and pattern-finding skills that jigsaw puzzles require. Erector sets, K’Nex, Mega Bloks and LEGO and Tinker Toys and Lincoln Logs and many many others… all have their roots in jigsaw-style puzzling.

But I think I’ve stumbled across one of history’s greatest jigsaw puzzles, and I’m curious if any of the jigsaw puzzle enthusiasts in the PuzzleNation community think they could’ve handled this challenge.

An entire London mansion, broken down and reconstructed jigsaw-style.

Yes, between 1910 and 1912 a mansion in Essex called Cedar Court was dismantled and moved piece-by-piece over 70 miles to its new home in Surrey and painstakingly rebuilt.

The mansion was already over 400 years old at the time, and it’s become known as the “jigsaw puzzle” house ever since.

According to the article in The Telegraph, “Every part of the building was sectioned out and numbered so that it could be stuck back together again exactly as it was after its trip across the capital.”

This was clearly a monumental undertaking, and even with careful planning, I suspect a few jigsaw-savvy workmen were required to get the mansion back in shape.

And hey, are any jigsaw aficionados out there interested in owning this bit of puzzle history? It’ll only cost you fourteen MILLION pounds to acquire it.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Hunger Games edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today, I’d like to talk about hunger and games! (No, not THOSE hunger games).

This year marked the 30th anniversary of Tetris, one of the all-time favorite video games in history, and I recently posted about the world record Tetris game played on the side of a skyscraper in Philadelphia.

But did you know that Tetris could be good for your health?

In a recent study, visually distracting and engaging games like Tetris were found to reduce the urge to snack by up to 24%!

From the article:

According to a theory called Elaborated Intrusion, our cravings are driven by visual images that often pop into our heads. With this in mind, Plymouth University psychologists Jessica Skorka-Brown, Jackie Andrade, and Jon May wondered if a visually based task, like playing a video game, could decrease the frequency of craving imagery, and with it, the cravings themselves.

Apparently, only three minutes of gameplay was needed to make an impact on food cravings!

As if we needed another reason to love those distinctive little blocks.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

Tile style puzzling!

Tile puzzles and tile games have been with us for centuries, but I daresay they’ve never been as prominent in our game/puzzle culture as they are these days.

Let’s start with the basics: dominoes.

Chinese Dominoes, which are slightly longer than the regular ones pictured above (not to mention black with white pips), can be traced back to writings of the Song Dynasty, nearly a thousand years ago. Dominoes as we know them first appeared in Italy during the 1800s, and some historians theorize they were brought to Europe from China by traveling missionaries.

The most common form of playing dominoes — building long trains or layouts and trying to empty your hand of tiles before your opponent does — also forms the core gameplay of other tile-based games, like the colorful Qwirkle, a game that combines dominoes and Uno by encouraging you to create runs of the same shape or color.

A tile game with similarly murky origins is Mahjong, the Chinese tile game that plays more like a card game than a domino game. (Mahjong is commonly compared to Rummy for that very reason.)

Mahjong has been around for centuries, but there are several different origin stories for the game, one tracing back to the Ming Dynasty (1368-1644), another to the days of Confucius (500 BC). The gameplay itself is about matching tiles (called melds) to build winning hands.

Rummikub, another tile game (but with numbers instead of characters on the tiles) also resembles card games in its gameplay, and anyone who has played Texas Rummy or Go Fish will instantly recognize the gameplay of building runs (1, 2, 3, 4 of the same color, for instance) and sets (three 1s of different colors, for instance).

All of these games employ pattern matching and chain thinking skills that are right in the puzzler’s wheelhouse, but some more modern tile games and puzzles challenge solvers in different ways.

The game Carcassonne is a world-building game wherein players add tiles to an ever-growing landscape, connecting roads and cities while placing followers on the map in order to gain points. Here, the tiles form just one part of a grander strategic puzzle, one encouraging deeper plotting and planning than some other tile games.

The Settlers of Catan also involves tile placement, but as more of a game starter, not as an integral part of the gameplay. Both Fluxx: The Board Game and The Stars Are Right employ tile shifting as a terrific puzzly wrinkle to their gameplay.

Our friends at Penny/Dell Puzzles have a puzzle combining crosswords and tiles, Brick by Brick, which encourages the solver to place the “bricks” on the grid and fill in the answers.

And, of course, I’d be remiss if I didn’t mention the most popular electronic tile game in modern memory, Tetris.

Tetris — which turns 30 this year! — requires quick thinking, good spatial recognition, and an ability to plan ahead (especially for those elusive four-block pieces that can eliminate four rows at once!). There are plenty of puzzles that employ similar tiles — Blokus, tangrams, and pentominoes come to mind — but none that have engendered the loyalty of Tetris.

Last but not least, there are the sliding-tile puzzles. These puzzles take all the challenge of tile placement games like Dominoes and add a further complication: the tiles are locked into a frame, so you can only move one tile at a time.

Frequently called the Fifteen Puzzle because the goal is to shift all 15 numbered tiles until they read out in ascending order, sliding-tile puzzles are chain solving at its best. Whether you’re building a pattern or forming a picture (or even helping a car escape a traffic jam, as in ThinkFun’s Rush Hour sliding-tile game), you’re participating in a long history of tile-based puzzling that has spanned the centuries.

Heck, even the Rubik’s Cube is really a sliding-tile game played along six sides at once!

[Be sure to tune in on Thursday, when I explore tile-based word games like Scrabble!]

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle iBooks and apps, play our games at PuzzleNation.com, or contact us here at the blog!