Weird Versions of Monopoly, Part 2!

Last week, we ventured on a deep dive into the expansive world of Monopoly. Yes, that most ubiquitous of games that everybody knows. That quintessential board game that comes in many different flavors, but only one texture.

In last week’s post, we strolled up and down the game’s historical timeline, covering curious updates, odd revamps, and truly baffling licensing deals that made for a cavalcade of dice-rolling piece-moving strangeness.

But we restricted ourselves to official releases authorized by either Hasbro or Winning Moves UK. That still leaves a world of unofficial, unauthorized, and third-party variations on Monopoly out there to be covered.

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[Check out this incredibly classy repackaging of Monopoly
by designer and artist Andy Mangold.]

So in part two of this trip down a Marvin Gardens path of peculiarity, we’re casting a wider net and seeing what we catch.

These are the weirdest, least likely, and most envelope-pushing versions of Monopoly I could find. (Oh, and I’m excluding purposely offensive versions, so versions that mention ethnicity or sexuality have been left out of this post.)

Without further ado, let’s enjoy!


anti-monopoly

Anti-Monopoly

Let’s start with perhaps the most famous unofficial version of Monopoly to ever hit shelves. Anti-Monopoly starts where a traditional game ends — with many properties held by a few wealthy entities — and challenges the players to break up the monopolies. Both a smart inversion of the original and an interesting gameplay experience in itself, Anti-Monopoly kicked off an infamous legal battle.

In fact, after two appeals, the inventor was forced to let Parker Brothers buy him out, rather than go bankrupt himself defending his creation. That is the saddest sort of irony.

web-lovers-monopoly

Web Lovers Monopoly

A game that plays like Monopoly but bends some of its classic elements to fit the gimmick, Web Lovers Monopoly replaces properties with websites, including swapping Boardwalk for Yahoo and placing Facebook, Google, and YouTube fairly early on in the board, which makes me wonder when this game was produced.

Also, free parking is now free wireless and jail has been replaced with the real world. Other than mentioning websites and lightly ribbing internet users, I’m not really sure what the point of this game is. If it’s a satire, Monopoly for Millennials had more bite than this.

bibleopoly

BibleOpoly

Using a game representing one of the classic seven deadly sins to teach younger players about the Bible is certainly a curious choice, but hey, we’re not here to judge. (Okay, maybe we are, a little bit.)

In BibleOpoly (a name that does NOT flow off the tongue), players travel through Biblical cities in order to earn the bricks and steeple necessary to build a church. Instead of selfish or greed-fueled acts, you succeed by helping fellow players, making offerings, and doing Community Service (their version of Community Chest), which is nice.

But the less said about The Abyss being listed as a place alongside spots like Nazareth and Bethlehem, the better. Yikes.

photo-opoly

Photo-opoly

Yup, it’s a DIY Monopoly board where you select 22 photos to incorporate into the game. This is actually a cool idea — once you get past the whole “Here, I bought you this, now YOU make it” aspect of the game.

Of course, it makes one wonder about the consequences of making a family version of this game, then having another child, and then that child discovering they’re not included in the family Monopoly game. Or who gets the game in the divorce.

Let’s move on, shall we?

medical monopoly

Medical Monopoly

Yup. The for-profit medical industry in Monopoly form. The first player (er, doctor) to fill their hospital with patients wins.

I feel gross just writing about this game. And that was before I read the instructions:

The object of the game is to introduce and inform young people to the cause and treatment of common physical problems that have a solution known as First Aid. Office Visits to a doctor are also explained for both common and serious problems, giving a better understanding to the patient.

Yeah, they try to pass off this soulless cash-grabbery as a learning experience. ICK.

communist-monopoly

Queue

Now let’s look at a strange version of Monopoly that actually is educational. Queue, the creation of Karol Madj, is set in communist Poland and designed to educate folks on daily life at the time.

Yes, it’s Communist Monopoly. Which is interesting, since Fidel Castro ordered the nationwide destruction of Monopoly games upon taking power in Cuba.

Anyway, the goal of Queue is to line up in an orderly fashion to buy goods and services, including bread. It’s a sobering take on the traditionally cash-flashy game, and one that really immerses you in a different cultural experience.

And like many educational games, it is boring as all get out.

onopo

Onopo

Let’s close out today’s post with a visually fascinating variation of the famous game.

This is Onopo, the minimalist’s approach to Monopoly. An art project by creator Matthew Hollet, Onopo was designed to boil Monopoly down to basics in a visual sense, stripping away the traditional design elements but leaving behind a playable result.

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There’s no geography and virtually no text in the game, but even a cursory glance at the gameboard and the cards reveal just how effective the minimalist approach can be. After a few seconds of confusion, you figure it all out.

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Although Onopo was never commercially released, it’s worth including both for its ambitious design and the statement it makes about branding. In a game that increasingly remains relevant by draping itself in other popular trappings and logos, it becomes less interesting than this bare-bones version of itself.


We hope you enjoyed this two-week trip down the many avenues (and occasional places) that Monopoly has traveled.

Is there a strange or noteworthy version of the game that we missed? Let us know in the comments section below! We’d love to hear from you.

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Night at the Museum (with giant crosswords!)

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[All images courtesy of Robert Mordzon.]

The National Museum in Warsaw is taking an intriguing approach to introducing children to the value of museum-driven learning.

They’ve launched the “Anything Goes” museum, an educational experiment wherein children select, develop, and curate the museum’s main exhibit for a period of time.

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According to the announcement on the National Museum’s website:

A group of 69 children aged 6–14 was divided into six curatorial teams. Over six months, the participants got to know the Museum and worked on the exhibition during weekly 4-hour meetings. The teams of junior-curators prepared the scripts and selected almost 300 works to be displayed….

The exhibition, which is divided into six individual segments, features works from all museum collections: ancient and Oriental artefacts, craft objects, old and contemporary sculptures, photographs, drawings and prints, coins and medals, clothes and paintings created in various periods. Many of these works have never been presented to the public. The children say that they “found and liberated them from the museum’s storeroom”.

And part of the “Anything Goes” museum is a dazzling audiovisual creation of technology pro Robert Mordzon: a giant interactive crossword puzzle.

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Clues are placed in front of light-up blocks in the grid which indicate the number of letters in each answer.

When a letter is placed correctly, the space will turn green. If a letter is placed incorrectly, the space turns red. And when a word is completed, an animation related to the word is projected onto the wall.

If all 130 boxes are filled in and the grid is completed, sounds and a celebratory “disco light show” are played.

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Not only is this an awesome way to bring puzzling to a newer audience, but it’s an impressive meld of science, technology, and wordplay. The fact that industrious children were behind bringing it to life is just the icing on the cake.

This is accessible puzzling at its most vivid and inspiring. Clearly when “Anything Goes,” anything is possible.

[A big thank you goes out to Kathy Matheson, aka Crossword Kathy, who brought this story to my attention.]


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!